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authorStar Rauchenberger <fefferburbia@gmail.com>2024-05-29 13:34:53 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2024-05-29 13:34:53 -0400
commiteff3dff1142876b70e0336f03b4efb12db4e2bba (patch)
treed0f19c16094706e9c3a6d4b59d9f4ee44e535ad4 /Archipelago/client.gd
parent8b97ed0755c8d950f5cc8f9a957636982f33f012 (diff)
parent2b0fcdde3144213676324163d721150a8641d610 (diff)
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Merge branch 'main' into color-hallways
Diffstat (limited to 'Archipelago/client.gd')
-rw-r--r--Archipelago/client.gd182
1 files changed, 117 insertions, 65 deletions
diff --git a/Archipelago/client.gd b/Archipelago/client.gd index a3b503a..bc952b9 100644 --- a/Archipelago/client.gd +++ b/Archipelago/client.gd
@@ -7,6 +7,7 @@ var SCRIPT_multiplayer
7var SCRIPT_mypainting 7var SCRIPT_mypainting
8var SCRIPT_notifier 8var SCRIPT_notifier
9var SCRIPT_panel 9var SCRIPT_panel
10var SCRIPT_pilgrimage_terminator
10var SCRIPT_uuid 11var SCRIPT_uuid
11 12
12var ap_server = "" 13var ap_server = ""
@@ -15,60 +16,30 @@ var ap_pass = ""
15var confusify_world = false 16var confusify_world = false
16var enable_multiplayer = false 17var enable_multiplayer = false
17var track_player = false 18var track_player = false
19var connection_history = []
18 20
19const my_version = "2.1.0" 21const my_version = "3.0.1"
20const ap_version = {"major": 0, "minor": 4, "build": 5, "class": "Version"} 22const ap_version = {"major": 0, "minor": 4, "build": 6, "class": "Version"}
21const color_items = [ 23const color_items = [
22 "White", "Black", "Red", "Blue", "Green", "Brown", "Gray", "Orange", "Purple", "Yellow" 24 "White", "Black", "Red", "Blue", "Green", "Brown", "Gray", "Orange", "Purple", "Yellow"
23] 25]
24const progressive_items = { 26const progressive_items = {
25 "Progressive Orange Tower": 27 "Progressive Orange Tower":
26 [ 28 ["Second Floor", "Third Floor", "Fourth Floor", "Fifth Floor", "Sixth Floor", "Seventh Floor"],
27 {"item": "Orange Tower - Second Floor", "display": "Second Floor"},
28 {"item": "Orange Tower - Third Floor", "display": "Third Floor"},
29 {"item": "Orange Tower - Fourth Floor", "display": "Fourth Floor"},
30 {"item": "Orange Tower - Fifth Floor", "display": "Fifth Floor"},
31 {"item": "Orange Tower - Sixth Floor", "display": "Sixth Floor"},
32 {"item": "Orange Tower - Seventh Floor", "display": "Seventh Floor"},
33 ],
34 "Progressive Art Gallery": 29 "Progressive Art Gallery":
35 [ 30 ["Second Floor", "Third Floor", "Fourth Floor", "Fifth Floor", "Exit"],
36 {"item": "Art Gallery - Second Floor", "display": "Second Floor"}, 31 "Progressive Hallway Room": ["First Door", "Second Door", "Third Door", "Fourth Door"],
37 {"item": "Art Gallery - Third Floor", "display": "Third Floor"}, 32 "Progressive Fearless": ["Second Floor", "Third Floor"],
38 {"item": "Art Gallery - Fourth Floor", "display": "Fourth Floor"},
39 {"item": "Art Gallery - Fifth Floor", "display": "Fifth Floor"},
40 {"item": "Art Gallery - Exit", "display": "Exit"},
41 ],
42 "Progressive Hallway Room":
43 [
44 {"item": "Outside The Agreeable - Hallway Door", "display": "First Door"},
45 {"item": "Hallway Room (2) - Exit", "display": "Second Door"},
46 {"item": "Hallway Room (3) - Exit", "display": "Third Door"},
47 {"item": "Hallway Room (4) - Exit", "display": "Fourth Door"},
48 ],
49 "Progressive Fearless":
50 [
51 {"item": "The Fearless (First Floor) - Second Floor", "display": "Second Floor"},
52 {"item": "The Fearless (Second Floor) - Third Floor", "display": "Third Floor"},
53 ],
54 "Progressive Colorful": 33 "Progressive Colorful":
55 [ 34 ["White", "Black", "Red", "Yellow", "Blue", "Purple", "Orange", "Green", "Brown", "Gray"],
56 {"item": "The Colorful - White Door", "display": "White"}, 35 "Progressive Pilgrimage":
57 {"item": "The Colorful - Black Door", "display": "Black"}, 36 ["1 Sunwarp", "2 Sunwarp", "3 Sunwarp", "4 Sunwarp", "5 Sunwarp", "6 Sunwarp"]
58 {"item": "The Colorful - Red Door", "display": "Red"},
59 {"item": "The Colorful - Yellow Door", "display": "Yellow"},
60 {"item": "The Colorful - Blue Door", "display": "Blue"},
61 {"item": "The Colorful - Purple Door", "display": "Purple"},
62 {"item": "The Colorful - Orange Door", "display": "Orange"},
63 {"item": "The Colorful - Green Door", "display": "Green"},
64 {"item": "The Colorful - Brown Door", "display": "Brown"},
65 {"item": "The Colorful - Gray Door", "display": "Gray"},
66 ]
67} 37}
68 38
69const kTHE_END = 0 39const kTHE_END = 0
70const kTHE_MASTER = 1 40const kTHE_MASTER = 1
71const kLEVEL_2 = 2 41const kLEVEL_2 = 2
42const kPILGRIMAGE = 3
72 43
73const kNO_PANEL_SHUFFLE = 0 44const kNO_PANEL_SHUFFLE = 0
74const kREARRANGE_PANELS = 1 45const kREARRANGE_PANELS = 1
@@ -81,6 +52,12 @@ const kCLASSIFICATION_REMOTE_NORMAL = 0
81const kCLASSIFICATION_REMOTE_REDUCED = 1 52const kCLASSIFICATION_REMOTE_REDUCED = 1
82const kCLASSIFICATION_REMOTE_INSANITY = 2 53const kCLASSIFICATION_REMOTE_INSANITY = 2
83 54
55const kSUNWARP_ACCESS_NORMAL = 0
56const kSUNWARP_ACCESS_DISABLED = 1
57const kSUNWARP_ACCESS_UNLOCK = 2
58const kSUNWARP_ACCESS_INDIVIDUAL = 3
59const kSUNWARP_ACCESS_PROGRESSIVE = 4
60
84var _client = WebSocketClient.new() 61var _client = WebSocketClient.new()
85var _should_process = false 62var _should_process = false
86var _initiated_disconnect = false 63var _initiated_disconnect = false
@@ -94,6 +71,7 @@ var _item_name_to_id = {} # LINGO only
94var _location_name_to_id = {} # LINGO only 71var _location_name_to_id = {} # LINGO only
95 72
96var _remote_version = {"major": 0, "minor": 0, "build": 0} 73var _remote_version = {"major": 0, "minor": 0, "build": 0}
74var _gen_version = {"major": 0, "minor": 0, "build": 0}
97 75
98# TODO: caching per MW/slot, reset between connections 76# TODO: caching per MW/slot, reset between connections
99var _authenticated = false 77var _authenticated = false
@@ -102,6 +80,7 @@ var _team = 0
102var _slot = 0 80var _slot = 0
103var _players = [] 81var _players = []
104var _player_name_by_slot = {} 82var _player_name_by_slot = {}
83var _game_by_player = {}
105var _checked_locations = [] 84var _checked_locations = []
106var _slot_data = {} 85var _slot_data = {}
107var _paintings_mapping = {} 86var _paintings_mapping = {}
@@ -112,10 +91,17 @@ var _door_shuffle = false
112var _color_shuffle = false 91var _color_shuffle = false
113var _panel_shuffle = 0 # none, rearrange 92var _panel_shuffle = 0 # none, rearrange
114var _painting_shuffle = false 93var _painting_shuffle = false
94var _sunwarp_access = 0 # normal, disabled, unlock, progressive
115var _mastery_achievements = 21 95var _mastery_achievements = 21
116var _level_2_requirement = 223 96var _level_2_requirement = 223
117var _location_classification_bit = 0 97var _location_classification_bit = 0
118var _early_color_hallways = false 98var _early_color_hallways = false
99var _pilgrimage_compatibility = false # set to true for pre-0.4.6
100var _pilgrimage_enabled = false
101var _pilgrimage_allows_roof_access = false
102var _pilgrimage_allows_paintings = false
103var _sunwarp_shuffle = false
104var _sunwarp_mapping = []
119var _slot_seed = 0 105var _slot_seed = 0
120 106
121var _map_loaded = false 107var _map_loaded = false
@@ -147,6 +133,10 @@ func _init():
147 var data = file.get_var(true) 133 var data = file.get_var(true)
148 file.close() 134 file.close()
149 135
136 if typeof(data) != TYPE_ARRAY:
137 global._print("AP settings file is corrupted")
138 data = []
139
150 if data.size() > 0: 140 if data.size() > 0:
151 ap_server = data[0] 141 ap_server = data[0]
152 if data.size() > 1: 142 if data.size() > 1:
@@ -161,6 +151,8 @@ func _init():
161 enable_multiplayer = data[5] 151 enable_multiplayer = data[5]
162 if data.size() > 6: 152 if data.size() > 6:
163 track_player = data[6] 153 track_player = data[6]
154 if data.size() > 7:
155 connection_history = data[7]
164 156
165 processDatapackages() 157 processDatapackages()
166 158
@@ -230,6 +222,7 @@ func _on_data():
230 if cmd == "RoomInfo": 222 if cmd == "RoomInfo":
231 _seed = message["seed_name"] 223 _seed = message["seed_name"]
232 _remote_version = message["version"] 224 _remote_version = message["version"]
225 _gen_version = message["generator_version"]
233 226
234 var needed_games = [] 227 var needed_games = []
235 for game in message["datapackage_checksums"].keys(): 228 for game in message["datapackage_checksums"].keys():
@@ -268,6 +261,7 @@ func _on_data():
268 261
269 for player in _players: 262 for player in _players:
270 _player_name_by_slot[player["slot"]] = player["alias"] 263 _player_name_by_slot[player["slot"]] = player["alias"]
264 _game_by_player[player["slot"]] = message["slot_info"][str(player["slot"])]["game"]
271 265
272 _death_link = _slot_data.has("death_link") and _slot_data["death_link"] 266 _death_link = _slot_data.has("death_link") and _slot_data["death_link"]
273 if _death_link: 267 if _death_link:
@@ -283,6 +277,10 @@ func _on_data():
283 _painting_shuffle = _slot_data["shuffle_paintings"] 277 _painting_shuffle = _slot_data["shuffle_paintings"]
284 if _slot_data.has("shuffle_panels"): 278 if _slot_data.has("shuffle_panels"):
285 _panel_shuffle = _slot_data["shuffle_panels"] 279 _panel_shuffle = _slot_data["shuffle_panels"]
280 if _slot_data.has("sunwarp_access"):
281 _sunwarp_access = _slot_data["sunwarp_access"]
282 else:
283 _sunwarp_access = kSUNWARP_ACCESS_NORMAL
286 if _slot_data.has("seed"): 284 if _slot_data.has("seed"):
287 _slot_seed = _slot_data["seed"] 285 _slot_seed = _slot_data["seed"]
288 if _slot_data.has("painting_entrance_to_exit"): 286 if _slot_data.has("painting_entrance_to_exit"):
@@ -300,6 +298,25 @@ func _on_data():
300 _location_classification_bit = kCLASSIFICATION_LOCAL_INSANITY 298 _location_classification_bit = kCLASSIFICATION_LOCAL_INSANITY
301 if _slot_data.has("early_color_hallways"): 299 if _slot_data.has("early_color_hallways"):
302 _early_color_hallways = _slot_data["early_color_hallways"] 300 _early_color_hallways = _slot_data["early_color_hallways"]
301 if _slot_data.has("enable_pilgrimage"):
302 _pilgrimage_enabled = _slot_data["enable_pilgrimage"]
303 else:
304 _pilgrimage_compatibility = true
305 _pilgrimage_enabled = true
306 if _slot_data.has("pilgrimage_allows_roof_access"):
307 _pilgrimage_allows_roof_access = _slot_data["pilgrimage_allows_roof_access"]
308 else:
309 _pilgrimage_allows_roof_access = true
310 if _slot_data.has("pilgrimage_allows_paintings"):
311 _pilgrimage_allows_paintings = _slot_data["pilgrimage_allows_paintings"]
312 else:
313 _pilgrimage_allows_paintings = true
314 if _slot_data.has("shuffle_sunwarps"):
315 _sunwarp_shuffle = _slot_data["shuffle_sunwarps"]
316 else:
317 _sunwarp_shuffle = false
318 if _slot_data.has("sunwarp_permutation"):
319 _sunwarp_mapping = _slot_data["sunwarp_permutation"]
303 320
304 if track_player: 321 if track_player:
305 setValue("PlayerPos", {"x": 0, "z": 0}) 322 setValue("PlayerPos", {"x": 0, "z": 0})
@@ -315,6 +332,10 @@ func _on_data():
315 var localdata = ap_file.get_var(true) 332 var localdata = ap_file.get_var(true)
316 ap_file.close() 333 ap_file.close()
317 334
335 if typeof(localdata) != TYPE_ARRAY:
336 global._print("AP localdata file is corrupted")
337 localdata = []
338
318 if localdata.size() > 0: 339 if localdata.size() > 0:
319 _last_new_item = localdata[0] 340 _last_new_item = localdata[0]
320 else: 341 else:
@@ -412,12 +433,14 @@ func _on_data():
412 continue 433 continue
413 434
414 var item_name = "Unknown" 435 var item_name = "Unknown"
415 if _item_id_to_name.has(message["item"]["item"]): 436 var item_player_game = _game_by_player[message["receiving"]]
416 item_name = _item_id_to_name[message["item"]["item"]] 437 if _item_id_to_name[item_player_game].has(message["item"]["item"]):
438 item_name = _item_id_to_name[item_player_game][message["item"]["item"]]
417 439
418 var location_name = "Unknown" 440 var location_name = "Unknown"
419 if _location_id_to_name.has(message["item"]["location"]): 441 var location_player_game = _game_by_player[message["item"]["player"]]
420 location_name = _location_id_to_name[message["item"]["location"]] 442 if _location_id_to_name[location_player_game].has(message["item"]["location"]):
443 location_name = _location_id_to_name[location_player_game][message["item"]["location"]]
421 444
422 var player_name = "Unknown" 445 var player_name = "Unknown"
423 if _player_name_by_slot.has(message["receiving"]): 446 if _player_name_by_slot.has(message["receiving"]):
@@ -485,7 +508,8 @@ func saveSettings():
485 _datapackages, 508 _datapackages,
486 confusify_world, 509 confusify_world,
487 enable_multiplayer, 510 enable_multiplayer,
488 track_player 511 track_player,
512 connection_history
489 ] 513 ]
490 file.store_var(data, true) 514 file.store_var(data, true)
491 file.close() 515 file.close()
@@ -566,12 +590,16 @@ func requestDatapackages(games):
566func processDatapackages(): 590func processDatapackages():
567 _item_id_to_name = {} 591 _item_id_to_name = {}
568 _location_id_to_name = {} 592 _location_id_to_name = {}
569 for package in _datapackages.values(): 593 for game in _datapackages.keys():
594 var package = _datapackages[game]
595
596 _item_id_to_name[game] = {}
570 for name in package["item_name_to_id"].keys(): 597 for name in package["item_name_to_id"].keys():
571 _item_id_to_name[package["item_name_to_id"][name]] = name 598 _item_id_to_name[game][package["item_name_to_id"][name]] = name
572 599
600 _location_id_to_name[game] = {}
573 for name in package["location_name_to_id"].keys(): 601 for name in package["location_name_to_id"].keys():
574 _location_id_to_name[package["location_name_to_id"][name]] = name 602 _location_id_to_name[game][package["location_name_to_id"][name]] = name
575 603
576 if _datapackages.has("Lingo"): 604 if _datapackages.has("Lingo"):
577 _item_name_to_id = _datapackages["Lingo"]["item_name_to_id"] 605 _item_name_to_id = _datapackages["Lingo"]["item_name_to_id"]
@@ -660,8 +688,8 @@ func processItem(item, index, from, flags):
660 688
661 var gamedata = $Gamedata 689 var gamedata = $Gamedata
662 var item_name = "Unknown" 690 var item_name = "Unknown"
663 if _item_id_to_name.has(item): 691 if _item_id_to_name["Lingo"].has(item):
664 item_name = _item_id_to_name[item] 692 item_name = _item_id_to_name["Lingo"][item]
665 693
666 if gamedata.door_ids_by_item_id.has(int(item)): 694 if gamedata.door_ids_by_item_id.has(int(item)):
667 var doorsNode = get_tree().get_root().get_node("Spatial/Doors") 695 var doorsNode = get_tree().get_root().get_node("Spatial/Doors")
@@ -682,19 +710,25 @@ func processItem(item, index, from, flags):
682 if painting_node != null: 710 if painting_node != null:
683 painting_node.get_node("Script").movePainting() 711 painting_node.get_node("Script").movePainting()
684 712
713 if gamedata.warp_ids_by_item_id.has(int(item)):
714 var warpsNode = get_tree().get_root().get_node("Spatial/Warps")
715 for warp_id in gamedata.warp_ids_by_item_id[int(item)]:
716 warpsNode.get_node(warp_id).unlock_warp()
717
685 # Handle progressive items. 718 # Handle progressive items.
686 if item_name in progressive_items.keys(): 719 if int(item) in gamedata.items_by_progressive_id.keys():
687 if not item_name in _progressive_progress: 720 if not int(item) in _progressive_progress:
688 _progressive_progress[item_name] = 0 721 _progressive_progress[int(item)] = 0
689 722
690 if _progressive_progress[item_name] < progressive_items[item_name].size(): 723 if _progressive_progress[int(item)] < gamedata.items_by_progressive_id[int(item)].size():
691 var subitem_name = progressive_items[item_name][_progressive_progress[item_name]]["item"] 724 var subitems = gamedata.items_by_progressive_id[int(item)]
692 global._print(subitem_name) 725 var subitem_id = subitems[_progressive_progress[int(item)]]
693 processItem(_item_name_to_id[subitem_name], null, null, null) 726 global._print("Subitem: %d" % subitem_id)
694 _progressive_progress[item_name] += 1 727 processItem(subitem_id, null, null, null)
695 728 _progressive_progress[int(item)] += 1
696 if _color_shuffle and color_items.has(_item_id_to_name[item]): 729
697 var lcol = _item_id_to_name[item].to_lower() 730 if _color_shuffle and color_items.has(_item_id_to_name["Lingo"][item]):
731 var lcol = _item_id_to_name["Lingo"][item].to_lower()
698 if not _has_colors.has(lcol): 732 if not _has_colors.has(lcol):
699 _has_colors.append(lcol) 733 _has_colors.append(lcol)
700 emit_signal("evaluate_solvability") 734 emit_signal("evaluate_solvability")
@@ -705,8 +739,8 @@ func processItem(item, index, from, flags):
705 saveLocaldata() 739 saveLocaldata()
706 740
707 if item_name in progressive_items: 741 if item_name in progressive_items:
708 var subitem = progressive_items[item_name][_progressive_progress[item_name] - 1] 742 var subitem = progressive_items[item_name][_progressive_progress[int(item)] - 1]
709 item_name += " (%s)" % subitem["display"] 743 item_name += " (%s)" % subitem
710 744
711 var player_name = "Unknown" 745 var player_name = "Unknown"
712 if _player_name_by_slot.has(from): 746 if _player_name_by_slot.has(from):
@@ -742,6 +776,10 @@ func paintingIsVanilla(painting):
742 return !$Gamedata.mentioned_paintings.has(painting) 776 return !$Gamedata.mentioned_paintings.has(painting)
743 777
744 778
779func warpIsVanilla(warp):
780 return !$Gamedata.mentioned_warps.has(warp)
781
782
745func evaluateSolvability(): 783func evaluateSolvability():
746 emit_signal("evaluate_solvability") 784 emit_signal("evaluate_solvability")
747 785
@@ -775,3 +813,17 @@ func colorForItemType(flags):
775 return "#d63a22" 813 return "#d63a22"
776 else: # filler 814 else: # filler
777 return "#14de9e" 815 return "#14de9e"
816
817
818func compareVersion(lhs, rhs):
819 if lhs["major"] == rhs["major"]:
820 if lhs["minor"] == rhs["minor"]:
821 return lhs["build"] < rhs["build"]
822 else:
823 return lhs["minor"] < rhs["minor"]
824 else:
825 return lhs["major"] < rhs["major"]
826
827
828func wasGeneratedBeforeVersion(major, minor, build):
829 return compareVersion(_gen_version, {"major": major, "minor": minor, "build": build})