diff options
Diffstat (limited to 'Archipelago')
-rw-r--r-- | Archipelago/client.gd | 8 | ||||
-rw-r--r-- | Archipelago/load.gd | 41 |
2 files changed, 23 insertions, 26 deletions
diff --git a/Archipelago/client.gd b/Archipelago/client.gd index 9f15506..068f300 100644 --- a/Archipelago/client.gd +++ b/Archipelago/client.gd | |||
@@ -588,16 +588,16 @@ func processItem(item, index, from, flags): | |||
588 | if _item_id_to_name.has(item): | 588 | if _item_id_to_name.has(item): |
589 | item_name = _item_id_to_name[item] | 589 | item_name = _item_id_to_name[item] |
590 | 590 | ||
591 | if gamedata.door_ids_by_item_id.has(item_name): | 591 | if gamedata.door_ids_by_item_id.has(int(item)): |
592 | var doorsNode = get_tree().get_root().get_node("Spatial/Doors") | 592 | var doorsNode = get_tree().get_root().get_node("Spatial/Doors") |
593 | for door_id in gamedata.door_ids_by_item_id[item_name]: | 593 | for door_id in gamedata.door_ids_by_item_id[int(item)]: |
594 | doorsNode.get_node(door_id).openDoor() | 594 | doorsNode.get_node(door_id).openDoor() |
595 | 595 | ||
596 | if gamedata.painting_ids_by_item_id.has(item_name): | 596 | if gamedata.painting_ids_by_item_id.has(int(item)): |
597 | var real_parent_node = get_tree().get_root().get_node("Spatial/Decorations/Paintings") | 597 | var real_parent_node = get_tree().get_root().get_node("Spatial/Decorations/Paintings") |
598 | var fake_parent_node = get_tree().get_root().get_node_or_null("Spatial/AP_Paintings") | 598 | var fake_parent_node = get_tree().get_root().get_node_or_null("Spatial/AP_Paintings") |
599 | 599 | ||
600 | for painting_id in gamedata.painting_ids_by_item_id[item_name]: | 600 | for painting_id in gamedata.painting_ids_by_item_id[int(item)]: |
601 | var painting_node = real_parent_node.get_node_or_null(painting_id) | 601 | var painting_node = real_parent_node.get_node_or_null(painting_id) |
602 | if painting_node != null: | 602 | if painting_node != null: |
603 | painting_node.movePainting() | 603 | painting_node.movePainting() |
diff --git a/Archipelago/load.gd b/Archipelago/load.gd index 876910b..d2977dd 100644 --- a/Archipelago/load.gd +++ b/Archipelago/load.gd | |||
@@ -114,28 +114,25 @@ func _load(): | |||
114 | var panels_parent = self.get_node("Panels") | 114 | var panels_parent = self.get_node("Panels") |
115 | var location_script = ResourceLoader.load("user://maps/Archipelago/location.gd") | 115 | var location_script = ResourceLoader.load("user://maps/Archipelago/location.gd") |
116 | for location_id in gamedata.panel_ids_by_location_id.keys(): | 116 | for location_id in gamedata.panel_ids_by_location_id.keys(): |
117 | if apclient._location_name_to_id.has(location_id): | 117 | var location = location_script.new() |
118 | var location = location_script.new() | 118 | location.ap_id = location_id |
119 | location.ap_id = int(apclient._location_name_to_id[location_id]) | 119 | location.name = "AP_location_%d" % location.ap_id |
120 | location.name = "AP_location_%d" % location.ap_id | 120 | location.classification = gamedata.classification_by_location_id[location_id] |
121 | location.classification = gamedata.classification_by_location_id[location_id] | 121 | self.add_child(location) |
122 | self.add_child(location) | 122 | |
123 | 123 | var panels = gamedata.panel_ids_by_location_id[location_id] | |
124 | var panels = gamedata.panel_ids_by_location_id[location_id] | 124 | location.total = panels.size() |
125 | location.total = panels.size() | 125 | |
126 | 126 | for panel in panels: | |
127 | for panel in panels: | 127 | var that_panel |
128 | var that_panel | 128 | if panel.begins_with("EndPanel"): |
129 | if panel.begins_with("EndPanel"): | 129 | that_panel = self.get_node("Decorations").get_node(panel) |
130 | that_panel = self.get_node("Decorations").get_node(panel) | 130 | else: |
131 | else: | 131 | that_panel = panels_parent.get_node(panel) |
132 | that_panel = panels_parent.get_node(panel) | 132 | |
133 | 133 | that_panel.get_node("Viewport/GUI/Panel/TextEdit").connect( | |
134 | that_panel.get_node("Viewport/GUI/Panel/TextEdit").connect( | 134 | "answer_correct", location, "handle_correct" |
135 | "answer_correct", location, "handle_correct" | 135 | ) |
136 | ) | ||
137 | else: | ||
138 | global._print("Could not find location ID for %s" % location_id) | ||
139 | 136 | ||
140 | # HOT CRUSTS should be at eye-level, have a yellow block behind it, and | 137 | # HOT CRUSTS should be at eye-level, have a yellow block behind it, and |
141 | # not vanish when solved. | 138 | # not vanish when solved. |