From bbbbc71bee25cfd22c5304f98f5a7881383585a3 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Wed, 8 Nov 2023 18:35:12 -0500 Subject: Lingo: New game (#1806) Co-authored-by: Aaron Wagener Co-authored-by: Fabian Dill Co-authored-by: Phar --- test/TestDoors.py | 89 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 89 insertions(+) create mode 100644 test/TestDoors.py (limited to 'test/TestDoors.py') diff --git a/test/TestDoors.py b/test/TestDoors.py new file mode 100644 index 0000000..5dc989a --- /dev/null +++ b/test/TestDoors.py @@ -0,0 +1,89 @@ +from . import LingoTestBase + + +class TestRequiredRoomLogic(LingoTestBase): + options = { + "shuffle_doors": "complex" + } + + def test_pilgrim_first(self) -> None: + self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player)) + self.assertFalse(self.multiworld.state.can_reach("Pilgrim Antechamber", "Region", self.player)) + self.assertFalse(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player)) + self.assertFalse(self.can_reach_location("The Seeker - Achievement")) + + self.collect_by_name("Pilgrim Room - Sun Painting") + self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player)) + self.assertTrue(self.multiworld.state.can_reach("Pilgrim Antechamber", "Region", self.player)) + self.assertTrue(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player)) + self.assertFalse(self.can_reach_location("The Seeker - Achievement")) + + self.collect_by_name("Pilgrim Room - Shortcut to The Seeker") + self.assertTrue(self.multiworld.state.can_reach("The Seeker", "Region", self.player)) + self.assertTrue(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player)) + self.assertFalse(self.can_reach_location("The Seeker - Achievement")) + + self.collect_by_name("Starting Room - Back Right Door") + self.assertTrue(self.can_reach_location("The Seeker - Achievement")) + + def test_hidden_first(self) -> None: + self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player)) + self.assertFalse(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player)) + self.assertFalse(self.can_reach_location("The Seeker - Achievement")) + + self.collect_by_name("Starting Room - Back Right Door") + self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player)) + self.assertFalse(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player)) + self.assertFalse(self.can_reach_location("The Seeker - Achievement")) + + self.collect_by_name("Pilgrim Room - Shortcut to The Seeker") + self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player)) + self.assertFalse(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player)) + self.assertFalse(self.can_reach_location("The Seeker - Achievement")) + + self.collect_by_name("Pilgrim Room - Sun Painting") + self.assertTrue(self.multiworld.state.can_reach("The Seeker", "Region", self.player)) + self.assertTrue(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player)) + self.assertTrue(self.can_reach_location("The Seeker - Achievement")) + + +class TestRequiredDoorLogic(LingoTestBase): + options = { + "shuffle_doors": "complex" + } + + def test_through_rhyme(self) -> None: + self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall")) + + self.collect_by_name("Starting Room - Rhyme Room Entrance") + self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall")) + + self.collect_by_name("Rhyme Room (Looped Square) - Door to Circle") + self.assertTrue(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall")) + + def test_through_hidden(self) -> None: + self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall")) + + self.collect_by_name("Starting Room - Rhyme Room Entrance") + self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall")) + + self.collect_by_name("Starting Room - Back Right Door") + self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall")) + + self.collect_by_name("Hidden Room - Rhyme Room Entrance") + self.assertTrue(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall")) + + +class TestSimpleDoors(LingoTestBase): + options = { + "shuffle_doors": "simple" + } + + def test_requirement(self): + self.assertFalse(self.multiworld.state.can_reach("Outside The Wanderer", "Region", self.player)) + self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player)) + + self.collect_by_name("Rhyme Room Doors") + self.assertTrue(self.multiworld.state.can_reach("Outside The Wanderer", "Region", self.player)) + self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player)) + -- cgit 1.4.1