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-rw-r--r--Archipelago/client.gd57
1 files changed, 47 insertions, 10 deletions
diff --git a/Archipelago/client.gd b/Archipelago/client.gd index 01f812c..8cddb83 100644 --- a/Archipelago/client.gd +++ b/Archipelago/client.gd
@@ -24,7 +24,7 @@ const ap_version = {"major": 0, "minor": 5, "build": 0, "class": "Version"}
24const color_items = [ 24const color_items = [
25 "White", "Black", "Red", "Blue", "Green", "Brown", "Gray", "Orange", "Purple", "Yellow" 25 "White", "Black", "Red", "Blue", "Green", "Brown", "Gray", "Orange", "Purple", "Yellow"
26] 26]
27const progressive_items = { 27const door_progressive_items = {
28 "Progressive Orange Tower": 28 "Progressive Orange Tower":
29 ["Second Floor", "Third Floor", "Fourth Floor", "Fifth Floor", "Sixth Floor", "Seventh Floor"], 29 ["Second Floor", "Third Floor", "Fourth Floor", "Fifth Floor", "Sixth Floor", "Seventh Floor"],
30 "Progressive Art Gallery": 30 "Progressive Art Gallery":
@@ -36,6 +36,15 @@ const progressive_items = {
36 "Progressive Pilgrimage": 36 "Progressive Pilgrimage":
37 ["1 Sunwarp", "2 Sunwarp", "3 Sunwarp", "4 Sunwarp", "5 Sunwarp", "6 Sunwarp"] 37 ["1 Sunwarp", "2 Sunwarp", "3 Sunwarp", "4 Sunwarp", "5 Sunwarp", "6 Sunwarp"]
38} 38}
39const panel_progressive_items = {
40 "Progressive Hallway Room": ["First Door", "Second Door", "Third Door", "Fourth Door"],
41 "Progressive Colorful":
42 ["White", "Black", "Red", "Yellow", "Blue", "Purple", "Orange", "Green", "Brown", "Gray"],
43 "Progressive Number Hunt":
44 ["Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Zero"],
45 "Progressive Symmetry Room": ["Near Far", "Warts Straw", "Leaf Feel"],
46 "Progressive Suits Area": ["Words Sword", "Lost", "Amen Name"]
47}
39 48
40const kTHE_END = 0 49const kTHE_END = 0
41const kTHE_MASTER = 1 50const kTHE_MASTER = 1
@@ -90,6 +99,7 @@ var _localdata_file = ""
90var _death_link = false 99var _death_link = false
91var _victory_condition = 0 # THE END, THE MASTER, LEVEL 2 100var _victory_condition = 0 # THE END, THE MASTER, LEVEL 2
92var _door_shuffle = false 101var _door_shuffle = false
102var _panel_door_shuffle = false
93var _color_shuffle = false 103var _color_shuffle = false
94var _panel_shuffle = 0 # none, rearrange 104var _panel_shuffle = 0 # none, rearrange
95var _painting_shuffle = false 105var _painting_shuffle = false
@@ -280,9 +290,15 @@ func _on_data():
280 _color_shuffle = _slot_data["shuffle_colors"] 290 _color_shuffle = _slot_data["shuffle_colors"]
281 291
282 if _slot_data.has("shuffle_doors"): 292 if _slot_data.has("shuffle_doors"):
283 _door_shuffle = (_slot_data["shuffle_doors"] > 0) 293 if _slot_data.has("group_doors"):
294 _door_shuffle = (_slot_data["shuffle_doors"] == 2)
295 _panel_door_shuffle = (_slot_data["shuffle_doors"] == 1)
296 else:
297 _door_shuffle = (_slot_data["shuffle_doors"] > 0)
298 _panel_door_shuffle = false
284 else: 299 else:
285 _door_shuffle = false 300 _door_shuffle = false
301 _panel_door_shuffle = false
286 302
287 if _slot_data.has("shuffle_paintings"): 303 if _slot_data.has("shuffle_paintings"):
288 _painting_shuffle = _slot_data["shuffle_paintings"] 304 _painting_shuffle = _slot_data["shuffle_paintings"]
@@ -762,6 +778,12 @@ func processItem(item, index, from, flags):
762 for door_id in gamedata.door_ids_by_item_id[int(item)]: 778 for door_id in gamedata.door_ids_by_item_id[int(item)]:
763 doorsNode.get_node(door_id).openDoor() 779 doorsNode.get_node(door_id).openDoor()
764 780
781 if gamedata.panel_ids_by_item_id.has(int(item)):
782 var panelsNode = get_tree().get_root().get_node("Spatial/Panels")
783 for panel_id in gamedata.panel_ids_by_item_id[int(item)]:
784 panelsNode.get_node(panel_id).get_node("AP_Panel").locked = false
785 emit_signal("evaluate_solvability")
786
765 if gamedata.painting_ids_by_item_id.has(int(item)): 787 if gamedata.painting_ids_by_item_id.has(int(item)):
766 var real_parent_node = get_tree().get_root().get_node("Spatial/Decorations/Paintings") 788 var real_parent_node = get_tree().get_root().get_node("Spatial/Decorations/Paintings")
767 var fake_parent_node = get_tree().get_root().get_node_or_null("Spatial/AP_Paintings") 789 var fake_parent_node = get_tree().get_root().get_node_or_null("Spatial/AP_Paintings")
@@ -782,15 +804,34 @@ func processItem(item, index, from, flags):
782 warpsNode.get_node(warp_id).unlock_warp() 804 warpsNode.get_node(warp_id).unlock_warp()
783 805
784 # Handle progressive items. 806 # Handle progressive items.
785 if int(item) in gamedata.items_by_progressive_id.keys(): 807 var is_progressive_door = int(item) in gamedata.door_items_by_progressive_id
808 var is_progressive_panel = int(item) in gamedata.panel_items_by_progressive_id
809 var progitems = null
810 var prognames = null
811
812 if is_progressive_door and is_progressive_panel:
813 if _door_shuffle:
814 progitems = gamedata.door_items_by_progressive_id[int(item)]
815 prognames = door_progressive_items
816 else:
817 progitems = gamedata.panel_items_by_progressive_id[int(item)]
818 prognames = panel_progressive_items
819 elif is_progressive_door:
820 progitems = gamedata.door_items_by_progressive_id[int(item)]
821 prognames = door_progressive_items
822 elif is_progressive_panel:
823 progitems = gamedata.panel_items_by_progressive_id[int(item)]
824 prognames = panel_progressive_items
825
826 if progitems != null:
786 if not int(item) in _progressive_progress: 827 if not int(item) in _progressive_progress:
787 _progressive_progress[int(item)] = 0 828 _progressive_progress[int(item)] = 0
788 829
789 if _progressive_progress[int(item)] < gamedata.items_by_progressive_id[int(item)].size(): 830 if _progressive_progress[int(item)] < progitems.size():
790 var subitems = gamedata.items_by_progressive_id[int(item)] 831 var subitem_id = progitems[_progressive_progress[int(item)]]
791 var subitem_id = subitems[_progressive_progress[int(item)]]
792 global._print("Subitem: %d" % subitem_id) 832 global._print("Subitem: %d" % subitem_id)
793 processItem(subitem_id, null, null, null) 833 processItem(subitem_id, null, null, null)
834 item_name += " (%s)" % prognames[item_name][_progressive_progress[int(item)]]
794 _progressive_progress[int(item)] += 1 835 _progressive_progress[int(item)] += 1
795 836
796 if _color_shuffle and color_items.has(_item_id_to_name["Lingo"][item]): 837 if _color_shuffle and color_items.has(_item_id_to_name["Lingo"][item]):
@@ -804,10 +845,6 @@ func processItem(item, index, from, flags):
804 _last_new_item = index 845 _last_new_item = index
805 saveLocaldata() 846 saveLocaldata()
806 847
807 if item_name in progressive_items:
808 var subitem = progressive_items[item_name][_progressive_progress[int(item)] - 1]
809 item_name += " (%s)" % subitem
810
811 var player_name = "Unknown" 848 var player_name = "Unknown"
812 if _player_name_by_slot.has(from): 849 if _player_name_by_slot.has(from):
813 player_name = _player_name_by_slot[from] 850 player_name = _player_name_by_slot[from]