Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Never mind, we are not shuffling the mandatory wall snipes | Star Rauchenberger | 2023-04-21 | 1 | -9/+0 |
| | | | | It would complicate logic too much because of ZERO needing to become a black puzzle. We can still shuffle the puzzles near these, though. | ||||
* | Client now shows a version number | Star Rauchenberger | 2023-04-21 | 1 | -1/+1 |
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* | OPEN and FOURTH are now displaced as well | Star Rauchenberger | 2023-04-21 | 1 | -2/+6 |
| | | | | Now all three mandatory wall-snipes (and their adjacent panels) can be shuffled in panel shuffle mode. | ||||
* | shrug | Star Rauchenberger | 2023-04-20 | 1 | -1/+1 |
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* | Show error message if failure to connect | Star Rauchenberger | 2023-04-20 | 1 | -0/+8 |
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* | Art gallery ORDER is now set to the randomized subpanels | Star Rauchenberger | 2023-04-19 | 1 | -0/+11 |
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* | Move ZERO in front of the black wall | Star Rauchenberger | 2023-04-19 | 1 | -0/+6 |
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* | Signs get updated in panel shuffle mode | Star Rauchenberger | 2023-04-19 | 1 | -1/+5 |
| | | | | Palindromes room is fixed now too. | ||||
* | Set some more static panels | Star Rauchenberger | 2023-04-19 | 1 | -14/+19 |
| | | | | Also added the entry room panels back into the pool so that their values can still show up on other panels in panel shuffle mode. | ||||
* | Set up some static panels | Star Rauchenberger | 2023-04-18 | 1 | -0/+24 |
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* | Added painting shuffling | Star Rauchenberger | 2023-04-18 | 1 | -0/+76 |
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* | Implemented panel shuffle | Star Rauchenberger | 2023-04-16 | 1 | -1/+56 |
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* | Implemented color shuffle | Star Rauchenberger | 2023-04-16 | 1 | -0/+12 |
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* | Added support for THE MASTER as the goal | Star Rauchenberger | 2023-04-16 | 1 | -5/+11 |
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* | Created rudimentary message display | Star Rauchenberger | 2023-04-14 | 1 | -5/+11 |
| | | | | | | It shows when the player sends a location or receives an item. Currently it just shows IDs instead of names. We need to download all data packages so that we can read the names. We are also currently queueing a message when we send a location, which isn't the best because if that location turns out to contain an item for us, we'll get two messages. It would be better to hold off until we receive a PrintJSON message describing the location that was sent out. We also now cache the ID of the most recently processed item, so that on relaunch we know which items are new and should be announced. | ||||
* | Getting THE END marks you as completed | Star Rauchenberger | 2023-04-14 | 1 | -0/+6 |
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* | The answer to the YOU puzzle is the AP slot name | Star Rauchenberger | 2023-04-13 | 1 | -1/+11 |
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* | Location checks are held while the map is loading | Star Rauchenberger | 2023-04-13 | 1 | -3/+4 |
| | | | | The map load sends out a lot of checks at once if a file is being loaded, so we hold them until the map finishes loading and then send them out together. | ||||
* | It WORKS! | Star Rauchenberger | 2023-04-13 | 1 | -0/+36 |
You can send checks and receive door items! |