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-rw-r--r--Archipelago/load.gd87
1 files changed, 87 insertions, 0 deletions
diff --git a/Archipelago/load.gd b/Archipelago/load.gd index 59d2ac2..673c762 100644 --- a/Archipelago/load.gd +++ b/Archipelago/load.gd
@@ -348,6 +348,8 @@ func _load():
348 victory_condition = "the master" 348 victory_condition = "the master"
349 elif apclient._victory_condition == apclient.kLEVEL_2: 349 elif apclient._victory_condition == apclient.kLEVEL_2:
350 victory_condition = "level 2" 350 victory_condition = "level 2"
351 elif apclient._victory_condition == apclient.kPILGRIMAGE:
352 victory_condition = "pilgrimage"
351 353
352 set_static_panel("Entry Room/Panel_this_this", victory_condition) 354 set_static_panel("Entry Room/Panel_this_this", victory_condition)
353 set_static_panel("Entry Room/Panel_hidden_hidden", "hewwo") 355 set_static_panel("Entry Room/Panel_hidden_hidden", "hewwo")
@@ -552,11 +554,84 @@ func _load():
552 level_2.get_node("Viewport/GUI/Panel/TextEdit").connect( 554 level_2.get_node("Viewport/GUI/Panel/TextEdit").connect(
553 "answer_correct", apclient, "completedGoal" 555 "answer_correct", apclient, "completedGoal"
554 ) 556 )
557 elif apclient._victory_condition == apclient.kPILGRIMAGE:
558 var pilgrim_panel = self.get_node("Panels/Lingo Room/Panel_pilgrim")
559 pilgrim_panel.get_node("Viewport/GUI/Panel/TextEdit").connect(
560 "answer_correct", apclient, "completedGoal"
561 )
555 else: 562 else:
556 var the_end = self.get_node("Decorations/EndPanel/Panel_end_end") 563 var the_end = self.get_node("Decorations/EndPanel/Panel_end_end")
557 the_end.get_node("Viewport/GUI/Panel/TextEdit").connect( 564 the_end.get_node("Viewport/GUI/Panel/TextEdit").connect(
558 "answer_correct", apclient, "completedGoal" 565 "answer_correct", apclient, "completedGoal"
559 ) 566 )
567
568 # If pilgrimage does not allow roof access, add a node on the Crossroads
569 # Roof Access stairs that disables it.
570 if !apclient._pilgrimage_allows_roof_access:
571 var terminator = apclient.SCRIPT_pilgrimage_terminator.new()
572 terminator.name = "RoofAccessPilgrimageTerminator"
573 terminator.translation.x = -36
574 terminator.translation.y = 3
575 terminator.translation.z = -35
576
577 var terminator_shape = CollisionShape.new()
578 terminator_shape.shape = BoxShape.new()
579 terminator_shape.shape.extents.x = 0.1
580
581 terminator.add_child(terminator_shape)
582 get_node("Decorations").add_child(terminator)
583
584 if apclient._sunwarp_shuffle:
585 # Sunwarps 1 and 6 are rotated differently from the rest, so we have to fix that.
586 get_node("Decorations/Teleporter Windows/localmap").rotation_degrees.y = 0
587 get_node("Decorations/Teleporter Windows/localmap2").rotation_degrees.y = 0
588 get_node("Decorations/Teleporter Windows/localmap11").rotation_degrees.y = 0
589 get_node("Decorations/Teleporter Windows/localmap12").rotation_degrees.y = 0
590 get_node("Decorations/Teleporter Windows/localmap13").rotation_degrees.y = -90
591
592 get_node("Warps/Teleporter Warps/Sunwarp_enter_1").translation.x = 19.5
593 get_node("Warps/Teleporter Warps/Sunwarp_exit_1").translation.x = -15.5
594 get_node("Warps/Teleporter Warps/Sunwarp_enter_6").translation.x = 4.5
595 get_node("Warps/Teleporter Warps/Sunwarp_exit_6").translation.x = -37.5
596 get_node("Warps/Teleporter Warps/Sunwarp_exit_7").translation.z = 23.5
597
598 # Change the sunwarps in accordance with the mapping.
599 var sw_orig_translations = []
600 var sw_text_translations = []
601 var sw_text_rotations = []
602 for i in range(1,7):
603 sw_orig_translations.append(get_node("Warps/Teleporter Warps/Sunwarp_enter_%d" % i).translation)
604 sw_text_translations.append(get_node("Decorations/Signs/Sunwarp Numbers/enter_%d" % i).translation)
605 sw_text_rotations.append(get_node("Decorations/Signs/Sunwarp Numbers/enter_%d" % i).rotation_degrees)
606 for i in range(1,7):
607 sw_orig_translations.append(get_node("Warps/Teleporter Warps/Sunwarp_exit_%d" % i).translation)
608 sw_text_translations.append(get_node("Decorations/Signs/Sunwarp Numbers/exit_%d" % i).translation)
609 sw_text_rotations.append(get_node("Decorations/Signs/Sunwarp Numbers/exit_%d" % i).rotation_degrees)
610
611 var sw_enter_indicators = [4, 5, 6, 12, 7, 10]
612 for i in range(1,7):
613 get_node("Warps/Teleporter Warps/Sunwarp_enter_%d" % i).translation = sw_orig_translations[apclient._sunwarp_mapping[i-1]]
614 get_node("Warps/Teleporter Warps/Sunwarp_exit_%d" % i).translation = sw_orig_translations[apclient._sunwarp_mapping[i+5]]
615
616 get_node("Decorations/Signs/Sunwarp Numbers/enter_%d" % i).translation = sw_text_translations[apclient._sunwarp_mapping[i-1]]
617 get_node("Decorations/Signs/Sunwarp Numbers/enter_%d" % i).rotation_degrees = sw_text_rotations[apclient._sunwarp_mapping[i-1]]
618
619 get_node("Decorations/Signs/Sunwarp Numbers/exit_%d" % i).translation = sw_text_translations[apclient._sunwarp_mapping[i+5]]
620 get_node("Decorations/Signs/Sunwarp Numbers/exit_%d" % i).rotation_degrees = sw_text_rotations[apclient._sunwarp_mapping[i+5]]
621
622 var enter_rot = _dir_to_int(gamedata.sunwarps[apclient._sunwarp_mapping[i-1]]["orientation"]) * 90
623 var exit_rot = _dir_to_int(gamedata.sunwarps[apclient._sunwarp_mapping[i+5]]["orientation"]) * 90
624 var final_rot = enter_rot - exit_rot
625 if final_rot < 0:
626 final_rot += 360
627 get_node("Warps/Teleporter Warps/Sunwarp_enter_%d" % i).rotate = str(final_rot)
628
629 var sw_enter_indicator_pos = gamedata.sunwarps[apclient._sunwarp_mapping[i-1]]["entrance_indicator_pos"]
630 var sw_enter_indicator = get_node("Decorations/Signs/Welcome Back Signs/Sign%d" % sw_enter_indicators[i-1])
631 sw_enter_indicator.translation.x = sw_enter_indicator_pos[0]
632 sw_enter_indicator.translation.y = sw_enter_indicator_pos[1]
633 sw_enter_indicator.translation.z = sw_enter_indicator_pos[2]
634 sw_enter_indicator.rotation_degrees.y = (enter_rot * -1) + 180
560 635
561 # Create the effects node. 636 # Create the effects node.
562 var effects_script = apclient.SCRIPT_effects 637 var effects_script = apclient.SCRIPT_effects
@@ -674,3 +749,15 @@ func set_small_gridmap_tile(x, y, z, tile):
674 749
675func archipelago_disconnected(reason): 750func archipelago_disconnected(reason):
676 messages.showMessage(reason) 751 messages.showMessage(reason)
752
753
754func _dir_to_int(dir):
755 if dir == "north":
756 return 0
757 elif dir == "west":
758 return 1
759 elif dir == "south":
760 return 2
761 elif dir == "east":
762 return 3
763 return 4