Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Track hunt panels | Star Rauchenberger | 2023-11-17 | 1 | -1/+8 |
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* | Don't create nodes for locations outside of classification | Star Rauchenberger | 2023-11-17 | 1 | -1/+3 |
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* | ZERO blockage is different now | Star Rauchenberger | 2023-11-13 | 1 | -7/+3 |
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* | no more welcome back indicators! | Star Rauchenberger | 2023-11-10 | 1 | -0/+3 |
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* | Move LOW panel back | Star Rauchenberger | 2023-11-04 | 1 | -0/+7 |
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* | Added support for early color hallways | Star Rauchenberger | 2023-09-28 | 1 | -12/+46 |
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* | Use static item/location IDs | Star Rauchenberger | 2023-09-11 | 1 | -22/+19 |
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* | Only necessary checks are sent out now | Star Rauchenberger | 2023-08-22 | 1 | -0/+1 |
| | | | | i.e. the checks for every individual panel are not sent out if you are not playing panelsanity. | ||||
* | Fixed disconnect message never showing | Star Rauchenberger | 2023-08-06 | 1 | -1/+1 |
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* | Prevent ANOTHER WAY spawning too early on reload | Star Rauchenberger | 2023-08-06 | 1 | -0/+1 |
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* | Automatic LEVEL 2 access when not win condition | Star Rauchenberger | 2023-08-01 | 1 | -4/+25 |
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* | Gamedata is generated from main AP yaml | Star Rauchenberger | 2023-08-01 | 1 | -24/+31 |
| | | | | We now also include static data that was previously sent in slot data. | ||||
* | Added LEVEL 2 victory condition | Star Rauchenberger | 2023-07-30 | 1 | -1/+12 |
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* | Move TRANS RIGHTS to bottom white | Star Rauchenberger | 2023-07-16 | 1 | -0/+4 |
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* | Block visibility of RAINY from the roof | Star Rauchenberger | 2023-07-02 | 1 | -0/+4 |
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* | Block roof access to The Wondrous | Star Rauchenberger | 2023-07-02 | 1 | -0/+5 |
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* | Snipe-required panels are now always revealed | Star Rauchenberger | 2023-07-02 | 1 | -11/+12 |
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* | HOT CRUSTS change should always happen v0.7.0 | Star Rauchenberger | 2023-06-06 | 1 | -10/+10 |
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* | Reduce double/triple puzzles in Knight/Night | Star Rauchenberger | 2023-06-04 | 1 | -0/+5 |
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* | Wondrous FIRE should be midred in panel shuffle | Star Rauchenberger | 2023-06-03 | 1 | -0/+3 |
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* | Reveal snipes in panel shuffle | Star Rauchenberger | 2023-06-02 | 1 | -0/+22 |
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* | HOT CRUSTS special treatment | Star Rauchenberger | 2023-06-02 | 1 | -0/+11 |
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* | Painting names are loaded from the game now | Star Rauchenberger | 2023-05-27 | 1 | -4/+28 |
| | | | | This makes us update-resistant because we automatically get access to new paintings, and also it prevents issues where the names in the mod do not line up with the game's names, which have caused crashes in at least one MW. | ||||
* | Queue Iceland Traps for later in map load | Star Rauchenberger | 2023-05-22 | 1 | -0/+9 |
| | | | | This way they don't get overridden by the environment being set naturally. | ||||
* | Report achievements to AP using data storage (for tracker) | Star Rauchenberger | 2023-05-21 | 1 | -1/+11 |
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* | Progressive Fearless | Star Rauchenberger | 2023-05-17 | 1 | -0/+7 |
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* | Use base game messages node | Star Rauchenberger | 2023-05-11 | 1 | -7/+1 |
| | | | | Now that it's been integrated into the game itself. | ||||
* | THE MASTER requirement can now be set by the player | Star Rauchenberger | 2023-05-05 | 1 | -0/+13 |
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* | Create "The Wanderer" | Star Rauchenberger | 2023-05-05 | 1 | -0/+59 |
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* | Progressive Art Gallery and Hallway Room | Star Rauchenberger | 2023-04-28 | 1 | -0/+27 |
| | | | | Also, Art Gallery is now changed a little in doors mode. The backroom is always available so that you have access to the previous floors at all times. The paintings in the backroom do not appear until you have the floor unlocked. ORDER is also blocked off until you get the fifth floor. | ||||
* | Fixed handshake failure from too-large data packages | Star Rauchenberger | 2023-04-26 | 1 | -3/+2 |
| | | | | The needed datapackages are requested one-by-one, now. | ||||
* | Fix THE END location | Star Rauchenberger | 2023-04-23 | 1 | -1/+6 |
| | | | | The THE END location did not function properly before. Because THE END is not in Panels (it's in Decorations), node lookup did not work right before and the THE END location ended up using the panel from the previous location, which was ENTER (fifth floor orange). This fixes that lookup so that the location works correctly. | ||||
* | Added traps | Star Rauchenberger | 2023-04-22 | 1 | -0/+6 |
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* | Never mind, we are not shuffling the mandatory wall snipes | Star Rauchenberger | 2023-04-21 | 1 | -9/+0 |
| | | | | It would complicate logic too much because of ZERO needing to become a black puzzle. We can still shuffle the puzzles near these, though. | ||||
* | Client now shows a version number | Star Rauchenberger | 2023-04-21 | 1 | -1/+1 |
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* | OPEN and FOURTH are now displaced as well | Star Rauchenberger | 2023-04-21 | 1 | -2/+6 |
| | | | | Now all three mandatory wall-snipes (and their adjacent panels) can be shuffled in panel shuffle mode. | ||||
* | shrug | Star Rauchenberger | 2023-04-20 | 1 | -1/+1 |
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* | Show error message if failure to connect | Star Rauchenberger | 2023-04-20 | 1 | -0/+8 |
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* | Art gallery ORDER is now set to the randomized subpanels | Star Rauchenberger | 2023-04-19 | 1 | -0/+11 |
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* | Move ZERO in front of the black wall | Star Rauchenberger | 2023-04-19 | 1 | -0/+6 |
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* | Signs get updated in panel shuffle mode | Star Rauchenberger | 2023-04-19 | 1 | -1/+5 |
| | | | | Palindromes room is fixed now too. | ||||
* | Set some more static panels | Star Rauchenberger | 2023-04-19 | 1 | -14/+19 |
| | | | | Also added the entry room panels back into the pool so that their values can still show up on other panels in panel shuffle mode. | ||||
* | Set up some static panels | Star Rauchenberger | 2023-04-18 | 1 | -0/+24 |
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* | Added painting shuffling | Star Rauchenberger | 2023-04-18 | 1 | -0/+76 |
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* | Implemented panel shuffle | Star Rauchenberger | 2023-04-16 | 1 | -1/+56 |
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* | Implemented color shuffle | Star Rauchenberger | 2023-04-16 | 1 | -0/+12 |
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* | Added support for THE MASTER as the goal | Star Rauchenberger | 2023-04-16 | 1 | -5/+11 |
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* | Created rudimentary message display | Star Rauchenberger | 2023-04-14 | 1 | -5/+11 |
| | | | | | | It shows when the player sends a location or receives an item. Currently it just shows IDs instead of names. We need to download all data packages so that we can read the names. We are also currently queueing a message when we send a location, which isn't the best because if that location turns out to contain an item for us, we'll get two messages. It would be better to hold off until we receive a PrintJSON message describing the location that was sent out. We also now cache the ID of the most recently processed item, so that on relaunch we know which items are new and should be announced. | ||||
* | Getting THE END marks you as completed | Star Rauchenberger | 2023-04-14 | 1 | -0/+6 |
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* | The answer to the YOU puzzle is the AP slot name | Star Rauchenberger | 2023-04-13 | 1 | -1/+11 |
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