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extends "res://scripts/painting_eye.gd"
func _answer_correct():
var apclient = global.get_node("Archipelago")
if !apclient._pilgrimage_compatibility and get_name() == "pilgrim_painting2":
# When pilgrimage is enabled, the HOT CRUST panel should actually move the sun painting.
if apclient._pilgrimage_enabled:
movePainting()
elif not apclient._door_shuffle or apclient.paintingIsVanilla(self.name):
._answer_correct()
func movePainting():
._answer_correct()
func _looked_at(var body, var painting):
._looked_at(body, painting)
if body.is_in_group("player") && (painting.get_name() == self.get_name()):
var apclient = global.get_node("Archipelago")
if !apclient._pilgrimage_allows_paintings:
global.sunwarp = 1
body.get_node("pivot/camera/sunwarp_background").visible = false
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