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-rw-r--r--Archipelago/load.gd41
1 files changed, 19 insertions, 22 deletions
diff --git a/Archipelago/load.gd b/Archipelago/load.gd index 876910b..d2977dd 100644 --- a/Archipelago/load.gd +++ b/Archipelago/load.gd
@@ -114,28 +114,25 @@ func _load():
114 var panels_parent = self.get_node("Panels") 114 var panels_parent = self.get_node("Panels")
115 var location_script = ResourceLoader.load("user://maps/Archipelago/location.gd") 115 var location_script = ResourceLoader.load("user://maps/Archipelago/location.gd")
116 for location_id in gamedata.panel_ids_by_location_id.keys(): 116 for location_id in gamedata.panel_ids_by_location_id.keys():
117 if apclient._location_name_to_id.has(location_id): 117 var location = location_script.new()
118 var location = location_script.new() 118 location.ap_id = location_id
119 location.ap_id = int(apclient._location_name_to_id[location_id]) 119 location.name = "AP_location_%d" % location.ap_id
120 location.name = "AP_location_%d" % location.ap_id 120 location.classification = gamedata.classification_by_location_id[location_id]
121 location.classification = gamedata.classification_by_location_id[location_id] 121 self.add_child(location)
122 self.add_child(location) 122
123 123 var panels = gamedata.panel_ids_by_location_id[location_id]
124 var panels = gamedata.panel_ids_by_location_id[location_id] 124 location.total = panels.size()
125 location.total = panels.size() 125
126 126 for panel in panels:
127 for panel in panels: 127 var that_panel
128 var that_panel 128 if panel.begins_with("EndPanel"):
129 if panel.begins_with("EndPanel"): 129 that_panel = self.get_node("Decorations").get_node(panel)
130 that_panel = self.get_node("Decorations").get_node(panel) 130 else:
131 else: 131 that_panel = panels_parent.get_node(panel)
132 that_panel = panels_parent.get_node(panel) 132
133 133 that_panel.get_node("Viewport/GUI/Panel/TextEdit").connect(
134 that_panel.get_node("Viewport/GUI/Panel/TextEdit").connect( 134 "answer_correct", location, "handle_correct"
135 "answer_correct", location, "handle_correct" 135 )
136 )
137 else:
138 global._print("Could not find location ID for %s" % location_id)
139 136
140 # HOT CRUSTS should be at eye-level, have a yellow block behind it, and 137 # HOT CRUSTS should be at eye-level, have a yellow block behind it, and
141 # not vanish when solved. 138 # not vanish when solved.