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author | Star Rauchenberger <fefferburbia@gmail.com> | 2023-07-02 13:38:30 -0400 |
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committer | GitHub <noreply@github.com> | 2023-07-02 13:38:30 -0400 |
commit | fb05af17fa61d4fd72497ee0856013b519640852 (patch) | |
tree | 2d94572f44dbdf1aed7c10aaaef74a15abbed168 | |
parent | bf44d16736b52defaaf53ef5766710f59615fd17 (diff) | |
download | lingo-archipelago-fb05af17fa61d4fd72497ee0856013b519640852.tar.gz lingo-archipelago-fb05af17fa61d4fd72497ee0856013b519640852.tar.bz2 lingo-archipelago-fb05af17fa61d4fd72497ee0856013b519640852.zip |
Update README.md
-rw-r--r-- | README.md | 32 |
1 files changed, 8 insertions, 24 deletions
diff --git a/README.md b/README.md index 2426e23..968ae82 100644 --- a/README.md +++ b/README.md | |||
@@ -79,27 +79,11 @@ The solution to this puzzle is set to your slot name. | |||
79 | 79 | ||
80 | ### What about wall snipes? | 80 | ### What about wall snipes? |
81 | 81 | ||
82 | "Wall sniping" refers to the fact that you are able to solve puzzles on the other side of opaque walls. This feature is | 82 | "Wall sniping" refers to the fact that you are able to solve puzzles on the other side of opaque walls. This randomizer |
83 | not affected by randomization, but you are almost never required to perform a wall snipe. The exceptions to this are: | 83 | does not change how wall snipes work, but it will never require the use of them. There are three puzzles from the base |
84 | 84 | game that you would ordinarily be expected to wall snipe. The randomizer moves these panels out of the wall or otherwise | |
85 | * In the Courtyard, there is a row of four puzzles that say FIRST, SECOND, THIRD, and FOURTH. FOURTH is behind an opaque | 85 | reveals them so that a snipe is not necessary. |
86 | wall, but its existence can be inferred from the others. Solving this puzzle while standing in the Courtyard is in | 86 | |
87 | logic. | 87 | Because of this, all wall snipes are considered out of logic. This includes sniping The Bearer's MIDDLE while standing |
88 | * As an aside, this snipe is different from the others in that it is possible to see the face of the panel by going | 88 | outside The Bold, sniping The Colorful without opening all of the color doors, and sniping WELCOME from next to WELCOME |
89 | through the nearby door (if it is open), entering the area from the roof, or entering the area through a painting | 89 | BACK. |
90 | using painting shuffle. Solving the panel in either of those ways does not require a wall snipe and is still in | ||
91 | logic. | ||
92 | * In the maze outside The Lab, there is a hidden OPEN puzzle within a wall that ordinarily opens the entrance to lab. | ||
93 | Its existence can be inferred from the nearby black puzzles with the solutions "OPEN" and "BEHIND". Solving this | ||
94 | puzzle while standing in the OPEN BEHIND room is in logic. | ||
95 | * In the hallway outside The Undeterred (blue room), there is a row of doors that reveal numbered puzzles. These puzzles | ||
96 | number from one to nine. There is also a zero puzzle hidden behind a wall. Its existence can be inferred from the | ||
97 | presence of the other numbers. ZERO is actually behind both a black wall and a white door. The white door opens after | ||
98 | all of the NINEs have been collected (or upon receiving the appropriate item, in door shuffle mode), revealing the | ||
99 | black wall. Solving the ZERO puzzle through the black wall is in logic, but solving it while the white door is still | ||
100 | present is not in logic. | ||
101 | |||
102 | Any other snipe is considered out of logic. This includes sniping The Bearer's MIDDLE while standing outside The Bold, | ||
103 | sniping The Colorful without opening all of the color doors, and sniping WELCOME from next to WELCOME BACK. | ||
104 | |||
105 | When panel shuffle is enabled, these puzzles are made visible to the player, because it would otherwise be impossible to solve them. Thus, when panel shuffle is enabled, no sniping is ever required. | ||