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-rw-r--r--Archipelago/load.gd12
1 files changed, 12 insertions, 0 deletions
diff --git a/Archipelago/load.gd b/Archipelago/load.gd index 7b7e648..f9dc65f 100644 --- a/Archipelago/load.gd +++ b/Archipelago/load.gd
@@ -38,6 +38,18 @@ func _load():
38 "answer_correct", location, "handle_correct" 38 "answer_correct", location, "handle_correct"
39 ) 39 )
40 40
41 # Attach a script to every panel so that we can do things like conditionally
42 # disable them.
43 var gamedata = apclient.get_node("Gamedata")
44 var panel_script = ResourceLoader.load("user://maps/Archipelago/panel.gd")
45 for panel in gamedata.panels:
46 var panel_node = panels_parent.get_node(panel["id"])
47 var script_instance = panel_script.new()
48 script_instance.name = "AP_Panel"
49 script_instance.data = panel
50 panel_node.add_child(script_instance)
51 apclient.connect("evaluate_solvability", script_instance, "evaluate_solvability")
52
41 # Hook up the goal panel. 53 # Hook up the goal panel.
42 if apclient._victory_condition == 1: 54 if apclient._victory_condition == 1:
43 var the_master = self.get_node("Panels/Countdown Panels/Panel_master_master") 55 var the_master = self.get_node("Panels/Countdown Panels/Panel_master_master")