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author | Star Rauchenberger <fefferburbia@gmail.com> | 2023-04-28 11:21:08 -0400 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2023-04-28 11:21:08 -0400 |
commit | 0ef9d820818c6768060eca0a692c87d29bea8f95 (patch) | |
tree | b050fa008263e0f38c657b43e4d41cefd7de5d9e /Archipelago/load.gd | |
parent | 1969ba557fcbf352f4ec546fd1c9467762291f08 (diff) | |
download | lingo-archipelago-0ef9d820818c6768060eca0a692c87d29bea8f95.tar.gz lingo-archipelago-0ef9d820818c6768060eca0a692c87d29bea8f95.tar.bz2 lingo-archipelago-0ef9d820818c6768060eca0a692c87d29bea8f95.zip |
Progressive Art Gallery and Hallway Room
Also, Art Gallery is now changed a little in doors mode. The backroom is always available so that you have access to the previous floors at all times. The paintings in the backroom do not appear until you have the floor unlocked. ORDER is also blocked off until you get the fifth floor.
Diffstat (limited to 'Archipelago/load.gd')
-rw-r--r-- | Archipelago/load.gd | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/Archipelago/load.gd b/Archipelago/load.gd index e3ae24e..76015e9 100644 --- a/Archipelago/load.gd +++ b/Archipelago/load.gd | |||
@@ -175,6 +175,33 @@ func _load(): | |||
175 | var chosen_painting = remaining[rng.randi_range(0, remaining.size() - 1)] | 175 | var chosen_painting = remaining[rng.randi_range(0, remaining.size() - 1)] |
176 | instantiate_painting(painting, chosen_painting) | 176 | instantiate_painting(painting, chosen_painting) |
177 | 177 | ||
178 | # If door shuffle is on, we need to make some changes to the Art Gallery. | ||
179 | # The player should always have access to the backroom, but they shouldn't | ||
180 | # have access to ORDER until getting the fifth floor, so will move the | ||
181 | # backroom door. Also, the paintings in the backroom should only show up as | ||
182 | # the player gets the progressive art gallery items. | ||
183 | if apclient._door_shuffle: | ||
184 | var backroom_door = get_node("Doors/Tower Room Area Doors/Door_painting_backroom") | ||
185 | backroom_door.translation.x = 97 | ||
186 | backroom_door.translation.y = 0 | ||
187 | backroom_door.translation.z = 39 | ||
188 | backroom_door.scale.x = 2 | ||
189 | backroom_door.scale.y = 2.5 | ||
190 | backroom_door.scale.z = 1 | ||
191 | |||
192 | for i in range(2, 6): | ||
193 | var painting_path = "Decorations/Paintings/scenery_painting_%db" % i | ||
194 | var painting_node = get_node(painting_path) | ||
195 | var rotate = painting_node.rotate | ||
196 | var target = painting_node.target | ||
197 | painting_node.set_script(load("res://scripts/painting_eye.gd")) | ||
198 | painting_node.rotate = rotate | ||
199 | painting_node.target = target | ||
200 | painting_node.move_to_x = painting_node.translation.x | ||
201 | painting_node.move_to_z = painting_node.translation.z | ||
202 | painting_node.translation.x = 88 | ||
203 | painting_node.translation.z = 39 | ||
204 | |||
178 | # Attach a script to every panel so that we can do things like conditionally | 205 | # Attach a script to every panel so that we can do things like conditionally |
179 | # disable them. | 206 | # disable them. |
180 | var panel_script = ResourceLoader.load("user://maps/Archipelago/panel.gd") | 207 | var panel_script = ResourceLoader.load("user://maps/Archipelago/panel.gd") |