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authorStar Rauchenberger <fefferburbia@gmail.com>2023-06-06 12:27:32 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2023-06-06 12:27:32 -0400
commit38b8f3dbb70472e99e90c5b1c5095c2c4f206880 (patch)
treef398fda4196f70668f586f1c98d0e37b54659a81 /Archipelago
parent9fa07c3e32d85dec26ff04c0ee61b11d72d3cd00 (diff)
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HOT CRUSTS change should always happen v0.7.0
Diffstat (limited to 'Archipelago')
-rw-r--r--Archipelago/load.gd20
1 files changed, 10 insertions, 10 deletions
diff --git a/Archipelago/load.gd b/Archipelago/load.gd index 331cf0b..988c519 100644 --- a/Archipelago/load.gd +++ b/Archipelago/load.gd
@@ -111,22 +111,22 @@ func _load():
111 "answer_correct", location, "handle_correct" 111 "answer_correct", location, "handle_correct"
112 ) 112 )
113 113
114 # HOT CRUSTS should be at eye-level, have a yellow block behind it, and
115 # not vanish when solved.
116 var hotcrusts = panels_parent.get_node("Shuffle Room/Panel_shortcuts")
117 hotcrusts.translation.y = 1.5
118 hotcrusts.get_node("Viewport/GUI/Panel/TextEdit").disconnect(
119 "answer_correct", hotcrusts, "handle_correct"
120 )
121
122 set_gridmap_tile(-20.5, 1.5, -79.5, "MeshInstance9")
123
114 # Randomize the panels, if necessary. 124 # Randomize the panels, if necessary.
115 var rng = RandomNumberGenerator.new() 125 var rng = RandomNumberGenerator.new()
116 rng.seed = apclient._slot_seed 126 rng.seed = apclient._slot_seed
117 127
118 var gamedata = apclient.get_node("Gamedata") 128 var gamedata = apclient.get_node("Gamedata")
119 if apclient._panel_shuffle != apclient.kNO_PANEL_SHUFFLE: 129 if apclient._panel_shuffle != apclient.kNO_PANEL_SHUFFLE:
120 # HOT CRUSTS should be at eye-level, have a yellow block behind it, and
121 # not vanish when solved.
122 var hotcrusts = panels_parent.get_node("Shuffle Room/Panel_shortcuts")
123 hotcrusts.translation.y = 1.5
124 hotcrusts.get_node("Viewport/GUI/Panel/TextEdit").disconnect(
125 "answer_correct", hotcrusts, "handle_correct"
126 )
127
128 set_gridmap_tile(-20.5, 1.5, -79.5, "MeshInstance9")
129
130 # Remove opaque wall in front of FOURTH. 130 # Remove opaque wall in front of FOURTH.
131 set_gridmap_tile(-71.5, 1.5, -64.5, "MeshInstance18") 131 set_gridmap_tile(-71.5, 1.5, -64.5, "MeshInstance18")
132 132