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* Expiring messages now fade outStar Rauchenberger2023-05-061-1/+3
* Create LICENSEStar Rauchenberger2023-05-051-0/+21
* Added wss supportStar Rauchenberger2023-05-051-7/+23
* Bump version v0.4.0Star Rauchenberger2023-05-051-1/+1
* THE MASTER requirement can now be set by the playerStar Rauchenberger2023-05-052-0/+16
* Create "The Wanderer"Star Rauchenberger2023-05-052-1/+60
* Bump version v0.3.1Star Rauchenberger2023-04-291-1/+1
* Increased max in buffer sizeStar Rauchenberger2023-04-292-11/+6
* Provide status updates on the connection processStar Rauchenberger2023-04-292-0/+18
* Don't download datapackages for big gamesStar Rauchenberger2023-04-291-2/+11
* Bump version v0.3.0Star Rauchenberger2023-04-281-1/+1
* Iceland Trap now lasts 60 secondsStar Rauchenberger2023-04-281-1/+1
* Progressive Art Gallery and Hallway RoomStar Rauchenberger2023-04-284-15/+84
* Increased settings screen field font sizeStar Rauchenberger2023-04-281-0/+9
* Fixed README typoStar Rauchenberger2023-04-281-1/+1
* Item names are colored by type in messagesStar Rauchenberger2023-04-282-40/+70
* Bump version v0.2.3Star Rauchenberger2023-04-261-1/+1
* Fixed handshake failure from too-large data packagesStar Rauchenberger2023-04-262-6/+13
* Bump version v0.2.2Star Rauchenberger2023-04-241-1/+1
* Create .gitignoreStar Rauchenberger2023-04-241-0/+1
* Renamed cache directoryStar Rauchenberger2023-04-241-2/+2
* Fix THE END locationStar Rauchenberger2023-04-231-1/+6
* Updated README to say not wall sniping FOURTH is in logicStar Rauchenberger2023-04-231-2/+2
* Bump version v0.2.1Star Rauchenberger2023-04-221-1/+1
* Fixed effects timer not disappearingStar Rauchenberger2023-04-221-0/+1
* Bump version v0.2.0Star Rauchenberger2023-04-221-1/+1
* Added trapsStar Rauchenberger2023-04-223-1/+102
* Added Hide and Seek to READMEStar Rauchenberger2023-04-221-0/+1
* Added info about features and location checks to the READMEStar Rauchenberger2023-04-211-1/+27
* Added frequently asked questions to the READMEStar Rauchenberger2023-04-211-0/+42
* Added instructions on running from source v0.1.0Star Rauchenberger2023-04-211-0/+4
* Added setup instructions to READMEStar Rauchenberger2023-04-211-0/+27
* ZERO was still marked as blackStar Rauchenberger2023-04-211-1/+1
* Never mind, we are not shuffling the mandatory wall snipesStar Rauchenberger2023-04-212-15/+6
* Client now shows a version numberStar Rauchenberger2023-04-213-8/+13
* OPEN and FOURTH are now displaced as wellStar Rauchenberger2023-04-212-11/+15
* Messages get queued up now if there are too manyStar Rauchenberger2023-04-201-7/+26
* Returning to main menu now disconnectsStar Rauchenberger2023-04-203-5/+18
* Disable connect button while connectingStar Rauchenberger2023-04-203-1/+19
* Added cursor for settings textboxesStar Rauchenberger2023-04-201-0/+6
* shrugStar Rauchenberger2023-04-201-1/+1
* Show error message if failure to connectStar Rauchenberger2023-04-204-16/+101
* Progressive Orange Tower now says which floor you gotStar Rauchenberger2023-04-201-0/+3
* Art gallery ORDER is now set to the randomized subpanelsStar Rauchenberger2023-04-192-4/+15
* Move ZERO in front of the black wallStar Rauchenberger2023-04-192-3/+9
* Signs get updated in panel shuffle modeStar Rauchenberger2023-04-193-5/+23
* Set some more static panelsStar Rauchenberger2023-04-192-20/+25
* Disabled ending/levelchangingStar Rauchenberger2023-04-183-0/+16
* Set up some static panelsStar Rauchenberger2023-04-182-6/+30
* Prevented shuffling LOW and SECRETStar Rauchenberger2023-04-181-2/+2
/span> release]; [super dealloc]; } -(id) copyWithZone: (NSZone*) zone { CCSpriteFrame *copy = [[[self class] allocWithZone: zone] initWithTexture:texture_ rectInPixels:rectInPixels_ rotated:rotated_ offset:offsetInPixels_ originalSize:originalSizeInPixels_]; return copy; } -(CGRect) rect { return rect_; } -(CGRect) rectInPixels { return rectInPixels_; } -(void) setRect:(CGRect)rect { rect_ = rect; rectInPixels_ = CC_RECT_POINTS_TO_PIXELS( rect_ ); } -(void) setRectInPixels:(CGRect)rectInPixels { rectInPixels_ = rectInPixels; rect_ = CC_RECT_PIXELS_TO_POINTS(rectInPixels); } @end