From 7641d9590110fa7b4901c7f7ca0384392ef24375 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Fri, 26 Jul 2024 04:53:11 -0400 Subject: Lingo: Add panels mode door shuffle (#3163) * Created panels mode door shuffle * Added some panel door item names * Remove RUNT TURN panel door Not really useful. * Fix logic with First SIX related stuff * Add group_doors to slot data * Fix LEVEL 2 behavior with panels mode * Fixed unit tests * Fixed duplicate IDs from merge * Just regenerated new IDs * Fixed duplication of color and door group items * Removed unnecessary unit test option * Fix The Seeker being achievable without entrance door * Fix The Observant being achievable without locked panels * Added some more panel doors * Added Progressive Suits Area * Lingo: Fix Basement access with THE MASTER * Added indirect conditions for MASTER-blocked entrances * Fixed Incomparable achievement access * Fix STAIRS panel logic * Fix merge error with good items * Is this clearer? * DREAD and TURN LEARN * Allow a weird edge case for reduced locations Panels mode door shuffle + grouped doors + color shuffle + pilgrimage enabled is exactly the right number of items for reduced locations. Removing color shuffle also allows for disabling pilgrimage, adding sunwarp locking, or both, with a couple of locations left over. * Prevent small sphere one on panels mode * Added shuffle_doors aliases for old options * Fixed a unit test * Updated datafile * Tweaked requirements for reduced locations * Added player name to OptionError messages * Update generated.dat --- test/TestDoors.py | 56 ++++++++++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 53 insertions(+), 3 deletions(-) (limited to 'test/TestDoors.py') diff --git a/test/TestDoors.py b/test/TestDoors.py index f496c5f..cfbd7f3 100644 --- a/test/TestDoors.py +++ b/test/TestDoors.py @@ -3,7 +3,7 @@ from . import LingoTestBase class TestRequiredRoomLogic(LingoTestBase): options = { - "shuffle_doors": "complex", + "shuffle_doors": "doors", "shuffle_colors": "false", } @@ -50,7 +50,7 @@ class TestRequiredRoomLogic(LingoTestBase): class TestRequiredDoorLogic(LingoTestBase): options = { - "shuffle_doors": "complex", + "shuffle_doors": "doors", "shuffle_colors": "false", } @@ -78,7 +78,8 @@ class TestRequiredDoorLogic(LingoTestBase): class TestSimpleDoors(LingoTestBase): options = { - "shuffle_doors": "simple", + "shuffle_doors": "doors", + "group_doors": "true", "shuffle_colors": "false", } @@ -90,3 +91,52 @@ class TestSimpleDoors(LingoTestBase): self.assertTrue(self.multiworld.state.can_reach("Outside The Wanderer", "Region", self.player)) self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player)) + +class TestPanels(LingoTestBase): + options = { + "shuffle_doors": "panels" + } + + def test_requirement(self): + self.assertFalse(self.can_reach_location("Starting Room - HIDDEN")) + self.assertFalse(self.can_reach_location("Hidden Room - OPEN")) + self.assertFalse(self.can_reach_location("The Seeker - Achievement")) + + self.collect_by_name("Starting Room - HIDDEN (Panel)") + self.assertTrue(self.can_reach_location("Starting Room - HIDDEN")) + self.assertFalse(self.can_reach_location("Hidden Room - OPEN")) + self.assertFalse(self.can_reach_location("The Seeker - Achievement")) + + self.collect_by_name("Hidden Room - OPEN (Panel)") + self.assertTrue(self.can_reach_location("Starting Room - HIDDEN")) + self.assertTrue(self.can_reach_location("Hidden Room - OPEN")) + self.assertTrue(self.can_reach_location("The Seeker - Achievement")) + + +class TestGroupedPanels(LingoTestBase): + options = { + "shuffle_doors": "panels", + "group_doors": "true", + "shuffle_colors": "false", + } + + def test_requirement(self): + self.assertFalse(self.can_reach_location("Hub Room - SLAUGHTER")) + self.assertFalse(self.can_reach_location("Dread Hallway - DREAD")) + self.assertFalse(self.can_reach_location("The Tenacious - Achievement")) + + self.collect_by_name("Tenacious Entrance Panels") + self.assertTrue(self.can_reach_location("Hub Room - SLAUGHTER")) + self.assertFalse(self.can_reach_location("Dread Hallway - DREAD")) + self.assertFalse(self.can_reach_location("The Tenacious - Achievement")) + + self.collect_by_name("Outside The Agreeable - BLACK (Panel)") + self.assertTrue(self.can_reach_location("Hub Room - SLAUGHTER")) + self.assertTrue(self.can_reach_location("Dread Hallway - DREAD")) + self.assertFalse(self.can_reach_location("The Tenacious - Achievement")) + + self.collect_by_name("The Tenacious - Black Palindromes (Panels)") + self.assertTrue(self.can_reach_location("Hub Room - SLAUGHTER")) + self.assertTrue(self.can_reach_location("Dread Hallway - DREAD")) + self.assertTrue(self.can_reach_location("The Tenacious - Achievement")) + -- cgit 1.4.1