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-rw-r--r--Archipelago/client.gd182
-rw-r--r--Archipelago/load.gd113
-rw-r--r--Archipelago/mypainting.gd5
-rw-r--r--Archipelago/painting.gd10
-rw-r--r--Archipelago/painting_eye.gd16
-rw-r--r--Archipelago/painting_scenery.gd10
-rw-r--r--Archipelago/panel.gd2
-rw-r--r--Archipelago/pilgrimage_terminator.gd11
-rw-r--r--Archipelago/settings_screen.gd35
-rw-r--r--Archipelago/teleport.gd27
10 files changed, 333 insertions, 78 deletions
diff --git a/Archipelago/client.gd b/Archipelago/client.gd index a3b503a..bc952b9 100644 --- a/Archipelago/client.gd +++ b/Archipelago/client.gd
@@ -7,6 +7,7 @@ var SCRIPT_multiplayer
7var SCRIPT_mypainting 7var SCRIPT_mypainting
8var SCRIPT_notifier 8var SCRIPT_notifier
9var SCRIPT_panel 9var SCRIPT_panel
10var SCRIPT_pilgrimage_terminator
10var SCRIPT_uuid 11var SCRIPT_uuid
11 12
12var ap_server = "" 13var ap_server = ""
@@ -15,60 +16,30 @@ var ap_pass = ""
15var confusify_world = false 16var confusify_world = false
16var enable_multiplayer = false 17var enable_multiplayer = false
17var track_player = false 18var track_player = false
19var connection_history = []
18 20
19const my_version = "2.1.0" 21const my_version = "3.0.1"
20const ap_version = {"major": 0, "minor": 4, "build": 5, "class": "Version"} 22const ap_version = {"major": 0, "minor": 4, "build": 6, "class": "Version"}
21const color_items = [ 23const color_items = [
22 "White", "Black", "Red", "Blue", "Green", "Brown", "Gray", "Orange", "Purple", "Yellow" 24 "White", "Black", "Red", "Blue", "Green", "Brown", "Gray", "Orange", "Purple", "Yellow"
23] 25]
24const progressive_items = { 26const progressive_items = {
25 "Progressive Orange Tower": 27 "Progressive Orange Tower":
26 [ 28 ["Second Floor", "Third Floor", "Fourth Floor", "Fifth Floor", "Sixth Floor", "Seventh Floor"],
27 {"item": "Orange Tower - Second Floor", "display": "Second Floor"},
28 {"item": "Orange Tower - Third Floor", "display": "Third Floor"},
29 {"item": "Orange Tower - Fourth Floor", "display": "Fourth Floor"},
30 {"item": "Orange Tower - Fifth Floor", "display": "Fifth Floor"},
31 {"item": "Orange Tower - Sixth Floor", "display": "Sixth Floor"},
32 {"item": "Orange Tower - Seventh Floor", "display": "Seventh Floor"},
33 ],
34 "Progressive Art Gallery": 29 "Progressive Art Gallery":
35 [ 30 ["Second Floor", "Third Floor", "Fourth Floor", "Fifth Floor", "Exit"],
36 {"item": "Art Gallery - Second Floor", "display": "Second Floor"}, 31 "Progressive Hallway Room": ["First Door", "Second Door", "Third Door", "Fourth Door"],
37 {"item": "Art Gallery - Third Floor", "display": "Third Floor"}, 32 "Progressive Fearless": ["Second Floor", "Third Floor"],
38 {"item": "Art Gallery - Fourth Floor", "display": "Fourth Floor"},
39 {"item": "Art Gallery - Fifth Floor", "display": "Fifth Floor"},
40 {"item": "Art Gallery - Exit", "display": "Exit"},
41 ],
42 "Progressive Hallway Room":
43 [
44 {"item": "Outside The Agreeable - Hallway Door", "display": "First Door"},
45 {"item": "Hallway Room (2) - Exit", "display": "Second Door"},
46 {"item": "Hallway Room (3) - Exit", "display": "Third Door"},
47 {"item": "Hallway Room (4) - Exit", "display": "Fourth Door"},
48 ],
49 "Progressive Fearless":
50 [
51 {"item": "The Fearless (First Floor) - Second Floor", "display": "Second Floor"},
52 {"item": "The Fearless (Second Floor) - Third Floor", "display": "Third Floor"},
53 ],
54 "Progressive Colorful": 33 "Progressive Colorful":
55 [ 34 ["White", "Black", "Red", "Yellow", "Blue", "Purple", "Orange", "Green", "Brown", "Gray"],
56 {"item": "The Colorful - White Door", "display": "White"}, 35 "Progressive Pilgrimage":
57 {"item": "The Colorful - Black Door", "display": "Black"}, 36 ["1 Sunwarp", "2 Sunwarp", "3 Sunwarp", "4 Sunwarp", "5 Sunwarp", "6 Sunwarp"]
58 {"item": "The Colorful - Red Door", "display": "Red"},
59 {"item": "The Colorful - Yellow Door", "display": "Yellow"},
60 {"item": "The Colorful - Blue Door", "display": "Blue"},
61 {"item": "The Colorful - Purple Door", "display": "Purple"},
62 {"item": "The Colorful - Orange Door", "display": "Orange"},
63 {"item": "The Colorful - Green Door", "display": "Green"},
64 {"item": "The Colorful - Brown Door", "display": "Brown"},
65 {"item": "The Colorful - Gray Door", "display": "Gray"},
66 ]
67} 37}
68 38
69const kTHE_END = 0 39const kTHE_END = 0
70const kTHE_MASTER = 1 40const kTHE_MASTER = 1
71const kLEVEL_2 = 2 41const kLEVEL_2 = 2
42const kPILGRIMAGE = 3
72 43
73const kNO_PANEL_SHUFFLE = 0 44const kNO_PANEL_SHUFFLE = 0
74const kREARRANGE_PANELS = 1 45const kREARRANGE_PANELS = 1
@@ -81,6 +52,12 @@ const kCLASSIFICATION_REMOTE_NORMAL = 0
81const kCLASSIFICATION_REMOTE_REDUCED = 1 52const kCLASSIFICATION_REMOTE_REDUCED = 1
82const kCLASSIFICATION_REMOTE_INSANITY = 2 53const kCLASSIFICATION_REMOTE_INSANITY = 2
83 54
55const kSUNWARP_ACCESS_NORMAL = 0
56const kSUNWARP_ACCESS_DISABLED = 1
57const kSUNWARP_ACCESS_UNLOCK = 2
58const kSUNWARP_ACCESS_INDIVIDUAL = 3
59const kSUNWARP_ACCESS_PROGRESSIVE = 4
60
84var _client = WebSocketClient.new() 61var _client = WebSocketClient.new()
85var _should_process = false 62var _should_process = false
86var _initiated_disconnect = false 63var _initiated_disconnect = false
@@ -94,6 +71,7 @@ var _item_name_to_id = {} # LINGO only
94var _location_name_to_id = {} # LINGO only 71var _location_name_to_id = {} # LINGO only
95 72
96var _remote_version = {"major": 0, "minor": 0, "build": 0} 73var _remote_version = {"major": 0, "minor": 0, "build": 0}
74var _gen_version = {"major": 0, "minor": 0, "build": 0}
97 75
98# TODO: caching per MW/slot, reset between connections 76# TODO: caching per MW/slot, reset between connections
99var _authenticated = false 77var _authenticated = false
@@ -102,6 +80,7 @@ var _team = 0
102var _slot = 0 80var _slot = 0
103var _players = [] 81var _players = []
104var _player_name_by_slot = {} 82var _player_name_by_slot = {}
83var _game_by_player = {}
105var _checked_locations = [] 84var _checked_locations = []
106var _slot_data = {} 85var _slot_data = {}
107var _paintings_mapping = {} 86var _paintings_mapping = {}
@@ -112,10 +91,17 @@ var _door_shuffle = false
112var _color_shuffle = false 91var _color_shuffle = false
113var _panel_shuffle = 0 # none, rearrange 92var _panel_shuffle = 0 # none, rearrange
114var _painting_shuffle = false 93var _painting_shuffle = false
94var _sunwarp_access = 0 # normal, disabled, unlock, progressive
115var _mastery_achievements = 21 95var _mastery_achievements = 21
116var _level_2_requirement = 223 96var _level_2_requirement = 223
117var _location_classification_bit = 0 97var _location_classification_bit = 0
118var _early_color_hallways = false 98var _early_color_hallways = false
99var _pilgrimage_compatibility = false # set to true for pre-0.4.6
100var _pilgrimage_enabled = false
101var _pilgrimage_allows_roof_access = false
102var _pilgrimage_allows_paintings = false
103var _sunwarp_shuffle = false
104var _sunwarp_mapping = []
119var _slot_seed = 0 105var _slot_seed = 0
120 106
121var _map_loaded = false 107var _map_loaded = false
@@ -147,6 +133,10 @@ func _init():
147 var data = file.get_var(true) 133 var data = file.get_var(true)
148 file.close() 134 file.close()
149 135
136 if typeof(data) != TYPE_ARRAY:
137 global._print("AP settings file is corrupted")
138 data = []
139
150 if data.size() > 0: 140 if data.size() > 0:
151 ap_server = data[0] 141 ap_server = data[0]
152 if data.size() > 1: 142 if data.size() > 1:
@@ -161,6 +151,8 @@ func _init():
161 enable_multiplayer = data[5] 151 enable_multiplayer = data[5]
162 if data.size() > 6: 152 if data.size() > 6:
163 track_player = data[6] 153 track_player = data[6]
154 if data.size() > 7:
155 connection_history = data[7]
164 156
165 processDatapackages() 157 processDatapackages()
166 158
@@ -230,6 +222,7 @@ func _on_data():
230 if cmd == "RoomInfo": 222 if cmd == "RoomInfo":
231 _seed = message["seed_name"] 223 _seed = message["seed_name"]
232 _remote_version = message["version"] 224 _remote_version = message["version"]
225 _gen_version = message["generator_version"]
233 226
234 var needed_games = [] 227 var needed_games = []
235 for game in message["datapackage_checksums"].keys(): 228 for game in message["datapackage_checksums"].keys():
@@ -268,6 +261,7 @@ func _on_data():
268 261
269 for player in _players: 262 for player in _players:
270 _player_name_by_slot[player["slot"]] = player["alias"] 263 _player_name_by_slot[player["slot"]] = player["alias"]
264 _game_by_player[player["slot"]] = message["slot_info"][str(player["slot"])]["game"]
271 265
272 _death_link = _slot_data.has("death_link") and _slot_data["death_link"] 266 _death_link = _slot_data.has("death_link") and _slot_data["death_link"]
273 if _death_link: 267 if _death_link:
@@ -283,6 +277,10 @@ func _on_data():
283 _painting_shuffle = _slot_data["shuffle_paintings"] 277 _painting_shuffle = _slot_data["shuffle_paintings"]
284 if _slot_data.has("shuffle_panels"): 278 if _slot_data.has("shuffle_panels"):
285 _panel_shuffle = _slot_data["shuffle_panels"] 279 _panel_shuffle = _slot_data["shuffle_panels"]
280 if _slot_data.has("sunwarp_access"):
281 _sunwarp_access = _slot_data["sunwarp_access"]
282 else:
283 _sunwarp_access = kSUNWARP_ACCESS_NORMAL
286 if _slot_data.has("seed"): 284 if _slot_data.has("seed"):
287 _slot_seed = _slot_data["seed"] 285 _slot_seed = _slot_data["seed"]
288 if _slot_data.has("painting_entrance_to_exit"): 286 if _slot_data.has("painting_entrance_to_exit"):
@@ -300,6 +298,25 @@ func _on_data():
300 _location_classification_bit = kCLASSIFICATION_LOCAL_INSANITY 298 _location_classification_bit = kCLASSIFICATION_LOCAL_INSANITY
301 if _slot_data.has("early_color_hallways"): 299 if _slot_data.has("early_color_hallways"):
302 _early_color_hallways = _slot_data["early_color_hallways"] 300 _early_color_hallways = _slot_data["early_color_hallways"]
301 if _slot_data.has("enable_pilgrimage"):
302 _pilgrimage_enabled = _slot_data["enable_pilgrimage"]
303 else:
304 _pilgrimage_compatibility = true
305 _pilgrimage_enabled = true
306 if _slot_data.has("pilgrimage_allows_roof_access"):
307 _pilgrimage_allows_roof_access = _slot_data["pilgrimage_allows_roof_access"]
308 else:
309 _pilgrimage_allows_roof_access = true
310 if _slot_data.has("pilgrimage_allows_paintings"):
311 _pilgrimage_allows_paintings = _slot_data["pilgrimage_allows_paintings"]
312 else:
313 _pilgrimage_allows_paintings = true
314 if _slot_data.has("shuffle_sunwarps"):
315 _sunwarp_shuffle = _slot_data["shuffle_sunwarps"]
316 else:
317 _sunwarp_shuffle = false
318 if _slot_data.has("sunwarp_permutation"):
319 _sunwarp_mapping = _slot_data["sunwarp_permutation"]
303 320
304 if track_player: 321 if track_player:
305 setValue("PlayerPos", {"x": 0, "z": 0}) 322 setValue("PlayerPos", {"x": 0, "z": 0})
@@ -315,6 +332,10 @@ func _on_data():
315 var localdata = ap_file.get_var(true) 332 var localdata = ap_file.get_var(true)
316 ap_file.close() 333 ap_file.close()
317 334
335 if typeof(localdata) != TYPE_ARRAY:
336 global._print("AP localdata file is corrupted")
337 localdata = []
338
318 if localdata.size() > 0: 339 if localdata.size() > 0:
319 _last_new_item = localdata[0] 340 _last_new_item = localdata[0]
320 else: 341 else:
@@ -412,12 +433,14 @@ func _on_data():
412 continue 433 continue
413 434
414 var item_name = "Unknown" 435 var item_name = "Unknown"
415 if _item_id_to_name.has(message["item"]["item"]): 436 var item_player_game = _game_by_player[message["receiving"]]
416 item_name = _item_id_to_name[message["item"]["item"]] 437 if _item_id_to_name[item_player_game].has(message["item"]["item"]):
438 item_name = _item_id_to_name[item_player_game][message["item"]["item"]]
417 439
418 var location_name = "Unknown" 440 var location_name = "Unknown"
419 if _location_id_to_name.has(message["item"]["location"]): 441 var location_player_game = _game_by_player[message["item"]["player"]]
420 location_name = _location_id_to_name[message["item"]["location"]] 442 if _location_id_to_name[location_player_game].has(message["item"]["location"]):
443 location_name = _location_id_to_name[location_player_game][message["item"]["location"]]
421 444
422 var player_name = "Unknown" 445 var player_name = "Unknown"
423 if _player_name_by_slot.has(message["receiving"]): 446 if _player_name_by_slot.has(message["receiving"]):
@@ -485,7 +508,8 @@ func saveSettings():
485 _datapackages, 508 _datapackages,
486 confusify_world, 509 confusify_world,
487 enable_multiplayer, 510 enable_multiplayer,
488 track_player 511 track_player,
512 connection_history
489 ] 513 ]
490 file.store_var(data, true) 514 file.store_var(data, true)
491 file.close() 515 file.close()
@@ -566,12 +590,16 @@ func requestDatapackages(games):
566func processDatapackages(): 590func processDatapackages():
567 _item_id_to_name = {} 591 _item_id_to_name = {}
568 _location_id_to_name = {} 592 _location_id_to_name = {}
569 for package in _datapackages.values(): 593 for game in _datapackages.keys():
594 var package = _datapackages[game]
595
596 _item_id_to_name[game] = {}
570 for name in package["item_name_to_id"].keys(): 597 for name in package["item_name_to_id"].keys():
571 _item_id_to_name[package["item_name_to_id"][name]] = name 598 _item_id_to_name[game][package["item_name_to_id"][name]] = name
572 599
600 _location_id_to_name[game] = {}
573 for name in package["location_name_to_id"].keys(): 601 for name in package["location_name_to_id"].keys():
574 _location_id_to_name[package["location_name_to_id"][name]] = name 602 _location_id_to_name[game][package["location_name_to_id"][name]] = name
575 603
576 if _datapackages.has("Lingo"): 604 if _datapackages.has("Lingo"):
577 _item_name_to_id = _datapackages["Lingo"]["item_name_to_id"] 605 _item_name_to_id = _datapackages["Lingo"]["item_name_to_id"]
@@ -660,8 +688,8 @@ func processItem(item, index, from, flags):
660 688
661 var gamedata = $Gamedata 689 var gamedata = $Gamedata
662 var item_name = "Unknown" 690 var item_name = "Unknown"
663 if _item_id_to_name.has(item): 691 if _item_id_to_name["Lingo"].has(item):
664 item_name = _item_id_to_name[item] 692 item_name = _item_id_to_name["Lingo"][item]
665 693
666 if gamedata.door_ids_by_item_id.has(int(item)): 694 if gamedata.door_ids_by_item_id.has(int(item)):
667 var doorsNode = get_tree().get_root().get_node("Spatial/Doors") 695 var doorsNode = get_tree().get_root().get_node("Spatial/Doors")
@@ -682,19 +710,25 @@ func processItem(item, index, from, flags):
682 if painting_node != null: 710 if painting_node != null:
683 painting_node.get_node("Script").movePainting() 711 painting_node.get_node("Script").movePainting()
684 712
713 if gamedata.warp_ids_by_item_id.has(int(item)):
714 var warpsNode = get_tree().get_root().get_node("Spatial/Warps")
715 for warp_id in gamedata.warp_ids_by_item_id[int(item)]:
716 warpsNode.get_node(warp_id).unlock_warp()
717
685 # Handle progressive items. 718 # Handle progressive items.
686 if item_name in progressive_items.keys(): 719 if int(item) in gamedata.items_by_progressive_id.keys():
687 if not item_name in _progressive_progress: 720 if not int(item) in _progressive_progress:
688 _progressive_progress[item_name] = 0 721 _progressive_progress[int(item)] = 0
689 722
690 if _progressive_progress[item_name] < progressive_items[item_name].size(): 723 if _progressive_progress[int(item)] < gamedata.items_by_progressive_id[int(item)].size():
691 var subitem_name = progressive_items[item_name][_progressive_progress[item_name]]["item"] 724 var subitems = gamedata.items_by_progressive_id[int(item)]
692 global._print(subitem_name) 725 var subitem_id = subitems[_progressive_progress[int(item)]]
693 processItem(_item_name_to_id[subitem_name], null, null, null) 726 global._print("Subitem: %d" % subitem_id)
694 _progressive_progress[item_name] += 1 727 processItem(subitem_id, null, null, null)
695 728 _progressive_progress[int(item)] += 1
696 if _color_shuffle and color_items.has(_item_id_to_name[item]): 729
697 var lcol = _item_id_to_name[item].to_lower() 730 if _color_shuffle and color_items.has(_item_id_to_name["Lingo"][item]):
731 var lcol = _item_id_to_name["Lingo"][item].to_lower()
698 if not _has_colors.has(lcol): 732 if not _has_colors.has(lcol):
699 _has_colors.append(lcol) 733 _has_colors.append(lcol)
700 emit_signal("evaluate_solvability") 734 emit_signal("evaluate_solvability")
@@ -705,8 +739,8 @@ func processItem(item, index, from, flags):
705 saveLocaldata() 739 saveLocaldata()
706 740
707 if item_name in progressive_items: 741 if item_name in progressive_items:
708 var subitem = progressive_items[item_name][_progressive_progress[item_name] - 1] 742 var subitem = progressive_items[item_name][_progressive_progress[int(item)] - 1]
709 item_name += " (%s)" % subitem["display"] 743 item_name += " (%s)" % subitem
710 744
711 var player_name = "Unknown" 745 var player_name = "Unknown"
712 if _player_name_by_slot.has(from): 746 if _player_name_by_slot.has(from):
@@ -742,6 +776,10 @@ func paintingIsVanilla(painting):
742 return !$Gamedata.mentioned_paintings.has(painting) 776 return !$Gamedata.mentioned_paintings.has(painting)
743 777
744 778
779func warpIsVanilla(warp):
780 return !$Gamedata.mentioned_warps.has(warp)
781
782
745func evaluateSolvability(): 783func evaluateSolvability():
746 emit_signal("evaluate_solvability") 784 emit_signal("evaluate_solvability")
747 785
@@ -775,3 +813,17 @@ func colorForItemType(flags):
775 return "#d63a22" 813 return "#d63a22"
776 else: # filler 814 else: # filler
777 return "#14de9e" 815 return "#14de9e"
816
817
818func compareVersion(lhs, rhs):
819 if lhs["major"] == rhs["major"]:
820 if lhs["minor"] == rhs["minor"]:
821 return lhs["build"] < rhs["build"]
822 else:
823 return lhs["minor"] < rhs["minor"]
824 else:
825 return lhs["major"] < rhs["major"]
826
827
828func wasGeneratedBeforeVersion(major, minor, build):
829 return compareVersion(_gen_version, {"major": major, "minor": minor, "build": build})
diff --git a/Archipelago/load.gd b/Archipelago/load.gd index 1b77c9e..931dfde 100644 --- a/Archipelago/load.gd +++ b/Archipelago/load.gd
@@ -96,18 +96,19 @@ func _load():
96 96
97 wanderer_achieve.translation = Vector3(-51, -33, 35) # way under the map 97 wanderer_achieve.translation = Vector3(-51, -33, 35) # way under the map
98 98
99 # Turn THE COLORFUL into a cdp.
100 var real_colorful = panels_parent.get_node("Countdown Panels/Panel_colorful_colorful")
101 var cdp_auto_scene = load("res://nodes/panel_countdown_auto.tscn") 99 var cdp_auto_scene = load("res://nodes/panel_countdown_auto.tscn")
102 var colorful_cdp = cdp_auto_scene.instance() 100 if !apclient.wasGeneratedBeforeVersion(0, 4, 5):
103 colorful_cdp.name = "CountdownPanel_colorful" 101 # Turn THE COLORFUL into a cdp.
104 colorful_cdp.replace_with = "../../Panels/Countdown Panels/Panel_colorful_colorful" 102 var real_colorful = panels_parent.get_node("Countdown Panels/Panel_colorful_colorful")
105 colorful_cdp.panels = "../../Panels/Doorways Room" 103 var colorful_cdp = cdp_auto_scene.instance()
106 colorful_cdp.translation = real_colorful.translation 104 colorful_cdp.name = "CountdownPanel_colorful"
107 colorful_cdp.rotation = real_colorful.rotation 105 colorful_cdp.replace_with = "../../Panels/Countdown Panels/Panel_colorful_colorful"
108 get_node("CountdownPanels").add_child(colorful_cdp) 106 colorful_cdp.panels = "../../Panels/Doorways Room"
109 real_colorful.translation = Vector3(-51, -35, 35) # way under the map 107 colorful_cdp.translation = real_colorful.translation
110 get_node("Doors/Doorway Room Doors/Door_gray2").queue_free() 108 colorful_cdp.rotation = real_colorful.rotation
109 get_node("CountdownPanels").add_child(colorful_cdp)
110 real_colorful.translation = Vector3(-51, -35, 35) # way under the map
111 get_node("Doors/Doorway Room Doors/Door_gray2").queue_free()
111 112
112 # Set up The Master to be variable. 113 # Set up The Master to be variable.
113 var old_master_cdp = get_node("CountdownPanels/CountdownPanel_countdown_16") 114 var old_master_cdp = get_node("CountdownPanels/CountdownPanel_countdown_16")
@@ -262,6 +263,9 @@ func _load():
262 hidden_parent.get_node("hidden_door_58").translation.x = 48 263 hidden_parent.get_node("hidden_door_58").translation.x = 48
263 hidden_parent.get_node("hidden_door_58")._setReference("whiteBlock") 264 hidden_parent.get_node("hidden_door_58")._setReference("whiteBlock")
264 265
266 # Remove Fearless entrance indicator.
267 get_node("Decorations/Signs/Miscellaneous/Sign14").queue_free()
268
265 if apclient._panel_shuffle != apclient.kNO_PANEL_SHUFFLE: 269 if apclient._panel_shuffle != apclient.kNO_PANEL_SHUFFLE:
266 # Make The Wondrous's FIRE solely midred. 270 # Make The Wondrous's FIRE solely midred.
267 clear_gridmap_tile(-76.5, 1.5, -73.5) 271 clear_gridmap_tile(-76.5, 1.5, -73.5)
@@ -353,6 +357,8 @@ func _load():
353 victory_condition = "the master" 357 victory_condition = "the master"
354 elif apclient._victory_condition == apclient.kLEVEL_2: 358 elif apclient._victory_condition == apclient.kLEVEL_2:
355 victory_condition = "level 2" 359 victory_condition = "level 2"
360 elif apclient._victory_condition == apclient.kPILGRIMAGE:
361 victory_condition = "pilgrimage"
356 362
357 set_static_panel("Entry Room/Panel_this_this", victory_condition) 363 set_static_panel("Entry Room/Panel_this_this", victory_condition)
358 set_static_panel("Entry Room/Panel_hidden_hidden", "hewwo") 364 set_static_panel("Entry Room/Panel_hidden_hidden", "hewwo")
@@ -572,11 +578,84 @@ func _load():
572 level_2.get_node("Viewport/GUI/Panel/TextEdit").connect( 578 level_2.get_node("Viewport/GUI/Panel/TextEdit").connect(
573 "answer_correct", apclient, "completedGoal" 579 "answer_correct", apclient, "completedGoal"
574 ) 580 )
581 elif apclient._victory_condition == apclient.kPILGRIMAGE:
582 var pilgrim_panel = self.get_node("Panels/Lingo Room/Panel_pilgrim")
583 pilgrim_panel.get_node("Viewport/GUI/Panel/TextEdit").connect(
584 "answer_correct", apclient, "completedGoal"
585 )
575 else: 586 else:
576 var the_end = self.get_node("Decorations/EndPanel/Panel_end_end") 587 var the_end = self.get_node("Decorations/EndPanel/Panel_end_end")
577 the_end.get_node("Viewport/GUI/Panel/TextEdit").connect( 588 the_end.get_node("Viewport/GUI/Panel/TextEdit").connect(
578 "answer_correct", apclient, "completedGoal" 589 "answer_correct", apclient, "completedGoal"
579 ) 590 )
591
592 # If pilgrimage does not allow roof access, add a node on the Crossroads
593 # Roof Access stairs that disables it.
594 if !apclient._pilgrimage_allows_roof_access:
595 var terminator = apclient.SCRIPT_pilgrimage_terminator.new()
596 terminator.name = "RoofAccessPilgrimageTerminator"
597 terminator.translation.x = -36
598 terminator.translation.y = 3
599 terminator.translation.z = -35
600
601 var terminator_shape = CollisionShape.new()
602 terminator_shape.shape = BoxShape.new()
603 terminator_shape.shape.extents.x = 0.1
604
605 terminator.add_child(terminator_shape)
606 get_node("Decorations").add_child(terminator)
607
608 if apclient._sunwarp_shuffle:
609 # Sunwarps 1 and 6 are rotated differently from the rest, so we have to fix that.
610 get_node("Decorations/Teleporter Windows/localmap").rotation_degrees.y = 0
611 get_node("Decorations/Teleporter Windows/localmap2").rotation_degrees.y = 0
612 get_node("Decorations/Teleporter Windows/localmap11").rotation_degrees.y = 0
613 get_node("Decorations/Teleporter Windows/localmap12").rotation_degrees.y = 0
614 get_node("Decorations/Teleporter Windows/localmap13").rotation_degrees.y = -90
615
616 get_node("Warps/Teleporter Warps/Sunwarp_enter_1").translation.x = 19.5
617 get_node("Warps/Teleporter Warps/Sunwarp_exit_1").translation.x = -15.5
618 get_node("Warps/Teleporter Warps/Sunwarp_enter_6").translation.x = 4.5
619 get_node("Warps/Teleporter Warps/Sunwarp_exit_6").translation.x = -37.5
620 get_node("Warps/Teleporter Warps/Sunwarp_exit_7").translation.z = 23.5
621
622 # Change the sunwarps in accordance with the mapping.
623 var sw_orig_translations = []
624 var sw_text_translations = []
625 var sw_text_rotations = []
626 for i in range(1,7):
627 sw_orig_translations.append(get_node("Warps/Teleporter Warps/Sunwarp_enter_%d" % i).translation)
628 sw_text_translations.append(get_node("Decorations/Signs/Sunwarp Numbers/enter_%d" % i).translation)
629 sw_text_rotations.append(get_node("Decorations/Signs/Sunwarp Numbers/enter_%d" % i).rotation_degrees)
630 for i in range(1,7):
631 sw_orig_translations.append(get_node("Warps/Teleporter Warps/Sunwarp_exit_%d" % i).translation)
632 sw_text_translations.append(get_node("Decorations/Signs/Sunwarp Numbers/exit_%d" % i).translation)
633 sw_text_rotations.append(get_node("Decorations/Signs/Sunwarp Numbers/exit_%d" % i).rotation_degrees)
634
635 var sw_enter_indicators = [4, 5, 6, 12, 7, 10]
636 for i in range(1,7):
637 get_node("Warps/Teleporter Warps/Sunwarp_enter_%d" % i).translation = sw_orig_translations[apclient._sunwarp_mapping[i-1]]
638 get_node("Warps/Teleporter Warps/Sunwarp_exit_%d" % i).translation = sw_orig_translations[apclient._sunwarp_mapping[i+5]]
639
640 get_node("Decorations/Signs/Sunwarp Numbers/enter_%d" % i).translation = sw_text_translations[apclient._sunwarp_mapping[i-1]]
641 get_node("Decorations/Signs/Sunwarp Numbers/enter_%d" % i).rotation_degrees = sw_text_rotations[apclient._sunwarp_mapping[i-1]]
642
643 get_node("Decorations/Signs/Sunwarp Numbers/exit_%d" % i).translation = sw_text_translations[apclient._sunwarp_mapping[i+5]]
644 get_node("Decorations/Signs/Sunwarp Numbers/exit_%d" % i).rotation_degrees = sw_text_rotations[apclient._sunwarp_mapping[i+5]]
645
646 var enter_rot = _dir_to_int(gamedata.sunwarps[apclient._sunwarp_mapping[i-1]]["orientation"]) * 90
647 var exit_rot = _dir_to_int(gamedata.sunwarps[apclient._sunwarp_mapping[i+5]]["orientation"]) * 90
648 var final_rot = enter_rot - exit_rot
649 if final_rot < 0:
650 final_rot += 360
651 get_node("Warps/Teleporter Warps/Sunwarp_enter_%d" % i).rotate = str(final_rot)
652
653 var sw_enter_indicator_pos = gamedata.sunwarps[apclient._sunwarp_mapping[i-1]]["entrance_indicator_pos"]
654 var sw_enter_indicator = get_node("Decorations/Signs/Welcome Back Signs/Sign%d" % sw_enter_indicators[i-1])
655 sw_enter_indicator.translation.x = sw_enter_indicator_pos[0]
656 sw_enter_indicator.translation.y = sw_enter_indicator_pos[1]
657 sw_enter_indicator.translation.z = sw_enter_indicator_pos[2]
658 sw_enter_indicator.rotation_degrees.y = (enter_rot * -1) + 180
580 659
581 # Create the effects node. 660 # Create the effects node.
582 var effects_script = apclient.SCRIPT_effects 661 var effects_script = apclient.SCRIPT_effects
@@ -707,3 +786,15 @@ func set_small_gridmap_tile(x, y, z, tile):
707 786
708func archipelago_disconnected(reason): 787func archipelago_disconnected(reason):
709 messages.showMessage(reason) 788 messages.showMessage(reason)
789
790
791func _dir_to_int(dir):
792 if dir == "north":
793 return 0
794 elif dir == "west":
795 return 1
796 elif dir == "south":
797 return 2
798 elif dir == "east":
799 return 3
800 return 4
diff --git a/Archipelago/mypainting.gd b/Archipelago/mypainting.gd index 5e9c703..999b122 100644 --- a/Archipelago/mypainting.gd +++ b/Archipelago/mypainting.gd
@@ -86,6 +86,11 @@ func _looked_at(body, painting):
86 body.rotate_y(3 * PI / 2) 86 body.rotate_y(3 * PI / 2)
87 body.velocity = body.velocity.rotated(Vector3(0, 1, 0), 3 * PI / 2) 87 body.velocity = body.velocity.rotated(Vector3(0, 1, 0), 3 * PI / 2)
88 88
89 var apclient = global.get_node("Archipelago")
90 if !apclient._pilgrimage_allows_paintings:
91 global.sunwarp = 1
92 body.get_node("pivot/camera/sunwarp_background").visible = false
93
89 94
90func _dir_to_int(dir): 95func _dir_to_int(dir):
91 if dir == "north": 96 if dir == "north":
diff --git a/Archipelago/painting.gd b/Archipelago/painting.gd new file mode 100644 index 0000000..adc8337 --- /dev/null +++ b/Archipelago/painting.gd
@@ -0,0 +1,10 @@
1extends "res://scripts/painting.gd"
2
3func _looked_at(var body, var painting):
4 ._looked_at(body, painting)
5
6 if body.is_in_group("player") && (painting.get_name() == self.get_name()):
7 var apclient = global.get_node("Archipelago")
8 if !apclient._pilgrimage_allows_paintings:
9 global.sunwarp = 1
10 body.get_node("pivot/camera/sunwarp_background").visible = false
diff --git a/Archipelago/painting_eye.gd b/Archipelago/painting_eye.gd index 53d42b5..b2e6973 100644 --- a/Archipelago/painting_eye.gd +++ b/Archipelago/painting_eye.gd
@@ -3,9 +3,23 @@ extends "res://scripts/painting_eye.gd"
3 3
4func _answer_correct(): 4func _answer_correct():
5 var apclient = global.get_node("Archipelago") 5 var apclient = global.get_node("Archipelago")
6 if not apclient._door_shuffle or apclient.paintingIsVanilla(self.name): 6 if !apclient._pilgrimage_compatibility and get_name() == "pilgrim_painting2":
7 # When pilgrimage is enabled, the HOT CRUST panel should actually move the sun painting.
8 if apclient._pilgrimage_enabled:
9 movePainting()
10 elif not apclient._door_shuffle or apclient.paintingIsVanilla(self.name):
7 ._answer_correct() 11 ._answer_correct()
8 12
9 13
10func movePainting(): 14func movePainting():
11 ._answer_correct() 15 ._answer_correct()
16
17
18func _looked_at(var body, var painting):
19 ._looked_at(body, painting)
20
21 if body.is_in_group("player") && (painting.get_name() == self.get_name()):
22 var apclient = global.get_node("Archipelago")
23 if !apclient._pilgrimage_allows_paintings:
24 global.sunwarp = 1
25 body.get_node("pivot/camera/sunwarp_background").visible = false
diff --git a/Archipelago/painting_scenery.gd b/Archipelago/painting_scenery.gd index f49d602..1186e2f 100644 --- a/Archipelago/painting_scenery.gd +++ b/Archipelago/painting_scenery.gd
@@ -9,3 +9,13 @@ func _answer_correct():
9 9
10func movePainting(): 10func movePainting():
11 ._answer_correct() 11 ._answer_correct()
12
13
14func _looked_at(var body, var painting):
15 ._looked_at(body, painting)
16
17 if body.is_in_group("player") && (painting.get_name() == self.get_name()):
18 var apclient = global.get_node("Archipelago")
19 if !apclient._pilgrimage_allows_paintings:
20 global.sunwarp = 1
21 body.get_node("pivot/camera/sunwarp_background").visible = false
diff --git a/Archipelago/panel.gd b/Archipelago/panel.gd index aec18e8..fc5963a 100644 --- a/Archipelago/panel.gd +++ b/Archipelago/panel.gd
@@ -22,7 +22,7 @@ func _ready():
22 else: 22 else:
23 atbash_text += old_char 23 atbash_text += old_char
24 24
25 self.get_parent().get_node("Viewport/GUI/Panel/TextEdit").connect( 25 var _ignore = self.get_parent().get_node("Viewport/GUI/Panel/TextEdit").connect(
26 "answer_correct", self, "answer_correct" 26 "answer_correct", self, "answer_correct"
27 ) 27 )
28 28
diff --git a/Archipelago/pilgrimage_terminator.gd b/Archipelago/pilgrimage_terminator.gd new file mode 100644 index 0000000..29db2ee --- /dev/null +++ b/Archipelago/pilgrimage_terminator.gd
@@ -0,0 +1,11 @@
1extends Area
2
3
4func _ready():
5 var _connected = self.connect("body_entered", self, "_body_entered")
6
7
8func _body_entered(body):
9 if body.is_in_group("player"):
10 global.sunwarp = 1
11 body.get_node("pivot/camera/sunwarp_background").visible = false
diff --git a/Archipelago/settings_screen.gd b/Archipelago/settings_screen.gd index de64214..79fdcc3 100644 --- a/Archipelago/settings_screen.gd +++ b/Archipelago/settings_screen.gd
@@ -30,6 +30,8 @@ func _ready():
30 apclient_instance.SCRIPT_mypainting = load("user://maps/Archipelago/mypainting.gd") 30 apclient_instance.SCRIPT_mypainting = load("user://maps/Archipelago/mypainting.gd")
31 apclient_instance.SCRIPT_notifier = load("user://maps/Archipelago/notifier.gd") 31 apclient_instance.SCRIPT_notifier = load("user://maps/Archipelago/notifier.gd")
32 apclient_instance.SCRIPT_panel = load("user://maps/Archipelago/panel.gd") 32 apclient_instance.SCRIPT_panel = load("user://maps/Archipelago/panel.gd")
33 var pilg_term = load("user://maps/Archipelago/pilgrimage_terminator.gd")
34 apclient_instance.SCRIPT_pilgrimage_terminator = pilg_term
33 apclient_instance.SCRIPT_uuid = load("user://maps/Archipelago/vendor/uuid.gd") 35 apclient_instance.SCRIPT_uuid = load("user://maps/Archipelago/vendor/uuid.gd")
34 36
35 var apdata = ResourceLoader.load("user://maps/Archipelago/gamedata.gd") 37 var apdata = ResourceLoader.load("user://maps/Archipelago/gamedata.gd")
@@ -45,6 +47,7 @@ func _ready():
45 # Let's also inject any scripts we need to inject now. 47 # Let's also inject any scripts we need to inject now.
46 installScriptExtension(apclient_instance.SCRIPT_doorControl) 48 installScriptExtension(apclient_instance.SCRIPT_doorControl)
47 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/load.gd")) 49 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/load.gd"))
50 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting.gd"))
48 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting_eye.gd")) 51 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting_eye.gd"))
49 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting_scenery.gd")) 52 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting_scenery.gd"))
50 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panelLevelSwitch.gd")) 53 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panelLevelSwitch.gd"))
@@ -52,6 +55,7 @@ func _ready():
52 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panelInput.gd")) 55 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panelInput.gd"))
53 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/pause_menu.gd")) 56 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/pause_menu.gd"))
54 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd")) 57 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd"))
58 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleport.gd"))
55 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldTransporter.gd")) 59 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldTransporter.gd"))
56 60
57 var apclient = global.get_node("Archipelago") 61 var apclient = global.get_node("Archipelago")
@@ -67,6 +71,19 @@ func _ready():
67 self.get_node("Panel/multiplayer_box").pressed = apclient.enable_multiplayer 71 self.get_node("Panel/multiplayer_box").pressed = apclient.enable_multiplayer
68 self.get_node("Panel/position_box").pressed = apclient.track_player 72 self.get_node("Panel/position_box").pressed = apclient.track_player
69 73
74 var history_box = get_node("Panel/connection_history")
75 if apclient.connection_history.empty():
76 history_box.disabled = true
77 else:
78 history_box.disabled = false
79
80 var i = 0
81 for details in apclient.connection_history:
82 history_box.get_popup().add_item("%s (%s)" % [details[1], details[0]], i)
83 i += 1
84
85 history_box.get_popup().connect("id_pressed", self, "historySelected")
86
70 # Show client version. 87 # Show client version.
71 self.get_node("Panel/title").text = "ARCHIPELAGO (%s)" % apclient.my_version 88 self.get_node("Panel/title").text = "ARCHIPELAGO (%s)" % apclient.my_version
72 89
@@ -109,6 +126,15 @@ func connectionStatus(message):
109func connectionSuccessful(): 126func connectionSuccessful():
110 var apclient = global.get_node("Archipelago") 127 var apclient = global.get_node("Archipelago")
111 128
129 # Save connection details
130 var connection_details = [apclient.ap_server, apclient.ap_user, apclient.ap_pass]
131 if apclient.connection_history.has(connection_details):
132 apclient.connection_history.erase(connection_details)
133 apclient.connection_history.push_front(connection_details)
134 if apclient.connection_history.size() > 10:
135 apclient.connection_history.resize(10)
136 apclient.saveSettings()
137
112 # Switch to LL1 138 # Switch to LL1
113 Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) 139 Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
114 global.save_file = apclient.getSaveFileName() 140 global.save_file = apclient.getSaveFileName()
@@ -130,3 +156,12 @@ func connectionUnsuccessful(error_message):
130 popup.popup_exclusive = true 156 popup.popup_exclusive = true
131 popup.get_ok().visible = true 157 popup.get_ok().visible = true
132 popup.popup_centered() 158 popup.popup_centered()
159
160
161func historySelected(index):
162 var apclient = global.get_node("Archipelago")
163 var details = apclient.connection_history[index]
164
165 self.get_node("Panel/server_box").text = details[0]
166 self.get_node("Panel/player_box").text = details[1]
167 self.get_node("Panel/password_box").text = details[2]
diff --git a/Archipelago/teleport.gd b/Archipelago/teleport.gd new file mode 100644 index 0000000..532f081 --- /dev/null +++ b/Archipelago/teleport.gd
@@ -0,0 +1,27 @@
1extends "res://scripts/teleport.gd"
2
3var _unlocked = true
4
5
6func _ready():
7 var apclient = global.get_node("Archipelago")
8 if self.get_parent().name == "Teleporter Warps":
9 if apclient._sunwarp_access != apclient.kSUNWARP_ACCESS_NORMAL:
10 _unlocked = false
11 elif apclient._door_shuffle and !apclient.warpIsVanilla(self.get_parent().name + "/" + self.name):
12 _unlocked = false
13
14
15func _body_entered(body):
16 if _unlocked:
17 ._body_entered(body)
18
19 if body.is_in_group("player"):
20 var apclient = global.get_node("Archipelago")
21 if !apclient._pilgrimage_enabled:
22 global.sunwarp = 1
23 body.get_node("pivot/camera/sunwarp_background").visible = false
24
25
26func unlock_warp():
27 _unlocked = true