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from .generated import data_pb2 as data_pb2
import pkgutil

class Lingo2StaticLogic:
    item_id_to_name: dict[int, str]
    location_id_to_name: dict[int, str]

    item_name_to_id: dict[str, int]
    location_name_to_id: dict[str, int]

    def __init__(self):
        self.item_id_to_name = {}
        self.location_id_to_name = {}

        file = pkgutil.get_data(__name__, "generated/data.binpb")
        self.objects = data_pb2.AllObjects()
        self.objects.ParseFromString(bytearray(file))

        for door in self.objects.doors:
            if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]:
                location_name = self.get_door_location_name(door)
                self.location_id_to_name[door.ap_id] = location_name

            if door.type not in [data_pb2.DoorType.EVENT, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]:
                item_name = self.get_door_item_name(door)
                self.item_id_to_name[door.ap_id] = item_name

        for letter in self.objects.letters:
            letter_name = f"{letter.key.upper()}{'2' if letter.level2 else '1'}"
            location_name = f"{self.get_room_object_map_name(letter)} - {letter_name}"
            self.location_id_to_name[letter.ap_id] = location_name

            if not letter.level2:
                self.item_id_to_name[letter.ap_id] = letter_name

        for mastery in self.objects.masteries:
            location_name = f"{self.get_room_object_map_name(mastery)} - Mastery"
            self.location_id_to_name[mastery.ap_id] = location_name

        for ending in self.objects.endings:
            location_name = f"{self.get_room_object_map_name(ending)} - {ending.name.title()} Ending"
            self.location_id_to_name[ending.ap_id] = location_name

        self.item_id_to_name[self.objects.special_ids["Nothing"]] = "Nothing"

        self.item_name_to_id = {name: ap_id for ap_id, name in self.item_id_to_name.items()}
        self.location_name_to_id = {name: ap_id for ap_id, name in self.location_id_to_name.items()}

    def get_door_item_name(self, door: data_pb2.Door) -> str:
        return f"{self.get_map_object_map_name(door)} - {door.name}"

    def get_door_item_name_by_id(self, door_id: int) -> str:
        door = self.objects.doors[door_id]
        return self.get_door_item_name(door_id)

    def get_door_location_name(self, door: data_pb2.Door) -> str:
        game_map = self.objects.maps[door.map_id]
        room = self.objects.rooms[door.room_id]

        if room.HasField("panel_display_name"):
            map_part = f"{game_map.display_name} ({room.panel_display_name})"
        else:
            map_part = game_map.display_name

        if door.HasField("location_name"):
            return f"{map_part} - {door.location_name}"

        generated_location_name = self.get_generated_door_location_name(door)
        if generated_location_name is not None:
            return generated_location_name

        return f"{map_part} - {door.name}"

    def get_generated_door_location_name(self, door: data_pb2.Door) -> str | None:
        if door.type != data_pb2.DoorType.STANDARD:
            return None

        if len(door.keyholders) > 0 or len(door.endings) > 0:
            return None

        if len(door.panels) > 4:
            return None

        map_areas = set()
        for panel_id in door.panels:
            panel = self.objects.panels[panel_id.panel]
            panel_room = self.objects.rooms[panel.room_id]
            # It's okay if panel_display_name is not present because then it's coalesced with other unnamed areas.
            map_areas.add(panel_room.panel_display_name)

        if len(map_areas) > 1:
            return None

        game_map = self.objects.maps[door.map_id]
        map_area = map_areas.pop()
        if map_area == "":
            map_part = game_map.display_name
        else:
            map_part = f"{game_map.display_name} ({map_area})"

        def get_panel_display_name(panel: data_pb2.ProxyIdentifier) -> str:
            panel_data = self.objects.panels[panel.panel]
            panel_name = panel_data.display_name if panel_data.HasField("display_name") else panel_data.name

            if panel.HasField("answer"):
                return f"{panel_name}/{panel.answer.upper()}"
            else:
                return panel_name

        panel_names = [get_panel_display_name(panel_id)
                       for panel_id in door.panels]
        panel_names.sort()

        return f"{map_part} - {", ".join(panel_names)}"

    def get_door_location_name_by_id(self, door_id: int) -> str:
        door = self.objects.doors[door_id]
        return self.get_door_location_name(door)

    def get_room_region_name(self, room_id: int) -> str:
        room = self.objects.rooms[room_id]
        return f"{self.get_map_object_map_name(room)} - {room.name}"

    def get_map_object_map_name(self, obj) -> str:
        return self.objects.maps[obj.map_id].display_name

    def get_room_object_map_name(self, obj) -> str:
        return self.get_map_object_map_name(self.objects.rooms[obj.room_id])