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authorStar Rauchenberger <fefferburbia@gmail.com>2023-04-13 18:09:30 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2023-04-13 18:09:30 -0400
commit617e31fce21eb18d1ffccdc9c377d25535157351 (patch)
treec1fbcee75a67062663a0fe1ff00f4be1db382be1 /Archipelago/doorControl.gd
parent679bba3b46ea30a329c617b3cc47645d540a261f (diff)
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It WORKS!
You can send checks and receive door items!
Diffstat (limited to 'Archipelago/doorControl.gd')
-rw-r--r--Archipelago/doorControl.gd15
1 files changed, 15 insertions, 0 deletions
diff --git a/Archipelago/doorControl.gd b/Archipelago/doorControl.gd new file mode 100644 index 0000000..011b0e0 --- /dev/null +++ b/Archipelago/doorControl.gd
@@ -0,0 +1,15 @@
1extends "res://scripts/doorControl.gd"
2
3
4func handle_correct():
5 # TODO: Right now we are just assuming that door shuffle is on.
6 var apclient = global.get_node("Archipelago")
7 if apclient.doorIsVanilla(self.get_parent().name + "/" + self.name):
8 .handle_correct()
9
10
11func openDoor():
12 if !ran:
13 # Basically do the same thing that the base game does.
14 ran = true
15 $AnimationPlayer.play("Open")