Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | THE MASTER requirement can now be set by the player | Star Rauchenberger | 2023-05-05 | 1 | -0/+3 | |
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* | Bump version v0.3.1 | Star Rauchenberger | 2023-04-29 | 1 | -1/+1 | |
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* | Increased max in buffer size | Star Rauchenberger | 2023-04-29 | 1 | -11/+2 | |
| | | | | Horray! We don't have to hardcode games not to download. | |||||
* | Provide status updates on the connection process | Star Rauchenberger | 2023-04-29 | 1 | -0/+7 | |
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* | Don't download datapackages for big games | Star Rauchenberger | 2023-04-29 | 1 | -2/+11 | |
| | | | | Godot's websocket packet size limit can't be changed in 3.5, which is annoying. | |||||
* | Bump version v0.3.0 | Star Rauchenberger | 2023-04-28 | 1 | -1/+1 | |
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* | Progressive Art Gallery and Hallway Room | Star Rauchenberger | 2023-04-28 | 1 | -15/+45 | |
| | | | | Also, Art Gallery is now changed a little in doors mode. The backroom is always available so that you have access to the previous floors at all times. The paintings in the backroom do not appear until you have the floor unlocked. ORDER is also blocked off until you get the fifth floor. | |||||
* | Item names are colored by type in messages | Star Rauchenberger | 2023-04-28 | 1 | -9/+33 | |
| | | | | The messages node is now a vertical box container with individual RichTextLabels for each line. | |||||
* | Bump version v0.2.3 | Star Rauchenberger | 2023-04-26 | 1 | -1/+1 | |
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* | Fixed handshake failure from too-large data packages | Star Rauchenberger | 2023-04-26 | 1 | -3/+11 | |
| | | | | The needed datapackages are requested one-by-one, now. | |||||
* | Bump version v0.2.2 | Star Rauchenberger | 2023-04-24 | 1 | -1/+1 | |
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* | Renamed cache directory | Star Rauchenberger | 2023-04-24 | 1 | -2/+2 | |
| | | | | When it was just "archipelago", the names showed up in the file load list if you clicked load game, which gave people the impression that they were actual save files. | |||||
* | Bump version v0.2.1 | Star Rauchenberger | 2023-04-22 | 1 | -1/+1 | |
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* | Bump version v0.2.0 | Star Rauchenberger | 2023-04-22 | 1 | -1/+1 | |
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* | Added traps | Star Rauchenberger | 2023-04-22 | 1 | -1/+7 | |
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* | Client now shows a version number | Star Rauchenberger | 2023-04-21 | 1 | -0/+1 | |
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* | Returning to main menu now disconnects | Star Rauchenberger | 2023-04-20 | 1 | -5/+9 | |
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* | Disable connect button while connecting | Star Rauchenberger | 2023-04-20 | 1 | -1/+12 | |
| | | | | Pressing back now also halts the connection. | |||||
* | Show error message if failure to connect | Star Rauchenberger | 2023-04-20 | 1 | -4/+65 | |
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* | Progressive Orange Tower now says which floor you got | Star Rauchenberger | 2023-04-20 | 1 | -0/+3 | |
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* | Added painting shuffling | Star Rauchenberger | 2023-04-18 | 1 | -2/+20 | |
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* | Implemented panel shuffle | Star Rauchenberger | 2023-04-16 | 1 | -0/+12 | |
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* | Implemented color shuffle | Star Rauchenberger | 2023-04-16 | 1 | -0/+20 | |
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* | Added support for THE MASTER as the goal | Star Rauchenberger | 2023-04-16 | 1 | -0/+4 | |
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* | Added death link | Star Rauchenberger | 2023-04-15 | 1 | -0/+28 | |
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* | Sent items are now displayed | Star Rauchenberger | 2023-04-15 | 1 | -5/+49 | |
| | | | | Both sent and received items display player names now. Hints are displayed. Fixed a bug where partially downloading datapackages would overwrite already-downloaded ones. | |||||
* | Previous change broke progressive orange tower | Star Rauchenberger | 2023-04-14 | 1 | -1/+1 | |
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* | Receiving items shows the right name now | Star Rauchenberger | 2023-04-14 | 1 | -30/+46 | |
| | | | | (Sending checks doesn't) | |||||
* | Created rudimentary message display | Star Rauchenberger | 2023-04-14 | 1 | -4/+57 | |
| | | | | | | It shows when the player sends a location or receives an item. Currently it just shows IDs instead of names. We need to download all data packages so that we can read the names. We are also currently queueing a message when we send a location, which isn't the best because if that location turns out to contain an item for us, we'll get two messages. It would be better to hold off until we receive a PrintJSON message describing the location that was sent out. We also now cache the ID of the most recently processed item, so that on relaunch we know which items are new and should be announced. | |||||
* | Getting THE END marks you as completed | Star Rauchenberger | 2023-04-14 | 1 | -0/+4 | |
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* | Fixed doubling up of progressive items on relaunch | Star Rauchenberger | 2023-04-14 | 1 | -1/+4 | |
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* | Handle Progressive Orange Tower | Star Rauchenberger | 2023-04-13 | 1 | -0/+12 | |
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* | Save file name is now generated from AP data | Star Rauchenberger | 2023-04-13 | 1 | -0/+6 | |
| | | | | The name used on the new game screen no longer matters. | |||||
* | Location checks are held while the map is loading | Star Rauchenberger | 2023-04-13 | 1 | -3/+15 | |
| | | | | The map load sends out a lot of checks at once if a file is being loaded, so we hold them until the map finishes loading and then send them out together. | |||||
* | It WORKS! | Star Rauchenberger | 2023-04-13 | 1 | -0/+70 | |
| | | | | You can send checks and receive door items! | |||||
* | Client switches to LL1 after a successful connection | Star Rauchenberger | 2023-04-13 | 1 | -0/+4 | |
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* | Client authenticates now | Star Rauchenberger | 2023-04-13 | 1 | -0/+47 | |
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* | Client connects to server and fetches data package | Star Rauchenberger | 2023-04-12 | 1 | -2/+79 | |
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* | Created global client object | Star Rauchenberger | 2023-04-12 | 1 | -0/+44 | |