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-rw-r--r--Archipelago/load.gd110
1 files changed, 99 insertions, 11 deletions
diff --git a/Archipelago/load.gd b/Archipelago/load.gd index 82f8e94..6ce4749 100644 --- a/Archipelago/load.gd +++ b/Archipelago/load.gd
@@ -96,18 +96,19 @@ func _load():
96 96
97 wanderer_achieve.translation = Vector3(-51, -33, 35) # way under the map 97 wanderer_achieve.translation = Vector3(-51, -33, 35) # way under the map
98 98
99 # Turn THE COLORFUL into a cdp.
100 var real_colorful = panels_parent.get_node("Countdown Panels/Panel_colorful_colorful")
101 var cdp_auto_scene = load("res://nodes/panel_countdown_auto.tscn") 99 var cdp_auto_scene = load("res://nodes/panel_countdown_auto.tscn")
102 var colorful_cdp = cdp_auto_scene.instance() 100 if !apclient.wasGeneratedBeforeVersion(0, 4, 5):
103 colorful_cdp.name = "CountdownPanel_colorful" 101 # Turn THE COLORFUL into a cdp.
104 colorful_cdp.replace_with = "../../Panels/Countdown Panels/Panel_colorful_colorful" 102 var real_colorful = panels_parent.get_node("Countdown Panels/Panel_colorful_colorful")
105 colorful_cdp.panels = "../../Panels/Doorways Room" 103 var colorful_cdp = cdp_auto_scene.instance()
106 colorful_cdp.translation = real_colorful.translation 104 colorful_cdp.name = "CountdownPanel_colorful"
107 colorful_cdp.rotation = real_colorful.rotation 105 colorful_cdp.replace_with = "../../Panels/Countdown Panels/Panel_colorful_colorful"
108 get_node("CountdownPanels").add_child(colorful_cdp) 106 colorful_cdp.panels = "../../Panels/Doorways Room"
109 real_colorful.translation = Vector3(-51, -35, 35) # way under the map 107 colorful_cdp.translation = real_colorful.translation
110 get_node("Doors/Doorway Room Doors/Door_gray2").queue_free() 108 colorful_cdp.rotation = real_colorful.rotation
109 get_node("CountdownPanels").add_child(colorful_cdp)
110 real_colorful.translation = Vector3(-51, -35, 35) # way under the map
111 get_node("Doors/Doorway Room Doors/Door_gray2").queue_free()
111 112
112 # Set up The Master to be variable. 113 # Set up The Master to be variable.
113 var old_master_cdp = get_node("CountdownPanels/CountdownPanel_countdown_16") 114 var old_master_cdp = get_node("CountdownPanels/CountdownPanel_countdown_16")
@@ -353,6 +354,8 @@ func _load():
353 victory_condition = "the master" 354 victory_condition = "the master"
354 elif apclient._victory_condition == apclient.kLEVEL_2: 355 elif apclient._victory_condition == apclient.kLEVEL_2:
355 victory_condition = "level 2" 356 victory_condition = "level 2"
357 elif apclient._victory_condition == apclient.kPILGRIMAGE:
358 victory_condition = "pilgrimage"
356 359
357 set_static_panel("Entry Room/Panel_this_this", victory_condition) 360 set_static_panel("Entry Room/Panel_this_this", victory_condition)
358 set_static_panel("Entry Room/Panel_hidden_hidden", "hewwo") 361 set_static_panel("Entry Room/Panel_hidden_hidden", "hewwo")
@@ -584,11 +587,84 @@ func _load():
584 level_2.get_node("Viewport/GUI/Panel/TextEdit").connect( 587 level_2.get_node("Viewport/GUI/Panel/TextEdit").connect(
585 "answer_correct", apclient, "completedGoal" 588 "answer_correct", apclient, "completedGoal"
586 ) 589 )
590 elif apclient._victory_condition == apclient.kPILGRIMAGE:
591 var pilgrim_panel = self.get_node("Panels/Lingo Room/Panel_pilgrim")
592 pilgrim_panel.get_node("Viewport/GUI/Panel/TextEdit").connect(
593 "answer_correct", apclient, "completedGoal"
594 )
587 else: 595 else:
588 var the_end = self.get_node("Decorations/EndPanel/Panel_end_end") 596 var the_end = self.get_node("Decorations/EndPanel/Panel_end_end")
589 the_end.get_node("Viewport/GUI/Panel/TextEdit").connect( 597 the_end.get_node("Viewport/GUI/Panel/TextEdit").connect(
590 "answer_correct", apclient, "completedGoal" 598 "answer_correct", apclient, "completedGoal"
591 ) 599 )
600
601 # If pilgrimage does not allow roof access, add a node on the Crossroads
602 # Roof Access stairs that disables it.
603 if !apclient._pilgrimage_allows_roof_access:
604 var terminator = apclient.SCRIPT_pilgrimage_terminator.new()
605 terminator.name = "RoofAccessPilgrimageTerminator"
606 terminator.translation.x = -36
607 terminator.translation.y = 3
608 terminator.translation.z = -35
609
610 var terminator_shape = CollisionShape.new()
611 terminator_shape.shape = BoxShape.new()
612 terminator_shape.shape.extents.x = 0.1
613
614 terminator.add_child(terminator_shape)
615 get_node("Decorations").add_child(terminator)
616
617 if apclient._sunwarp_shuffle:
618 # Sunwarps 1 and 6 are rotated differently from the rest, so we have to fix that.
619 get_node("Decorations/Teleporter Windows/localmap").rotation_degrees.y = 0
620 get_node("Decorations/Teleporter Windows/localmap2").rotation_degrees.y = 0
621 get_node("Decorations/Teleporter Windows/localmap11").rotation_degrees.y = 0
622 get_node("Decorations/Teleporter Windows/localmap12").rotation_degrees.y = 0
623 get_node("Decorations/Teleporter Windows/localmap13").rotation_degrees.y = -90
624
625 get_node("Warps/Teleporter Warps/Sunwarp_enter_1").translation.x = 19.5
626 get_node("Warps/Teleporter Warps/Sunwarp_exit_1").translation.x = -15.5
627 get_node("Warps/Teleporter Warps/Sunwarp_enter_6").translation.x = 4.5
628 get_node("Warps/Teleporter Warps/Sunwarp_exit_6").translation.x = -37.5
629 get_node("Warps/Teleporter Warps/Sunwarp_exit_7").translation.z = 23.5
630
631 # Change the sunwarps in accordance with the mapping.
632 var sw_orig_translations = []
633 var sw_text_translations = []
634 var sw_text_rotations = []
635 for i in range(1,7):
636 sw_orig_translations.append(get_node("Warps/Teleporter Warps/Sunwarp_enter_%d" % i).translation)
637 sw_text_translations.append(get_node("Decorations/Signs/Sunwarp Numbers/enter_%d" % i).translation)
638 sw_text_rotations.append(get_node("Decorations/Signs/Sunwarp Numbers/enter_%d" % i).rotation_degrees)
639 for i in range(1,7):
640 sw_orig_translations.append(get_node("Warps/Teleporter Warps/Sunwarp_exit_%d" % i).translation)
641 sw_text_translations.append(get_node("Decorations/Signs/Sunwarp Numbers/exit_%d" % i).translation)
642 sw_text_rotations.append(get_node("Decorations/Signs/Sunwarp Numbers/exit_%d" % i).rotation_degrees)
643
644 var sw_enter_indicators = [4, 5, 6, 12, 7, 10]
645 for i in range(1,7):
646 get_node("Warps/Teleporter Warps/Sunwarp_enter_%d" % i).translation = sw_orig_translations[apclient._sunwarp_mapping[i-1]]
647 get_node("Warps/Teleporter Warps/Sunwarp_exit_%d" % i).translation = sw_orig_translations[apclient._sunwarp_mapping[i+5]]
648
649 get_node("Decorations/Signs/Sunwarp Numbers/enter_%d" % i).translation = sw_text_translations[apclient._sunwarp_mapping[i-1]]
650 get_node("Decorations/Signs/Sunwarp Numbers/enter_%d" % i).rotation_degrees = sw_text_rotations[apclient._sunwarp_mapping[i-1]]
651
652 get_node("Decorations/Signs/Sunwarp Numbers/exit_%d" % i).translation = sw_text_translations[apclient._sunwarp_mapping[i+5]]
653 get_node("Decorations/Signs/Sunwarp Numbers/exit_%d" % i).rotation_degrees = sw_text_rotations[apclient._sunwarp_mapping[i+5]]
654
655 var enter_rot = _dir_to_int(gamedata.sunwarps[apclient._sunwarp_mapping[i-1]]["orientation"]) * 90
656 var exit_rot = _dir_to_int(gamedata.sunwarps[apclient._sunwarp_mapping[i+5]]["orientation"]) * 90
657 var final_rot = enter_rot - exit_rot
658 if final_rot < 0:
659 final_rot += 360
660 get_node("Warps/Teleporter Warps/Sunwarp_enter_%d" % i).rotate = str(final_rot)
661
662 var sw_enter_indicator_pos = gamedata.sunwarps[apclient._sunwarp_mapping[i-1]]["entrance_indicator_pos"]
663 var sw_enter_indicator = get_node("Decorations/Signs/Welcome Back Signs/Sign%d" % sw_enter_indicators[i-1])
664 sw_enter_indicator.translation.x = sw_enter_indicator_pos[0]
665 sw_enter_indicator.translation.y = sw_enter_indicator_pos[1]
666 sw_enter_indicator.translation.z = sw_enter_indicator_pos[2]
667 sw_enter_indicator.rotation_degrees.y = (enter_rot * -1) + 180
592 668
593 # Create the effects node. 669 # Create the effects node.
594 var effects_script = apclient.SCRIPT_effects 670 var effects_script = apclient.SCRIPT_effects
@@ -719,3 +795,15 @@ func set_small_gridmap_tile(x, y, z, tile):
719 795
720func archipelago_disconnected(reason): 796func archipelago_disconnected(reason):
721 messages.showMessage(reason) 797 messages.showMessage(reason)
798
799
800func _dir_to_int(dir):
801 if dir == "north":
802 return 0
803 elif dir == "west":
804 return 1
805 elif dir == "south":
806 return 2
807 elif dir == "east":
808 return 3
809 return 4