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* Fix THE END locationStar Rauchenberger2023-04-231-1/+6
| | | | The THE END location did not function properly before. Because THE END is not in Panels (it's in Decorations), node lookup did not work right before and the THE END location ended up using the panel from the previous location, which was ENTER (fifth floor orange). This fixes that lookup so that the location works correctly.
* Updated README to say not wall sniping FOURTH is in logicStar Rauchenberger2023-04-231-2/+2
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* Bump version v0.2.1Star Rauchenberger2023-04-221-1/+1
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* Fixed effects timer not disappearingStar Rauchenberger2023-04-221-0/+1
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* Bump version v0.2.0Star Rauchenberger2023-04-221-1/+1
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* Added trapsStar Rauchenberger2023-04-223-1/+102
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* Added Hide and Seek to READMEStar Rauchenberger2023-04-221-0/+1
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* Added info about features and location checks to the READMEStar Rauchenberger2023-04-211-1/+27
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* Added frequently asked questions to the READMEStar Rauchenberger2023-04-211-0/+42
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* Added instructions on running from source v0.1.0Star Rauchenberger2023-04-211-0/+4
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* Added setup instructions to READMEStar Rauchenberger2023-04-211-0/+27
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* ZERO was still marked as blackStar Rauchenberger2023-04-211-1/+1
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* Never mind, we are not shuffling the mandatory wall snipesStar Rauchenberger2023-04-212-15/+6
| | | | It would complicate logic too much because of ZERO needing to become a black puzzle. We can still shuffle the puzzles near these, though.
* Client now shows a version numberStar Rauchenberger2023-04-213-8/+13
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* OPEN and FOURTH are now displaced as wellStar Rauchenberger2023-04-212-11/+15
| | | | Now all three mandatory wall-snipes (and their adjacent panels) can be shuffled in panel shuffle mode.
* Messages get queued up now if there are too manyStar Rauchenberger2023-04-201-7/+26
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* Returning to main menu now disconnectsStar Rauchenberger2023-04-203-5/+18
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* Disable connect button while connectingStar Rauchenberger2023-04-203-1/+19
| | | | Pressing back now also halts the connection.
* Added cursor for settings textboxesStar Rauchenberger2023-04-201-0/+6
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* shrugStar Rauchenberger2023-04-201-1/+1
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* Show error message if failure to connectStar Rauchenberger2023-04-204-16/+101
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* Progressive Orange Tower now says which floor you gotStar Rauchenberger2023-04-201-0/+3
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* Art gallery ORDER is now set to the randomized subpanelsStar Rauchenberger2023-04-192-4/+15
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* Move ZERO in front of the black wallStar Rauchenberger2023-04-192-3/+9
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* Signs get updated in panel shuffle modeStar Rauchenberger2023-04-193-5/+23
| | | | Palindromes room is fixed now too.
* Set some more static panelsStar Rauchenberger2023-04-192-20/+25
| | | | Also added the entry room panels back into the pool so that their values can still show up on other panels in panel shuffle mode.
* Disabled ending/levelchangingStar Rauchenberger2023-04-183-0/+16
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* Set up some static panelsStar Rauchenberger2023-04-182-6/+30
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* Prevented shuffling LOW and SECRETStar Rauchenberger2023-04-181-2/+2
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* Started writing READMEStar Rauchenberger2023-04-181-0/+4
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* Added painting shufflingStar Rauchenberger2023-04-185-3/+284
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* Implemented panel shuffleStar Rauchenberger2023-04-163-10/+139
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* Implemented color shuffleStar Rauchenberger2023-04-169-4/+2868
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* Added support for THE MASTER as the goalStar Rauchenberger2023-04-162-5/+15
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* Added death linkStar Rauchenberger2023-04-151-0/+28
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* Sent items are now displayedStar Rauchenberger2023-04-151-5/+49
| | | | Both sent and received items display player names now. Hints are displayed. Fixed a bug where partially downloading datapackages would overwrite already-downloaded ones.
* Previous change broke progressive orange towerStar Rauchenberger2023-04-141-1/+1
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* Receiving items shows the right name nowStar Rauchenberger2023-04-141-30/+46
| | | | (Sending checks doesn't)
* Created rudimentary message displayStar Rauchenberger2023-04-143-9/+103
| | | | | | It shows when the player sends a location or receives an item. Currently it just shows IDs instead of names. We need to download all data packages so that we can read the names. We are also currently queueing a message when we send a location, which isn't the best because if that location turns out to contain an item for us, we'll get two messages. It would be better to hold off until we receive a PrintJSON message describing the location that was sent out. We also now cache the ID of the most recently processed item, so that on relaunch we know which items are new and should be announced.
* Getting THE END marks you as completedStar Rauchenberger2023-04-142-0/+10
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* Fixed doubling up of progressive items on relaunchStar Rauchenberger2023-04-141-1/+4
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* Handle Progressive Orange TowerStar Rauchenberger2023-04-131-0/+12
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* Save file name is now generated from AP dataStar Rauchenberger2023-04-132-0/+9
| | | | The name used on the new game screen no longer matters.
* The answer to the YOU puzzle is the AP slot nameStar Rauchenberger2023-04-131-1/+11
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* Location checks are held while the map is loadingStar Rauchenberger2023-04-132-6/+19
| | | | The map load sends out a lot of checks at once if a file is being loaded, so we hold them until the map finishes loading and then send them out together.
* It WORKS!Star Rauchenberger2023-04-136-0/+176
| | | | You can send checks and receive door items!
* Client switches to LL1 after a successful connectionStar Rauchenberger2023-04-132-0/+13
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* Client authenticates nowStar Rauchenberger2023-04-133-0/+263
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* Client connects to server and fetches data packageStar Rauchenberger2023-04-122-2/+81
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* Created global client objectStar Rauchenberger2023-04-123-31/+59
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