diff options
| -rw-r--r-- | Archipelago/client.gd | 5 | ||||
| -rw-r--r-- | Archipelago/load.gd | 7 |
2 files changed, 12 insertions, 0 deletions
| diff --git a/Archipelago/client.gd b/Archipelago/client.gd index 0202aba..051c560 100644 --- a/Archipelago/client.gd +++ b/Archipelago/client.gd | |||
| @@ -33,6 +33,11 @@ const progressive_items = { | |||
| 33 | {"item": "Hallway Room (2) - Exit", "display": "Second Door"}, | 33 | {"item": "Hallway Room (2) - Exit", "display": "Second Door"}, |
| 34 | {"item": "Hallway Room (3) - Exit", "display": "Third Door"}, | 34 | {"item": "Hallway Room (3) - Exit", "display": "Third Door"}, |
| 35 | {"item": "Hallway Room (4) - Exit", "display": "Fourth Door"}, | 35 | {"item": "Hallway Room (4) - Exit", "display": "Fourth Door"}, |
| 36 | ], | ||
| 37 | "Progressive Fearless": | ||
| 38 | [ | ||
| 39 | {"item": "The Fearless (First Floor) - Second Floor", "display": "Second Floor"}, | ||
| 40 | {"item": "The Fearless (Second Floor) - Third Floor", "display": "Third Floor"}, | ||
| 36 | ] | 41 | ] |
| 37 | } | 42 | } |
| 38 | 43 | ||
| diff --git a/Archipelago/load.gd b/Archipelago/load.gd index 6deafa9..9568f69 100644 --- a/Archipelago/load.gd +++ b/Archipelago/load.gd | |||
| @@ -244,6 +244,8 @@ func _load(): | |||
| 244 | # have access to ORDER until getting the fifth floor, so will move the | 244 | # have access to ORDER until getting the fifth floor, so will move the |
| 245 | # backroom door. Also, the paintings in the backroom should only show up as | 245 | # backroom door. Also, the paintings in the backroom should only show up as |
| 246 | # the player gets the progressive art gallery items. | 246 | # the player gets the progressive art gallery items. |
| 247 | # | ||
| 248 | # We also need to add an extra door to The Fearless. | ||
| 247 | if apclient._door_shuffle: | 249 | if apclient._door_shuffle: |
| 248 | var backroom_door = get_node("Doors/Tower Room Area Doors/Door_painting_backroom") | 250 | var backroom_door = get_node("Doors/Tower Room Area Doors/Door_painting_backroom") |
| 249 | backroom_door.translation.x = 97 | 251 | backroom_door.translation.x = 97 |
| @@ -265,6 +267,11 @@ func _load(): | |||
| 265 | painting_node.move_to_z = painting_node.translation.z | 267 | painting_node.move_to_z = painting_node.translation.z |
| 266 | painting_node.translation.x = 88 | 268 | painting_node.translation.x = 88 |
| 267 | painting_node.translation.z = 39 | 269 | painting_node.translation.z = 39 |
| 270 | |||
| 271 | var fearless_door = get_node("Doors/Naps Room Doors/Door_hider_5").duplicate() | ||
| 272 | fearless_door.name = "Door_hider_new1" | ||
| 273 | fearless_door.translation.y = 5 | ||
| 274 | get_node("Doors/Naps Room Doors").add_child(fearless_door) | ||
| 268 | 275 | ||
| 269 | # Attach a script to every panel so that we can do things like conditionally | 276 | # Attach a script to every panel so that we can do things like conditionally |
| 270 | # disable them. | 277 | # disable them. |
