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@@ -89,3 +89,26 @@ reveals them so that a snipe is not necessary. | |||
89 | Because of this, all wall snipes are considered out of logic. This includes sniping The Bearer's MIDDLE while standing | 89 | Because of this, all wall snipes are considered out of logic. This includes sniping The Bearer's MIDDLE while standing |
90 | outside The Bold, sniping The Colorful without opening all of the color doors, and sniping WELCOME from next to WELCOME | 90 | outside The Bold, sniping The Colorful without opening all of the color doors, and sniping WELCOME from next to WELCOME |
91 | BACK. | 91 | BACK. |
92 | |||
93 | ### What about the pilgrimage? | ||
94 | |||
95 | The intended method of reaching the Pilgrim Room in the base game is known as "doing a pilgrimage". It involves entering | ||
96 | each sunwarp in order without using any non-painting warps in between. This is difficult to map out properly in AP logic, | ||
97 | so we only consider one specific path through the map to be the canonical pilgrimage route. Accessing the Pilgrim Room by | ||
98 | pilgrimage is only in logic if this specific route is available to you: | ||
99 | |||
100 | * From the Starting Room, proceed through the Second Room and into the Hub Room. Enter the first sunwarp. | ||
101 | * From the Crossroads, use the front tower entrance (the one nearest The Discerning; not the one next to Sword/Words). Go | ||
102 | through the Hot Crusts Door and enter the second sunwarp. | ||
103 | * Enter the third sunwarp immediately after. | ||
104 | * Proceed past The Initiated and through the shortcut door back to the Hub Room. Go through the shortcut door to the | ||
105 | tower's first floor and enter the fourth sunwarp. | ||
106 | * Use the shortcut to the Directional Gallery (the one outside The Undeterred; not the one further down the hallway where | ||
107 | the Number Hunt is), pass through the Salt Pepper Door, and return to the Hub Room. Use the nearby entrance to the | ||
108 | Crossroads and proceed to the fifth sunwarp. | ||
109 | * Use the door that takes you to The Steady, and then the one that takes you to The Bearer, and then the one that takes you | ||
110 | to The Initiated. Return to the Hub Room once more, and enter The Tenacious via the shortcut that opens upon solving the | ||
111 | palindromes. Use the top-right door to access the area Outside the Agreeable, and enter the final sunwarp. | ||
112 | |||
113 | This route can be seen [starting at 2:47 in this video](https://youtu.be/8GfuDRRswdA?t=167). Note that this will almost | ||
114 | never be required if door shuffle is enabled, as one of the other entrances to the room will usually be available sooner. | ||