Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | HOT CRUSTS special treatment | Star Rauchenberger | 2023-06-02 | 1 | -0/+11 | |
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* | Fixed art gallery starting room bug v0.6.0 | Star Rauchenberger | 2023-05-27 | 1 | -6/+10 | |
| | | | | | | | | The issue: there was a transient issue (more prevalent for certain users) where a painting from the art gallery would appear in the starting room (at the world origin). The cause: Unlike every other item, the art gallery painting items are not idempotent, so if one is re-processed it behaves differently than the original time it was processed; specifically, it would fail to find the painting it needs to replace, so the current painting would be moved to the origin. This issue was flaky because it would only occur if the AP item resync that's requested at connection time was not received by the client until after the map finished loading. The solution: Receipt indices are now saved as items are processed, and received items with an index that has already been processed are not re-processed. | |||||
* | Bump version | Star Rauchenberger | 2023-05-27 | 1 | -1/+1 | |
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* | Painting names are loaded from the game now | Star Rauchenberger | 2023-05-27 | 2 | -193/+28 | |
| | | | | This makes us update-resistant because we automatically get access to new paintings, and also it prevents issues where the names in the mod do not line up with the game's names, which have caused crashes in at least one MW. | |||||
* | Suppress "AP_Paintings not found" error when no painting shuffle | Star Rauchenberger | 2023-05-27 | 1 | -1/+1 | |
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* | Queue Iceland Traps for later in map load | Star Rauchenberger | 2023-05-22 | 2 | -0/+24 | |
| | | | | This way they don't get overridden by the environment being set naturally. | |||||
* | Announce when you get your win condition | Star Rauchenberger | 2023-05-21 | 1 | -0/+3 | |
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* | Report achievements to AP using data storage (for tracker) | Star Rauchenberger | 2023-05-21 | 5 | -1/+58 | |
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* | Fix blank death link reason message | Star Rauchenberger | 2023-05-19 | 1 | -1/+1 | |
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* | Bump version v0.5.0 | Star Rauchenberger | 2023-05-18 | 1 | -1/+1 | |
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* | Progressive Fearless | Star Rauchenberger | 2023-05-17 | 2 | -0/+12 | |
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* | Bump version v0.4.2 | Star Rauchenberger | 2023-05-11 | 1 | -1/+1 | |
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* | Disable panel uncompletion | Star Rauchenberger | 2023-05-11 | 2 | -0/+6 | |
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* | Bump version v0.4.1 | Star Rauchenberger | 2023-05-11 | 1 | -1/+1 | |
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* | Use base game messages node | Star Rauchenberger | 2023-05-11 | 3 | -72/+4 | |
| | | | | Now that it's been integrated into the game itself. | |||||
* | Added paintings from update | Star Rauchenberger | 2023-05-11 | 1 | -0/+101 | |
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* | Expiring messages now fade out | Star Rauchenberger | 2023-05-06 | 1 | -1/+3 | |
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* | Create LICENSE | Star Rauchenberger | 2023-05-05 | 1 | -0/+21 | |
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* | Added wss support | Star Rauchenberger | 2023-05-05 | 1 | -7/+23 | |
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* | Bump version v0.4.0 | Star Rauchenberger | 2023-05-05 | 1 | -1/+1 | |
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* | THE MASTER requirement can now be set by the player | Star Rauchenberger | 2023-05-05 | 2 | -0/+16 | |
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* | Create "The Wanderer" | Star Rauchenberger | 2023-05-05 | 2 | -1/+60 | |
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* | Bump version v0.3.1 | Star Rauchenberger | 2023-04-29 | 1 | -1/+1 | |
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* | Increased max in buffer size | Star Rauchenberger | 2023-04-29 | 2 | -11/+6 | |
| | | | | Horray! We don't have to hardcode games not to download. | |||||
* | Provide status updates on the connection process | Star Rauchenberger | 2023-04-29 | 2 | -0/+18 | |
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* | Don't download datapackages for big games | Star Rauchenberger | 2023-04-29 | 1 | -2/+11 | |
| | | | | Godot's websocket packet size limit can't be changed in 3.5, which is annoying. | |||||
* | Bump version v0.3.0 | Star Rauchenberger | 2023-04-28 | 1 | -1/+1 | |
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* | Iceland Trap now lasts 60 seconds | Star Rauchenberger | 2023-04-28 | 1 | -1/+1 | |
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* | Progressive Art Gallery and Hallway Room | Star Rauchenberger | 2023-04-28 | 4 | -15/+84 | |
| | | | | Also, Art Gallery is now changed a little in doors mode. The backroom is always available so that you have access to the previous floors at all times. The paintings in the backroom do not appear until you have the floor unlocked. ORDER is also blocked off until you get the fifth floor. | |||||
* | Increased settings screen field font size | Star Rauchenberger | 2023-04-28 | 1 | -0/+9 | |
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* | Fixed README typo | Star Rauchenberger | 2023-04-28 | 1 | -1/+1 | |
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* | Item names are colored by type in messages | Star Rauchenberger | 2023-04-28 | 2 | -40/+70 | |
| | | | | The messages node is now a vertical box container with individual RichTextLabels for each line. | |||||
* | Bump version v0.2.3 | Star Rauchenberger | 2023-04-26 | 1 | -1/+1 | |
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* | Fixed handshake failure from too-large data packages | Star Rauchenberger | 2023-04-26 | 2 | -6/+13 | |
| | | | | The needed datapackages are requested one-by-one, now. | |||||
* | Bump version v0.2.2 | Star Rauchenberger | 2023-04-24 | 1 | -1/+1 | |
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* | Create .gitignore | Star Rauchenberger | 2023-04-24 | 1 | -0/+1 | |
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* | Renamed cache directory | Star Rauchenberger | 2023-04-24 | 1 | -2/+2 | |
| | | | | When it was just "archipelago", the names showed up in the file load list if you clicked load game, which gave people the impression that they were actual save files. | |||||
* | Fix THE END location | Star Rauchenberger | 2023-04-23 | 1 | -1/+6 | |
| | | | | The THE END location did not function properly before. Because THE END is not in Panels (it's in Decorations), node lookup did not work right before and the THE END location ended up using the panel from the previous location, which was ENTER (fifth floor orange). This fixes that lookup so that the location works correctly. | |||||
* | Updated README to say not wall sniping FOURTH is in logic | Star Rauchenberger | 2023-04-23 | 1 | -2/+2 | |
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* | Bump version v0.2.1 | Star Rauchenberger | 2023-04-22 | 1 | -1/+1 | |
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* | Fixed effects timer not disappearing | Star Rauchenberger | 2023-04-22 | 1 | -0/+1 | |
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* | Bump version v0.2.0 | Star Rauchenberger | 2023-04-22 | 1 | -1/+1 | |
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* | Added traps | Star Rauchenberger | 2023-04-22 | 3 | -1/+102 | |
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* | Added Hide and Seek to README | Star Rauchenberger | 2023-04-22 | 1 | -0/+1 | |
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* | Added info about features and location checks to the README | Star Rauchenberger | 2023-04-21 | 1 | -1/+27 | |
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* | Added frequently asked questions to the README | Star Rauchenberger | 2023-04-21 | 1 | -0/+42 | |
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* | Added instructions on running from source v0.1.0 | Star Rauchenberger | 2023-04-21 | 1 | -0/+4 | |
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* | Added setup instructions to README | Star Rauchenberger | 2023-04-21 | 1 | -0/+27 | |
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* | ZERO was still marked as black | Star Rauchenberger | 2023-04-21 | 1 | -1/+1 | |
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* | Never mind, we are not shuffling the mandatory wall snipes | Star Rauchenberger | 2023-04-21 | 2 | -15/+6 | |
| | | | | It would complicate logic too much because of ZERO needing to become a black puzzle. We can still shuffle the puzzles near these, though. |