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@@ -87,6 +87,10 @@ pick and choose which ones you would like to use. | |||
87 | - **Painting shuffle**: This randomizes the appearance of the paintings in the | 87 | - **Painting shuffle**: This randomizes the appearance of the paintings in the |
88 | game, as well as which of them are warps, and the locations that they warp you | 88 | game, as well as which of them are warps, and the locations that they warp you |
89 | to. It is the equivalent of an entrance randomizer in another game. | 89 | to. It is the equivalent of an entrance randomizer in another game. |
90 | - **Sunwarp shuffle**: This randomizes the six pairs of sunwarps. The pairing of | ||
91 | the warps can change, whether a warp is an entrance or an exit can change, and | ||
92 | the numbering can change. You can also specify whether access to the sunwarps | ||
93 | should be locked behind receiving certain items. | ||
90 | 94 | ||
91 | ## Frequently Asked Questions | 95 | ## Frequently Asked Questions |
92 | 96 | ||
@@ -155,33 +159,31 @@ to WELCOME BACK. | |||
155 | 159 | ||
156 | ### What about the pilgrimage? | 160 | ### What about the pilgrimage? |
157 | 161 | ||
158 | The intended method of reaching the Pilgrim Room in the base game is known as | 162 | You can enable or disable the pilgrimage in the world options. It defaults to |
159 | "doing a pilgrimage". It involves entering each sunwarp in order without using | 163 | disabled. When disabled, it is impossible to perform a pilgrimage (although the |
160 | any non-painting warps in between. This is difficult to map out properly in AP | 164 | sunwarps will still work, as long as you haven't disabled them too). The Sun |
161 | logic, so we only consider one specific path through the map to be the canonical | 165 | Painting will be added to the item pool, even if you do not have door shuffle |
162 | pilgrimage route. Accessing the Pilgrim Room by pilgrimage is only in logic if | 166 | on, so that you can still access the Pilgrim Antechamber. |
163 | this specific route is available to you: | 167 | |
164 | 168 | When the pilgrimage is enabled, you are required to perform a pilgrimage in | |
165 | - From the Starting Room, proceed through the Second Room and into the Hub Room. | 169 | order to access the Pilgrim Antechamber (although the Pilgrim Room itself may |
166 | Enter the first sunwarp. | 170 | still be accessible through The Seeker if you have door shuffle on). The Sun |
167 | - From the Crossroads, use the front tower entrance (the one nearest The | 171 | Painting will not be added to the pool, and will behave as it does in vanilla |
168 | Discerning; not the one next to Sword/Words). Go through the Hot Crusts Door | 172 | (in that it only moves when you solve HOT CRUST inside the Pilgrim Antechamber). |
169 | and enter the second sunwarp. | 173 | It is non-trivial to determine whether you are able to perform a pilgrimage at |
170 | - Enter the third sunwarp immediately after. | 174 | any given state, but logic will expect you to be able to figure this out. There |
171 | - Proceed past The Initiated and through the shortcut door back to the Hub Room. | 175 | are options that let you determine whether or not paintings and/or the roof |
172 | Go through the shortcut door to the tower's first floor and enter the fourth | 176 | access stairs in Crossroads will disable a pilgrimage. When sunwarps are |
173 | sunwarp. | 177 | shuffled, your pilgrimage must take the new numbering of the warps into |
174 | - Use the shortcut to the Directional Gallery (the one outside The Undeterred; | 178 | consideration. The tracker is able to tell you whether or not the Pilgrim |
175 | not the one further down the hallway where the Number Hunt is), pass through | 179 | Antechamber is accessible (as long as there is an otherwise accessible check |
176 | the Salt Pepper Door, and return to the Hub Room. Use the nearby entrance to | 180 | inside it), but it can't tell you what your pilgrimage path should be. If you |
177 | the Crossroads and proceed to the fifth sunwarp. | 181 | are lost, you can check your world's spoiler log for direction on the pilgrimage |
178 | - Use the door that takes you to The Steady, and then the one that takes you to | 182 | path to take. |
179 | The Bearer, and then the one that takes you to The Initiated. Return to the | 183 | |
180 | Hub Room once more, and enter The Tenacious via the shortcut that opens upon | 184 | In previous versions of the randomizer, there was a "canonical pilgrimage" that |
181 | solving the palindromes. Use the top-right door to access the area Outside the | 185 | involved following a specific path in order to reach the Pilgrim Antechamber. |
182 | Agreeable, and enter the final sunwarp. | 186 | This is no longer relevant, because all possible pilgrimage paths are now in |
183 | 187 | logic, but you can still see the old route | |
184 | This route can be seen | 188 | [starting at 2:47 in this video](https://youtu.be/8GfuDRRswdA?t=167) for |
185 | [starting at 2:47 in this video](https://youtu.be/8GfuDRRswdA?t=167). Note that | 189 | reference. |
186 | this will almost never be required if door shuffle is enabled, as one of the | ||
187 | other entrances to the room will usually be available sooner. | ||