From 7641d9590110fa7b4901c7f7ca0384392ef24375 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Fri, 26 Jul 2024 04:53:11 -0400 Subject: Lingo: Add panels mode door shuffle (#3163) * Created panels mode door shuffle * Added some panel door item names * Remove RUNT TURN panel door Not really useful. * Fix logic with First SIX related stuff * Add group_doors to slot data * Fix LEVEL 2 behavior with panels mode * Fixed unit tests * Fixed duplicate IDs from merge * Just regenerated new IDs * Fixed duplication of color and door group items * Removed unnecessary unit test option * Fix The Seeker being achievable without entrance door * Fix The Observant being achievable without locked panels * Added some more panel doors * Added Progressive Suits Area * Lingo: Fix Basement access with THE MASTER * Added indirect conditions for MASTER-blocked entrances * Fixed Incomparable achievement access * Fix STAIRS panel logic * Fix merge error with good items * Is this clearer? * DREAD and TURN LEARN * Allow a weird edge case for reduced locations Panels mode door shuffle + grouped doors + color shuffle + pilgrimage enabled is exactly the right number of items for reduced locations. Removing color shuffle also allows for disabling pilgrimage, adding sunwarp locking, or both, with a couple of locations left over. * Prevent small sphere one on panels mode * Added shuffle_doors aliases for old options * Fixed a unit test * Updated datafile * Tweaked requirements for reduced locations * Added player name to OptionError messages * Update generated.dat --- data/generated.dat | Bin 136563 -> 148903 bytes 1 file changed, 0 insertions(+), 0 deletions(-) (limited to 'data/generated.dat') diff --git a/data/generated.dat b/data/generated.dat index 4a751b2..d221b81 100644 Binary files a/data/generated.dat and b/data/generated.dat differ -- cgit 1.4.1