about summary refs log tree commit diff stats
path: root/Archipelago/client.gd
Commit message (Collapse)AuthorAgeFilesLines
...
* Announce when you get your win conditionStar Rauchenberger2023-05-211-0/+3
|
* Report achievements to AP using data storage (for tracker)Star Rauchenberger2023-05-211-0/+6
|
* Fix blank death link reason messageStar Rauchenberger2023-05-191-1/+1
|
* Bump version v0.5.0Star Rauchenberger2023-05-181-1/+1
|
* Progressive FearlessStar Rauchenberger2023-05-171-0/+5
|
* Bump version v0.4.2Star Rauchenberger2023-05-111-1/+1
|
* Bump version v0.4.1Star Rauchenberger2023-05-111-1/+1
|
* Use base game messages nodeStar Rauchenberger2023-05-111-3/+3
| | | | Now that it's been integrated into the game itself.
* Added wss supportStar Rauchenberger2023-05-051-7/+23
|
* Bump version v0.4.0Star Rauchenberger2023-05-051-1/+1
|
* THE MASTER requirement can now be set by the playerStar Rauchenberger2023-05-051-0/+3
|
* Bump version v0.3.1Star Rauchenberger2023-04-291-1/+1
|
* Increased max in buffer sizeStar Rauchenberger2023-04-291-11/+2
| | | | Horray! We don't have to hardcode games not to download.
* Provide status updates on the connection processStar Rauchenberger2023-04-291-0/+7
|
* Don't download datapackages for big gamesStar Rauchenberger2023-04-291-2/+11
| | | | Godot's websocket packet size limit can't be changed in 3.5, which is annoying.
* Bump version v0.3.0Star Rauchenberger2023-04-281-1/+1
|
* Progressive Art Gallery and Hallway RoomStar Rauchenberger2023-04-281-15/+45
| | | | Also, Art Gallery is now changed a little in doors mode. The backroom is always available so that you have access to the previous floors at all times. The paintings in the backroom do not appear until you have the floor unlocked. ORDER is also blocked off until you get the fifth floor.
* Item names are colored by type in messagesStar Rauchenberger2023-04-281-9/+33
| | | | The messages node is now a vertical box container with individual RichTextLabels for each line.
* Bump version v0.2.3Star Rauchenberger2023-04-261-1/+1
|
* Fixed handshake failure from too-large data packagesStar Rauchenberger2023-04-261-3/+11
| | | | The needed datapackages are requested one-by-one, now.
* Bump version v0.2.2Star Rauchenberger2023-04-241-1/+1
|
* Renamed cache directoryStar Rauchenberger2023-04-241-2/+2
| | | | When it was just "archipelago", the names showed up in the file load list if you clicked load game, which gave people the impression that they were actual save files.
* Bump version v0.2.1Star Rauchenberger2023-04-221-1/+1
|
* Bump version v0.2.0Star Rauchenberger2023-04-221-1/+1
|
* Added trapsStar Rauchenberger2023-04-221-1/+7
|
* Client now shows a version numberStar Rauchenberger2023-04-211-0/+1
|
* Returning to main menu now disconnectsStar Rauchenberger2023-04-201-5/+9
|
* Disable connect button while connectingStar Rauchenberger2023-04-201-1/+12
| | | | Pressing back now also halts the connection.
* Show error message if failure to connectStar Rauchenberger2023-04-201-4/+65
|
* Progressive Orange Tower now says which floor you gotStar Rauchenberger2023-04-201-0/+3
|
* Added painting shufflingStar Rauchenberger2023-04-181-2/+20
|
* Implemented panel shuffleStar Rauchenberger2023-04-161-0/+12
|
* Implemented color shuffleStar Rauchenberger2023-04-161-0/+20
|
* Added support for THE MASTER as the goalStar Rauchenberger2023-04-161-0/+4
|
* Added death linkStar Rauchenberger2023-04-151-0/+28
|
* Sent items are now displayedStar Rauchenberger2023-04-151-5/+49
| | | | Both sent and received items display player names now. Hints are displayed. Fixed a bug where partially downloading datapackages would overwrite already-downloaded ones.
* Previous change broke progressive orange towerStar Rauchenberger2023-04-141-1/+1
|
* Receiving items shows the right name nowStar Rauchenberger2023-04-141-30/+46
| | | | (Sending checks doesn't)
* Created rudimentary message displayStar Rauchenberger2023-04-141-4/+57
| | | | | | It shows when the player sends a location or receives an item. Currently it just shows IDs instead of names. We need to download all data packages so that we can read the names. We are also currently queueing a message when we send a location, which isn't the best because if that location turns out to contain an item for us, we'll get two messages. It would be better to hold off until we receive a PrintJSON message describing the location that was sent out. We also now cache the ID of the most recently processed item, so that on relaunch we know which items are new and should be announced.
* Getting THE END marks you as completedStar Rauchenberger2023-04-141-0/+4
|
* Fixed doubling up of progressive items on relaunchStar Rauchenberger2023-04-141-1/+4
|
* Handle Progressive Orange TowerStar Rauchenberger2023-04-131-0/+12
|
* Save file name is now generated from AP dataStar Rauchenberger2023-04-131-0/+6
| | | | The name used on the new game screen no longer matters.
* Location checks are held while the map is loadingStar Rauchenberger2023-04-131-3/+15
| | | | The map load sends out a lot of checks at once if a file is being loaded, so we hold them until the map finishes loading and then send them out together.
* It WORKS!Star Rauchenberger2023-04-131-0/+70
| | | | You can send checks and receive door items!
* Client switches to LL1 after a successful connectionStar Rauchenberger2023-04-131-0/+4
|
* Client authenticates nowStar Rauchenberger2023-04-131-0/+47
|
* Client connects to server and fetches data packageStar Rauchenberger2023-04-121-2/+79
|
* Created global client objectStar Rauchenberger2023-04-121-0/+44