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* Created rudimentary message displayStar Rauchenberger2023-04-141-5/+11
| | | | | | It shows when the player sends a location or receives an item. Currently it just shows IDs instead of names. We need to download all data packages so that we can read the names. We are also currently queueing a message when we send a location, which isn't the best because if that location turns out to contain an item for us, we'll get two messages. It would be better to hold off until we receive a PrintJSON message describing the location that was sent out. We also now cache the ID of the most recently processed item, so that on relaunch we know which items are new and should be announced.
* Getting THE END marks you as completedStar Rauchenberger2023-04-141-0/+6
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* The answer to the YOU puzzle is the AP slot nameStar Rauchenberger2023-04-131-1/+11
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* Location checks are held while the map is loadingStar Rauchenberger2023-04-131-3/+4
| | | | The map load sends out a lot of checks at once if a file is being loaded, so we hold them until the map finishes loading and then send them out together.
* It WORKS!Star Rauchenberger2023-04-131-0/+36
You can send checks and receive door items!
bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
extends "res://scripts/panelEnd.gd"


func handle_correct():
	# We don't call the base method because we want to suppress the original
	# behaviour.
	pass