Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Bump version v0.14.0 | Star Rauchenberger | 2023-11-17 | 1 | -1/+1 | |
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* | Bump version v0.13.0 | Star Rauchenberger | 2023-11-14 | 1 | -1/+1 | |
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* | Bump version v0.12.4 | Star Rauchenberger | 2023-11-10 | 1 | -1/+1 | |
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* | Bump version v0.12.3 | Star Rauchenberger | 2023-11-10 | 1 | -1/+1 | |
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* | Bump version v0.12.2 | Star Rauchenberger | 2023-11-09 | 1 | -1/+1 | |
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* | Bump version v0.12.1 | Star Rauchenberger | 2023-10-19 | 1 | -1/+1 | |
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* | Bump version v0.12.0 | Star Rauchenberger | 2023-09-28 | 1 | -1/+1 | |
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* | Added support for early color hallways | Star Rauchenberger | 2023-09-28 | 1 | -0/+3 | |
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* | Bump version v0.11.2 | Star Rauchenberger | 2023-09-17 | 1 | -1/+1 | |
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* | Use static item/location IDs | Star Rauchenberger | 2023-09-11 | 1 | -4/+4 | |
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* | Bump version v0.11.1 | Star Rauchenberger | 2023-09-07 | 1 | -1/+1 | |
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* | Bump version differently | Star Rauchenberger | 2023-08-25 | 1 | -1/+1 | |
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* | Bump version v0.11.0 | Star Rauchenberger | 2023-08-22 | 1 | -1/+1 | |
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* | Only necessary checks are sent out now | Star Rauchenberger | 2023-08-22 | 1 | -0/+16 | |
| | | | | i.e. the checks for every individual panel are not sent out if you are not playing panelsanity. | |||||
* | Bump version | Star Rauchenberger | 2023-08-06 | 1 | -1/+1 | |
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* | Bump version v0.10.0 | Star Rauchenberger | 2023-08-03 | 1 | -1/+1 | |
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* | Remaining puzzle skips are saved between sessions | Star Rauchenberger | 2023-08-03 | 1 | -2/+10 | |
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* | Puzzle skips | Star Rauchenberger | 2023-08-03 | 1 | -0/+12 | |
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* | Bump version | Star Rauchenberger | 2023-08-01 | 1 | -1/+1 | |
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* | Re-attempt WS after a failed connection | Star Rauchenberger | 2023-08-01 | 1 | -0/+1 | |
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* | Gamedata is generated from main AP yaml | Star Rauchenberger | 2023-08-01 | 1 | -37/+12 | |
| | | | | We now also include static data that was previously sent in slot data. | |||||
* | Added LEVEL 2 victory condition | Star Rauchenberger | 2023-07-30 | 1 | -1/+5 | |
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* | Version bump v0.8.2 | Star Rauchenberger | 2023-07-24 | 1 | -1/+1 | |
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* | New data storage key format | Star Rauchenberger | 2023-07-24 | 1 | -1/+7 | |
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* | Bump version v0.8.1 | Star Rauchenberger | 2023-07-16 | 1 | -1/+1 | |
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* | Bump version v0.8.0 | Star Rauchenberger | 2023-06-17 | 1 | -1/+1 | |
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* | Atbash trap | Star Rauchenberger | 2023-06-16 | 1 | -0/+6 | |
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* | Bump version | Star Rauchenberger | 2023-06-06 | 1 | -1/+1 | |
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* | Fixed art gallery starting room bug v0.6.0 | Star Rauchenberger | 2023-05-27 | 1 | -6/+10 | |
| | | | | | | | | The issue: there was a transient issue (more prevalent for certain users) where a painting from the art gallery would appear in the starting room (at the world origin). The cause: Unlike every other item, the art gallery painting items are not idempotent, so if one is re-processed it behaves differently than the original time it was processed; specifically, it would fail to find the painting it needs to replace, so the current painting would be moved to the origin. This issue was flaky because it would only occur if the AP item resync that's requested at connection time was not received by the client until after the map finished loading. The solution: Receipt indices are now saved as items are processed, and received items with an index that has already been processed are not re-processed. | |||||
* | Bump version | Star Rauchenberger | 2023-05-27 | 1 | -1/+1 | |
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* | Suppress "AP_Paintings not found" error when no painting shuffle | Star Rauchenberger | 2023-05-27 | 1 | -1/+1 | |
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* | Announce when you get your win condition | Star Rauchenberger | 2023-05-21 | 1 | -0/+3 | |
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* | Report achievements to AP using data storage (for tracker) | Star Rauchenberger | 2023-05-21 | 1 | -0/+6 | |
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* | Fix blank death link reason message | Star Rauchenberger | 2023-05-19 | 1 | -1/+1 | |
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* | Bump version v0.5.0 | Star Rauchenberger | 2023-05-18 | 1 | -1/+1 | |
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* | Progressive Fearless | Star Rauchenberger | 2023-05-17 | 1 | -0/+5 | |
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* | Bump version v0.4.2 | Star Rauchenberger | 2023-05-11 | 1 | -1/+1 | |
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* | Bump version v0.4.1 | Star Rauchenberger | 2023-05-11 | 1 | -1/+1 | |
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* | Use base game messages node | Star Rauchenberger | 2023-05-11 | 1 | -3/+3 | |
| | | | | Now that it's been integrated into the game itself. | |||||
* | Added wss support | Star Rauchenberger | 2023-05-05 | 1 | -7/+23 | |
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* | Bump version v0.4.0 | Star Rauchenberger | 2023-05-05 | 1 | -1/+1 | |
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* | THE MASTER requirement can now be set by the player | Star Rauchenberger | 2023-05-05 | 1 | -0/+3 | |
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* | Bump version v0.3.1 | Star Rauchenberger | 2023-04-29 | 1 | -1/+1 | |
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* | Increased max in buffer size | Star Rauchenberger | 2023-04-29 | 1 | -11/+2 | |
| | | | | Horray! We don't have to hardcode games not to download. | |||||
* | Provide status updates on the connection process | Star Rauchenberger | 2023-04-29 | 1 | -0/+7 | |
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* | Don't download datapackages for big games | Star Rauchenberger | 2023-04-29 | 1 | -2/+11 | |
| | | | | Godot's websocket packet size limit can't be changed in 3.5, which is annoying. | |||||
* | Bump version v0.3.0 | Star Rauchenberger | 2023-04-28 | 1 | -1/+1 | |
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* | Progressive Art Gallery and Hallway Room | Star Rauchenberger | 2023-04-28 | 1 | -15/+45 | |
| | | | | Also, Art Gallery is now changed a little in doors mode. The backroom is always available so that you have access to the previous floors at all times. The paintings in the backroom do not appear until you have the floor unlocked. ORDER is also blocked off until you get the fifth floor. | |||||
* | Item names are colored by type in messages | Star Rauchenberger | 2023-04-28 | 1 | -9/+33 | |
| | | | | The messages node is now a vertical box container with individual RichTextLabels for each line. | |||||
* | Bump version v0.2.3 | Star Rauchenberger | 2023-04-26 | 1 | -1/+1 | |
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