Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Implemented panels mode door shuffle | Star Rauchenberger | 2024-04-15 | 1 | -0/+2 |
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* | Merge branch 'future' | Star Rauchenberger | 2024-03-31 | 1 | -1/+13 |
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| * | Merge branch 'main' into future | Star Rauchenberger | 2024-03-15 | 1 | -5/+36 |
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| * | | Need to delete door blocking Colorful cdp | Star Rauchenberger | 2024-01-19 | 1 | -0/+1 |
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| * | | Turn THE COLORFUL into a cdp | Star Rauchenberger | 2024-01-12 | 1 | -1/+12 |
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* | | | AFD notnerb | Star Rauchenberger | 2024-03-29 | 1 | -0/+18 |
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* | | | Fix Wanderer entrance door on reload | Star Rauchenberger | 2024-03-25 | 1 | -1/+1 |
| | | | | | | | | | | | | Turns out when you instantiate scripts with exported reference fields, you have to create new values for those fields because otherwise they use a shared value like idk man it's weird. | ||||
* | | | Geronimo gets you a puzzle skip | Star Rauchenberger | 2024-03-24 | 1 | -0/+3 |
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* | | | Replace the roof of The Artistic in painting shuffle | Star Rauchenberger | 2024-03-23 | 1 | -1/+23 |
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* | | Persist traps between connections | Star Rauchenberger | 2024-02-04 | 1 | -0/+9 |
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* | | Effects text is more prompt now | Star Rauchenberger | 2024-01-23 | 1 | -0/+9 |
| | | | | | | | | Slowness and Iceland aren't forced to tick at the same time anymore. Puzzle skip popups show up instantly and disappear instantly. Puzzle skip popups do not show up for puzzles hidden behind walls (although you can still press p to skip). | ||||
* | | Exclude duplicate pearl painting | Star Rauchenberger | 2024-01-18 | 1 | -1/+2 |
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* | | Deleted some glass blocks | Star Rauchenberger | 2024-01-12 | 1 | -4/+4 |
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* | | Remove black block from THE RED | Star Rauchenberger | 2024-01-12 | 1 | -0/+12 |
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* | Confusify now makes hidden doors awful | Star Rauchenberger | 2024-01-11 | 1 | -0/+33 |
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* | Confusify orange tower | Star Rauchenberger | 2024-01-11 | 1 | -0/+8 |
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* | Use the autoload messages node v1.0.1 | Star Rauchenberger | 2024-01-05 | 1 | -2/+1 |
| | | | | This fixes overlapping text when guided mode is on. | ||||
* | Stack/double proxying | Star Rauchenberger | 2024-01-04 | 1 | -1/+22 |
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* | We have to move the cdps earlier | Star Rauchenberger | 2023-11-29 | 1 | -5/+5 |
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* | Hide the true countdown panels | Star Rauchenberger | 2023-11-28 | 1 | -0/+5 |
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* | Fix thing with game update | Star Rauchenberger | 2023-11-28 | 1 | -2/+2 |
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* | Add ghost multiplayer v0.16.0 | Star Rauchenberger | 2023-11-28 | 1 | -0/+6 |
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* | Art gallery should be changed in vanilla doors too | Star Rauchenberger | 2023-11-27 | 1 | -29/+33 |
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* | Handle panel hunt being enabled by default | Star Rauchenberger | 2023-11-25 | 1 | -1/+1 |
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* | Preload all scripts in settings_screen | Star Rauchenberger | 2023-11-22 | 1 | -7/+7 |
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* | confusing world is now an option | Star Rauchenberger | 2023-11-21 | 1 | -2/+3 |
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* | Track hunt panels | Star Rauchenberger | 2023-11-17 | 1 | -1/+8 |
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* | Don't create nodes for locations outside of classification | Star Rauchenberger | 2023-11-17 | 1 | -1/+3 |
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* | ZERO blockage is different now | Star Rauchenberger | 2023-11-13 | 1 | -7/+3 |
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* | no more welcome back indicators! | Star Rauchenberger | 2023-11-10 | 1 | -0/+3 |
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* | Move LOW panel back | Star Rauchenberger | 2023-11-04 | 1 | -0/+7 |
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* | Added support for early color hallways | Star Rauchenberger | 2023-09-28 | 1 | -12/+46 |
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* | Use static item/location IDs | Star Rauchenberger | 2023-09-11 | 1 | -22/+19 |
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* | Only necessary checks are sent out now | Star Rauchenberger | 2023-08-22 | 1 | -0/+1 |
| | | | | i.e. the checks for every individual panel are not sent out if you are not playing panelsanity. | ||||
* | Fixed disconnect message never showing | Star Rauchenberger | 2023-08-06 | 1 | -1/+1 |
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* | Prevent ANOTHER WAY spawning too early on reload | Star Rauchenberger | 2023-08-06 | 1 | -0/+1 |
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* | Automatic LEVEL 2 access when not win condition | Star Rauchenberger | 2023-08-01 | 1 | -4/+25 |
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* | Gamedata is generated from main AP yaml | Star Rauchenberger | 2023-08-01 | 1 | -24/+31 |
| | | | | We now also include static data that was previously sent in slot data. | ||||
* | Added LEVEL 2 victory condition | Star Rauchenberger | 2023-07-30 | 1 | -1/+12 |
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* | Move TRANS RIGHTS to bottom white | Star Rauchenberger | 2023-07-16 | 1 | -0/+4 |
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* | Block visibility of RAINY from the roof | Star Rauchenberger | 2023-07-02 | 1 | -0/+4 |
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* | Block roof access to The Wondrous | Star Rauchenberger | 2023-07-02 | 1 | -0/+5 |
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* | Snipe-required panels are now always revealed | Star Rauchenberger | 2023-07-02 | 1 | -11/+12 |
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* | HOT CRUSTS change should always happen v0.7.0 | Star Rauchenberger | 2023-06-06 | 1 | -10/+10 |
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* | Reduce double/triple puzzles in Knight/Night | Star Rauchenberger | 2023-06-04 | 1 | -0/+5 |
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* | Wondrous FIRE should be midred in panel shuffle | Star Rauchenberger | 2023-06-03 | 1 | -0/+3 |
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* | Reveal snipes in panel shuffle | Star Rauchenberger | 2023-06-02 | 1 | -0/+22 |
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* | HOT CRUSTS special treatment | Star Rauchenberger | 2023-06-02 | 1 | -0/+11 |
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* | Painting names are loaded from the game now | Star Rauchenberger | 2023-05-27 | 1 | -4/+28 |
| | | | | This makes us update-resistant because we automatically get access to new paintings, and also it prevents issues where the names in the mod do not line up with the game's names, which have caused crashes in at least one MW. | ||||
* | Queue Iceland Traps for later in map load | Star Rauchenberger | 2023-05-22 | 1 | -0/+9 |
| | | | | This way they don't get overridden by the environment being set naturally. |