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-rw-r--r--Archipelago/load.gd8
1 files changed, 4 insertions, 4 deletions
diff --git a/Archipelago/load.gd b/Archipelago/load.gd index edfeb3c..ef0ec14 100644 --- a/Archipelago/load.gd +++ b/Archipelago/load.gd
@@ -237,12 +237,12 @@ func _load():
237 237
238 if apclient._panel_shuffle != apclient.kNO_PANEL_SHUFFLE: 238 if apclient._panel_shuffle != apclient.kNO_PANEL_SHUFFLE:
239 # Make The Wondrous's FIRE solely midred. 239 # Make The Wondrous's FIRE solely midred.
240 set_gridmap_tile(-76.5, 1.5, -73.5, "MeshInstance18") 240 clear_gridmap_tile(-76.5, 1.5, -73.5)
241 241
242 # Reduce double/triple length puzzles in Knight/Night. 242 # Reduce double/triple length puzzles in Knight/Night.
243 set_gridmap_tile(24.5, 1.5, 11.5, "MeshInstance18") 243 clear_gridmap_tile(24.5, 1.5, 11.5)
244 set_gridmap_tile(25.5, 1.5, 11.5, "MeshInstance18") 244 clear_gridmap_tile(25.5, 1.5, 11.5)
245 set_gridmap_tile(47.5, 1.5, 11.5, "MeshInstance18") 245 clear_gridmap_tile(47.5, 1.5, 11.5)
246 246
247 if apclient._panel_shuffle == apclient.kREARRANGE_PANELS: 247 if apclient._panel_shuffle == apclient.kREARRANGE_PANELS:
248 # Do the actual shuffling. 248 # Do the actual shuffling.
.highlight .kn { color: #008800; font-weight: bold } /* Keyword.Namespace */ .highlight .kp { color: #008800 } /* Keyword.Pseudo */ .highlight .kr { color: #008800; font-weight: bold } /* Keyword.Reserved */ .highlight .kt { color: #888888; font-weight: bold } /* Keyword.Type */ .highlight .m { color: #0000DD; font-weight: bold } /* Literal.Number */ .highlight .s { color: #dd2200; background-color: #fff0f0 } /* Literal.String */ .highlight .na { color: #336699 } /* Name.Attribute */ .highlight .nb { color: #003388 } /* Name.Builtin */ .highlight .nc { color: #bb0066; font-weight: bold } /* Name.Class */ .highlight .no { color: #003366; font-weight: bold } /* Name.Constant */ .highlight .nd { color: #555555 } /* Name.Decorator */ .highlight .ne { color: #bb0066; font-weight: bold } /* Name.Exception */ .highlight .nf { color: #0066bb; font-weight: bold } /* Name.Function */ .highlight .nl { color: #336699; font-style: italic } /* Name.Label */ .highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
extends Node2D


func _ready():
	# Some helpful logging.
	if Steam.isSubscribed():
		global._print("Provisioning successful! Build ID: %d" % Steam.getAppBuildId())
	else:
		global._print("Provisioning failed.")

	# Undo the load screen removing our cursor
	get_tree().get_root().set_disable_input(false)
	Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)

	# Increase the WebSocket input buffer size so that we can download large
	# data packages.
	ProjectSettings.set_setting("network/limits/websocket_client/max_in_buffer_kb", 8192)

	# Create the global AP manager, if it doesn't already exist.
	if not global.has_node("Archipelago"):
		var ap_script = ResourceLoader.load("user://maps/Archipelago/manager.gd")
		var ap_instance = ap_script.new()
		ap_instance.name = "Archipelago"

		#apclient_instance.SCRIPT_doorControl = load("user://maps/Archipelago/doorControl.gd")
		#apclient_instance.SCRIPT_effects = load("user://maps/Archipelago/effects.gd")
		#apclient_instance.SCRIPT_location = load("user://maps/Archipelago/location.gd")
		#apclient_instance.SCRIPT_mypainting = load("user://maps/Archipelago/mypainting.gd")
		#apclient_instance.SCRIPT_panel = load("user://maps/Archipelago/panel.gd")
		#apclient_instance.SCRIPT_textclient = load("user://maps/Archipelago/textclient.gd")

		ap_instance.SCRIPT_client = load("user://maps/Archipelago/client.gd")
		ap_instance.SCRIPT_locationListener = load("user://maps/Archipelago/locationListener.gd")
		ap_instance.SCRIPT_uuid = load("user://maps/Archipelago/vendor/uuid.gd")
		ap_instance.SCRIPT_victoryListener = load("user://maps/Archipelago/victoryListener.gd")

		global.add_child(ap_instance)

		# Let's also inject any scripts we need to inject now.
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/animationListener.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/door.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/pauseMenu.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/saver.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleportListener.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldportListener.gd"))

		var proto_script = load("user://maps/Archipelago/generated/proto.gd")
		var gamedata_script = load("user://maps/Archipelago/gamedata.gd")
		var gamedata_instance = gamedata_script.new(proto_script)
		gamedata_instance.load(
			FileAccess.get_file_as_bytes("user://maps/Archipelago/generated/data.binpb")
		)
		gamedata_instance.name = "Gamedata"
		global.add_child(gamedata_instance)

		var messages_script = load("user://maps/Archipelago/messages.gd")
		var messages_instance = messages_script.new()
		messages_instance.name = "Messages"
		global.add_child(messages_instance)

		var textclient_script = load("user://maps/Archipelago/textclient.gd")
		var textclient_instance = textclient_script.new()
		textclient_instance.name = "Textclient"
		global.add_child(textclient_instance)

	var ap = global.get_node("Archipelago")
	ap.connect("ap_connected", connectionSuccessful)
	ap.connect("could_not_connect", connectionUnsuccessful)
	ap.connect("connect_status", connectionStatus)

	# Populate textboxes with AP settings.
	$Panel/server_box.text = ap.ap_server
	$Panel/player_box.text = ap.ap_user
	$Panel/password_box.text = ap.ap_pass

	var history_box = $Panel/connection_history
	if ap.connection_history.is_empty():
		history_box.disabled = true
	else:
		history_box.disabled = false

		var i = 0
		for details in ap.connection_history:
			history_box.get_popup().add_item("%s (%s)" % [details[1], details[0]], i)
			i += 1

	history_box.get_popup().connect("id_pressed", historySelected)

	# Show client version.
	$Panel/title.text = "ARCHIPELAGO (%s)" % ap.my_version

	# Increase font size in text boxes.
	$Panel/server_box.add_theme_font_size_override("font_size", 36)
	$Panel/player_box.add_theme_font_size_override("font_size", 36)
	$Panel/password_box.add_theme_font_size_override("font_size", 36)


# Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd
func installScriptExtension(childScript: Resource):
	# Force Godot to compile the script now.
	# We need to do this here to ensure that the inheritance chain is
	# properly set up, and multiple mods can chain-extend the same
	# class multiple times.
	# This is also needed to make Godot instantiate the extended class
	# when creating singletons.
	# The actual instance is thrown away.
	childScript.new()

	var parentScript = childScript.get_base_script()
	var parentScriptPath = parentScript.resource_path
	global._print("ModLoader: Installing script extension over %s" % parentScriptPath)
	childScript.take_over_path(parentScriptPath)


func connectionStatus(message):
	var popup = self.get_node("Panel/AcceptDialog")
	popup.title = "Connecting to Archipelago"
	popup.dialog_text = message
	popup.exclusive = true
	popup.get_ok_button().visible = false
	popup.popup_centered()


func connectionSuccessful():
	var ap = global.get_node("Archipelago")

	# Save connection details
	var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass]
	if ap.connection_history.has(connection_details):
		ap.connection_history.erase(connection_details)
	ap.connection_history.push_front(connection_details)
	if ap.connection_history.size() > 10:
		ap.connection_history.resize(10)
	ap.saveSettings()

	# Switch to the_entry
	Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
	global.user = ap.getSaveFileName()
	global.universe = "lingo"
	global.map = "the_entry"

	unlocks.resetKeys()
	unlocks.resetCollectables()
	unlocks.resetData()
	unlocks.loadKeys()
	unlocks.loadCollectables()
	unlocks.loadData()
	unlocks.unlockKey("capslock", 1)

	clearResourceCache("res://objects/meshes/gridDoor.tscn")
	clearResourceCache("res://objects/nodes/door.tscn")
	clearResourceCache("res://objects/nodes/listeners/animationListener.tscn")
	clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn")
	clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn")
	clearResourceCache("res://objects/nodes/player.tscn")
	clearResourceCache("res://objects/nodes/saver.tscn")
	clearResourceCache("res://objects/scenes/menus/pause_menu.tscn")

	var paintings_dir = DirAccess.open("res://objects/meshes/paintings")
	if paintings_dir:
		paintings_dir.list_dir_begin()
		var file_name = paintings_dir.get_next()
		while file_name != "":
			if not paintings_dir.current_is_dir() and file_name.ends_with(".tscn"):
				clearResourceCache("res://objects/meshes/paintings/" + file_name)
			file_name = paintings_dir.get_next()

	switcher.switch_map("res://objects/scenes/the_entry.tscn")


func connectionUnsuccessful(error_message):
	$Panel/connect_button.disabled = false

	var popup = $Panel/AcceptDialog
	popup.title = "Could not connect to Archipelago"
	popup.dialog_text = error_message
	popup.exclusive = true
	popup.get_ok_button().visible = true
	popup.popup_centered()


func historySelected(index):
	var ap = global.get_node("Archipelago")
	var details = ap.connection_history[index]

	$Panel/server_box.text = details[0]
	$Panel/player_box.text = details[1]
	$Panel/password_box.text = details[2]


func clearResourceCache(path):
	ResourceLoader.load_threaded_request(path, "", false, ResourceLoader.CACHE_MODE_REPLACE)
	ResourceLoader.load_threaded_get(path)