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-rw-r--r--Archipelago/effects.gd112
1 files changed, 70 insertions, 42 deletions
diff --git a/Archipelago/effects.gd b/Archipelago/effects.gd index ae134bc..e830fbc 100644 --- a/Archipelago/effects.gd +++ b/Archipelago/effects.gd
@@ -9,11 +9,14 @@ var queued_iceland = 0
9var skip_available = false 9var skip_available = false
10var puzzle_focused = false 10var puzzle_focused = false
11var solve_mode = false 11var solve_mode = false
12var not_behind_wall = false
12var puzzle_to_skip = "" 13var puzzle_to_skip = ""
14var text_dirty = true
13 15
14var orig_env 16var orig_env
15var orig_walk 17var orig_walk
16var orig_run 18var orig_run
19var wallcast
17 20
18 21
19func _ready(): 22func _ready():
@@ -21,6 +24,8 @@ func _ready():
21 orig_walk = get_tree().get_root().get_node("Spatial/player").walk_speed 24 orig_walk = get_tree().get_root().get_node("Spatial/player").walk_speed
22 orig_run = get_tree().get_root().get_node("Spatial/player").run_speed 25 orig_run = get_tree().get_root().get_node("Spatial/player").run_speed
23 26
27 wallcast = get_tree().get_root().get_node("Spatial/player/pivot/camera/wallcast")
28
24 var label = Label.new() 29 var label = Label.new()
25 label.set_name("label") 30 label.set_name("label")
26 label.margin_right = 1920.0 - 20.0 31 label.margin_right = 1920.0 - 20.0
@@ -37,6 +42,18 @@ func _ready():
37 42
38 add_child(label) 43 add_child(label)
39 44
45 var slowness_timer = Timer.new()
46 slowness_timer.name = "SlownessTimer"
47 slowness_timer.wait_time = 1.0
48 add_child(slowness_timer)
49 slowness_timer.connect("timeout", self, "_tick_slowness")
50
51 var iceland_timer = Timer.new()
52 iceland_timer.name = "IcelandTimer"
53 iceland_timer.wait_time = 1.0
54 add_child(iceland_timer)
55 iceland_timer.connect("timeout", self, "_tick_iceland")
56
40 57
41func activate(): 58func activate():
42 activated = true 59 activated = true
@@ -53,10 +70,10 @@ func trigger_slowness_trap():
53 player.walk_speed = orig_walk / 2.0 70 player.walk_speed = orig_walk / 2.0
54 player.run_speed = orig_run / 2.0 71 player.run_speed = orig_run / 2.0
55 72
56 slowness_remaining += 30 73 $SlownessTimer.start()
57 74
58 if not effect_running: 75 slowness_remaining += 30
59 _process_effects() 76 text_dirty = true
60 77
61 78
62func trigger_iceland_trap(): 79func trigger_iceland_trap():
@@ -69,10 +86,10 @@ func trigger_iceland_trap():
69 load("res://environments/level_iceland.tres") 86 load("res://environments/level_iceland.tres")
70 ) 87 )
71 88
72 iceland_remaining += 60 89 $IcelandTimer.start()
73 90
74 if not effect_running: 91 iceland_remaining += 60
75 _process_effects() 92 text_dirty = true
76 93
77 94
78func trigger_atbash_trap(): 95func trigger_atbash_trap():
@@ -82,8 +99,7 @@ func trigger_atbash_trap():
82 var apclient = global.get_node("Archipelago") 99 var apclient = global.get_node("Archipelago")
83 apclient.evaluateSolvability() 100 apclient.evaluateSolvability()
84 101
85 if not effect_running: 102 text_dirty = true
86 _process_effects()
87 103
88 104
89func deactivate_atbash_trap(): 105func deactivate_atbash_trap():
@@ -93,6 +109,8 @@ func deactivate_atbash_trap():
93 var apclient = global.get_node("Archipelago") 109 var apclient = global.get_node("Archipelago")
94 apclient.evaluateSolvability() 110 apclient.evaluateSolvability()
95 111
112 text_dirty = true
113
96 114
97func show_puzzle_skip_message(node_path): 115func show_puzzle_skip_message(node_path):
98 var panel_input = get_tree().get_root().get_node(node_path) 116 var panel_input = get_tree().get_root().get_node(node_path)
@@ -106,12 +124,15 @@ func show_puzzle_skip_message(node_path):
106 return 124 return
107 125
108 puzzle_focused = true 126 puzzle_focused = true
127 wallcast.enabled = true
128 not_behind_wall = false
109 puzzle_to_skip = node_path 129 puzzle_to_skip = node_path
110 _evaluate_puzzle_skip() 130 _evaluate_puzzle_skip()
111 131
112 132
113func hide_puzzle_skip_message(): 133func hide_puzzle_skip_message():
114 puzzle_focused = false 134 puzzle_focused = false
135 wallcast.enabled = false
115 _evaluate_puzzle_skip() 136 _evaluate_puzzle_skip()
116 137
117 138
@@ -136,26 +157,49 @@ func skip_puzzle():
136func _evaluate_puzzle_skip(): 157func _evaluate_puzzle_skip():
137 if puzzle_focused and not solve_mode: 158 if puzzle_focused and not solve_mode:
138 skip_available = true 159 skip_available = true
139
140 if not effect_running:
141 _process_effects()
142 else: 160 else:
143 skip_available = false 161 skip_available = false
162 text_dirty = true
163
144 164
165func _tick_slowness():
166 slowness_remaining -= 1
167 text_dirty = true
168
169 if slowness_remaining == 0:
170 var player = get_tree().get_root().get_node("Spatial/player")
171 player.walk_speed = orig_walk
172 player.run_speed = orig_run
173
174 $SlownessTimer.stop()
175
176
177func _tick_iceland():
178 iceland_remaining -= 1
179 text_dirty = true
180
181 if iceland_remaining == 0:
182 get_tree().get_root().get_node("Spatial/player/pivot/camera").set_environment(
183 orig_env
184 )
145 185
146func _process_effects(): 186 $IcelandTimer.stop()
147 effect_running = true 187
188
189func _process(_delta):
190 if puzzle_focused:
191 if wallcast.is_colliding():
192 var should_nbw = (get_tree().get_root().get_node("Spatial/player")._get_panel_from_ray(wallcast) != null)
193 if should_nbw != not_behind_wall:
194 not_behind_wall = true
195 text_dirty = true
196
197 if text_dirty:
198 text_dirty = false
148 199
149 while slowness_remaining > 0 or iceland_remaining > 0 or atbash_activated or skip_available:
150 var text = "" 200 var text = ""
151 if atbash_activated: 201 if atbash_activated:
152 text += "Atbash Trap lasts until you solve a puzzle" 202 text += "Atbash Trap lasts until you solve a puzzle"
153 if skip_available:
154 var apclient = global.get_node("Archipelago")
155 if apclient.getAvailablePuzzleSkips() > 0:
156 if not text.empty():
157 text += "\n"
158 text += "Press P to skip puzzle (%d available)" % apclient.getAvailablePuzzleSkips()
159 if slowness_remaining > 0: 203 if slowness_remaining > 0:
160 if not text.empty(): 204 if not text.empty():
161 text += "\n" 205 text += "\n"
@@ -164,26 +208,10 @@ func _process_effects():
164 if not text.empty(): 208 if not text.empty():
165 text += "\n" 209 text += "\n"
166 text += "Iceland: %d seconds" % iceland_remaining 210 text += "Iceland: %d seconds" % iceland_remaining
211 if skip_available and not_behind_wall:
212 var apclient = global.get_node("Archipelago")
213 if apclient.getAvailablePuzzleSkips() > 0:
214 if not text.empty():
215 text += "\n"
216 text += "Press P to skip puzzle (%d available)" % apclient.getAvailablePuzzleSkips()
167 self.get_node("label").text = text 217 self.get_node("label").text = text
168
169 yield(get_tree().create_timer(1.0), "timeout")
170
171 if !get_tree().paused:
172 if slowness_remaining > 0:
173 slowness_remaining -= 1
174
175 if slowness_remaining == 0:
176 var player = get_tree().get_root().get_node("Spatial/player")
177 player.walk_speed = orig_walk
178 player.run_speed = orig_run
179
180 if iceland_remaining > 0:
181 iceland_remaining -= 1
182
183 if iceland_remaining == 0:
184 get_tree().get_root().get_node("Spatial/player/pivot/camera").set_environment(
185 orig_env
186 )
187
188 self.get_node("label").text = ""
189 effect_running = false