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-rw-r--r--Archipelago/client.gd14
1 files changed, 6 insertions, 8 deletions
diff --git a/Archipelago/client.gd b/Archipelago/client.gd index e5e930f..c0b5366 100644 --- a/Archipelago/client.gd +++ b/Archipelago/client.gd
@@ -722,16 +722,21 @@ func processItem(item, index, from, flags):
722 var is_progressive_door = int(item) in gamedata.door_items_by_progressive_id 722 var is_progressive_door = int(item) in gamedata.door_items_by_progressive_id
723 var is_progressive_panel = int(item) in gamedata.panel_items_by_progressive_id 723 var is_progressive_panel = int(item) in gamedata.panel_items_by_progressive_id
724 var progitems = null 724 var progitems = null
725 var prognames = null
725 726
726 if is_progressive_door and is_progressive_panel: 727 if is_progressive_door and is_progressive_panel:
727 if _door_shuffle: 728 if _door_shuffle:
728 progitems = gamedata.door_items_by_progressive_id[int(item)] 729 progitems = gamedata.door_items_by_progressive_id[int(item)]
730 prognames = door_progressive_items
729 else: 731 else:
730 progitems = gamedata.panel_items_by_progressive_id[int(item)] 732 progitems = gamedata.panel_items_by_progressive_id[int(item)]
733 prognames = panel_progressive_items
731 elif is_progressive_door: 734 elif is_progressive_door:
732 progitems = gamedata.door_items_by_progressive_id[int(item)] 735 progitems = gamedata.door_items_by_progressive_id[int(item)]
736 prognames = door_progressive_items
733 elif is_progressive_panel: 737 elif is_progressive_panel:
734 progitems = gamedata.panel_items_by_progressive_id[int(item)] 738 progitems = gamedata.panel_items_by_progressive_id[int(item)]
739 prognames = panel_progressive_items
735 740
736 if progitems != null: 741 if progitems != null:
737 if not int(item) in _progressive_progress: 742 if not int(item) in _progressive_progress:
@@ -741,6 +746,7 @@ func processItem(item, index, from, flags):
741 var subitem_id = progitems[_progressive_progress[int(item)]] 746 var subitem_id = progitems[_progressive_progress[int(item)]]
742 global._print("Subitem: %d" % subitem_id) 747 global._print("Subitem: %d" % subitem_id)
743 processItem(subitem_id, null, null, null) 748 processItem(subitem_id, null, null, null)
749 item_name += " (%s)" % prognames[item_name][_progressive_progress[int(item)]]
744 _progressive_progress[int(item)] += 1 750 _progressive_progress[int(item)] += 1
745 751
746 if _color_shuffle and color_items.has(_item_id_to_name[item]): 752 if _color_shuffle and color_items.has(_item_id_to_name[item]):
@@ -754,14 +760,6 @@ func processItem(item, index, from, flags):
754 _last_new_item = index 760 _last_new_item = index
755 saveLocaldata() 761 saveLocaldata()
756 762
757 if _door_shuffle and item_name in door_progressive_items:
758 var subitem = door_progressive_items[item_name][_progressive_progress[int(item)] - 1]
759 item_name += " (%s)" % subitem["display"]
760
761 if _panel_door_shuffle and item_name in panel_progressive_items:
762 var subitem = panel_progressive_items[item_name][_progressive_progress[int(item)] - 1]
763 item_name += " (%s)" % subitem["display"]
764
765 var player_name = "Unknown" 763 var player_name = "Unknown"
766 if _player_name_by_slot.has(from): 764 if _player_name_by_slot.has(from):
767 player_name = _player_name_by_slot[from] 765 player_name = _player_name_by_slot[from]