Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Getting THE END marks you as completed | Star Rauchenberger | 2023-04-14 | 1 | -0/+4 | |
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* | Fixed doubling up of progressive items on relaunch | Star Rauchenberger | 2023-04-14 | 1 | -1/+4 | |
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* | Handle Progressive Orange Tower | Star Rauchenberger | 2023-04-13 | 1 | -0/+12 | |
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* | Save file name is now generated from AP data | Star Rauchenberger | 2023-04-13 | 1 | -0/+6 | |
| | | | | The name used on the new game screen no longer matters. | |||||
* | Location checks are held while the map is loading | Star Rauchenberger | 2023-04-13 | 1 | -3/+15 | |
| | | | | The map load sends out a lot of checks at once if a file is being loaded, so we hold them until the map finishes loading and then send them out together. | |||||
* | It WORKS! | Star Rauchenberger | 2023-04-13 | 1 | -0/+70 | |
| | | | | You can send checks and receive door items! | |||||
* | Client switches to LL1 after a successful connection | Star Rauchenberger | 2023-04-13 | 1 | -0/+4 | |
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* | Client authenticates now | Star Rauchenberger | 2023-04-13 | 1 | -0/+47 | |
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* | Client connects to server and fetches data package | Star Rauchenberger | 2023-04-12 | 1 | -2/+79 | |
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* | Created global client object | Star Rauchenberger | 2023-04-12 | 1 | -0/+44 | |