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* Implemented panels mode door shuffleStar Rauchenberger2024-04-151-0/+2
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* Merge branch 'future'Star Rauchenberger2024-03-311-1/+13
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| * Merge branch 'main' into futureStar Rauchenberger2024-03-151-5/+36
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| * | Need to delete door blocking Colorful cdpStar Rauchenberger2024-01-191-0/+1
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| * | Turn THE COLORFUL into a cdpStar Rauchenberger2024-01-121-1/+12
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* | | AFD notnerbStar Rauchenberger2024-03-291-0/+18
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* | | Fix Wanderer entrance door on reloadStar Rauchenberger2024-03-251-1/+1
| | | | | | | | | | | | Turns out when you instantiate scripts with exported reference fields, you have to create new values for those fields because otherwise they use a shared value like idk man it's weird.
* | | Geronimo gets you a puzzle skipStar Rauchenberger2024-03-241-0/+3
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* | | Replace the roof of The Artistic in painting shuffleStar Rauchenberger2024-03-231-1/+23
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* | Persist traps between connectionsStar Rauchenberger2024-02-041-0/+9
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* | Effects text is more prompt nowStar Rauchenberger2024-01-231-0/+9
| | | | | | | | Slowness and Iceland aren't forced to tick at the same time anymore. Puzzle skip popups show up instantly and disappear instantly. Puzzle skip popups do not show up for puzzles hidden behind walls (although you can still press p to skip).
* | Exclude duplicate pearl paintingStar Rauchenberger2024-01-181-1/+2
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* | Deleted some glass blocksStar Rauchenberger2024-01-121-4/+4
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* | Remove black block from THE REDStar Rauchenberger2024-01-121-0/+12
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* Confusify now makes hidden doors awfulStar Rauchenberger2024-01-111-0/+33
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* Confusify orange towerStar Rauchenberger2024-01-111-0/+8
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* Use the autoload messages node v1.0.1Star Rauchenberger2024-01-051-2/+1
| | | | This fixes overlapping text when guided mode is on.
* Stack/double proxyingStar Rauchenberger2024-01-041-1/+22
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* We have to move the cdps earlierStar Rauchenberger2023-11-291-5/+5
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* Hide the true countdown panelsStar Rauchenberger2023-11-281-0/+5
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* Fix thing with game updateStar Rauchenberger2023-11-281-2/+2
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* Add ghost multiplayer v0.16.0Star Rauchenberger2023-11-281-0/+6
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* Art gallery should be changed in vanilla doors tooStar Rauchenberger2023-11-271-29/+33
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* Handle panel hunt being enabled by defaultStar Rauchenberger2023-11-251-1/+1
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* Preload all scripts in settings_screenStar Rauchenberger2023-11-221-7/+7
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* confusing world is now an optionStar Rauchenberger2023-11-211-2/+3
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* Track hunt panelsStar Rauchenberger2023-11-171-1/+8
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* Don't create nodes for locations outside of classificationStar Rauchenberger2023-11-171-1/+3
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* ZERO blockage is different nowStar Rauchenberger2023-11-131-7/+3
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* no more welcome back indicators!Star Rauchenberger2023-11-101-0/+3
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* Move LOW panel backStar Rauchenberger2023-11-041-0/+7
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* Added support for early color hallwaysStar Rauchenberger2023-09-281-12/+46
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* Use static item/location IDsStar Rauchenberger2023-09-111-22/+19
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* Only necessary checks are sent out nowStar Rauchenberger2023-08-221-0/+1
| | | | i.e. the checks for every individual panel are not sent out if you are not playing panelsanity.
* Fixed disconnect message never showingStar Rauchenberger2023-08-061-1/+1
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* Prevent ANOTHER WAY spawning too early on reloadStar Rauchenberger2023-08-061-0/+1
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* Automatic LEVEL 2 access when not win conditionStar Rauchenberger2023-08-011-4/+25
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* Gamedata is generated from main AP yamlStar Rauchenberger2023-08-011-24/+31
| | | | We now also include static data that was previously sent in slot data.
* Added LEVEL 2 victory conditionStar Rauchenberger2023-07-301-1/+12
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* Move TRANS RIGHTS to bottom whiteStar Rauchenberger2023-07-161-0/+4
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* Block visibility of RAINY from the roofStar Rauchenberger2023-07-021-0/+4
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* Block roof access to The WondrousStar Rauchenberger2023-07-021-0/+5
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* Snipe-required panels are now always revealedStar Rauchenberger2023-07-021-11/+12
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* HOT CRUSTS change should always happen v0.7.0Star Rauchenberger2023-06-061-10/+10
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* Reduce double/triple puzzles in Knight/NightStar Rauchenberger2023-06-041-0/+5
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* Wondrous FIRE should be midred in panel shuffleStar Rauchenberger2023-06-031-0/+3
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* Reveal snipes in panel shuffleStar Rauchenberger2023-06-021-0/+22
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* HOT CRUSTS special treatmentStar Rauchenberger2023-06-021-0/+11
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* Painting names are loaded from the game nowStar Rauchenberger2023-05-271-4/+28
| | | | This makes us update-resistant because we automatically get access to new paintings, and also it prevents issues where the names in the mod do not line up with the game's names, which have caused crashes in at least one MW.
* Queue Iceland Traps for later in map loadStar Rauchenberger2023-05-221-0/+9
| | | | This way they don't get overridden by the environment being set naturally.