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-rw-r--r--Archipelago/load.gd41
1 files changed, 17 insertions, 24 deletions
diff --git a/Archipelago/load.gd b/Archipelago/load.gd index 0ed978a..931dfde 100644 --- a/Archipelago/load.gd +++ b/Archipelago/load.gd
@@ -6,7 +6,7 @@ const EXCLUDED_PAINTINGS = [
6 "ascension_nw.tscn", 6 "ascension_nw.tscn",
7 "ascension_se.tscn", 7 "ascension_se.tscn",
8 "ascension_sw.tscn", 8 "ascension_sw.tscn",
9 "dan_L1_gate.tscn", 9 "color_hallways.tscn",
10 "frame.tscn", 10 "frame.tscn",
11 "scenery_0.tscn", 11 "scenery_0.tscn",
12 "scenery_1.tscn", 12 "scenery_1.tscn",
@@ -263,6 +263,9 @@ func _load():
263 hidden_parent.get_node("hidden_door_58").translation.x = 48 263 hidden_parent.get_node("hidden_door_58").translation.x = 48
264 hidden_parent.get_node("hidden_door_58")._setReference("whiteBlock") 264 hidden_parent.get_node("hidden_door_58")._setReference("whiteBlock")
265 265
266 # Remove Fearless entrance indicator.
267 get_node("Decorations/Signs/Miscellaneous/Sign14").queue_free()
268
266 if apclient._panel_shuffle != apclient.kNO_PANEL_SHUFFLE: 269 if apclient._panel_shuffle != apclient.kNO_PANEL_SHUFFLE:
267 # Make The Wondrous's FIRE solely midred. 270 # Make The Wondrous's FIRE solely midred.
268 clear_gridmap_tile(-76.5, 1.5, -73.5) 271 clear_gridmap_tile(-76.5, 1.5, -73.5)
@@ -375,33 +378,23 @@ func _load():
375 ] 378 ]
376 379
377 if apclient._early_color_hallways: 380 if apclient._early_color_hallways:
378 var painting_scene = load("res://nodes/paintings/dan_L1_gate.tscn") 381 var exit_painting = get_node("Decorations/Paintings/crown_painting_exit").duplicate()
379 var mypainting_script = apclient.SCRIPT_mypainting 382 exit_painting.name = "color_hallways_exit"
380 383 exit_painting.translation.x = 48
381 var exit_painting = painting_scene.instance() 384 exit_painting.translation.y = 0.25
382 exit_painting.set_name("color_exit_painting") 385 exit_painting.translation.z = -18
383 exit_painting.translation.x = -98.75
384 exit_painting.translation.y = 1
385 exit_painting.translation.z = 3.5
386 exit_painting.rotation_degrees.y = -90
387
388 var exit_mps = mypainting_script.new()
389 exit_mps.set_name("Script")
390 exit_mps.orientation = "west"
391 exit_painting.add_child(exit_mps)
392 $Decorations/Paintings.add_child(exit_painting) 386 $Decorations/Paintings.add_child(exit_painting)
393 387
388 var painting_scene = load("res://nodes/paintings/color_hallways.tscn")
394 var enter_painting = painting_scene.instance() 389 var enter_painting = painting_scene.instance()
395 enter_painting.set_name("color_enter_painting") 390 enter_painting.set_name("color_hallways")
396 enter_painting.translation.x = 4.5 391 enter_painting.translation.x = 4.5
397 enter_painting.translation.y = 1 392 enter_painting.translation.y = 0.25
398 enter_painting.translation.z = 6.75 393 enter_painting.translation.z = 7
399 394 enter_painting.rotation_degrees.y = 180
400 var enter_mps = mypainting_script.new() 395 enter_painting.set_script(load("res://scripts/painting.gd"))
401 enter_mps.set_name("Script") 396 enter_painting.rotate = "90"
402 enter_mps.orientation = "south" 397 enter_painting.target_path = "../color_hallways_exit"
403 enter_mps.target = exit_mps
404 enter_painting.add_child(enter_mps)
405 $Decorations/Paintings.add_child(enter_painting) 398 $Decorations/Paintings.add_child(enter_painting)
406 399
407 # Randomize the paintings, if necessary. 400 # Randomize the paintings, if necessary.