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| author | Star Rauchenberger <fefferburbia@gmail.com> | 2023-04-21 11:22:52 -0400 |
|---|---|---|
| committer | Star Rauchenberger <fefferburbia@gmail.com> | 2023-04-21 11:22:52 -0400 |
| commit | 05ad197357cec013def2177c5c182f33e169a2c3 (patch) | |
| tree | 5697a190acafcf81e1b1657d52d833f9ac631f39 /Archipelago/load.gd | |
| parent | 0fcd3a848ae1a3be8e4d2aab9b85e27d8136a8a1 (diff) | |
| download | lingo-archipelago-05ad197357cec013def2177c5c182f33e169a2c3.tar.gz lingo-archipelago-05ad197357cec013def2177c5c182f33e169a2c3.tar.bz2 lingo-archipelago-05ad197357cec013def2177c5c182f33e169a2c3.zip | |
Never mind, we are not shuffling the mandatory wall snipes
It would complicate logic too much because of ZERO needing to become a black puzzle. We can still shuffle the puzzles near these, though.
Diffstat (limited to 'Archipelago/load.gd')
| -rw-r--r-- | Archipelago/load.gd | 9 |
1 files changed, 0 insertions, 9 deletions
| diff --git a/Archipelago/load.gd b/Archipelago/load.gd index 5403adb..f526411 100644 --- a/Archipelago/load.gd +++ b/Archipelago/load.gd | |||
| @@ -44,15 +44,6 @@ func _load(): | |||
| 44 | 44 | ||
| 45 | var gamedata = apclient.get_node("Gamedata") | 45 | var gamedata = apclient.get_node("Gamedata") |
| 46 | if apclient._panel_shuffle == apclient.kREARRANGE_PANELS: | 46 | if apclient._panel_shuffle == apclient.kREARRANGE_PANELS: |
| 47 | # Move mandatory wall-snipes in front of their respective walls. In | ||
| 48 | # the case of ZERO, we need to change it to be a black puzzle because | ||
| 49 | # the wall is black. | ||
| 50 | self.get_node("Panels/Backside Room/Panel_zero_zero").translation.z = 16.499 | ||
| 51 | set_static_panel("Backside Room/Panel_zero_zero", "reknits", "stinker") | ||
| 52 | |||
| 53 | self.get_node("Panels/Backside Room/Panel_fourth_fourth").translation.z = -65.001 | ||
| 54 | self.get_node("Panels/Chemistry Room/Panel_open").translation.x = -87.001 | ||
| 55 | |||
| 56 | # Do the actual shuffling. | 47 | # Do the actual shuffling. |
| 57 | var panel_pools = {} | 48 | var panel_pools = {} |
| 58 | for panel in gamedata.panels: | 49 | for panel in gamedata.panels: |
