From bbbbc71bee25cfd22c5304f98f5a7881383585a3 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Wed, 8 Nov 2023 18:35:12 -0500 Subject: Lingo: New game (#1806) Co-authored-by: Aaron Wagener Co-authored-by: Fabian Dill Co-authored-by: Phar --- LL1.yaml | 7505 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 7505 insertions(+) create mode 100644 LL1.yaml (limited to 'LL1.yaml') diff --git a/LL1.yaml b/LL1.yaml new file mode 100644 index 0000000..7ae015d --- /dev/null +++ b/LL1.yaml @@ -0,0 +1,7505 @@ +--- + # This file is an associative array where the keys are region names. Rooms + # have four properties: entrances, panels, doors, and paintings. + # + # entrances is an array of regions from which this room can be accessed. The + # key of each entry is the room that can access this one. The value is a list + # of OR'd requirements for being able to access this room from the other one, + # although the list can be elided if there is only one requirement, and the + # value True can be used if there are no requirements (i.e. you always have + # access to this room if you have access to the other). Each requirement + # describes a door that must be opened in order to access this room from the + # other. The door is described by both the door's name and the name of the + # room that the door is in. The room name may be omitted if the door is + # located in the current room. + # + # panels is an array of panels in the room. The key of the array is an + # arbitrary name for the panel. Panels can have the following fields: + # - id: The internal ID of the panel in the LINGO map + # - required_room: In addition to having access to this room, the player must + # also have access to this other room in order to solve this + # panel. + # - required_door: In addition to having access to this room, the player must + # also have this door opened in order to solve this panel. + # - required_panel: In addition to having access to this room, the player must + # also be able to access this other panel in order to solve + # this panel. + # - colors: A list of colors that are required to be unlocked in order + # to solve this panel + # - check: A location check will be created for this individual panel. + # - exclude_reduce: Panel checks are assumed to be INCLUDED when reduce checks + # is on. This option excludes the check anyway. + # - tag: Label that describes how panel randomization should be + # done. In reorder mode, panels with the same tag can be + # shuffled amongst themselves. "forbid" is a special value + # meaning that no randomization should be done. This field is + # mandatory. + # - link: Panels with the same link label are randomized as a group. + # - subtag: Used to identify the separate parts of a linked group. + # - copy_to_sign: When randomizing this panel, the hint should be copied to + # the specified sign(s). + # - achievement: The name of the achievement that is received upon solving + # this panel. + # - non_counting: If True, this panel does not contribute to the total needed + # to unlock Level 2. + # + # doors is an array of doors associated with this room. When door + # randomization is enabled, each of these is an item. The key is a name that + # will be displayed as part of the item's name. Doors can have the following + # fields: + # - id: A string or list of internal door IDs from the LINGO map. + # In door shuffle mode, collecting the item generated for + # this door will open the doors listed here. + # - painting_id: An internal ID of a painting that should be moved upon + # receiving this door. + # - panels: These are the panels that canonically open this door. If + # there is only one panel for the door, then that panel is a + # check. If there is more than one panel, then that entire + # set of panels must be solved for a check. Panels can + # either be a string (representing a panel in this room) or + # a dict containing "room" and "panel". + # - item_name: Overrides the name of the item generated for this door. + # If not specified, the item name will be generated from + # the room name and the door name. + # - location_name: Overrides the name of the location generated for this + # door. If not specified, the location name will be + # generated using the names of the panels. + # - skip_location: If true, no location is generated for this door. + # - skip_item: If true, no item is generated for this door. + # - group: When simple doors is used, all doors with the same group + # will be covered by a single item. + # - include_reduce: Door checks are assumed to be EXCLUDED when reduce checks + # is on. This option includes the check anyway. + # - junk_item: If on, the item for this door will be considered a junk + # item instead of a progression item. Only use this for + # doors that could never gate progression regardless of + # options and state. + # - event: Denotes that the door is event only. This is similar to + # setting both skip_location and skip_item. + # + # paintings is an array of paintings in the room. This is used for painting + # shuffling. + # - id: The internal painting ID from the LINGO map. + # - enter_only: If true, painting shuffling will not place a warp exit on + # this painting. + # - exit_only: If true, painting shuffling will not place a warp entrance + # on this painting. + # - orientation: One of north/south/east/west. This is the direction that + # the player is facing when they are interacting with it, + # not the orientation of the painting itself. "North" is + # the direction the player faces at a new game, with the + # positive X axis to the right. + # - required_door: This door must be open for the painting to be usable as an + # entrance. If required_door is set, enter_only must be + # True. + # - required: Marks a painting as being the only entrance for a room, + # and thus it is required to be an exit when randomized. + # Use "required_when_no_doors" instead if it would be + # possible to enter the room without the painting in door + # shuffle mode. + # - move: Denotes that the painting is able to move. + Starting Room: + entrances: + Menu: True + panels: + HI: + id: Entry Room/Panel_hi_hi + tag: midwhite + HIDDEN: + id: Entry Room/Panel_hidden_hidden + tag: midwhite + TYPE: + id: Entry Room/Panel_type_type + tag: midwhite + THIS: + id: Entry Room/Panel_this_this + tag: midwhite + WRITE: + id: Entry Room/Panel_write_write + tag: midwhite + SAME: + id: Entry Room/Panel_same_same + tag: midwhite + doors: + Main Door: + event: True + panels: + - HI + Back Right Door: + id: Entry Room Area Doors/Door_hidden_hidden + include_reduce: True + panels: + - HIDDEN + Rhyme Room Entrance: + id: + - Palindrome Room Area Doors/Door_level_level_2 + - Palindrome Room Area Doors/Door_racecar_racecar_2 + - Palindrome Room Area Doors/Door_solos_solos_2 + skip_location: True + group: Rhyme Room Doors + panels: + - room: The Tenacious + panel: LEVEL (Black) + - room: The Tenacious + panel: RACECAR (Black) + - room: The Tenacious + panel: SOLOS (Black) + paintings: + - id: arrows_painting + exit_only: True + orientation: south + - id: arrows_painting2 + disable: True + move: True + - id: arrows_painting3 + disable: True + move: True + - id: garden_painting_tower2 + enter_only: True + orientation: north + move: True + required_door: + room: Hedge Maze + door: Painting Shortcut + - id: flower_painting_8 + enter_only: True + orientation: north + move: True + required_door: + room: Courtyard + door: Painting Shortcut + - id: symmetry_painting_a_starter + enter_only: True + orientation: west + move: True + required_door: + room: The Wondrous (Doorknob) + door: Painting Shortcut + - id: pencil_painting6 + enter_only: True + orientation: east + move: True + required_door: + room: Outside The Bold + door: Painting Shortcut + - id: blueman_painting_3 + enter_only: True + orientation: east + move: True + required_door: + room: Outside The Undeterred + door: Painting Shortcut + - id: eyes_yellow_painting2 + enter_only: True + orientation: west + move: True + required_door: + room: Outside The Agreeable + door: Painting Shortcut + Hidden Room: + entrances: + Starting Room: + room: Starting Room + door: Back Right Door + The Seeker: + door: Seeker Entrance + Dead End Area: + door: Dead End Door + Knight Night (Outer Ring): + door: Knight Night Entrance + panels: + DEAD END: + id: Appendix Room/Panel_deadend_deadened + check: True + exclude_reduce: True + tag: topwhite + OPEN: + id: Heteronym Room/Panel_entrance_entrance + tag: midwhite + LIES: + id: Appendix Room/Panel_lies_lies + tag: midwhite + doors: + Dead End Door: + id: Appendix Room Area Doors/Door_rat_tar_2 + skip_location: true + group: Dead End Area Access + panels: + - room: Hub Room + panel: RAT + Knight Night Entrance: + id: Appendix Room Area Doors/Door_rat_tar_4 + skip_location: true + panels: + - room: Hub Room + panel: RAT + Seeker Entrance: + id: Entry Room Area Doors/Door_entrance_entrance + item_name: The Seeker - Entrance + panels: + - OPEN + Rhyme Room Entrance: + id: + - Appendix Room Area Doors/Door_rat_tar_3 + - Double Room Area Doors/Door_room_entry_stairs + skip_location: True + group: Rhyme Room Doors + panels: + - room: The Tenacious + panel: LEVEL (Black) + - room: The Tenacious + panel: RACECAR (Black) + - room: The Tenacious + panel: SOLOS (Black) + - room: Hub Room + panel: RAT + paintings: + - id: owl_painting + orientation: north + The Seeker: + entrances: + Hidden Room: + room: Hidden Room + door: Seeker Entrance + Pilgrim Room: + room: Pilgrim Room + door: Shortcut to The Seeker + panels: + Achievement: + id: Countdown Panels/Panel_seeker_seeker + required_room: Hidden Room + tag: forbid + check: True + achievement: The Seeker + BEAR: + id: Heteronym Room/Panel_bear_bear + tag: midwhite + MINE: + id: Heteronym Room/Panel_mine_mine + tag: double midwhite + subtag: left + link: exact MINE + MINE (2): + id: Heteronym Room/Panel_mine_mine_2 + tag: double midwhite + subtag: right + link: exact MINE + BOW: + id: Heteronym Room/Panel_bow_bow + tag: midwhite + DOES: + id: Heteronym Room/Panel_does_does + tag: midwhite + MOBILE: + id: Heteronym Room/Panel_mobile_mobile + tag: double midwhite + subtag: left + link: exact MOBILE + MOBILE (2): + id: Heteronym Room/Panel_mobile_mobile_2 + tag: double midwhite + subtag: right + link: exact MOBILE + DESERT: + id: Heteronym Room/Panel_desert_desert + tag: topmid white stack + subtag: mid + link: topmid DESERT + DESSERT: + id: Heteronym Room/Panel_desert_dessert + tag: topmid white stack + subtag: top + link: topmid DESERT + SOW: + id: Heteronym Room/Panel_sow_sow + tag: topmid white stack + subtag: mid + link: topmid SOW + SEW: + id: Heteronym Room/Panel_sow_so + tag: topmid white stack + subtag: top + link: topmid SOW + TO: + id: Heteronym Room/Panel_two_to + tag: double topwhite + subtag: left + link: hp TWO + TOO: + id: Heteronym Room/Panel_two_too + tag: double topwhite + subtag: right + link: hp TWO + WRITE: + id: Heteronym Room/Panel_write_right + tag: topwhite + EWE: + id: Heteronym Room/Panel_you_ewe + tag: topwhite + KNOT: + id: Heteronym Room/Panel_not_knot + tag: double topwhite + subtag: left + link: hp NOT + NAUGHT: + id: Heteronym Room/Panel_not_naught + tag: double topwhite + subtag: right + link: hp NOT + BEAR (2): + id: Heteronym Room/Panel_bear_bare + tag: topwhite + Second Room: + entrances: + Starting Room: + room: Starting Room + door: Main Door + Hub Room: + door: Exit Door + panels: + HI: + id: Entry Room/Panel_hi_high + tag: topwhite + LOW: + id: Entry Room/Panel_low_low + tag: forbid # This is a midwhite pretending to be a botwhite + ANOTHER TRY: + id: Entry Room/Panel_advance + tag: topwhite + LEVEL 2: + # We will set up special rules for this in code. + id: EndPanel/Panel_level_2 + tag: forbid + non_counting: True + check: True + required_panel: + - panel: ANOTHER TRY + doors: + Exit Door: + id: Entry Room Area Doors/Door_hi_high + location_name: Second Room - Good Luck + include_reduce: True + panels: + - HI + - LOW + Hub Room: + entrances: + Second Room: + room: Second Room + door: Exit Door + Dead End Area: + door: Near RAT Door + Crossroads: + door: Crossroads Entrance + The Tenacious: + door: Tenacious Entrance + Warts Straw Area: + door: Symmetry Door + Hedge Maze: + door: Shortcut to Hedge Maze + Orange Tower First Floor: + room: Orange Tower First Floor + door: Shortcut to Hub Room + Owl Hallway: + painting: True + Outside The Initiated: + room: Outside The Initiated + door: Shortcut to Hub Room + The Traveled: + door: Traveled Entrance + Roof: True # through the sunwarp + Outside The Undeterred: # (NOTE: used in hardcoded pilgrimage) + room: Outside The Undeterred + door: Green Painting + painting: True + panels: + ORDER: + id: Shuffle Room/Panel_order_chaos + colors: black + tag: botblack + SLAUGHTER: + id: Palindrome Room/Panel_slaughter_laughter + colors: red + tag: midred + NEAR: + id: Symmetry Room/Panel_near_far + colors: black + tag: botblack + FAR: + id: Symmetry Room/Panel_far_near + colors: black + tag: botblack + TRACE: + id: Maze Room/Panel_trace_trace + tag: midwhite + RAT: + id: Appendix Room/Panel_rat_tar + colors: black + check: True + exclude_reduce: True + tag: midblack + OPEN: + id: Synonym Room/Panel_open_open + tag: midwhite + FOUR: + id: Backside Room/Panel_four_four_3 + tag: midwhite + required_door: + room: Outside The Undeterred + door: Fours + LOST: + id: Shuffle Room/Panel_lost_found + colors: black + tag: botblack + FORWARD: + id: Entry Room/Panel_forward_forward + tag: midwhite + BETWEEN: + id: Entry Room/Panel_between_between + tag: midwhite + BACKWARD: + id: Entry Room/Panel_backward_backward + tag: midwhite + doors: + Crossroads Entrance: + id: Shuffle Room Area Doors/Door_chaos + panels: + - ORDER + Tenacious Entrance: + id: Palindrome Room Area Doors/Door_slaughter_laughter + group: Entrances to The Tenacious + panels: + - SLAUGHTER + Symmetry Door: + id: + - Symmetry Room Area Doors/Door_near_far + - Symmetry Room Area Doors/Door_far_near + group: Symmetry Doors + panels: + - NEAR + - FAR + Shortcut to Hedge Maze: + id: Maze Area Doors/Door_trace_trace + group: Hedge Maze Doors + panels: + - TRACE + Near RAT Door: + id: Appendix Room Area Doors/Door_deadend_deadened + skip_location: True + group: Dead End Area Access + panels: + - room: Hidden Room + panel: DEAD END + Traveled Entrance: + id: Appendix Room Area Doors/Door_open_open + item_name: The Traveled - Entrance + group: Entrance to The Traveled + panels: + - OPEN + Lost Door: + id: Shuffle Room Area Doors/Door_lost_found + junk_item: True + panels: + - LOST + paintings: + - id: maze_painting + orientation: west + Dead End Area: + entrances: + Hidden Room: + room: Hidden Room + door: Dead End Door + Hub Room: + room: Hub Room + door: Near RAT Door + panels: + FOUR: + id: Backside Room/Panel_four_four_2 + tag: midwhite + required_door: + room: Outside The Undeterred + door: Fours + EIGHT: + id: Backside Room/Panel_eight_eight_8 + tag: midwhite + required_door: + room: Number Hunt + door: Eights + paintings: + - id: smile_painting_6 + orientation: north + Pilgrim Antechamber: + # Let's not shuffle the paintings yet. + entrances: + # The pilgrimage is hardcoded in rules.py + Starting Room: + door: Sun Painting + panels: + HOT CRUST: + id: Lingo Room/Panel_shortcut + colors: yellow + tag: midyellow + PILGRIMAGE: + id: Lingo Room/Panel_pilgrim + colors: blue + tag: midblue + MASTERY: + id: Master Room/Panel_mastery_mastery14 + tag: midwhite + required_door: + room: Orange Tower Seventh Floor + door: Mastery + doors: + Sun Painting: + item_name: Pilgrim Room - Sun Painting + location_name: Pilgrim Room - HOT CRUST + painting_id: pilgrim_painting2 + panels: + - HOT CRUST + Exit: + event: True + panels: + - PILGRIMAGE + Pilgrim Room: + entrances: + The Seeker: + door: Shortcut to The Seeker + Pilgrim Antechamber: + room: Pilgrim Antechamber + door: Exit + panels: + THIS: + id: Lingo Room/Panel_lingo_9 + colors: gray + tag: forbid + TIME ROOM: + id: Lingo Room/Panel_lingo_1 + colors: purple + tag: toppurp + SCIENCE ROOM: + id: Lingo Room/Panel_lingo_2 + tag: botwhite + SHINY ROCK ROOM: + id: Lingo Room/Panel_lingo_3 + tag: botwhite + ANGRY POWER: + id: Lingo Room/Panel_lingo_4 + colors: + - purple + tag: forbid + MICRO LEGION: + id: Lingo Room/Panel_lingo_5 + colors: yellow + tag: midyellow + LOSERS RELAX: + id: Lingo Room/Panel_lingo_6 + colors: + - black + tag: forbid + "906234": + id: Lingo Room/Panel_lingo_7 + colors: + - orange + - blue + tag: forbid + MOOR EMORDNILAP: + id: Lingo Room/Panel_lingo_8 + colors: black + tag: midblack + HALL ROOMMATE: + id: Lingo Room/Panel_lingo_10 + colors: + - red + - blue + tag: forbid + ALL GREY: + id: Lingo Room/Panel_lingo_11 + colors: yellow + tag: midyellow + PLUNDER ISLAND: + id: Lingo Room/Panel_lingo_12 + colors: + - purple + - red + tag: forbid + FLOSS PATHS: + id: Lingo Room/Panel_lingo_13 + colors: + - purple + - brown + tag: forbid + doors: + Shortcut to The Seeker: + id: Master Room Doors/Door_pilgrim_shortcut + include_reduce: True + panels: + - THIS + Crossroads: + entrances: + Hub Room: True # The sunwarp means that we never need the ORDER door + Color Hallways: True + The Tenacious: + door: Tenacious Entrance + Orange Tower Fourth Floor: True # through IRK HORN + Amen Name Area: + room: Lost Area + door: Exit + Roof: True # through the sunwarp + panels: + DECAY: + id: Palindrome Room/Panel_decay_day + colors: red + tag: midred + NOPE: + id: Sun Room/Panel_nope_open + colors: yellow + tag: midyellow + EIGHT: + id: Backside Room/Panel_eight_eight_5 + tag: midwhite + required_door: + room: Number Hunt + door: Eights + WE ROT: + id: Shuffle Room/Panel_tower + colors: yellow + tag: midyellow + WORDS: + id: Shuffle Room/Panel_words_sword + colors: yellow + tag: midyellow + SWORD: + id: Shuffle Room/Panel_sword_words + colors: yellow + tag: midyellow + TURN: + id: Shuffle Room/Panel_turn_runt + colors: yellow + tag: midyellow + BEND HI: + id: Shuffle Room/Panel_behind + colors: yellow + tag: midyellow + THE EYES: + id: Shuffle Room/Panel_eyes_see_shuffle + colors: yellow + check: True + exclude_reduce: True + required_door: + door: Hollow Hallway + tag: midyellow + CORNER: + id: Shuffle Room/Panel_corner_corner + required_door: + door: Hollow Hallway + tag: midwhite + HOLLOW: + id: Shuffle Room/Panel_hollow_hollow + required_door: + door: Hollow Hallway + tag: midwhite + SWAP: + id: Shuffle Room/Panel_swap_wasp + colors: yellow + tag: midyellow + GEL: + id: Shuffle Room/Panel_gel + colors: yellow + tag: topyellow + required_door: + door: Tower Entrance + THOUGH: + id: Shuffle Room/Panel_though + colors: yellow + tag: topyellow + required_door: + door: Tower Entrance + CROSSROADS: + id: Shuffle Room/Panel_crossroads_crossroads + tag: midwhite + doors: + Tenacious Entrance: + id: Palindrome Room Area Doors/Door_decay_day + group: Entrances to The Tenacious + panels: + - DECAY + Discerning Entrance: + id: Shuffle Room Area Doors/Door_nope_open + item_name: The Discerning - Entrance + panels: + - NOPE + Tower Entrance: + id: + - Shuffle Room Area Doors/Door_tower + - Shuffle Room Area Doors/Door_tower2 + - Shuffle Room Area Doors/Door_tower3 + - Shuffle Room Area Doors/Door_tower4 + group: Crossroads - Tower Entrances + panels: + - WE ROT + Tower Back Entrance: + id: Shuffle Room Area Doors/Door_runt + location_name: Crossroads - TURN/RUNT + group: Crossroads - Tower Entrances + panels: + - TURN + - room: Orange Tower Fourth Floor + panel: RUNT + Words Sword Door: + id: + - Shuffle Room Area Doors/Door_words_shuffle_3 + - Shuffle Room Area Doors/Door_words_shuffle_4 + group: Crossroads Doors + panels: + - WORDS + - SWORD + Eye Wall: + id: Shuffle Room Area Doors/Door_behind + junk_item: True + group: Crossroads Doors + panels: + - BEND HI + Hollow Hallway: + id: Shuffle Room Area Doors/Door_crossroads6 + skip_location: True + group: Crossroads Doors + panels: + - BEND HI + Roof Access: + id: Tower Room Area Doors/Door_level_6_2 + skip_location: True + panels: + - room: Orange Tower First Floor + panel: DADS + ALE + - room: Outside The Undeterred + panel: ART + ART + - room: Orange Tower Third Floor + panel: DEER + WREN + - room: Orange Tower Fourth Floor + panel: LEARNS + UNSEW + - room: Orange Tower Fifth Floor + panel: DRAWL + RUNS + - room: Owl Hallway + panel: READS + RUST + paintings: + - id: eye_painting + disable: True + orientation: east + move: True + required_door: + door: Eye Wall + - id: smile_painting_4 + orientation: south + Lost Area: + entrances: + Outside The Agreeable: + door: Exit + Crossroads: + room: Crossroads + door: Words Sword Door + panels: + LOST (1): + id: Shuffle Room/Panel_lost_lots + colors: yellow + tag: midyellow + LOST (2): + id: Shuffle Room/Panel_lost_slot + colors: yellow + tag: midyellow + doors: + Exit: + id: + - Shuffle Room Area Doors/Door_lost_shuffle_1 + - Shuffle Room Area Doors/Door_lost_shuffle_2 + location_name: Crossroads - LOST Pair + panels: + - LOST (1) + - LOST (2) + Amen Name Area: + entrances: + Crossroads: + room: Lost Area + door: Exit + Suits Area: + door: Exit + panels: + AMEN: + id: Shuffle Room/Panel_amen_mean + colors: yellow + tag: double midyellow + subtag: left + link: ana MEAN + NAME: + id: Shuffle Room/Panel_name_mean + colors: yellow + tag: double midyellow + subtag: right + link: ana MEAN + NINE: + id: Backside Room/Panel_nine_nine_3 + tag: midwhite + required_door: + room: Number Hunt + door: Nines + doors: + Exit: + id: Shuffle Room Area Doors/Door_mean + panels: + - AMEN + - NAME + Suits Area: + entrances: + Amen Name Area: + room: Amen Name Area + door: Exit + Roof: True + panels: + SPADES: + id: Cross Room/Panel_spades_spades + tag: midwhite + CLUBS: + id: Cross Room/Panel_clubs_clubs + tag: midwhite + HEARTS: + id: Cross Room/Panel_hearts_hearts + tag: midwhite + paintings: + - id: west_afar + orientation: south + The Tenacious: + entrances: + Hub Room: + - room: Hub Room + door: Tenacious Entrance + - door: Shortcut to Hub Room + Crossroads: + room: Crossroads + door: Tenacious Entrance + Outside The Agreeable: + room: Outside The Agreeable + door: Tenacious Entrance + Dread Hallway: + room: Dread Hallway + door: Tenacious Entrance + panels: + LEVEL (Black): + id: Palindrome Room/Panel_level_level + colors: black + tag: midblack + RACECAR (Black): + id: Palindrome Room/Panel_racecar_racecar + colors: black + tag: palindrome + copy_to_sign: sign4 + SOLOS (Black): + id: Palindrome Room/Panel_solos_solos + colors: black + tag: palindrome + copy_to_sign: + - sign5 + - sign6 + LEVEL (White): + id: Palindrome Room/Panel_level_level_2 + tag: midwhite + RACECAR (White): + id: Palindrome Room/Panel_racecar_racecar_2 + tag: midwhite + copy_to_sign: sign3 + SOLOS (White): + id: Palindrome Room/Panel_solos_solos_2 + tag: midwhite + copy_to_sign: + - sign1 + - sign2 + Achievement: + id: Countdown Panels/Panel_tenacious_tenacious + check: True + tag: forbid + required_panel: + - panel: LEVEL (Black) + - panel: RACECAR (Black) + - panel: SOLOS (Black) + - panel: LEVEL (White) + - panel: RACECAR (White) + - panel: SOLOS (White) + - room: Hub Room + panel: SLAUGHTER + - room: Crossroads + panel: DECAY + - room: Outside The Agreeable + panel: MASSACRED + - room: Dread Hallway + panel: DREAD + achievement: The Tenacious + doors: + Shortcut to Hub Room: + id: + - Palindrome Room Area Doors/Door_level_level_1 + - Palindrome Room Area Doors/Door_racecar_racecar_1 + - Palindrome Room Area Doors/Door_solos_solos_1 + location_name: The Tenacious - Palindromes + group: Entrances to The Tenacious + panels: + - LEVEL (Black) + - RACECAR (Black) + - SOLOS (Black) + White Palindromes: + location_name: The Tenacious - White Palindromes + skip_item: True + panels: + - LEVEL (White) + - RACECAR (White) + - SOLOS (White) + Warts Straw Area: + entrances: + Hub Room: + room: Hub Room + door: Symmetry Door + Leaf Feel Area: + door: Door + panels: + WARTS: + id: Symmetry Room/Panel_warts_straw + colors: black + tag: midblack + STRAW: + id: Symmetry Room/Panel_straw_warts + colors: black + tag: midblack + doors: + Door: + id: + - Symmetry Room Area Doors/Door_warts_straw + - Symmetry Room Area Doors/Door_straw_warts + group: Symmetry Doors + panels: + - WARTS + - STRAW + Leaf Feel Area: + entrances: + Warts Straw Area: + room: Warts Straw Area + door: Door + Outside The Agreeable: + door: Door + panels: + LEAF: + id: Symmetry Room/Panel_leaf_feel + colors: black + tag: topblack + FEEL: + id: Symmetry Room/Panel_feel_leaf + colors: black + tag: topblack + doors: + Door: + id: + - Symmetry Room Area Doors/Door_leaf_feel + - Symmetry Room Area Doors/Door_feel_leaf + group: Symmetry Doors + panels: + - LEAF + - FEEL + Outside The Agreeable: + # Let's ignore the blue warp thing for now because the lookout is a dead + # end. Later on it could be filler checks. + entrances: + # We don't have to list Lost Area because of Crossroads. + Crossroads: True + The Tenacious: + door: Tenacious Entrance + The Agreeable: + door: Agreeable Entrance + Dread Hallway: + door: Black Door + Leaf Feel Area: + room: Leaf Feel Area + door: Door + Starting Room: + door: Painting Shortcut + painting: True + Hallway Room (2): True + Hallway Room (3): True + Hallway Room (4): True + Hedge Maze: True # through the door to the sectioned-off part of the hedge maze + panels: + MASSACRED: + id: Palindrome Room/Panel_massacred_sacred + colors: red + tag: midred + BLACK: + id: Symmetry Room/Panel_black_white + colors: black + tag: botblack + CLOSE: + id: Antonym Room/Panel_close_open + colors: black + tag: botblack + LEFT: + id: Symmetry Room/Panel_left_right + colors: black + tag: botblack + LEFT (2): + id: Symmetry Room/Panel_left_wrong + colors: black + tag: bot black black + RIGHT: + id: Symmetry Room/Panel_right_left + colors: black + tag: botblack + PURPLE: + id: Color Arrow Room/Panel_purple_afar + tag: midwhite + required_door: + door: Purple Barrier + FIVE (1): + id: Backside Room/Panel_five_five_5 + tag: midwhite + required_door: + room: Outside The Undeterred + door: Fives + FIVE (2): + id: Backside Room/Panel_five_five_4 + tag: midwhite + required_door: + room: Outside The Undeterred + door: Fives + OUT: + id: Hallway Room/Panel_out_out + check: True + exclude_reduce: True + tag: midwhite + HIDE: + id: Maze Room/Panel_hide_seek_4 + colors: black + tag: botblack + DAZE: + id: Maze Room/Panel_daze_maze + colors: purple + tag: midpurp + WALL: + id: Hallway Room/Panel_castle_1 + colors: blue + tag: quad bot blue + link: qbb CASTLE + KEEP: + id: Hallway Room/Panel_castle_2 + colors: blue + tag: quad bot blue + link: qbb CASTLE + BAILEY: + id: Hallway Room/Panel_castle_3 + colors: blue + tag: quad bot blue + link: qbb CASTLE + TOWER: + id: Hallway Room/Panel_castle_4 + colors: blue + tag: quad bot blue + link: qbb CASTLE + NORTH: + id: Cross Room/Panel_north_missing + colors: green + tag: forbid + required_room: Outside The Bold + DIAMONDS: + id: Cross Room/Panel_diamonds_missing + colors: green + tag: forbid + required_room: Suits Area + FIRE: + id: Cross Room/Panel_fire_missing + colors: green + tag: forbid + required_room: Elements Area + WINTER: + id: Cross Room/Panel_winter_missing + colors: green + tag: forbid + required_room: Orange Tower Fifth Floor + doors: + Tenacious Entrance: + id: Palindrome Room Area Doors/Door_massacred_sacred + group: Entrances to The Tenacious + panels: + - MASSACRED + Black Door: + id: Symmetry Room Area Doors/Door_black_white + group: Entrances to The Tenacious + panels: + - BLACK + Agreeable Entrance: + id: Symmetry Room Area Doors/Door_close_open + item_name: The Agreeable - Entrance + panels: + - CLOSE + Painting Shortcut: + item_name: Starting Room - Street Painting + painting_id: eyes_yellow_painting2 + panels: + - RIGHT + Purple Barrier: + id: Color Arrow Room Doors/Door_purple_3 + group: Color Hunt Barriers + skip_location: True + panels: + - room: Champion's Rest + panel: PURPLE + Hallway Door: + id: Red Blue Purple Room Area Doors/Door_room_2 + group: Hallway Room Doors + location_name: Hallway Room - First Room + panels: + - WALL + - KEEP + - BAILEY + - TOWER + paintings: + - id: panda_painting + orientation: south + - id: eyes_yellow_painting + orientation: east + progression: + Progressive Hallway Room: + - Hallway Door + - room: Hallway Room (2) + door: Exit + - room: Hallway Room (3) + door: Exit + - room: Hallway Room (4) + door: Exit + Dread Hallway: + entrances: + Outside The Agreeable: + room: Outside The Agreeable + door: Black Door + The Tenacious: + door: Tenacious Entrance + panels: + DREAD: + id: Palindrome Room/Panel_dread_dead + colors: red + tag: midred + doors: + Tenacious Entrance: + id: Palindrome Room Area Doors/Door_dread_dead + group: Entrances to The Tenacious + panels: + - DREAD + The Agreeable: + entrances: + Outside The Agreeable: + room: Outside The Agreeable + door: Agreeable Entrance + Hedge Maze: + door: Shortcut to Hedge Maze + panels: + Achievement: + id: Countdown Panels/Panel_disagreeable_agreeable + colors: black + tag: forbid + required_room: Outside The Agreeable + check: True + achievement: The Agreeable + BYE: + id: Antonym Room/Panel_bye_hi + colors: black + tag: botblack + RETOOL: + id: Antonym Room/Panel_retool_looter + colors: black + tag: midblack + DRAWER: + id: Antonym Room/Panel_drawer_reward + colors: black + tag: midblack + READ: + id: Antonym Room/Panel_read_write + colors: black + tag: botblack + DIFFERENT: + id: Antonym Room/Panel_different_same + colors: black + tag: botblack + LOW: + id: Antonym Room/Panel_low_high + colors: black + tag: botblack + ALIVE: + id: Antonym Room/Panel_alive_dead + colors: black + tag: botblack + THAT: + id: Antonym Room/Panel_that_this + colors: black + tag: botblack + STRESSED: + id: Antonym Room/Panel_stressed_desserts + colors: black + tag: midblack + STAR: + id: Antonym Room/Panel_star_rats + colors: black + tag: midblack + TAME: + id: Antonym Room/Panel_tame_mate + colors: black + tag: topblack + CAT: + id: Antonym Room/Panel_cat_tack + colors: black + tag: topblack + doors: + Shortcut to Hedge Maze: + id: Symmetry Room Area Doors/Door_bye_hi + group: Hedge Maze Doors + panels: + - BYE + Hedge Maze: + entrances: + Hub Room: + room: Hub Room + door: Shortcut to Hedge Maze + Color Hallways: True + The Agreeable: + room: The Agreeable + door: Shortcut to Hedge Maze + The Perceptive: True + The Observant: + door: Observant Entrance + Owl Hallway: + room: Owl Hallway + door: Shortcut to Hedge Maze + Roof: True + panels: + DOWN: + id: Maze Room/Panel_down_up + colors: black + tag: botblack + HIDE (1): + id: Maze Room/Panel_hide_seek + colors: black + tag: botblack + HIDE (2): + id: Maze Room/Panel_hide_seek_2 + colors: black + tag: botblack + HIDE (3): + id: Maze Room/Panel_hide_seek_3 + colors: black + tag: botblack + MASTERY (1): + id: Master Room/Panel_mastery_mastery5 + tag: midwhite + required_door: + room: Orange Tower Seventh Floor + door: Mastery + MASTERY (2): + id: Master Room/Panel_mastery_mastery9 + tag: midwhite + required_door: + room: Orange Tower Seventh Floor + door: Mastery + PATH (1): + id: Maze Room/Panel_path_lock + colors: green + tag: forbid + PATH (2): + id: Maze Room/Panel_path_knot + colors: green + tag: forbid + PATH (3): + id: Maze Room/Panel_path_lost + colors: green + tag: forbid + PATH (4): + id: Maze Room/Panel_path_open + colors: green + tag: forbid + PATH (5): + id: Maze Room/Panel_path_help + colors: green + tag: forbid + PATH (6): + id: Maze Room/Panel_path_hunt + colors: green + tag: forbid + PATH (7): + id: Maze Room/Panel_path_nest + colors: green + tag: forbid + PATH (8): + id: Maze Room/Panel_path_look + colors: green + tag: forbid + REFLOW: + id: Maze Room/Panel_reflow_flower + colors: yellow + tag: midyellow + LEAP: + id: Maze Room/Panel_leap_jump + tag: botwhite + doors: + Perceptive Entrance: + id: Maze Area Doors/Door_maze_maze + item_name: The Perceptive - Entrance + group: Hedge Maze Doors + panels: + - DOWN + Painting Shortcut: + painting_id: garden_painting_tower2 + item_name: Starting Room - Hedge Maze Painting + skip_location: True + panels: + - DOWN + Observant Entrance: + id: + - Maze Area Doors/Door_look_room_1 + - Maze Area Doors/Door_look_room_2 + - Maze Area Doors/Door_look_room_3 + skip_location: True + item_name: The Observant - Entrance + group: Observant Doors + panels: + - room: The Perceptive + panel: GAZE + Hide and Seek: + skip_item: True + location_name: Hedge Maze - Hide and Seek + include_reduce: True + panels: + - HIDE (1) + - HIDE (2) + - HIDE (3) + - room: Outside The Agreeable + panel: HIDE + The Perceptive: + entrances: + Starting Room: + room: Hedge Maze + door: Painting Shortcut + painting: True + Hedge Maze: + room: Hedge Maze + door: Perceptive Entrance + panels: + Achievement: + id: Countdown Panels/Panel_perceptive_perceptive + colors: green + tag: forbid + check: True + achievement: The Perceptive + GAZE: + id: Maze Room/Panel_look_look + check: True + exclude_reduce: True + tag: botwhite + paintings: + - id: garden_painting_tower + orientation: north + The Fearless (First Floor): + entrances: + The Perceptive: True + panels: + NAPS: + id: Naps Room/Panel_naps_span + colors: black + tag: midblack + TEAM: + id: Naps Room/Panel_team_meet + colors: black + tag: topblack + TEEM: + id: Naps Room/Panel_teem_meat + colors: black + tag: topblack + IMPATIENT: + id: Naps Room/Panel_impatient_doctor + colors: black + tag: bot black black + EAT: + id: Naps Room/Panel_eat_tea + colors: black + tag: topblack + doors: + Second Floor: + id: Naps Room Doors/Door_hider_5 + location_name: The Fearless - First Floor Puzzles + group: Fearless Doors + panels: + - NAPS + - TEAM + - TEEM + - IMPATIENT + - EAT + progression: + Progressive Fearless: + - Second Floor + - room: The Fearless (Second Floor) + door: Third Floor + The Fearless (Second Floor): + entrances: + The Fearless (First Floor): + room: The Fearless (First Floor) + door: Second Floor + panels: + NONE: + id: Naps Room/Panel_one_many + colors: black + tag: bot black top white + SUM: + id: Naps Room/Panel_one_none + colors: black + tag: top white bot black + FUNNY: + id: Naps Room/Panel_funny_enough + colors: black + tag: topblack + MIGHT: + id: Naps Room/Panel_might_time + colors: black + tag: topblack + SAFE: + id: Naps Room/Panel_safe_face + colors: black + tag: topblack + SAME: + id: Naps Room/Panel_same_mace + colors: black + tag: topblack + CAME: + id: Naps Room/Panel_came_make + colors: black + tag: topblack + doors: + Third Floor: + id: + - Naps Room Doors/Door_hider_1b2 + - Naps Room Doors/Door_hider_new1 + location_name: The Fearless - Second Floor Puzzles + group: Fearless Doors + panels: + - NONE + - SUM + - FUNNY + - MIGHT + - SAFE + - SAME + - CAME + The Fearless: + entrances: + The Fearless (First Floor): + room: The Fearless (Second Floor) + door: Third Floor + panels: + Achievement: + id: Countdown Panels/Panel_fearless_fearless + colors: black + tag: forbid + check: True + achievement: The Fearless + EASY: + id: Naps Room/Panel_easy_soft + colors: black + tag: bot black black + SOMETIMES: + id: Naps Room/Panel_sometimes_always + colors: black + tag: bot black black + DARK: + id: Naps Room/Panel_dark_extinguish + colors: black + tag: bot black black + EVEN: + id: Naps Room/Panel_even_ordinary + colors: black + tag: bot black black + The Observant: + entrances: + Hedge Maze: + room: Hedge Maze + door: Observant Entrance + The Incomparable: True + panels: + Achievement: + id: Countdown Panels/Panel_observant_observant + colors: green + check: True + tag: forbid + required_door: + door: Stairs + achievement: The Observant + BACK: + id: Look Room/Panel_four_back + colors: green + tag: forbid + SIDE: + id: Look Room/Panel_four_side + colors: green + tag: forbid + BACKSIDE: + id: Backside Room/Panel_backside_2 + tag: midwhite + required_door: + door: Backside Door + STAIRS: + id: Look Room/Panel_six_stairs + colors: green + tag: forbid + WAYS: + id: Look Room/Panel_four_ways + colors: green + tag: forbid + "ON": + id: Look Room/Panel_two_on + colors: green + tag: forbid + UP: + id: Look Room/Panel_two_up + colors: green + tag: forbid + SWIMS: + id: Look Room/Panel_five_swims + colors: green + tag: forbid + UPSTAIRS: + id: Look Room/Panel_eight_upstairs + colors: green + tag: forbid + required_door: + door: Stairs + TOIL: + id: Look Room/Panel_blue_toil + colors: green + tag: forbid + required_door: + door: Stairs + STOP: + id: Look Room/Panel_four_stop + colors: green + tag: forbid + required_door: + door: Stairs + TOP: + id: Look Room/Panel_aqua_top + colors: green + tag: forbid + required_door: + door: Stairs + HI: + id: Look Room/Panel_blue_hi + colors: green + tag: forbid + required_door: + door: Stairs + HI (2): + id: Look Room/Panel_blue_hi2 + colors: green + tag: forbid + required_door: + door: Stairs + "31": + id: Look Room/Panel_numbers_31 + colors: green + tag: forbid + required_door: + door: Stairs + "52": + id: Look Room/Panel_numbers_52 + colors: green + tag: forbid + required_door: + door: Stairs + OIL: + id: Look Room/Panel_aqua_oil + colors: green + tag: forbid + required_door: + door: Stairs + BACKSIDE (GREEN): + id: Look Room/Panel_eight_backside + colors: green + tag: forbid + required_door: + door: Stairs + SIDEWAYS: + id: Look Room/Panel_eight_sideways + colors: green + tag: forbid + required_door: + door: Stairs + doors: + Backside Door: + id: Maze Area Doors/Door_backside + group: Backside Doors + panels: + - BACK + - SIDE + Stairs: + id: Maze Area Doors/Door_stairs + group: Observant Doors + panels: + - STAIRS + The Incomparable: + entrances: + The Observant: True # Assuming that access to The Observant includes access to the right entrance + Eight Room: True + Eight Alcove: + door: Eight Painting + panels: + Achievement: + id: Countdown Panels/Panel_incomparable_incomparable + colors: blue + check: True + tag: forbid + required_room: + - Elements Area + - Courtyard + - Eight Room + achievement: The Incomparable + A (One): + id: Strand Room/Panel_blank_a + colors: blue + tag: forbid + A (Two): + id: Strand Room/Panel_a_an + colors: blue + tag: forbid + A (Three): + id: Strand Room/Panel_a_and + colors: blue + tag: forbid + A (Four): + id: Strand Room/Panel_a_sand + colors: blue + tag: forbid + A (Five): + id: Strand Room/Panel_a_stand + colors: blue + tag: forbid + A (Six): + id: Strand Room/Panel_a_strand + colors: blue + tag: forbid + I (One): + id: Strand Room/Panel_blank_i + colors: blue + tag: forbid + I (Two): + id: Strand Room/Panel_i_in + colors: blue + tag: forbid + I (Three): + id: Strand Room/Panel_i_sin + colors: blue + tag: forbid + I (Four): + id: Strand Room/Panel_i_sing + colors: blue + tag: forbid + I (Five): + id: Strand Room/Panel_i_sting + colors: blue + tag: forbid + I (Six): + id: Strand Room/Panel_i_string + colors: blue + tag: forbid + I (Seven): + id: Strand Room/Panel_i_strings + colors: blue + tag: forbid + doors: + Eight Painting: + id: Red Blue Purple Room Area Doors/Door_a_strands + location_name: Giant Sevens + group: Observant Doors + panels: + - I (Seven) + - room: Courtyard + panel: I + - room: Elements Area + panel: A + Eight Alcove: + entrances: + The Incomparable: + room: The Incomparable + door: Eight Painting + paintings: + - id: eight_painting2 + orientation: north + Eight Room: + entrances: + Eight Alcove: + painting: True + panels: + Eight Back: + id: Strand Room/Panel_i_starling + colors: blue + tag: forbid + Eight Front: + id: Strand Room/Panel_i_starting + colors: blue + tag: forbid + Nine: + id: Strand Room/Panel_i_startling + colors: blue + tag: forbid + paintings: + - id: eight_painting + orientation: south + exit_only: True + required: True + Orange Tower: + # This is a special, meta-ish room. + entrances: + Menu: True + doors: + Second Floor: + id: Tower Room Area Doors/Door_level_1 + skip_location: True + panels: + - room: Orange Tower First Floor + panel: DADS + ALE + Third Floor: + id: Tower Room Area Doors/Door_level_2 + skip_location: True + panels: + - room: Orange Tower First Floor + panel: DADS + ALE + - room: Outside The Undeterred + panel: ART + ART + Fourth Floor: + id: Tower Room Area Doors/Door_level_3 + skip_location: True + panels: + - room: Orange Tower First Floor + panel: DADS + ALE + - room: Outside The Undeterred + panel: ART + ART + - room: Orange Tower Third Floor + panel: DEER + WREN + Fifth Floor: + id: Tower Room Area Doors/Door_level_4 + skip_location: True + panels: + - room: Orange Tower First Floor + panel: DADS + ALE + - room: Outside The Undeterred + panel: ART + ART + - room: Orange Tower Third Floor + panel: DEER + WREN + - room: Orange Tower Fourth Floor + panel: LEARNS + UNSEW + Sixth Floor: + id: Tower Room Area Doors/Door_level_5 + skip_location: True + panels: + - room: Orange Tower First Floor + panel: DADS + ALE + - room: Outside The Undeterred + panel: ART + ART + - room: Orange Tower Third Floor + panel: DEER + WREN + - room: Orange Tower Fourth Floor + panel: LEARNS + UNSEW + - room: Orange Tower Fifth Floor + panel: DRAWL + RUNS + Seventh Floor: + id: Tower Room Area Doors/Door_level_6 + skip_location: True + panels: + - room: Orange Tower First Floor + panel: DADS + ALE + - room: Outside The Undeterred + panel: ART + ART + - room: Orange Tower Third Floor + panel: DEER + WREN + - room: Orange Tower Fourth Floor + panel: LEARNS + UNSEW + - room: Orange Tower Fifth Floor + panel: DRAWL + RUNS + - room: Owl Hallway + panel: READS + RUST + progression: + Progressive Orange Tower: + - Second Floor + - Third Floor + - Fourth Floor + - Fifth Floor + - Sixth Floor + - Seventh Floor + Orange Tower First Floor: + entrances: + Hub Room: + door: Shortcut to Hub Room + Outside The Wanderer: + room: Outside The Wanderer + door: Tower Entrance + Orange Tower Second Floor: + room: Orange Tower + door: Second Floor + Directional Gallery: + door: Salt Pepper Door + Roof: True # through the sunwarp + panels: + SECRET: + id: Shuffle Room/Panel_secret_secret + tag: midwhite + DADS + ALE: + id: Tower Room/Panel_dads_ale_dead_1 + colors: orange + check: True + tag: midorange + SALT: + id: Backside Room/Panel_salt_pepper + colors: black + tag: botblack + doors: + Shortcut to Hub Room: + id: Shuffle Room Area Doors/Door_secret_secret + group: Orange Tower First Floor - Shortcuts + panels: + - SECRET + Salt Pepper Door: + id: Count Up Room Area Doors/Door_salt_pepper + location_name: Orange Tower First Floor - Salt Pepper Door + group: Orange Tower First Floor - Shortcuts + panels: + - SALT + - room: Directional Gallery + panel: PEPPER + Orange Tower Second Floor: + entrances: + Orange Tower First Floor: + room: Orange Tower + door: Second Floor + Orange Tower Third Floor: + room: Orange Tower + door: Third Floor + Outside The Undeterred: True + Orange Tower Third Floor: + entrances: + Knight Night Exit: + room: Knight Night (Final) + door: Exit + Orange Tower Second Floor: + room: Orange Tower + door: Third Floor + Orange Tower Fourth Floor: + room: Orange Tower + door: Fourth Floor + Hot Crusts Area: True # sunwarp + Bearer Side Area: # This is complicated because of The Bearer's topology + room: Bearer Side Area + door: Shortcut to Tower + Rhyme Room (Smiley): + door: Rhyme Room Entrance + panels: + RED: + id: Color Arrow Room/Panel_red_afar + tag: midwhite + required_door: + door: Red Barrier + DEER + WREN: + id: Tower Room/Panel_deer_wren_rats_3 + colors: orange + check: True + tag: midorange + doors: + Red Barrier: + id: Color Arrow Room Doors/Door_red_6 + group: Color Hunt Barriers + skip_location: True + panels: + - room: Champion's Rest + panel: RED + Rhyme Room Entrance: + id: Double Room Area Doors/Door_room_entry_stairs2 + skip_location: True + group: Rhyme Room Doors + panels: + - room: The Tenacious + panel: LEVEL (Black) + - room: The Tenacious + panel: RACECAR (Black) + - room: The Tenacious + panel: SOLOS (Black) + Orange Barrier: # see note in Outside The Initiated + id: + - Color Arrow Room Doors/Door_orange_hider_1 + - Color Arrow Room Doors/Door_orange_hider_2 + - Color Arrow Room Doors/Door_orange_hider_3 + location_name: Color Hunt - RED and YELLOW + group: Champion's Rest - Color Barriers + item_name: Champion's Rest - Orange Barrier + panels: + - RED + - room: Directional Gallery + panel: YELLOW + paintings: + - id: arrows_painting_6 + orientation: east + - id: flower_painting_5 + orientation: south + Orange Tower Fourth Floor: + entrances: + Orange Tower Third Floor: + room: Orange Tower + door: Fourth Floor + Orange Tower Fifth Floor: + room: Orange Tower + door: Fifth Floor + Hot Crusts Area: + door: Hot Crusts Door + Crossroads: + - room: Crossroads + door: Tower Entrance + - room: Crossroads + door: Tower Back Entrance + Courtyard: True + Roof: True # through the sunwarp + panels: + RUNT: + id: Shuffle Room/Panel_turn_runt2 + colors: yellow + tag: midyellow + RUNT (2): + id: Shuffle Room/Panel_runt3 + colors: + - yellow + - blue + tag: mid yellow blue + LEARNS + UNSEW: + id: Tower Room/Panel_learns_unsew_unrest_4 + colors: orange + check: True + tag: midorange + HOT CRUSTS: + id: Shuffle Room/Panel_shortcuts + colors: yellow + tag: midyellow + IRK HORN: + id: Shuffle Room/Panel_corner + colors: yellow + check: True + exclude_reduce: True + tag: topyellow + doors: + Hot Crusts Door: + id: Shuffle Room Area Doors/Door_hotcrust_shortcuts + panels: + - HOT CRUSTS + Hot Crusts Area: + entrances: + Orange Tower Fourth Floor: + room: Orange Tower Fourth Floor + door: Hot Crusts Door + Roof: True # through the sunwarp + panels: + EIGHT: + id: Backside Room/Panel_eight_eight_3 + tag: midwhite + required_door: + room: Number Hunt + door: Eights + paintings: + - id: smile_painting_8 + orientation: north + Orange Tower Fifth Floor: + entrances: + Orange Tower Fourth Floor: + room: Orange Tower + door: Fifth Floor + Orange Tower Sixth Floor: + room: Orange Tower + door: Sixth Floor + Cellar: + room: Room Room + door: Shortcut to Fifth Floor + Welcome Back Area: + door: Welcome Back + Art Gallery: + room: Art Gallery + door: Exit + The Bearer: + room: Art Gallery + door: Exit + Outside The Initiated: + room: Art Gallery + door: Exit + panels: + SIZE (Small): + id: Entry Room/Panel_size_small + colors: gray + tag: forbid + SIZE (Big): + id: Entry Room/Panel_size_big + colors: gray + tag: forbid + DRAWL + RUNS: + id: Tower Room/Panel_drawl_runs_enter_5 + colors: orange + check: True + tag: midorange + NINE: + id: Backside Room/Panel_nine_nine_2 + tag: midwhite + required_door: + room: Number Hunt + door: Nines + SUMMER: + id: Entry Room/Panel_summer_summer + tag: midwhite + AUTUMN: + id: Entry Room/Panel_autumn_autumn + tag: midwhite + SPRING: + id: Entry Room/Panel_spring_spring + tag: midwhite + PAINTING (1): + id: Panel Room/Panel_painting_flower + colors: green + tag: forbid + required_room: Cellar + PAINTING (2): + id: Panel Room/Panel_painting_eye + colors: green + tag: forbid + required_room: Cellar + PAINTING (3): + id: Panel Room/Panel_painting_snowman + colors: green + tag: forbid + required_room: Cellar + PAINTING (4): + id: Panel Room/Panel_painting_owl + colors: green + tag: forbid + required_room: Cellar + PAINTING (5): + id: Panel Room/Panel_painting_panda + colors: green + tag: forbid + required_room: Cellar + ROOM: + id: Panel Room/Panel_room_stairs + colors: gray + tag: forbid + required_room: Cellar + doors: + Welcome Back: + id: Entry Room Area Doors/Door_sizes + group: Welcome Back Doors + panels: + - SIZE (Small) + - SIZE (Big) + paintings: + - id: hi_solved_painting3 + orientation: south + - id: hi_solved_painting2 + orientation: south + - id: east_afar + orientation: north + Orange Tower Sixth Floor: + entrances: + Orange Tower Fifth Floor: + room: Orange Tower + door: Sixth Floor + The Scientific: + painting: True + paintings: + - id: arrows_painting_10 + orientation: east + - id: owl_painting_3 + orientation: north + - id: clock_painting + orientation: west + - id: scenery_painting_5d_2 + orientation: south + - id: symmetry_painting_b_7 + orientation: north + - id: panda_painting_2 + orientation: south + - id: pencil_painting + orientation: north + - id: colors_painting2 + orientation: south + - id: cherry_painting2 + orientation: east + - id: hi_solved_painting + orientation: west + Orange Tower Seventh Floor: + entrances: + Orange Tower Sixth Floor: + room: Orange Tower + door: Seventh Floor + panels: + THE END: + id: EndPanel/Panel_end_end + check: True + tag: forbid + non_counting: True + THE MASTER: + # We will set up special rules for this in code. + id: Countdown Panels/Panel_master_master + check: True + tag: forbid + MASTERY: + # This is the MASTERY on the other side of THE FEARLESS. It can only be + # accessed by jumping from the top of the tower. + id: Master Room/Panel_mastery_mastery8 + tag: midwhite + required_door: + door: Mastery + doors: + Mastery: + id: + - Master Room Doors/Door_tower_down + - Master Room Doors/Door_master_master + - Master Room Doors/Door_master_master_2 + - Master Room Doors/Door_master_master_3 + - Master Room Doors/Door_master_master_4 + - Master Room Doors/Door_master_master_5 + - Master Room Doors/Door_master_master_6 + - Master Room Doors/Door_master_master_10 + - Master Room Doors/Door_master_master_11 + - Master Room Doors/Door_master_master_12 + - Master Room Doors/Door_master_master_13 + - Master Room Doors/Door_master_master_14 + - Master Room Doors/Door_master_master_15 + - Master Room Doors/Door_master_down + - Master Room Doors/Door_master_down2 + skip_location: True + panels: + - THE MASTER + Mastery Panels: + skip_item: True + location_name: Mastery Panels + panels: + - room: Room Room + panel: MASTERY + - room: The Steady (Topaz) + panel: MASTERY + - room: Orange Tower Basement + panel: MASTERY + - room: Arrow Garden + panel: MASTERY + - room: Hedge Maze + panel: MASTERY (1) + - room: Roof + panel: MASTERY (1) + - room: Roof + panel: MASTERY (2) + - MASTERY + - room: Hedge Maze + panel: MASTERY (2) + - room: Roof + panel: MASTERY (3) + - room: Roof + panel: MASTERY (4) + - room: Roof + panel: MASTERY (5) + - room: Elements Area + panel: MASTERY + - room: Pilgrim Antechamber + panel: MASTERY + - room: Roof + panel: MASTERY (6) + paintings: + - id: map_painting2 + orientation: north + enter_only: True # otherwise you might just skip the whole game! + Roof: + entrances: + Orange Tower Seventh Floor: True + Crossroads: + room: Crossroads + door: Roof Access + panels: + MASTERY (1): + id: Master Room/Panel_mastery_mastery6 + tag: midwhite + required_door: + room: Orange Tower Seventh Floor + door: Mastery + MASTERY (2): + id: Master Room/Panel_mastery_mastery7 + tag: midwhite + required_door: + room: Orange Tower Seventh Floor + door: Mastery + MASTERY (3): + id: Master Room/Panel_mastery_mastery10 + tag: midwhite + required_door: + room: Orange Tower Seventh Floor + door: Mastery + MASTERY (4): + id: Master Room/Panel_mastery_mastery11 + tag: midwhite + required_door: + room: Orange Tower Seventh Floor + door: Mastery + MASTERY (5): + id: Master Room/Panel_mastery_mastery12 + tag: midwhite + required_door: + room: Orange Tower Seventh Floor + door: Mastery + MASTERY (6): + id: Master Room/Panel_mastery_mastery15 + tag: midwhite + required_door: + room: Orange Tower Seventh Floor + door: Mastery + STAIRCASE: + id: Open Areas/Panel_staircase + tag: midwhite + Orange Tower Basement: + entrances: + Orange Tower Sixth Floor: + room: Orange Tower Seventh Floor + door: Mastery + panels: + MASTERY: + id: Master Room/Panel_mastery_mastery3 + tag: midwhite + required_door: + room: Orange Tower Seventh Floor + door: Mastery + THE LIBRARY: + id: EndPanel/Panel_library + check: True + tag: forbid + non_counting: True + paintings: + - id: arrows_painting_11 + orientation: east + Courtyard: + entrances: + Roof: True + Orange Tower Fourth Floor: True + Arrow Garden: + painting: True + Starting Room: + door: Painting Shortcut + painting: True + Yellow Backside Area: + room: First Second Third Fourth + door: Backside Door + The Colorful (White): True + panels: + I: + id: Strand Room/Panel_i_staring + colors: blue + tag: forbid + GREEN: + id: Color Arrow Room/Panel_green_afar + tag: midwhite + required_door: + door: Green Barrier + PINECONE: + id: Shuffle Room/Panel_pinecone_pine + colors: brown + tag: botbrown + ACORN: + id: Shuffle Room/Panel_acorn_oak + colors: brown + tag: botbrown + doors: + Painting Shortcut: + painting_id: flower_painting_8 + item_name: Starting Room - Flower Painting + skip_location: True + panels: + - room: First Second Third Fourth + panel: FIRST + - room: First Second Third Fourth + panel: SECOND + - room: First Second Third Fourth + panel: THIRD + - room: First Second Third Fourth + panel: FOURTH + Green Barrier: + id: Color Arrow Room Doors/Door_green_5 + group: Color Hunt Barriers + skip_location: True + panels: + - room: Champion's Rest + panel: GREEN + paintings: + - id: flower_painting_7 + orientation: north + Yellow Backside Area: + entrances: + Courtyard: + room: First Second Third Fourth + door: Backside Door + Roof: True + panels: + BACKSIDE: + id: Backside Room/Panel_backside_3 + tag: midwhite + NINE: + id: Backside Room/Panel_nine_nine_8 + tag: midwhite + required_door: + room: Number Hunt + door: Nines + paintings: + - id: blueman_painting + orientation: east + First Second Third Fourth: + # We are separating this door + its panels into its own room because they + # are accessible from two distinct regions (Courtyard and Yellow Backside + # Area). We need to do this because painting shuffle makes it possible to + # have access to Yellow Backside Area without having access to Courtyard, + # and we want it to still be in logic to solve these panels. + entrances: + Courtyard: True + Yellow Backside Area: True + panels: + FIRST: + id: Backside Room/Panel_first_first + tag: midwhite + SECOND: + id: Backside Room/Panel_second_second + tag: midwhite + THIRD: + id: Backside Room/Panel_third_third + tag: midwhite + FOURTH: + id: Backside Room/Panel_fourth_fourth + tag: midwhite + doors: + Backside Door: + id: Count Up Room Area Doors/Door_yellow_backside + group: Backside Doors + location_name: Courtyard - FIRST, SECOND, THIRD, FOURTH + item_name: Courtyard - Backside Door + panels: + - FIRST + - SECOND + - THIRD + - FOURTH + The Colorful (White): + entrances: + Courtyard: True + The Colorful (Black): + door: Progress Door + panels: + BEGIN: + id: Doorways Room/Panel_begin_start + tag: botwhite + doors: + Progress Door: + id: Doorway Room Doors/Door_white + item_name: The Colorful - White Door + group: Colorful Doors + location_name: The Colorful - White + panels: + - BEGIN + The Colorful (Black): + entrances: + The Colorful (White): + room: The Colorful (White) + door: Progress Door + The Colorful (Red): + door: Progress Door + panels: + FOUND: + id: Doorways Room/Panel_found_lost + colors: black + tag: botblack + doors: + Progress Door: + id: Doorway Room Doors/Door_black + item_name: The Colorful - Black Door + location_name: The Colorful - Black + group: Colorful Doors + panels: + - FOUND + The Colorful (Red): + entrances: + The Colorful (Black): + room: The Colorful (Black) + door: Progress Door + The Colorful (Yellow): + door: Progress Door + panels: + LOAF: + id: Doorways Room/Panel_loaf_crust + colors: red + tag: botred + doors: + Progress Door: + id: Doorway Room Doors/Door_red + item_name: The Colorful - Red Door + location_name: The Colorful - Red + group: Colorful Doors + panels: + - LOAF + The Colorful (Yellow): + entrances: + The Colorful (Red): + room: The Colorful (Red) + door: Progress Door + The Colorful (Blue): + door: Progress Door + panels: + CREAM: + id: Doorways Room/Panel_eggs_breakfast + colors: yellow + tag: botyellow + doors: + Progress Door: + id: Doorway Room Doors/Door_yellow + item_name: The Colorful - Yellow Door + location_name: The Colorful - Yellow + group: Colorful Doors + panels: + - CREAM + The Colorful (Blue): + entrances: + The Colorful (Yellow): + room: The Colorful (Yellow) + door: Progress Door + The Colorful (Purple): + door: Progress Door + panels: + SUN: + id: Doorways Room/Panel_sun_sky + colors: blue + tag: botblue + doors: + Progress Door: + id: Doorway Room Doors/Door_blue + item_name: The Colorful - Blue Door + location_name: The Colorful - Blue + group: Colorful Doors + panels: + - SUN + The Colorful (Purple): + entrances: + The Colorful (Blue): + room: The Colorful (Blue) + door: Progress Door + The Colorful (Orange): + door: Progress Door + panels: + SPOON: + id: Doorways Room/Panel_teacher_substitute + colors: purple + tag: botpurple + doors: + Progress Door: + id: Doorway Room Doors/Door_purple + item_name: The Colorful - Purple Door + location_name: The Colorful - Purple + group: Colorful Doors + panels: + - SPOON + The Colorful (Orange): + entrances: + The Colorful (Purple): + room: The Colorful (Purple) + door: Progress Door + The Colorful (Green): + door: Progress Door + panels: + LETTERS: + id: Doorways Room/Panel_walnuts_orange + colors: orange + tag: botorange + doors: + Progress Door: + id: Doorway Room Doors/Door_orange + item_name: The Colorful - Orange Door + location_name: The Colorful - Orange + group: Colorful Doors + panels: + - LETTERS + The Colorful (Green): + entrances: + The Colorful (Orange): + room: The Colorful (Orange) + door: Progress Door + The Colorful (Brown): + door: Progress Door + panels: + WALLS: + id: Doorways Room/Panel_path_i + colors: green + tag: forbid + doors: + Progress Door: + id: Doorway Room Doors/Door_green + item_name: The Colorful - Green Door + location_name: The Colorful - Green + group: Colorful Doors + panels: + - WALLS + The Colorful (Brown): + entrances: + The Colorful (Green): + room: The Colorful (Green) + door: Progress Door + The Colorful (Gray): + door: Progress Door + panels: + IRON: + id: Doorways Room/Panel_iron_rust + colors: brown + tag: botbrown + doors: + Progress Door: + id: Doorway Room Doors/Door_brown + item_name: The Colorful - Brown Door + location_name: The Colorful - Brown + group: Colorful Doors + panels: + - IRON + The Colorful (Gray): + entrances: + The Colorful (Brown): + room: The Colorful (Brown) + door: Progress Door + The Colorful: + door: Progress Door + panels: + OBSTACLE: + id: Doorways Room/Panel_obstacle_door + colors: gray + tag: forbid + doors: + Progress Door: + id: + - Doorway Room Doors/Door_gray + - Doorway Room Doors/Door_gray2 # See comment below + item_name: The Colorful - Gray Door + location_name: The Colorful - Gray + group: Colorful Doors + panels: + - OBSTACLE + The Colorful: + # The set of required_doors in the achievement panel should prevent + # generation from asking you to solve The Colorful before opening all of the + # doors. Access from the roof is included so that the painting here could be + # an entrance. The client will have to be hardcoded to not open the door to + # the achievement until all of the doors are open, whether by solving the + # panels or through receiving items. + entrances: + The Colorful (Gray): + room: The Colorful (Gray) + door: Progress Door + Roof: True + panels: + Achievement: + id: Countdown Panels/Panel_colorful_colorful + check: True + tag: forbid + required_door: + - room: The Colorful (White) + door: Progress Door + - room: The Colorful (Black) + door: Progress Door + - room: The Colorful (Red) + door: Progress Door + - room: The Colorful (Yellow) + door: Progress Door + - room: The Colorful (Blue) + door: Progress Door + - room: The Colorful (Purple) + door: Progress Door + - room: The Colorful (Orange) + door: Progress Door + - room: The Colorful (Green) + door: Progress Door + - room: The Colorful (Brown) + door: Progress Door + - room: The Colorful (Gray) + door: Progress Door + achievement: The Colorful + paintings: + - id: arrows_painting_12 + orientation: north + Welcome Back Area: + entrances: + Starting Room: + door: Shortcut to Starting Room + Hub Room: True + Outside The Wondrous: True + Outside The Undeterred: True + Outside The Initiated: True + Outside The Agreeable: True + Outside The Wanderer: True + Eight Alcove: True + Orange Tower Fifth Floor: + room: Orange Tower Fifth Floor + door: Welcome Back + Challenge Room: + room: Challenge Room + door: Welcome Door + panels: + WELCOME BACK: + id: Entry Room/Panel_return_return + tag: midwhite + SECRET: + id: Entry Room/Panel_secret_secret + tag: midwhite + CLOCKWISE: + id: Shuffle Room/Panel_clockwise_counterclockwise + colors: black + check: True + exclude_reduce: True + tag: botblack + doors: + Shortcut to Starting Room: + id: Entry Room Area Doors/Door_return_return + group: Welcome Back Doors + include_reduce: True + panels: + - WELCOME BACK + Owl Hallway: + entrances: + Hidden Room: + painting: True + Hedge Maze: + door: Shortcut to Hedge Maze + Orange Tower Sixth Floor: + painting: True + panels: + STRAYS: + id: Maze Room/Panel_strays_maze + colors: purple + tag: toppurp + READS + RUST: + id: Tower Room/Panel_reads_rust_lawns_6 + colors: orange + check: True + tag: midorange + doors: + Shortcut to Hedge Maze: + id: Maze Area Doors/Door_strays_maze + group: Hedge Maze Doors + panels: + - STRAYS + paintings: + - id: arrows_painting_8 + orientation: south + - id: maze_painting_2 + orientation: north + - id: owl_painting_2 + orientation: south + required_when_no_doors: True + - id: clock_painting_4 + orientation: north + Outside The Initiated: + entrances: + Hub Room: + door: Shortcut to Hub Room + Knight Night Exit: + room: Knight Night (Final) + door: Exit + Orange Tower Third Floor: True # sunwarp + Orange Tower Fifth Floor: + room: Art Gallery + door: Exit + panels: + SEVEN (1): + id: Backside Room/Panel_seven_seven_5 + tag: midwhite + required_door: + room: Number Hunt + door: Sevens + SEVEN (2): + id: Backside Room/Panel_seven_seven_6 + tag: midwhite + required_door: + room: Number Hunt + door: Sevens + EIGHT: + id: Backside Room/Panel_eight_eight_7 + tag: midwhite + required_door: + room: Number Hunt + door: Eights + NINE: + id: Backside Room/Panel_nine_nine_4 + tag: midwhite + required_door: + room: Number Hunt + door: Nines + BLUE: + id: Color Arrow Room/Panel_blue_afar + tag: midwhite + required_door: + door: Blue Barrier + ORANGE: + id: Color Arrow Room/Panel_orange_afar + tag: midwhite + required_door: + door: Orange Barrier + UNCOVER: + id: Appendix Room/Panel_discover_recover + colors: purple + tag: midpurp + OXEN: + id: Rhyme Room/Panel_locked_knocked + colors: purple + tag: midpurp + BACKSIDE: + id: Backside Room/Panel_backside_1 + tag: midwhite + The Optimistic: + id: Countdown Panels/Panel_optimistic_optimistic + check: True + tag: forbid + required_door: + door: Backsides + achievement: The Optimistic + PAST: + id: Shuffle Room/Panel_past_present + colors: brown + tag: botbrown + FUTURE: + id: Shuffle Room/Panel_future_present + colors: + - brown + - black + tag: bot brown black + FUTURE (2): + id: Shuffle Room/Panel_future_past + colors: black + tag: botblack + PAST (2): + id: Shuffle Room/Panel_past_future + colors: black + tag: botblack + PRESENT: + id: Shuffle Room/Panel_past_past + colors: + - brown + - black + tag: bot brown black + SMILE: + id: Open Areas/Panel_smile_smile + tag: midwhite + ANGERED: + id: Open Areas/Panel_angered_enraged + colors: + - yellow + tag: syn anagram + copy_to_sign: sign18 + VOTE: + id: Open Areas/Panel_vote_veto + colors: + - yellow + - black + tag: ant anagram + copy_to_sign: sign17 + doors: + Shortcut to Hub Room: + id: Appendix Room Area Doors/Door_recover_discover + panels: + - UNCOVER + Blue Barrier: + id: Color Arrow Room Doors/Door_blue_3 + group: Color Hunt Barriers + skip_location: True + panels: + - room: Champion's Rest + panel: BLUE + Orange Barrier: + id: Color Arrow Room Doors/Door_orange_3 + group: Color Hunt Barriers + skip_location: True + panels: + - room: Champion's Rest + panel: ORANGE + Initiated Entrance: + id: Red Blue Purple Room Area Doors/Door_locked_knocked + item_name: The Initiated - Entrance + panels: + - OXEN + # These would be more appropriate in Champion's Rest, but as currently + # implemented, locations need to include at least one panel from the + # containing region. + Green Barrier: + id: Color Arrow Room Doors/Door_green_hider_1 + location_name: Color Hunt - BLUE and YELLOW + item_name: Champion's Rest - Green Barrier + group: Champion's Rest - Color Barriers + panels: + - BLUE + - room: Directional Gallery + panel: YELLOW + Purple Barrier: + id: + - Color Arrow Room Doors/Door_purple_hider_1 + - Color Arrow Room Doors/Door_purple_hider_2 + - Color Arrow Room Doors/Door_purple_hider_3 + location_name: Color Hunt - RED and BLUE + item_name: Champion's Rest - Purple Barrier + group: Champion's Rest - Color Barriers + panels: + - BLUE + - room: Orange Tower Third Floor + panel: RED + Entrance: + id: + - Color Arrow Room Doors/Door_all_hider_1 + - Color Arrow Room Doors/Door_all_hider_2 + - Color Arrow Room Doors/Door_all_hider_3 + location_name: Color Hunt - GREEN, ORANGE and PURPLE + item_name: Champion's Rest - Entrance + panels: + - ORANGE + - room: Courtyard + panel: GREEN + - room: Outside The Agreeable + panel: PURPLE + Backsides: + event: True + panels: + - room: The Observant + panel: BACKSIDE + - room: Yellow Backside Area + panel: BACKSIDE + - room: Directional Gallery + panel: BACKSIDE + - room: The Bearer + panel: BACKSIDE + paintings: + - id: clock_painting_5 + orientation: east + - id: smile_painting_1 + orientation: north + The Initiated: + entrances: + Outside The Initiated: + room: Outside The Initiated + door: Initiated Entrance + panels: + Achievement: + id: Countdown Panels/Panel_illuminated_initiated + colors: purple + tag: forbid + check: True + achievement: The Initiated + DAUGHTER: + id: Rhyme Room/Panel_daughter_laughter + colors: purple + tag: midpurp + START: + id: Rhyme Room/Panel_move_love + colors: purple + tag: double midpurp + subtag: left + link: change STARS + STARE: + id: Rhyme Room/Panel_stove_love + colors: purple + tag: double midpurp + subtag: right + link: change STARS + HYPE: + id: Rhyme Room/Panel_scope_type + colors: purple + tag: midpurp and rhyme + copy_to_sign: sign16 + ABYSS: + id: Rhyme Room/Panel_abyss_this + colors: purple + tag: toppurp + SWEAT: + id: Rhyme Room/Panel_sweat_great + colors: purple + tag: double midpurp + subtag: left + link: change GREAT + BEAT: + id: Rhyme Room/Panel_beat_great + colors: purple + tag: double midpurp + subtag: right + link: change GREAT + ALUMNI: + id: Rhyme Room/Panel_alumni_hi + colors: purple + tag: midpurp and rhyme + copy_to_sign: sign14 + PATS: + id: Rhyme Room/Panel_wrath_path + colors: purple + tag: midpurp and rhyme + copy_to_sign: sign15 + KNIGHT: + id: Rhyme Room/Panel_knight_write + colors: purple + tag: double toppurp + subtag: left + link: change WRITE + BYTE: + id: Rhyme Room/Panel_byte_write + colors: purple + tag: double toppurp + subtag: right + link: change WRITE + MAIM: + id: Rhyme Room/Panel_maim_same + colors: purple + tag: toppurp + MORGUE: + id: Rhyme Room/Panel_chair_bear + colors: purple + tag: purple rhyme change stack + subtag: top + link: prcs CYBORG + CHAIR: + id: Rhyme Room/Panel_bare_bear + colors: purple + tag: toppurp + HUMAN: + id: Rhyme Room/Panel_cost_most + colors: purple + tag: purple rhyme change stack + subtag: bot + link: prcs CYBORG + BED: + id: Rhyme Room/Panel_bed_dead + colors: purple + tag: toppurp + The Traveled: + entrances: + Hub Room: + room: Hub Room + door: Traveled Entrance + Color Hallways: + door: Color Hallways Entrance + panels: + Achievement: + id: Countdown Panels/Panel_traveled_traveled + required_room: Hub Room + tag: forbid + check: True + achievement: The Traveled + CLOSE: + id: Synonym Room/Panel_close_near + tag: botwhite + COMPOSE: + id: Synonym Room/Panel_compose_write + tag: double botwhite + subtag: left + link: syn WRITE + RECORD: + id: Synonym Room/Panel_record_write + tag: double botwhite + subtag: right + link: syn WRITE + CATEGORY: + id: Synonym Room/Panel_category_type + tag: botwhite + HELLO: + id: Synonym Room/Panel_hello_hi + tag: botwhite + DUPLICATE: + id: Synonym Room/Panel_duplicate_same + tag: double botwhite + subtag: left + link: syn SAME + IDENTICAL: + id: Synonym Room/Panel_identical_same + tag: double botwhite + subtag: right + link: syn SAME + DISTANT: + id: Synonym Room/Panel_distant_far + tag: botwhite + HAY: + id: Synonym Room/Panel_hay_straw + tag: botwhite + GIGGLE: + id: Synonym Room/Panel_giggle_laugh + tag: double botwhite + subtag: left + link: syn LAUGH + CHUCKLE: + id: Synonym Room/Panel_chuckle_laugh + tag: double botwhite + subtag: right + link: syn LAUGH + SNITCH: + id: Synonym Room/Panel_snitch_rat + tag: botwhite + CONCEALED: + id: Synonym Room/Panel_concealed_hidden + tag: botwhite + PLUNGE: + id: Synonym Room/Panel_plunge_fall + tag: double botwhite + subtag: left + link: syn FALL + AUTUMN: + id: Synonym Room/Panel_autumn_fall + tag: double botwhite + subtag: right + link: syn FALL + ROAD: + id: Synonym Room/Panel_growths_warts + tag: botwhite + FOUR: + id: Backside Room/Panel_four_four_4 + tag: midwhite + required_door: + room: Outside The Undeterred + door: Fours + doors: + Color Hallways Entrance: + id: Appendix Room Area Doors/Door_hello_hi + group: Entrance to The Traveled + panels: + - HELLO + Color Hallways: + entrances: + The Traveled: + room: The Traveled + door: Color Hallways Entrance + Outside The Bold: True + Outside The Undeterred: True + Crossroads: True + Hedge Maze: True + Outside The Initiated: True # backside + Directional Gallery: True # backside + Yellow Backside Area: True + The Bearer: + room: The Bearer + door: Backside Door + The Observant: + room: The Observant + door: Backside Door + Outside The Bold: + entrances: + Color Hallways: True + Champion's Rest: + room: Champion's Rest + door: Shortcut to The Steady + The Bearer: + room: The Bearer + door: Shortcut to The Bold + Directional Gallery: + # There is a painting warp here from the Directional Gallery, but it + # only appears when the sixes are revealed. It could be its own item if + # we wanted. + room: Number Hunt + door: Sixes + painting: True + Starting Room: + door: Painting Shortcut + painting: True + Room Room: True # trapdoor + panels: + UNOPEN: + id: Truncate Room/Panel_unopened_open + colors: red + tag: midred + BEGIN: + id: Rock Room/Panel_begin_begin + tag: midwhite + SIX: + id: Backside Room/Panel_six_six_4 + tag: midwhite + required_door: + room: Number Hunt + door: Sixes + NINE: + id: Backside Room/Panel_nine_nine_5 + tag: midwhite + required_door: + room: Number Hunt + door: Nines + LEFT: + id: Shuffle Room/Panel_left_left_2 + tag: midwhite + RIGHT: + id: Shuffle Room/Panel_right_right_2 + tag: midwhite + RISE (Horizon): + id: Open Areas/Panel_rise_horizon + colors: blue + tag: double topblue + subtag: left + link: expand HORIZON + RISE (Sunrise): + id: Open Areas/Panel_rise_sunrise + colors: blue + tag: double topblue + subtag: left + link: expand SUNRISE + ZEN: + id: Open Areas/Panel_son_horizon + colors: blue + tag: double topblue + subtag: right + link: expand HORIZON + SON: + id: Open Areas/Panel_son_sunrise + colors: blue + tag: double topblue + subtag: right + link: expand SUNRISE + STARGAZER: + id: Open Areas/Panel_stargazer_stargazer + tag: midwhite + required_door: + door: Stargazer Door + MOUTH: + id: Cross Room/Panel_mouth_south + colors: purple + tag: midpurp + YEAST: + id: Cross Room/Panel_yeast_east + colors: red + tag: midred + WET: + id: Cross Room/Panel_wet_west + colors: blue + tag: midblue + doors: + Bold Entrance: + id: Red Blue Purple Room Area Doors/Door_unopened_open + item_name: The Bold - Entrance + panels: + - UNOPEN + Painting Shortcut: + painting_id: pencil_painting6 + skip_location: True + item_name: Starting Room - Pencil Painting + panels: + - UNOPEN + Steady Entrance: + id: Rock Room Doors/Door_2 + item_name: The Steady - Entrance + panels: + - BEGIN + Lilac Entrance: + event: True + panels: + - room: The Steady (Rose) + panel: SOAR + Stargazer Door: + event: True + panels: + - RISE (Horizon) + - RISE (Sunrise) + - ZEN + - SON + paintings: + - id: pencil_painting2 + orientation: west + - id: north_missing2 + orientation: north + The Bold: + entrances: + Outside The Bold: + room: Outside The Bold + door: Bold Entrance + panels: + Achievement: + id: Countdown Panels/Panel_emboldened_bold + colors: red + tag: forbid + check: True + achievement: The Bold + FOOT: + id: Truncate Room/Panel_foot_toe + colors: red + tag: botred + NEEDLE: + id: Truncate Room/Panel_needle_eye + colors: red + tag: double botred + subtag: left + link: mero EYE + FACE: + id: Truncate Room/Panel_face_eye + colors: red + tag: double botred + subtag: right + link: mero EYE + SIGN: + id: Truncate Room/Panel_sign_sigh + colors: red + tag: topred + HEARTBREAK: + id: Truncate Room/Panel_heartbreak_brake + colors: red + tag: topred + UNDEAD: + id: Truncate Room/Panel_undead_dead + colors: red + tag: double midred + subtag: left + link: trunc DEAD + DEADLINE: + id: Truncate Room/Panel_deadline_dead + colors: red + tag: double midred + subtag: right + link: trunc DEAD + SUSHI: + id: Truncate Room/Panel_sushi_hi + colors: red + tag: midred + THISTLE: + id: Truncate Room/Panel_thistle_this + colors: red + tag: midred + LANDMASS: + id: Truncate Room/Panel_landmass_mass + colors: red + tag: double midred + subtag: left + link: trunc MASS + MASSACRED: + id: Truncate Room/Panel_massacred_mass + colors: red + tag: double midred + subtag: right + link: trunc MASS + AIRPLANE: + id: Truncate Room/Panel_airplane_plain + colors: red + tag: topred + NIGHTMARE: + id: Truncate Room/Panel_nightmare_knight + colors: red + tag: topred + MOUTH: + id: Truncate Room/Panel_mouth_teeth + colors: red + tag: double botred + subtag: left + link: mero TEETH + SAW: + id: Truncate Room/Panel_saw_teeth + colors: red + tag: double botred + subtag: right + link: mero TEETH + HAND: + id: Truncate Room/Panel_hand_finger + colors: red + tag: botred + Outside The Undeterred: + entrances: + Color Hallways: True + Orange Tower First Floor: True # sunwarp + Orange Tower Second Floor: True + The Artistic (Smiley): True + The Artistic (Panda): True + The Artistic (Apple): True + The Artistic (Lattice): True + Yellow Backside Area: + painting: True + Number Hunt: + door: Number Hunt + Directional Gallery: + room: Directional Gallery + door: Shortcut to The Undeterred + Starting Room: + door: Painting Shortcut + painting: True + panels: + HOLLOW: + id: Hallway Room/Panel_hollow_hollow + tag: midwhite + ART + ART: + id: Tower Room/Panel_art_art_eat_2 + colors: orange + check: True + tag: midorange + PEN: + id: Blue Room/Panel_pen_open + colors: blue + tag: midblue + HUSTLING: + id: Open Areas/Panel_hustling_sunlight + colors: yellow + tag: midyellow + SUNLIGHT: + id: Open Areas/Panel_sunlight_light + colors: red + tag: midred + required_panel: + panel: HUSTLING + LIGHT: + id: Open Areas/Panel_light_bright + colors: purple + tag: midpurp + required_panel: + panel: SUNLIGHT + BRIGHT: + id: Open Areas/Panel_bright_sunny + tag: botwhite + required_panel: + panel: LIGHT + SUNNY: + id: Open Areas/Panel_sunny_rainy + colors: black + tag: botblack + required_panel: + panel: BRIGHT + RAINY: + id: Open Areas/Panel_rainy_rainbow + colors: brown + tag: botbrown + required_panel: + panel: SUNNY + check: True + ZERO: + id: Backside Room/Panel_zero_zero + tag: midwhite + required_door: + room: Number Hunt + door: Zero Door + ONE: + id: Backside Room/Panel_one_one + tag: midwhite + TWO (1): + id: Backside Room/Panel_two_two + tag: midwhite + required_door: + door: Twos + TWO (2): + id: Backside Room/Panel_two_two_2 + tag: midwhite + required_door: + door: Twos + THREE (1): + id: Backside Room/Panel_three_three + tag: midwhite + required_door: + door: Threes + THREE (2): + id: Backside Room/Panel_three_three_2 + tag: midwhite + required_door: + door: Threes + THREE (3): + id: Backside Room/Panel_three_three_3 + tag: midwhite + required_door: + door: Threes + FOUR: + id: Backside Room/Panel_four_four + tag: midwhite + required_door: + door: Fours + doors: + Undeterred Entrance: + id: Red Blue Purple Room Area Doors/Door_pen_open + item_name: The Undeterred - Entrance + panels: + - PEN + Painting Shortcut: + painting_id: + - blueman_painting_3 + - arrows_painting3 + skip_location: True + item_name: Starting Room - Blue Painting + panels: + - PEN + Green Painting: + painting_id: maze_painting_3 + skip_location: True + panels: + - FOUR + Twos: + id: + - Count Up Room Area Doors/Door_two_hider + - Count Up Room Area Doors/Door_two_hider_2 + include_reduce: True + panels: + - ONE + Threes: + id: + - Count Up Room Area Doors/Door_three_hider + - Count Up Room Area Doors/Door_three_hider_2 + - Count Up Room Area Doors/Door_three_hider_3 + location_name: Twos + include_reduce: True + panels: + - TWO (1) + - TWO (2) + Number Hunt: + id: Count Up Room Area Doors/Door_three_unlocked + location_name: Threes + include_reduce: True + panels: + - THREE (1) + - THREE (2) + - THREE (3) + Fours: + id: + - Count Up Room Area Doors/Door_four_hider + - Count Up Room Area Doors/Door_four_hider_2 + - Count Up Room Area Doors/Door_four_hider_3 + - Count Up Room Area Doors/Door_four_hider_4 + skip_location: True + panels: + - THREE (1) + - THREE (2) + - THREE (3) + Fives: + id: + - Count Up Room Area Doors/Door_five_hider + - Count Up Room Area Doors/Door_five_hider_4 + - Count Up Room Area Doors/Door_five_hider_5 + location_name: Fours + item_name: Number Hunt - Fives + include_reduce: True + panels: + - FOUR + - room: Hub Room + panel: FOUR + - room: Dead End Area + panel: FOUR + - room: The Traveled + panel: FOUR + Challenge Entrance: + id: Count Up Room Area Doors/Door_zero_unlocked + item_name: Number Hunt - Challenge Entrance + panels: + - ZERO + paintings: + - id: maze_painting_3 + enter_only: True + orientation: north + move: True + required_door: + door: Green Painting + - id: blueman_painting_2 + orientation: east + The Undeterred: + entrances: + Outside The Undeterred: + room: Outside The Undeterred + door: Undeterred Entrance + panels: + Achievement: + id: Countdown Panels/Panel_deterred_undeterred + colors: blue + tag: forbid + check: True + achievement: The Undeterred + BONE: + id: Blue Room/Panel_bone_skeleton + colors: blue + tag: botblue + EYE: + id: Blue Room/Panel_mouth_face + colors: blue + tag: double botblue + subtag: left + link: holo FACE + MOUTH: + id: Blue Room/Panel_eye_face + colors: blue + tag: double botblue + subtag: right + link: holo FACE + IRIS: + id: Blue Room/Panel_toucan_bird + colors: blue + tag: botblue + EYE (2): + id: Blue Room/Panel_two_toucan + colors: blue + tag: topblue + ICE: + id: Blue Room/Panel_ice_eyesight + colors: blue + tag: double topblue + subtag: left + link: hex EYESIGHT + HEIGHT: + id: Blue Room/Panel_height_eyesight + colors: blue + tag: double topblue + subtag: right + link: hex EYESIGHT + EYE (3): + id: Blue Room/Panel_eye_hi + colors: blue + tag: topblue + NOT: + id: Blue Room/Panel_not_notice + colors: blue + tag: midblue + JUST: + id: Blue Room/Panel_just_readjust + colors: blue + tag: double midblue + subtag: left + link: exp READJUST + READ: + id: Blue Room/Panel_read_readjust + colors: blue + tag: double midblue + subtag: right + link: exp READJUST + FATHER: + id: Blue Room/Panel_ate_primate + colors: blue + tag: midblue + FEATHER: + id: Blue Room/Panel_primate_mammal + colors: blue + tag: botblue + CONTINENT: + id: Blue Room/Panel_continent_planet + colors: blue + tag: double botblue + subtag: left + link: holo PLANET + OCEAN: + id: Blue Room/Panel_ocean_planet + colors: blue + tag: double botblue + subtag: right + link: holo PLANET + WALL: + id: Blue Room/Panel_wall_room + colors: blue + tag: botblue + Number Hunt: + # This works a little differently than in the base game. The door to the + # initial number in each set opens at the same time as the rest of the doors + # in that set. + entrances: + Outside The Undeterred: + room: Outside The Undeterred + door: Number Hunt + Directional Gallery: + door: Door to Directional Gallery + Challenge Room: + room: Outside The Undeterred + door: Challenge Entrance + panels: + FIVE: + id: Backside Room/Panel_five_five + tag: midwhite + required_door: + room: Outside The Undeterred + door: Fives + SIX: + id: Backside Room/Panel_six_six + tag: midwhite + required_door: + door: Sixes + SEVEN: + id: Backside Room/Panel_seven_seven + tag: midwhite + required_door: + door: Sevens + EIGHT: + id: Backside Room/Panel_eight_eight + tag: midwhite + required_door: + door: Eights + NINE: + id: Backside Room/Panel_nine_nine + tag: midwhite + required_door: + door: Nines + doors: + Door to Directional Gallery: + id: Count Up Room Area Doors/Door_five_unlocked + group: Directional Gallery Doors + skip_location: True + panels: + - FIVE + Sixes: + id: + - Count Up Room Area Doors/Door_six_hider + - Count Up Room Area Doors/Door_six_hider_2 + - Count Up Room Area Doors/Door_six_hider_3 + - Count Up Room Area Doors/Door_six_hider_4 + - Count Up Room Area Doors/Door_six_hider_5 + - Count Up Room Area Doors/Door_six_hider_6 + painting_id: pencil_painting3 # See note in Outside The Bold + location_name: Fives + include_reduce: True + panels: + - FIVE + - room: Outside The Agreeable + panel: FIVE (1) + - room: Outside The Agreeable + panel: FIVE (2) + - room: Directional Gallery + panel: FIVE (1) + - room: Directional Gallery + panel: FIVE (2) + Sevens: + id: + - Count Up Room Area Doors/Door_seven_hider + - Count Up Room Area Doors/Door_seven_unlocked + - Count Up Room Area Doors/Door_seven_hider_2 + - Count Up Room Area Doors/Door_seven_hider_3 + - Count Up Room Area Doors/Door_seven_hider_4 + - Count Up Room Area Doors/Door_seven_hider_5 + - Count Up Room Area Doors/Door_seven_hider_6 + - Count Up Room Area Doors/Door_seven_hider_7 + location_name: Sixes + include_reduce: True + panels: + - SIX + - room: Outside The Bold + panel: SIX + - room: Directional Gallery + panel: SIX (1) + - room: Directional Gallery + panel: SIX (2) + - room: The Bearer (East) + panel: SIX + - room: The Bearer (South) + panel: SIX + Eights: + id: + - Count Up Room Area Doors/Door_eight_hider + - Count Up Room Area Doors/Door_eight_unlocked + - Count Up Room Area Doors/Door_eight_hider_2 + - Count Up Room Area Doors/Door_eight_hider_3 + - Count Up Room Area Doors/Door_eight_hider_4 + - Count Up Room Area Doors/Door_eight_hider_5 + - Count Up Room Area Doors/Door_eight_hider_6 + - Count Up Room Area Doors/Door_eight_hider_7 + - Count Up Room Area Doors/Door_eight_hider_8 + location_name: Sevens + include_reduce: True + panels: + - SEVEN + - room: Directional Gallery + panel: SEVEN + - room: Knight Night Exit + panel: SEVEN (1) + - room: Knight Night Exit + panel: SEVEN (2) + - room: Knight Night Exit + panel: SEVEN (3) + - room: Outside The Initiated + panel: SEVEN (1) + - room: Outside The Initiated + panel: SEVEN (2) + Nines: + id: + - Count Up Room Area Doors/Door_nine_hider + - Count Up Room Area Doors/Door_nine_hider_2 + - Count Up Room Area Doors/Door_nine_hider_3 + - Count Up Room Area Doors/Door_nine_hider_4 + - Count Up Room Area Doors/Door_nine_hider_5 + - Count Up Room Area Doors/Door_nine_hider_6 + - Count Up Room Area Doors/Door_nine_hider_7 + - Count Up Room Area Doors/Door_nine_hider_8 + - Count Up Room Area Doors/Door_nine_hider_9 + location_name: Eights + include_reduce: True + panels: + - EIGHT + - room: Directional Gallery + panel: EIGHT + - room: The Eyes They See + panel: EIGHT + - room: Dead End Area + panel: EIGHT + - room: Crossroads + panel: EIGHT + - room: Hot Crusts Area + panel: EIGHT + - room: Art Gallery + panel: EIGHT + - room: Outside The Initiated + panel: EIGHT + Zero Door: + # The black wall isn't a door, so we can't ever hide it. + id: Count Up Room Area Doors/Door_zero_hider_2 + location_name: Nines + item_name: Outside The Undeterred - Zero Door + include_reduce: True + panels: + - NINE + - room: Directional Gallery + panel: NINE + - room: Amen Name Area + panel: NINE + - room: Yellow Backside Area + panel: NINE + - room: Outside The Initiated + panel: NINE + - room: Outside The Bold + panel: NINE + - room: Rhyme Room (Cross) + panel: NINE + - room: Orange Tower Fifth Floor + panel: NINE + - room: Elements Area + panel: NINE + paintings: + - id: smile_painting_5 + enter_only: True + orientation: east + required_door: + door: Eights + Directional Gallery: + entrances: + Outside The Agreeable: True # sunwarp + Orange Tower First Floor: + room: Orange Tower First Floor + door: Salt Pepper Door + Outside The Undeterred: + door: Shortcut to The Undeterred + Number Hunt: + room: Number Hunt + door: Door to Directional Gallery + panels: + PEPPER: + id: Backside Room/Panel_pepper_salt + colors: black + tag: botblack + TURN: + id: Backside Room/Panel_turn_return + colors: blue + tag: midblue + LEARN: + id: Backside Room/Panel_learn_return + colors: purple + tag: midpurp + FIVE (1): + id: Backside Room/Panel_five_five_3 + tag: midwhite + required_panel: + panel: LIGHT + FIVE (2): + id: Backside Room/Panel_five_five_2 + tag: midwhite + required_panel: + panel: WARD + SIX (1): + id: Backside Room/Panel_six_six_3 + tag: midwhite + required_door: + room: Number Hunt + door: Sixes + SIX (2): + id: Backside Room/Panel_six_six_2 + tag: midwhite + required_door: + room: Number Hunt + door: Sixes + SEVEN: + id: Backside Room/Panel_seven_seven_2 + tag: midwhite + required_door: + room: Number Hunt + door: Sevens + EIGHT: + id: Backside Room/Panel_eight_eight_2 + tag: midwhite + required_door: + room: Number Hunt + door: Eights + NINE: + id: Backside Room/Panel_nine_nine_6 + tag: midwhite + required_door: + room: Number Hunt + door: Nines + BACKSIDE: + id: Backside Room/Panel_backside_4 + tag: midwhite + "834283054": + id: Tower Room/Panel_834283054_undaunted + colors: orange + check: True + exclude_reduce: True + tag: midorange + required_door: + room: Number Hunt + door: Sixes + PARANOID: + id: Backside Room/Panel_paranoid_paranoid + tag: midwhite + check: True + exclude_reduce: True + required_door: + room: Number Hunt + door: Sixes + YELLOW: + id: Color Arrow Room/Panel_yellow_afar + tag: midwhite + required_door: + door: Yellow Barrier + WADED + WEE: + id: Tower Room/Panel_waded_wee_warts_7 + colors: orange + check: True + exclude_reduce: True + tag: midorange + THE EYES: + id: Shuffle Room/Panel_theeyes_theeyes + tag: midwhite + LEFT: + id: Shuffle Room/Panel_left_left + tag: midwhite + RIGHT: + id: Shuffle Room/Panel_right_right + tag: midwhite + MIDDLE: + id: Shuffle Room/Panel_middle_middle + tag: midwhite + WARD: + id: Backside Room/Panel_ward_forward + colors: blue + tag: midblue + HIND: + id: Backside Room/Panel_hind_behind + colors: blue + tag: midblue + RIG: + id: Backside Room/Panel_rig_right + colors: blue + tag: midblue + WINDWARD: + id: Backside Room/Panel_windward_forward + colors: purple + tag: midpurp + LIGHT: + id: Backside Room/Panel_light_right + colors: purple + tag: midpurp + REWIND: + id: Backside Room/Panel_rewind_behind + colors: purple + tag: midpurp + doors: + Shortcut to The Undeterred: + id: Count Up Room Area Doors/Door_return_double + group: Directional Gallery Doors + panels: + - TURN + - LEARN + Yellow Barrier: + id: Color Arrow Room Doors/Door_yellow_4 + group: Color Hunt Barriers + skip_location: True + panels: + - room: Champion's Rest + panel: YELLOW + paintings: + - id: smile_painting_7 + orientation: south + - id: flower_painting_4 + orientation: south + - id: pencil_painting3 + enter_only: True + orientation: east + move: True + required_door: + room: Number Hunt + door: Sixes + - id: boxes_painting + orientation: south + - id: cherry_painting + orientation: east + Champion's Rest: + entrances: + Outside The Bold: + door: Shortcut to The Steady + Orange Tower Fourth Floor: True # sunwarp + Roof: True # through ceiling of sunwarp + panels: + EXIT: + id: Rock Room/Panel_red_red + tag: midwhite + HUES: + id: Color Arrow Room/Panel_hues_colors + tag: botwhite + RED: + id: Color Arrow Room/Panel_red_near + check: True + tag: midwhite + BLUE: + id: Color Arrow Room/Panel_blue_near + check: True + tag: midwhite + YELLOW: + id: Color Arrow Room/Panel_yellow_near + check: True + tag: midwhite + GREEN: + id: Color Arrow Room/Panel_green_near + check: True + tag: midwhite + required_door: + room: Outside The Initiated + door: Green Barrier + PURPLE: + id: Color Arrow Room/Panel_purple_near + check: True + tag: midwhite + required_door: + room: Outside The Initiated + door: Purple Barrier + ORANGE: + id: Color Arrow Room/Panel_orange_near + check: True + tag: midwhite + required_door: + room: Orange Tower Third Floor + door: Orange Barrier + YOU: + id: Color Arrow Room/Panel_you + required_door: + room: Outside The Initiated + door: Entrance + check: True + colors: gray + tag: forbid + ME: + id: Color Arrow Room/Panel_me + colors: gray + tag: forbid + required_door: + room: Outside The Initiated + door: Entrance + SECRET BLUE: + # Pretend this and the other two are white, because they are snipes. + # TODO: Extract them and randomize them? + id: Color Arrow Room/Panel_secret_blue + tag: forbid + required_door: + room: Outside The Initiated + door: Entrance + SECRET YELLOW: + id: Color Arrow Room/Panel_secret_yellow + tag: forbid + required_door: + room: Outside The Initiated + door: Entrance + SECRET RED: + id: Color Arrow Room/Panel_secret_red + tag: forbid + required_door: + room: Outside The Initiated + door: Entrance + doors: + Shortcut to The Steady: + id: Rock Room Doors/Door_hint + panels: + - EXIT + paintings: + - id: arrows_painting_7 + orientation: east + - id: fruitbowl_painting3 + orientation: west + enter_only: True + required_door: + room: Outside The Initiated + door: Entrance + - id: colors_painting + orientation: south + enter_only: True + required_door: + room: Outside The Initiated + door: Entrance + The Bearer: + entrances: + Outside The Bold: + door: Shortcut to The Bold + Orange Tower Fifth Floor: + room: Art Gallery + door: Exit + The Bearer (East): True + The Bearer (North): True + The Bearer (South): True + The Bearer (West): True + Roof: True + panels: + Achievement: + id: Countdown Panels/Panel_bearer_bearer + check: True + tag: forbid + required_panel: + - panel: PART + - panel: HEART + - room: Cross Tower (East) + panel: WINTER + - room: The Bearer (East) + panel: PEACE + - room: Cross Tower (North) + panel: NORTH + - room: The Bearer (North) + panel: SILENT (1) + - room: The Bearer (North) + panel: SILENT (2) + - room: The Bearer (North) + panel: SPACE + - room: The Bearer (North) + panel: WARTS + - room: Cross Tower (South) + panel: FIRE + - room: The Bearer (South) + panel: TENT + - room: The Bearer (South) + panel: BOWL + - room: Cross Tower (West) + panel: DIAMONDS + - room: The Bearer (West) + panel: SNOW + - room: The Bearer (West) + panel: SMILE + - room: Bearer Side Area + panel: SHORTCUT + - room: Bearer Side Area + panel: POTS + achievement: The Bearer + MIDDLE: + id: Shuffle Room/Panel_middle_middle_2 + tag: midwhite + FARTHER: + id: Backside Room/Panel_farther_far + colors: red + tag: midred + BACKSIDE: + id: Backside Room/Panel_backside_5 + tag: midwhite + required_door: + door: Backside Door + PART: + id: Cross Room/Panel_part_rap + colors: + - red + - yellow + tag: mid red yellow + required_panel: + room: The Bearer (East) + panel: PEACE + HEART: + id: Cross Room/Panel_heart_tar + colors: + - red + - yellow + tag: mid red yellow + doors: + Shortcut to The Bold: + id: Red Blue Purple Room Area Doors/Door_middle_middle + panels: + - MIDDLE + Backside Door: + id: Red Blue Purple Room Area Doors/Door_locked_knocked2 # yeah... + group: Backside Doors + panels: + - FARTHER + East Entrance: + event: True + panels: + - HEART + The Bearer (East): + entrances: + Cross Tower (East): True + Bearer Side Area: + door: Side Area Access + Roof: True + panels: + SIX: + id: Backside Room/Panel_six_six_5 + tag: midwhite + colors: + - red + - yellow + required_door: + room: Number Hunt + door: Sixes + PEACE: + id: Cross Room/Panel_peace_ape + colors: + - red + - yellow + tag: mid red yellow + doors: + North Entrance: + event: True + panels: + - room: The Bearer + panel: PART + Side Area Access: + event: True + panels: + - room: The Bearer (North) + panel: SPACE + The Bearer (North): + entrances: + Cross Tower (East): True + Roof: True + panels: + SILENT (1): + id: Cross Room/Panel_silent_list + colors: + - red + - yellow + tag: mid red yellow + required_panel: + room: The Bearer (West) + panel: SMILE + SILENT (2): + id: Cross Room/Panel_silent_list_2 + colors: + - red + - yellow + tag: mid yellow red + required_panel: + room: The Bearer (West) + panel: SMILE + SPACE: + id: Cross Room/Panel_space_cape + colors: + - red + - yellow + tag: mid red yellow + WARTS: + id: Cross Room/Panel_warts_star + colors: + - red + - yellow + tag: mid red yellow + required_panel: + room: The Bearer (West) + panel: SNOW + doors: + South Entrance: + event: True + panels: + - room: Bearer Side Area + panel: POTS + The Bearer (South): + entrances: + Cross Tower (North): True + Bearer Side Area: + door: Side Area Shortcut + Roof: True + panels: + SIX: + id: Backside Room/Panel_six_six_6 + tag: midwhite + colors: + - red + - yellow + required_door: + room: Number Hunt + door: Sixes + TENT: + id: Cross Room/Panel_tent_net + colors: + - red + - yellow + tag: mid red yellow + BOWL: + id: Cross Room/Panel_bowl_low + colors: + - red + - yellow + tag: mid red yellow + required_panel: + panel: TENT + doors: + Side Area Shortcut: + event: True + panels: + - room: The Bearer (North) + panel: SILENT (1) + The Bearer (West): + entrances: + Cross Tower (West): True + Bearer Side Area: + door: Side Area Shortcut + Roof: True + panels: + SNOW: + id: Cross Room/Panel_smile_lime + colors: + - red + - yellow + tag: mid yellow red + SMILE: + id: Cross Room/Panel_snow_won + colors: + - red + - yellow + tag: mid red yellow + required_panel: + room: The Bearer (North) + panel: WARTS + doors: + Side Area Shortcut: + event: True + panels: + - room: Cross Tower (East) + panel: WINTER + - room: Cross Tower (North) + panel: NORTH + - room: Cross Tower (South) + panel: FIRE + - room: Cross Tower (West) + panel: DIAMONDS + Bearer Side Area: + entrances: + The Bearer (East): + room: The Bearer (East) + door: Side Area Access + The Bearer (South): + room: The Bearer (South) + door: Side Area Shortcut + The Bearer (West): + room: The Bearer (West) + door: Side Area Shortcut + Orange Tower Third Floor: + door: Shortcut to Tower + Roof: True + panels: + SHORTCUT: + id: Cross Room/Panel_shortcut_shortcut + tag: midwhite + POTS: + id: Cross Room/Panel_pots_top + colors: + - red + - yellow + tag: mid yellow red + doors: + Shortcut to Tower: + id: Cross Room Doors/Door_shortcut + item_name: The Bearer - Shortcut to Tower + location_name: The Bearer - SHORTCUT + panels: + - SHORTCUT + West Entrance: + event: True + panels: + - room: The Bearer (South) + panel: BOWL + Cross Tower (East): + entrances: + The Bearer: + room: The Bearer + door: East Entrance + Roof: True + panels: + WINTER: + id: Cross Room/Panel_winter_winter + colors: blue + tag: forbid + required_panel: + room: The Bearer (North) + panel: SPACE + required_room: Orange Tower Fifth Floor + Cross Tower (North): + entrances: + The Bearer (East): + room: The Bearer (East) + door: North Entrance + Roof: True + panels: + NORTH: + id: Cross Room/Panel_north_north + colors: blue + tag: forbid + required_panel: + room: The Bearer (West) + panel: SMILE + required_room: Outside The Bold + Cross Tower (South): + entrances: # No roof access + The Bearer (North): + room: The Bearer (North) + door: South Entrance + panels: + FIRE: + id: Cross Room/Panel_fire_fire + colors: blue + tag: forbid + required_panel: + room: The Bearer (North) + panel: SILENT (1) + required_room: Elements Area + Cross Tower (West): + entrances: + Bearer Side Area: + room: Bearer Side Area + door: West Entrance + Roof: True + panels: + DIAMONDS: + id: Cross Room/Panel_diamonds_diamonds + colors: blue + tag: forbid + required_panel: + room: The Bearer (North) + panel: WARTS + required_room: Suits Area + The Steady (Rose): + entrances: + Outside The Bold: + room: Outside The Bold + door: Steady Entrance + The Steady (Lilac): + room: The Steady + door: Reveal + The Steady (Ruby): + door: Forward Exit + The Steady (Carnation): + door: Right Exit + panels: + SOAR: + id: Rock Room/Panel_soar_rose + colors: black + tag: topblack + doors: + Forward Exit: + event: True + panels: + - SOAR + Right Exit: + event: True + panels: + - room: The Steady (Lilac) + panel: LIE LACK + The Steady (Ruby): + entrances: + The Steady (Rose): + room: The Steady (Rose) + door: Forward Exit + The Steady (Amethyst): + room: The Steady + door: Reveal + The Steady (Cherry): + door: Forward Exit + The Steady (Amber): + door: Right Exit + panels: + BURY: + id: Rock Room/Panel_bury_ruby + colors: yellow + tag: midyellow + doors: + Forward Exit: + event: True + panels: + - room: The Steady (Lime) + panel: LIMELIGHT + Right Exit: + event: True + panels: + - room: The Steady (Carnation) + panel: INCARNATION + The Steady (Carnation): + entrances: + The Steady (Rose): + room: The Steady (Rose) + door: Right Exit + Outside The Bold: + room: The Steady + door: Reveal + The Steady (Amber): + room: The Steady + door: Reveal + The Steady (Sunflower): + door: Right Exit + panels: + INCARNATION: + id: Rock Room/Panel_incarnation_carnation + colors: red + tag: midred + doors: + Right Exit: + event: True + panels: + - room: The Steady (Amethyst) + panel: PACIFIST + The Steady (Sunflower): + entrances: + The Steady (Carnation): + room: The Steady (Carnation) + door: Right Exit + The Steady (Topaz): + room: The Steady (Topaz) + door: Back Exit + panels: + SUN: + id: Rock Room/Panel_sun_sunflower + colors: blue + tag: midblue + doors: + Back Exit: + event: True + panels: + - SUN + The Steady (Plum): + entrances: + The Steady (Amethyst): + room: The Steady + door: Reveal + The Steady (Blueberry): + room: The Steady + door: Reveal + The Steady (Cherry): + room: The Steady (Cherry) + door: Left Exit + panels: + LUMP: + id: Rock Room/Panel_lump_plum + colors: yellow + tag: midyellow + The Steady (Lime): + entrances: + The Steady (Sunflower): True + The Steady (Emerald): + room: The Steady + door: Reveal + The Steady (Blueberry): + door: Right Exit + panels: + LIMELIGHT: + id: Rock Room/Panel_limelight_lime + colors: red + tag: midred + doors: + Right Exit: + event: True + panels: + - room: The Steady (Amber) + panel: ANTECHAMBER + paintings: + - id: pencil_painting5 + orientation: south + The Steady (Lemon): + entrances: + The Steady (Emerald): True + The Steady (Orange): + room: The Steady + door: Reveal + The Steady (Topaz): + door: Back Exit + panels: + MELON: + id: Rock Room/Panel_melon_lemon + colors: yellow + tag: midyellow + doors: + Back Exit: + event: True + panels: + - MELON + paintings: + - id: pencil_painting4 + orientation: south + The Steady (Topaz): + entrances: + The Steady (Lemon): + room: The Steady (Lemon) + door: Back Exit + The Steady (Amber): + room: The Steady + door: Reveal + The Steady (Sunflower): + door: Back Exit + panels: + TOP: + id: Rock Room/Panel_top_topaz + colors: blue + tag: midblue + MASTERY: + id: Master Room/Panel_mastery_mastery2 + tag: midwhite + required_door: + room: Orange Tower Seventh Floor + door: Mastery + doors: + Back Exit: + event: True + panels: + - TOP + The Steady (Orange): + entrances: + The Steady (Cherry): + room: The Steady + door: Reveal + The Steady (Lemon): + room: The Steady + door: Reveal + The Steady (Amber): + room: The Steady (Amber) + door: Forward Exit + panels: + BLUE: + id: Rock Room/Panel_blue_orange + colors: black + tag: botblack + The Steady (Sapphire): + entrances: + The Steady (Emerald): + door: Left Exit + The Steady (Blueberry): + room: The Steady + door: Reveal + The Steady (Amethyst): + room: The Steady (Amethyst) + door: Left Exit + panels: + SAP: + id: Rock Room/Panel_sap_sapphire + colors: blue + tag: midblue + doors: + Left Exit: + event: True + panels: + - room: The Steady (Plum) + panel: LUMP + - room: The Steady (Orange) + panel: BLUE + The Steady (Blueberry): + entrances: + The Steady (Lime): + room: The Steady (Lime) + door: Right Exit + The Steady (Sapphire): + room: The Steady + door: Reveal + The Steady (Plum): + room: The Steady + door: Reveal + panels: + BLUE: + id: Rock Room/Panel_blue_blueberry + colors: blue + tag: midblue + The Steady (Amber): + entrances: + The Steady (Ruby): + room: The Steady (Ruby) + door: Right Exit + The Steady (Carnation): + room: The Steady + door: Reveal + The Steady (Orange): + door: Forward Exit + The Steady (Topaz): + room: The Steady + door: Reveal + panels: + ANTECHAMBER: + id: Rock Room/Panel_antechamber_amber + colors: red + tag: midred + doors: + Forward Exit: + event: True + panels: + - room: The Steady (Blueberry) + panel: BLUE + The Steady (Emerald): + entrances: + The Steady (Sapphire): + room: The Steady (Sapphire) + door: Left Exit + The Steady (Lime): + room: The Steady + door: Reveal + panels: + HERALD: + id: Rock Room/Panel_herald_emerald + colors: purple + tag: midpurp + The Steady (Amethyst): + entrances: + The Steady (Lilac): + room: The Steady (Lilac) + door: Forward Exit + The Steady (Sapphire): + door: Left Exit + The Steady (Plum): + room: The Steady + door: Reveal + The Steady (Ruby): + room: The Steady + door: Reveal + panels: + PACIFIST: + id: Rock Room/Panel_thistle_amethyst + colors: purple + tag: toppurp + doors: + Left Exit: + event: True + panels: + - room: The Steady (Sunflower) + panel: SUN + The Steady (Lilac): + entrances: + Outside The Bold: + room: Outside The Bold + door: Lilac Entrance + The Steady (Amethyst): + door: Forward Exit + The Steady (Rose): + room: The Steady + door: Reveal + panels: + LIE LACK: + id: Rock Room/Panel_lielack_lilac + tag: topwhite + doors: + Forward Exit: + event: True + panels: + - room: The Steady (Ruby) + panel: BURY + The Steady (Cherry): + entrances: + The Steady (Plum): + door: Left Exit + The Steady (Orange): + room: The Steady + door: Reveal + The Steady (Ruby): + room: The Steady (Ruby) + door: Forward Exit + panels: + HAIRY: + id: Rock Room/Panel_hairy_cherry + colors: blue + tag: topblue + doors: + Left Exit: + event: True + panels: + - room: The Steady (Sapphire) + panel: SAP + The Steady: + entrances: + The Steady (Sunflower): + room: The Steady (Sunflower) + door: Back Exit + panels: + Achievement: + id: Countdown Panels/Panel_steady_steady + required_panel: + - room: The Steady (Rose) + panel: SOAR + - room: The Steady (Carnation) + panel: INCARNATION + - room: The Steady (Sunflower) + panel: SUN + - room: The Steady (Ruby) + panel: BURY + - room: The Steady (Plum) + panel: LUMP + - room: The Steady (Lime) + panel: LIMELIGHT + - room: The Steady (Lemon) + panel: MELON + - room: The Steady (Topaz) + panel: TOP + - room: The Steady (Orange) + panel: BLUE + - room: The Steady (Sapphire) + panel: SAP + - room: The Steady (Blueberry) + panel: BLUE + - room: The Steady (Amber) + panel: ANTECHAMBER + - room: The Steady (Emerald) + panel: HERALD + - room: The Steady (Amethyst) + panel: PACIFIST + - room: The Steady (Lilac) + panel: LIE LACK + - room: The Steady (Cherry) + panel: HAIRY + tag: forbid + check: True + achievement: The Steady + doors: + Reveal: + event: True + panels: + - Achievement + Knight Night (Outer Ring): + entrances: + Hidden Room: + room: Hidden Room + door: Knight Night Entrance + Knight Night Exit: True + panels: + NIGHT: + id: Appendix Room/Panel_night_knight + colors: blue + tag: homophone midblue + copy_to_sign: sign7 + KNIGHT: + id: Appendix Room/Panel_knight_night + colors: red + tag: homophone midred + copy_to_sign: sign8 + BEE: + id: Appendix Room/Panel_bee_be + colors: red + tag: homophone midred + copy_to_sign: sign9 + NEW: + id: Appendix Room/Panel_new_knew + colors: blue + tag: homophone midblue + copy_to_sign: sign11 + FORE: + id: Appendix Room/Panel_fore_for + colors: red + tag: homophone midred + copy_to_sign: sign10 + TRUSTED (1): + id: Appendix Room/Panel_trusted_trust + colors: red + tag: midred + required_panel: + room: Knight Night (Right Lower Segment) + panel: BEFORE + TRUSTED (2): + id: Appendix Room/Panel_trusted_rusted + colors: red + tag: midred + required_panel: + room: Knight Night (Right Lower Segment) + panel: BEFORE + ENCRUSTED: + id: Appendix Room/Panel_encrusted_rust + colors: red + tag: midred + required_panel: + - panel: TRUSTED (1) + - panel: TRUSTED (2) + ADJUST (1): + id: Appendix Room/Panel_adjust_readjust + colors: blue + tag: midblue and phone + required_panel: + room: Knight Night (Right Lower Segment) + panel: BE + ADJUST (2): + id: Appendix Room/Panel_adjust_adjusted + colors: blue + tag: midblue and phone + required_panel: + room: Knight Night (Right Lower Segment) + panel: BE + RIGHT: + id: Appendix Room/Panel_right_right + tag: midwhite + required_panel: + room: Knight Night (Right Lower Segment) + panel: ADJUST + TRUST: + id: Appendix Room/Panel_trust_crust + colors: + - red + - blue + tag: mid red blue + required_panel: + - room: Knight Night (Right Lower Segment) + panel: ADJUST + - room: Knight Night (Right Lower Segment) + panel: LEFT + doors: + Fore Door: + event: True + panels: + - FORE + New Door: + event: True + panels: + - NEW + To End: + event: True + panels: + - RIGHT + - room: Knight Night (Right Lower Segment) + panel: LEFT + Knight Night (Right Upper Segment): + entrances: + Knight Night Exit: True + Knight Night (Outer Ring): + room: Knight Night (Outer Ring) + door: Fore Door + Knight Night (Right Lower Segment): + door: Segment Door + panels: + RUST (1): + id: Appendix Room/Panel_rust_trust + colors: blue + tag: midblue + required_panel: + room: Knight Night (Outer Ring) + panel: BEE + RUST (2): + id: Appendix Room/Panel_rust_crust + colors: blue + tag: midblue + required_panel: + room: Knight Night (Outer Ring) + panel: BEE + doors: + Segment Door: + event: True + panels: + - RUST (2) + - room: Knight Night (Right Lower Segment) + panel: BEFORE + Knight Night (Right Lower Segment): + entrances: + Knight Night Exit: True + Knight Night (Right Upper Segment): + room: Knight Night (Right Upper Segment) + door: Segment Door + Knight Night (Outer Ring): + room: Knight Night (Outer Ring) + door: New Door + panels: + ADJUST: + id: Appendix Room/Panel_adjust_readjusted + colors: blue + tag: midblue + required_panel: + - room: Knight Night (Outer Ring) + panel: ADJUST (1) + - room: Knight Night (Outer Ring) + panel: ADJUST (2) + BEFORE: + id: Appendix Room/Panel_before_fore + colors: red + tag: midred and phone + required_panel: + room: Knight Night (Right Upper Segment) + panel: RUST (1) + BE: + id: Appendix Room/Panel_be_before + colors: blue + tag: midblue and phone + required_panel: + room: Knight Night (Right Upper Segment) + panel: RUST (1) + LEFT: + id: Appendix Room/Panel_left_left + tag: midwhite + required_panel: + room: Knight Night (Outer Ring) + panel: ENCRUSTED + TRUST: + id: Appendix Room/Panel_trust_crust_2 + colors: purple + tag: midpurp + required_panel: + - room: Knight Night (Outer Ring) + panel: ENCRUSTED + - room: Knight Night (Outer Ring) + panel: RIGHT + Knight Night (Final): + entrances: + Knight Night Exit: True + Knight Night (Outer Ring): + room: Knight Night (Outer Ring) + door: To End + Knight Night (Right Upper Segment): + room: Knight Night (Outer Ring) + door: To End + panels: + TRUSTED: + id: Appendix Room/Panel_trusted_readjusted + colors: purple + tag: midpurp + doors: + Exit: + id: + - Appendix Room Area Doors/Door_trusted_readjusted + - Appendix Room Area Doors/Door_trusted_readjusted2 + - Appendix Room Area Doors/Door_trusted_readjusted3 + - Appendix Room Area Doors/Door_trusted_readjusted4 + - Appendix Room Area Doors/Door_trusted_readjusted5 + - Appendix Room Area Doors/Door_trusted_readjusted6 + - Appendix Room Area Doors/Door_trusted_readjusted7 + - Appendix Room Area Doors/Door_trusted_readjusted8 + - Appendix Room Area Doors/Door_trusted_readjusted9 + - Appendix Room Area Doors/Door_trusted_readjusted10 + - Appendix Room Area Doors/Door_trusted_readjusted11 + - Appendix Room Area Doors/Door_trusted_readjusted12 + - Appendix Room Area Doors/Door_trusted_readjusted13 + include_reduce: True + location_name: Knight Night Room - TRUSTED + item_name: Knight Night Room - Exit + panels: + - TRUSTED + Knight Night Exit: + entrances: + Knight Night (Outer Ring): + room: Knight Night (Final) + door: Exit + Orange Tower Third Floor: + room: Knight Night (Final) + door: Exit + Outside The Initiated: + room: Knight Night (Final) + door: Exit + panels: + SEVEN (1): + id: Backside Room/Panel_seven_seven_7 + tag: midwhite + required_door: + - room: Number Hunt + door: Sevens + SEVEN (2): + id: Backside Room/Panel_seven_seven_3 + tag: midwhite + required_door: + - room: Number Hunt + door: Sevens + SEVEN (3): + id: Backside Room/Panel_seven_seven_4 + tag: midwhite + required_door: + - room: Number Hunt + door: Sevens + DEAD END: + id: Appendix Room/Panel_deadend_deadend + tag: midwhite + WARNER: + id: Appendix Room/Panel_warner_corner + colors: purple + tag: toppurp + The Artistic (Smiley): + entrances: + Dead End Area: + painting: True + Crossroads: + painting: True + Hot Crusts Area: + painting: True + Outside The Initiated: + painting: True + Directional Gallery: + painting: True + Number Hunt: + room: Number Hunt + door: Eights + painting: True + Art Gallery: + painting: True + The Eyes They See: + painting: True + The Artistic (Panda): + door: Door to Panda + The Artistic (Apple): + room: The Artistic (Apple) + door: Door to Smiley + Elements Area: + room: Hallway Room (4) + door: Exit + panels: + Achievement: + id: Countdown Panels/Panel_artistic_artistic + colors: + - red + - black + - yellow + - blue + tag: forbid + required_room: + - The Artistic (Panda) + - The Artistic (Apple) + - The Artistic (Lattice) + check: True + achievement: The Artistic + FINE: + id: Ceiling Room/Panel_yellow_top_5 + colors: + - yellow + - blue + tag: yellow top blue bot + subtag: top + link: yxu KNIFE + BLADE: + id: Ceiling Room/Panel_blue_bot_5 + colors: + - blue + - yellow + tag: yellow top blue bot + subtag: bot + link: yxu KNIFE + RED: + id: Ceiling Room/Panel_blue_top_6 + colors: + - blue + - yellow + tag: blue top yellow mid + subtag: top + link: uyx BREAD + BEARD: + id: Ceiling Room/Panel_yellow_mid_6 + colors: + - yellow + - blue + tag: blue top yellow mid + subtag: mid + link: uyx BREAD + ICE: + id: Ceiling Room/Panel_blue_mid_7 + colors: + - blue + - yellow + tag: blue mid yellow bot + subtag: mid + link: xuy SPICE + ROOT: + id: Ceiling Room/Panel_yellow_bot_7 + colors: + - yellow + - blue + tag: blue mid yellow bot + subtag: bot + link: xuy SPICE + doors: + Door to Panda: + id: + - Ceiling Room Doors/Door_blue + - Ceiling Room Doors/Door_blue2 + location_name: The Artistic - Smiley and Panda + group: Artistic Doors + panels: + - FINE + - BLADE + - RED + - BEARD + - ICE + - ROOT + - room: The Artistic (Panda) + panel: EYE (Top) + - room: The Artistic (Panda) + panel: EYE (Bottom) + - room: The Artistic (Panda) + panel: LADYLIKE + - room: The Artistic (Panda) + panel: WATER + - room: The Artistic (Panda) + panel: OURS + - room: The Artistic (Panda) + panel: DAYS + - room: The Artistic (Panda) + panel: NIGHTTIME + - room: The Artistic (Panda) + panel: NIGHT + paintings: + - id: smile_painting_9 + orientation: north + exit_only: True + The Artistic (Panda): + entrances: + Orange Tower Sixth Floor: + painting: True + Outside The Agreeable: + painting: True + The Artistic (Smiley): + room: The Artistic (Smiley) + door: Door to Panda + The Artistic (Lattice): + door: Door to Lattice + panels: + EYE (Top): + id: Ceiling Room/Panel_blue_top_1 + colors: + - blue + - red + tag: blue top red bot + subtag: top + link: uxr IRIS + EYE (Bottom): + id: Ceiling Room/Panel_red_bot_1 + colors: + - red + - blue + tag: blue top red bot + subtag: bot + link: uxr IRIS + LADYLIKE: + id: Ceiling Room/Panel_red_mid_2 + colors: + - red + - blue + tag: red mid blue bot + subtag: mid + link: xru LAKE + WATER: + id: Ceiling Room/Panel_blue_bot_2 + colors: + - blue + - red + tag: red mid blue bot + subtag: bot + link: xru LAKE + OURS: + id: Ceiling Room/Panel_blue_mid_3 + colors: + - blue + - red + tag: blue mid red bot + subtag: mid + link: xur HOURS + DAYS: + id: Ceiling Room/Panel_red_bot_3 + colors: + - red + - blue + tag: blue mid red bot + subtag: bot + link: xur HOURS + NIGHTTIME: + id: Ceiling Room/Panel_red_top_4 + colors: + - red + - blue + tag: red top mid blue + subtag: top + link: rux KNIGHT + NIGHT: + id: Ceiling Room/Panel_blue_mid_4 + colors: + - blue + - red + tag: red top mid blue + subtag: mid + link: rux KNIGHT + doors: + Door to Lattice: + id: + - Ceiling Room Doors/Door_red + - Ceiling Room Doors/Door_red2 + location_name: The Artistic - Panda and Lattice + group: Artistic Doors + panels: + - EYE (Top) + - EYE (Bottom) + - LADYLIKE + - WATER + - OURS + - DAYS + - NIGHTTIME + - NIGHT + - room: The Artistic (Lattice) + panel: POSH + - room: The Artistic (Lattice) + panel: MALL + - room: The Artistic (Lattice) + panel: DEICIDE + - room: The Artistic (Lattice) + panel: WAVER + - room: The Artistic (Lattice) + panel: REPAID + - room: The Artistic (Lattice) + panel: BABY + - room: The Artistic (Lattice) + panel: LOBE + - room: The Artistic (Lattice) + panel: BOWELS + paintings: + - id: panda_painting_3 + exit_only: True + orientation: south + required_when_no_doors: True + The Artistic (Lattice): + entrances: + Directional Gallery: + painting: True + The Artistic (Panda): + room: The Artistic (Panda) + door: Door to Lattice + The Artistic (Apple): + door: Door to Apple + panels: + POSH: + id: Ceiling Room/Panel_black_top_12 + colors: + - black + - red + tag: black top red bot + subtag: top + link: bxr SHOP + MALL: + id: Ceiling Room/Panel_red_bot_12 + colors: + - red + - black + tag: black top red bot + subtag: bot + link: bxr SHOP + DEICIDE: + id: Ceiling Room/Panel_red_top_13 + colors: + - red + - black + tag: red top black bot + subtag: top + link: rxb DECIDE + WAVER: + id: Ceiling Room/Panel_black_bot_13 + colors: + - black + - red + tag: red top black bot + subtag: bot + link: rxb DECIDE + REPAID: + id: Ceiling Room/Panel_black_mid_14 + colors: + - black + - red + tag: black mid red bot + subtag: mid + link: xbr DIAPER + BABY: + id: Ceiling Room/Panel_red_bot_14 + colors: + - red + - black + tag: black mid red bot + subtag: bot + link: xbr DIAPER + LOBE: + id: Ceiling Room/Panel_black_top_15 + colors: + - black + - red + tag: black top red mid + subtag: top + link: brx BOWL + BOWELS: + id: Ceiling Room/Panel_red_mid_15 + colors: + - red + - black + tag: black top red mid + subtag: mid + link: brx BOWL + doors: + Door to Apple: + id: + - Ceiling Room Doors/Door_black + - Ceiling Room Doors/Door_black2 + location_name: The Artistic - Lattice and Apple + group: Artistic Doors + panels: + - POSH + - MALL + - DEICIDE + - WAVER + - REPAID + - BABY + - LOBE + - BOWELS + - room: The Artistic (Apple) + panel: SPRIG + - room: The Artistic (Apple) + panel: RELEASES + - room: The Artistic (Apple) + panel: MUCH + - room: The Artistic (Apple) + panel: FISH + - room: The Artistic (Apple) + panel: MASK + - room: The Artistic (Apple) + panel: HILL + - room: The Artistic (Apple) + panel: TINE + - room: The Artistic (Apple) + panel: THING + paintings: + - id: boxes_painting2 + orientation: south + exit_only: True + required_when_no_doors: True + The Artistic (Apple): + entrances: + Orange Tower Sixth Floor: + painting: True + Directional Gallery: + painting: True + The Artistic (Lattice): + room: The Artistic (Lattice) + door: Door to Apple + The Artistic (Smiley): + door: Door to Smiley + panels: + SPRIG: + id: Ceiling Room/Panel_yellow_mid_8 + colors: + - yellow + - black + tag: yellow mid black bot + subtag: mid + link: xyb GRIPS + RELEASES: + id: Ceiling Room/Panel_black_bot_8 + colors: + - black + - yellow + tag: yellow mid black bot + subtag: bot + link: xyb GRIPS + MUCH: + id: Ceiling Room/Panel_black_top_9 + colors: + - black + - yellow + tag: black top yellow bot + subtag: top + link: bxy CHUM + FISH: + id: Ceiling Room/Panel_yellow_bot_9 + colors: + - yellow + - black + tag: black top yellow bot + subtag: bot + link: bxy CHUM + MASK: + id: Ceiling Room/Panel_yellow_top_10 + colors: + - yellow + - black + tag: yellow top black bot + subtag: top + link: yxb CHASM + HILL: + id: Ceiling Room/Panel_black_bot_10 + colors: + - black + - yellow + tag: yellow top black bot + subtag: bot + link: yxb CHASM + TINE: + id: Ceiling Room/Panel_black_top_11 + colors: + - black + - yellow + tag: black top yellow mid + subtag: top + link: byx NIGHT + THING: + id: Ceiling Room/Panel_yellow_mid_11 + colors: + - yellow + - black + tag: black top yellow mid + subtag: mid + link: byx NIGHT + doors: + Door to Smiley: + id: + - Ceiling Room Doors/Door_yellow + - Ceiling Room Doors/Door_yellow2 + location_name: The Artistic - Apple and Smiley + group: Artistic Doors + panels: + - SPRIG + - RELEASES + - MUCH + - FISH + - MASK + - HILL + - TINE + - THING + - room: The Artistic (Smiley) + panel: FINE + - room: The Artistic (Smiley) + panel: BLADE + - room: The Artistic (Smiley) + panel: RED + - room: The Artistic (Smiley) + panel: BEARD + - room: The Artistic (Smiley) + panel: ICE + - room: The Artistic (Smiley) + panel: ROOT + paintings: + - id: cherry_painting3 + orientation: north + exit_only: True + required_when_no_doors: True + The Artistic (Hint Room): + entrances: + The Artistic (Lattice): + room: The Artistic (Lattice) + door: Door to Apple + panels: + THEME: + id: Ceiling Room/Panel_answer_1 + colors: red + tag: midred + PAINTS: + id: Ceiling Room/Panel_answer_2 + colors: yellow + tag: botyellow + I: + id: Ceiling Room/Panel_answer_3 + colors: blue + tag: midblue + KIT: + id: Ceiling Room/Panel_answer_4 + colors: black + tag: topblack + The Discerning: + entrances: + Crossroads: + room: Crossroads + door: Discerning Entrance + panels: + Achievement: + id: Countdown Panels/Panel_discerning_scramble + colors: yellow + tag: forbid + check: True + achievement: The Discerning + HITS: + id: Sun Room/Panel_hits_this + colors: yellow + tag: midyellow + WARRED: + id: Sun Room/Panel_warred_drawer + colors: yellow + tag: double midyellow + subtag: left + link: ana DRAWER + REDRAW: + id: Sun Room/Panel_redraw_drawer + colors: yellow + tag: double midyellow + subtag: right + link: ana DRAWER + ADDER: + id: Sun Room/Panel_adder_dread + colors: yellow + tag: midyellow + LAUGHTERS: + id: Sun Room/Panel_laughters_slaughter + colors: yellow + tag: midyellow + STONE: + id: Sun Room/Panel_stone_notes + colors: yellow + tag: double midyellow + subtag: left + link: ana NOTES + ONSET: + id: Sun Room/Panel_onset_notes + colors: yellow + tag: double midyellow + subtag: right + link: ana NOTES + RAT: + id: Sun Room/Panel_rat_art + colors: yellow + tag: midyellow + DUSTY: + id: Sun Room/Panel_dusty_study + colors: yellow + tag: midyellow + ARTS: + id: Sun Room/Panel_arts_star + colors: yellow + tag: double midyellow + subtag: left + link: ana STAR + TSAR: + id: Sun Room/Panel_tsar_star + colors: yellow + tag: double midyellow + subtag: right + link: ana STAR + STATE: + id: Sun Room/Panel_state_taste + colors: yellow + tag: midyellow + REACT: + id: Sun Room/Panel_react_trace + colors: yellow + tag: midyellow + DEAR: + id: Sun Room/Panel_dear_read + colors: yellow + tag: double midyellow + subtag: left + link: ana READ + DARE: + id: Sun Room/Panel_dare_read + colors: yellow + tag: double midyellow + subtag: right + link: ana READ + SEAM: + id: Sun Room/Panel_seam_same + colors: yellow + tag: midyellow + The Eyes They See: + entrances: + Crossroads: + room: Crossroads + door: Eye Wall + painting: True + Wondrous Lobby: + door: Exit + Directional Gallery: True + panels: + NEAR: + id: Shuffle Room/Panel_near_near + tag: midwhite + EIGHT: + id: Backside Room/Panel_eight_eight_4 + tag: midwhite + required_door: + room: Number Hunt + door: Eights + doors: + Exit: + id: Count Up Room Area Doors/Door_near_near + group: Crossroads Doors + panels: + - NEAR + paintings: + - id: eye_painting_2 + orientation: west + - id: smile_painting_2 + orientation: north + Far Window: + entrances: + Crossroads: + room: Crossroads + door: Eye Wall + The Eyes They See: True + panels: + FAR: + id: Shuffle Room/Panel_far_far + tag: midwhite + Wondrous Lobby: + entrances: + Directional Gallery: True + The Eyes They See: + room: The Eyes They See + door: Exit + paintings: + - id: arrows_painting_5 + orientation: east + Outside The Wondrous: + entrances: + Wondrous Lobby: True + The Wondrous (Doorknob): + door: Wondrous Entrance + The Wondrous (Window): True + panels: + SHRINK: + id: Wonderland Room/Panel_shrink_shrink + tag: midwhite + doors: + Wondrous Entrance: + id: Red Blue Purple Room Area Doors/Door_wonderland + item_name: The Wondrous - Entrance + panels: + - SHRINK + The Wondrous (Doorknob): + entrances: + Outside The Wondrous: + room: Outside The Wondrous + door: Wondrous Entrance + Starting Room: + door: Painting Shortcut + painting: True + The Wondrous (Chandelier): + painting: True + The Wondrous (Table): True # There is a way that doesn't use the painting + doors: + Painting Shortcut: + painting_id: + - symmetry_painting_a_starter + - arrows_painting2 + skip_location: True + item_name: Starting Room - Symmetry Painting + panels: + - room: Outside The Wondrous + panel: SHRINK + paintings: + - id: symmetry_painting_a_1 + orientation: east + exit_only: True + - id: symmetry_painting_b_1 + orientation: south + The Wondrous (Bookcase): + entrances: + The Wondrous (Doorknob): True + panels: + CASE: + id: Wonderland Room/Panel_case_bookcase + colors: blue + tag: midblue + paintings: + - id: symmetry_painting_a_3 + orientation: west + exit_only: True + - id: symmetry_painting_b_3 + disable: True + The Wondrous (Chandelier): + entrances: + The Wondrous (Bookcase): True + panels: + CANDLE HEIR: + id: Wonderland Room/Panel_candleheir_chandelier + colors: yellow + tag: midyellow + paintings: + - id: symmetry_painting_a_5 + orientation: east + - id: symmetry_painting_a_5 + disable: True + The Wondrous (Window): + entrances: + The Wondrous (Bookcase): True + panels: + GLASS: + id: Wonderland Room/Panel_glass_window + colors: brown + tag: botbrown + paintings: + - id: symmetry_painting_b_4 + orientation: north + exit_only: True + - id: symmetry_painting_a_4 + disable: True + The Wondrous (Table): + entrances: + The Wondrous (Doorknob): + painting: True + The Wondrous: + painting: True + panels: + WOOD: + id: Wonderland Room/Panel_wood_table + colors: brown + tag: botbrown + BROOK NOD: + # This panel, while physically being in the first room, is facing upward + # and is only really solvable while standing on the windowsill, which is + # a location you can only get to from Table. + id: Wonderland Room/Panel_brooknod_doorknob + colors: yellow + tag: midyellow + paintings: + - id: symmetry_painting_a_2 + orientation: west + - id: symmetry_painting_b_2 + orientation: south + exit_only: True + required: True + The Wondrous: + entrances: + The Wondrous (Table): True + Arrow Garden: + door: Exit + panels: + FIREPLACE: + id: Wonderland Room/Panel_fireplace_fire + colors: red + tag: midred + Achievement: + id: Countdown Panels/Panel_wondrous_wondrous + required_panel: + - panel: FIREPLACE + - room: The Wondrous (Table) + panel: BROOK NOD + - room: The Wondrous (Bookcase) + panel: CASE + - room: The Wondrous (Chandelier) + panel: CANDLE HEIR + - room: The Wondrous (Window) + panel: GLASS + - room: The Wondrous (Table) + panel: WOOD + tag: forbid + achievement: The Wondrous + doors: + Exit: + id: Red Blue Purple Room Area Doors/Door_wonderland_exit + painting_id: arrows_painting_9 + include_reduce: True + panels: + - Achievement + paintings: + - id: arrows_painting_9 + enter_only: True + orientation: south + move: True + required_door: + door: Exit + - id: symmetry_painting_a_6 + orientation: west + exit_only: True + - id: symmetry_painting_b_6 + orientation: north + Arrow Garden: + entrances: + The Wondrous: + room: The Wondrous + door: Exit + Roof: True + panels: + MASTERY: + id: Master Room/Panel_mastery_mastery4 + tag: midwhite + required_door: + room: Orange Tower Seventh Floor + door: Mastery + SHARP: + id: Open Areas/Panel_rainy_rainbow2 + tag: midwhite + paintings: + - id: flower_painting_6 + orientation: south + Hallway Room (2): + entrances: + Outside The Agreeable: + room: Outside The Agreeable + door: Hallway Door + Elements Area: True + panels: + WISE: + id: Hallway Room/Panel_counterclockwise_1 + colors: blue + tag: quad mid blue + link: qmb COUNTERCLOCKWISE + CLOCK: + id: Hallway Room/Panel_counterclockwise_2 + colors: blue + tag: quad mid blue + link: qmb COUNTERCLOCKWISE + ER: + id: Hallway Room/Panel_counterclockwise_3 + colors: blue + tag: quad mid blue + link: qmb COUNTERCLOCKWISE + COUNT: + id: Hallway Room/Panel_counterclockwise_4 + colors: blue + tag: quad mid blue + link: qmb COUNTERCLOCKWISE + doors: + Exit: + id: Red Blue Purple Room Area Doors/Door_room_3 + location_name: Hallway Room - Second Room + group: Hallway Room Doors + panels: + - WISE + - CLOCK + - ER + - COUNT + Hallway Room (3): + entrances: + Hallway Room (2): + room: Hallway Room (2) + door: Exit + # No entrance from Elements Area. The winding hallway does not connect. + panels: + TRANCE: + id: Hallway Room/Panel_transformation_1 + colors: blue + tag: quad top blue + link: qtb TRANSFORMATION + FORM: + id: Hallway Room/Panel_transformation_2 + colors: blue + tag: quad top blue + link: qtb TRANSFORMATION + A: + id: Hallway Room/Panel_transformation_3 + colors: blue + tag: quad top blue + link: qtb TRANSFORMATION + SHUN: + id: Hallway Room/Panel_transformation_4 + colors: blue + tag: quad top blue + link: qtb TRANSFORMATION + doors: + Exit: + id: Red Blue Purple Room Area Doors/Door_room_4 + location_name: Hallway Room - Third Room + group: Hallway Room Doors + panels: + - TRANCE + - FORM + - A + - SHUN + Hallway Room (4): + entrances: + Hallway Room (3): + room: Hallway Room (3) + door: Exit + Elements Area: True + panels: + WHEEL: + id: Hallway Room/Panel_room_5 + colors: blue + tag: full stack blue + doors: + Exit: + id: + - Red Blue Purple Room Area Doors/Door_room_5 + - Red Blue Purple Room Area Doors/Door_room_6 # this is the connection to The Artistic + group: Hallway Room Doors + location_name: Hallway Room - Fourth Room + panels: + - WHEEL + include_reduce: True + Elements Area: + entrances: + Roof: True + Hallway Room (4): + room: Hallway Room (4) + door: Exit + The Artistic (Smiley): + room: Hallway Room (4) + door: Exit + panels: + A: + id: Strand Room/Panel_a_strands + colors: blue + tag: forbid + NINE: + id: Backside Room/Panel_nine_nine_7 + tag: midwhite + required_door: + room: Number Hunt + door: Nines + UNDISTRACTED: + id: Open Areas/Panel_undistracted + check: True + exclude_reduce: True + tag: midwhite + MASTERY: + id: Master Room/Panel_mastery_mastery13 + tag: midwhite + required_door: + room: Orange Tower Seventh Floor + door: Mastery + EARTH: + id: Cross Room/Panel_earth_earth + tag: midwhite + WATER: + id: Cross Room/Panel_water_water + tag: midwhite + AIR: + id: Cross Room/Panel_air_air + tag: midwhite + paintings: + - id: south_afar + orientation: south + Outside The Wanderer: + entrances: + Orange Tower First Floor: + door: Tower Entrance + Rhyme Room (Cross): + room: Rhyme Room (Cross) + door: Exit + Roof: True + panels: + WANDERLUST: + id: Tower Room/Panel_wanderlust_1234567890 + colors: orange + tag: midorange + doors: + Wanderer Entrance: + id: Tower Room Area Doors/Door_wanderer_entrance + item_name: The Wanderer - Entrance + panels: + - WANDERLUST + Tower Entrance: + id: Tower Room Area Doors/Door_wanderlust_start + skip_location: True + panels: + - room: The Wanderer + panel: Achievement + The Wanderer: + entrances: + Outside The Wanderer: + room: Outside The Wanderer + door: Wanderer Entrance + panels: + Achievement: + id: Countdown Panels/Panel_1234567890_wanderlust + colors: orange + check: True + tag: forbid + achievement: The Wanderer + "7890": + id: Orange Room/Panel_lust + colors: orange + tag: midorange + "6524": + id: Orange Room/Panel_read + colors: orange + tag: midorange + "951": + id: Orange Room/Panel_sew + colors: orange + tag: midorange + "4524": + id: Orange Room/Panel_dead + colors: orange + tag: midorange + LEARN: + id: Orange Room/Panel_learn + colors: orange + tag: midorange + DUST: + id: Orange Room/Panel_dust + colors: orange + tag: midorange + STAR: + id: Orange Room/Panel_star + colors: orange + tag: midorange + WANDER: + id: Orange Room/Panel_wander + colors: orange + tag: midorange + Art Gallery: + entrances: + Orange Tower Third Floor: True + Art Gallery (Second Floor): True + Art Gallery (Third Floor): True + Art Gallery (Fourth Floor): True + Orange Tower Fifth Floor: + door: Exit + panels: + EIGHT: + id: Backside Room/Panel_eight_eight_6 + tag: midwhite + required_door: + room: Number Hunt + door: Eights + EON: + id: Painting Room/Panel_eon_one + colors: yellow + tag: midyellow + TRUSTWORTHY: + id: Painting Room/Panel_to_two + colors: red + tag: midred + FREE: + id: Painting Room/Panel_free_three + colors: purple + tag: midpurp + OUR: + id: Painting Room/Panel_our_four + colors: blue + tag: midblue + ONE ROAD MANY TURNS: + id: Painting Room/Panel_order_onepathmanyturns + tag: forbid + colors: + - yellow + - blue + - gray + - brown + - orange + required_door: + door: Fifth Floor + doors: + Second Floor: + painting_id: + - scenery_painting_2b + - scenery_painting_2c + skip_location: True + panels: + - EON + First Floor Puzzles: + skip_item: True + location_name: Art Gallery - First Floor Puzzles + panels: + - EON + - TRUSTWORTHY + - FREE + - OUR + Third Floor: + painting_id: + - scenery_painting_3b + - scenery_painting_3c + skip_location: True + panels: + - room: Art Gallery (Second Floor) + panel: PATH + Fourth Floor: + painting_id: + - scenery_painting_4b + - scenery_painting_4c + skip_location: True + panels: + - room: Art Gallery (Third Floor) + panel: ANY + Fifth Floor: + id: Tower Room Area Doors/Door_painting_backroom + painting_id: + - scenery_painting_5b + - scenery_painting_5c + skip_location: True + panels: + - room: Art Gallery (Fourth Floor) + panel: SEND - USE + Exit: + id: Tower Room Area Doors/Door_painting_exit + include_reduce: True + panels: + - ONE ROAD MANY TURNS + paintings: + - id: smile_painting_3 + orientation: west + - id: flower_painting_2 + orientation: east + - id: scenery_painting_0a + orientation: north + - id: map_painting + orientation: east + - id: fruitbowl_painting4 + orientation: south + progression: + Progressive Art Gallery: + - Second Floor + - Third Floor + - Fourth Floor + - Fifth Floor + - Exit + Art Gallery (Second Floor): + entrances: + Art Gallery: + room: Art Gallery + door: Second Floor + panels: + HOUSE: + id: Painting Room/Panel_house_neighborhood + colors: blue + tag: botblue + PATH: + id: Painting Room/Panel_path_road + colors: brown + tag: botbrown + PARK: + id: Painting Room/Panel_park_drive + colors: black + tag: botblack + CARRIAGE: + id: Painting Room/Panel_carriage_horse + colors: red + tag: botred + doors: + Puzzles: + skip_item: True + location_name: Art Gallery - Second Floor Puzzles + panels: + - HOUSE + - PATH + - PARK + - CARRIAGE + Art Gallery (Third Floor): + entrances: + Art Gallery: + room: Art Gallery + door: Third Floor + panels: + AN: + id: Painting Room/Panel_an_many + colors: blue + tag: midblue + MAY: + id: Painting Room/Panel_may_many + colors: blue + tag: midblue + ANY: + id: Painting Room/Panel_any_many + colors: blue + tag: midblue + MAN: + id: Painting Room/Panel_man_many + colors: blue + tag: midblue + doors: + Puzzles: + skip_item: True + location_name: Art Gallery - Third Floor Puzzles + panels: + - AN + - MAY + - ANY + - MAN + Art Gallery (Fourth Floor): + entrances: + Art Gallery: + room: Art Gallery + door: Fourth Floor + panels: + URNS: + id: Painting Room/Panel_urns_turns + colors: blue + tag: midblue + LEARNS: + id: Painting Room/Panel_learns_turns + colors: purple + tag: midpurp + RUNTS: + id: Painting Room/Panel_runts_turns + colors: yellow + tag: midyellow + SEND - USE: + id: Painting Room/Panel_send_use_turns + colors: orange + tag: midorange + TRUST: + id: Painting Room/Panel_trust_06890 + colors: orange + tag: midorange + "062459": + id: Painting Room/Panel_06890_trust + colors: orange + tag: midorange + doors: + Puzzles: + skip_item: True + location_name: Art Gallery - Fourth Floor Puzzles + panels: + - URNS + - LEARNS + - RUNTS + - SEND - USE + - TRUST + - "062459" + Rhyme Room (Smiley): + entrances: + Orange Tower Third Floor: + room: Orange Tower Third Floor + door: Rhyme Room Entrance + Rhyme Room (Circle): + room: Rhyme Room (Circle) + door: Door to Smiley + Rhyme Room (Cross): True # one-way + panels: + LOANS: + id: Double Room/Panel_bones_rhyme + colors: purple + tag: syn rhyme + subtag: top + link: rhyme BONES + SKELETON: + id: Double Room/Panel_bones_syn + tag: syn rhyme + subtag: bot + link: rhyme BONES + REPENTANCE: + id: Double Room/Panel_sentence_rhyme + colors: purple + tag: whole rhyme + subtag: top + link: rhyme SENTENCE + WORD: + id: Double Room/Panel_sentence_whole + colors: blue + tag: whole rhyme + subtag: bot + link: rhyme SENTENCE + SCHEME: + id: Double Room/Panel_dream_rhyme + colors: purple + tag: syn rhyme + subtag: top + link: rhyme DREAM + FANTASY: + id: Double Room/Panel_dream_syn + tag: syn rhyme + subtag: bot + link: rhyme DREAM + HISTORY: + id: Double Room/Panel_mystery_rhyme + colors: purple + tag: syn rhyme + subtag: top + link: rhyme MYSTERY + SECRET: + id: Double Room/Panel_mystery_syn + tag: syn rhyme + subtag: bot + link: rhyme MYSTERY + doors: + # This is complicated. I want the location in here to just be the four + # panels against the wall toward Target. But in vanilla, you also need to + # solve the panels in Circle that are against the Smiley wall. Logic needs + # to know this so that it can handle no door shuffle properly. So we split + # the item and location up. + Door to Target: + id: + - Double Room Area Doors/Door_room_3a + - Double Room Area Doors/Door_room_3bc + skip_location: True + group: Rhyme Room Doors + panels: + - SCHEME + - FANTASY + - HISTORY + - SECRET + - room: Rhyme Room (Circle) + panel: BIRD + - room: Rhyme Room (Circle) + panel: LETTER + - room: Rhyme Room (Circle) + panel: VIOLENT + - room: Rhyme Room (Circle) + panel: MUTE + Door to Target (Location): + location_name: Rhyme Room (Smiley) - Puzzles Toward Target + skip_item: True + panels: + - SCHEME + - FANTASY + - HISTORY + - SECRET + Rhyme Room (Cross): + entrances: + Rhyme Room (Target): # one-way + room: Rhyme Room (Target) + door: Door to Cross + Rhyme Room (Looped Square): + room: Rhyme Room (Looped Square) + door: Door to Cross + panels: + NINE: + id: Backside Room/Panel_nine_nine_9 + tag: midwhite + required_door: + room: Number Hunt + door: Nines + FERN: + id: Double Room/Panel_return_rhyme + colors: purple + tag: ant rhyme + subtag: top + link: rhyme RETURN + STAY: + id: Double Room/Panel_return_ant + colors: black + tag: ant rhyme + subtag: bot + link: rhyme RETURN + FRIEND: + id: Double Room/Panel_descend_rhyme + colors: purple + tag: ant rhyme + subtag: top + link: rhyme DESCEND + RISE: + id: Double Room/Panel_descend_ant + colors: black + tag: ant rhyme + subtag: bot + link: rhyme DESCEND + PLUMP: + id: Double Room/Panel_jump_rhyme + colors: purple + tag: syn rhyme + subtag: top + link: rhyme JUMP + BOUNCE: + id: Double Room/Panel_jump_syn + tag: syn rhyme + subtag: bot + link: rhyme JUMP + SCRAWL: + id: Double Room/Panel_fall_rhyme + colors: purple + tag: syn rhyme + subtag: top + link: rhyme FALL + PLUNGE: + id: Double Room/Panel_fall_syn + tag: syn rhyme + subtag: bot + link: rhyme FALL + LEAP: + id: Double Room/Panel_leap_leap + tag: midwhite + doors: + Exit: + id: Double Room Area Doors/Door_room_exit + location_name: Rhyme Room (Cross) - Exit Puzzles + group: Rhyme Room Doors + panels: + - PLUMP + - BOUNCE + - SCRAWL + - PLUNGE + Rhyme Room (Circle): + entrances: + Rhyme Room (Looped Square): + room: Rhyme Room (Looped Square) + door: Door to Circle + Hidden Room: + room: Hidden Room + door: Rhyme Room Entrance + Rhyme Room (Smiley): + door: Door to Smiley + panels: + BIRD: + id: Double Room/Panel_word_rhyme + colors: purple + tag: whole rhyme + subtag: top + link: rhyme WORD + LETTER: + id: Double Room/Panel_word_whole + colors: blue + tag: whole rhyme + subtag: bot + link: rhyme WORD + FORBIDDEN: + id: Double Room/Panel_hidden_rhyme + colors: purple + tag: syn rhyme + subtag: top + link: rhyme HIDDEN + CONCEALED: + id: Double Room/Panel_hidden_syn + tag: syn rhyme + subtag: bot + link: rhyme HIDDEN + VIOLENT: + id: Double Room/Panel_silent_rhyme + colors: purple + tag: syn rhyme + subtag: top + link: rhyme SILENT + MUTE: + id: Double Room/Panel_silent_syn + tag: syn rhyme + subtag: bot + link: rhyme SILENT + doors: + Door to Smiley: + id: + - Double Room Area Doors/Door_room_2b + - Double Room Area Doors/Door_room_3b + location_name: Rhyme Room - Circle/Smiley Wall + group: Rhyme Room Doors + panels: + - BIRD + - LETTER + - VIOLENT + - MUTE + - room: Rhyme Room (Smiley) + panel: LOANS + - room: Rhyme Room (Smiley) + panel: SKELETON + - room: Rhyme Room (Smiley) + panel: REPENTANCE + - room: Rhyme Room (Smiley) + panel: WORD + paintings: + - id: arrows_painting_3 + orientation: north + Rhyme Room (Looped Square): + entrances: + Starting Room: + room: Starting Room + door: Rhyme Room Entrance + Rhyme Room (Circle): + door: Door to Circle + Rhyme Room (Cross): + door: Door to Cross + Rhyme Room (Target): + door: Door to Target + panels: + WALKED: + id: Double Room/Panel_blocked_rhyme + colors: purple + tag: syn rhyme + subtag: top + link: rhyme BLOCKED + OBSTRUCTED: + id: Double Room/Panel_blocked_syn + tag: syn rhyme + subtag: bot + link: rhyme BLOCKED + SKIES: + id: Double Room/Panel_rise_rhyme + colors: purple + tag: syn rhyme + subtag: top + link: rhyme RISE + SWELL: + id: Double Room/Panel_rise_syn + tag: syn rhyme + subtag: bot + link: rhyme RISE + PENNED: + id: Double Room/Panel_ascend_rhyme + colors: purple + tag: syn rhyme + subtag: top + link: rhyme ASCEND + CLIMB: + id: Double Room/Panel_ascend_syn + tag: syn rhyme + subtag: bot + link: rhyme ASCEND + TROUBLE: + id: Double Room/Panel_double_rhyme + colors: purple + tag: syn rhyme + subtag: top + link: rhyme DOUBLE + DUPLICATE: + id: Double Room/Panel_double_syn + tag: syn rhyme + subtag: bot + link: rhyme DOUBLE + doors: + Door to Circle: + id: + - Double Room Area Doors/Door_room_2a + - Double Room Area Doors/Door_room_1c + location_name: Rhyme Room - Circle/Looped Square Wall + group: Rhyme Room Doors + panels: + - WALKED + - OBSTRUCTED + - SKIES + - SWELL + - room: Rhyme Room (Circle) + panel: BIRD + - room: Rhyme Room (Circle) + panel: LETTER + - room: Rhyme Room (Circle) + panel: FORBIDDEN + - room: Rhyme Room (Circle) + panel: CONCEALED + Door to Cross: + id: + - Double Room Area Doors/Door_room_1a + - Double Room Area Doors/Door_room_5a + location_name: Rhyme Room - Cross/Looped Square Wall + group: Rhyme Room Doors + panels: + - SKIES + - SWELL + - PENNED + - CLIMB + - room: Rhyme Room (Cross) + panel: FERN + - room: Rhyme Room (Cross) + panel: STAY + - room: Rhyme Room (Cross) + panel: FRIEND + - room: Rhyme Room (Cross) + panel: RISE + Door to Target: + id: + - Double Room Area Doors/Door_room_1b + - Double Room Area Doors/Door_room_4b + location_name: Rhyme Room - Target/Looped Square Wall + group: Rhyme Room Doors + panels: + - PENNED + - CLIMB + - TROUBLE + - DUPLICATE + - room: Rhyme Room (Target) + panel: WILD + - room: Rhyme Room (Target) + panel: KID + - room: Rhyme Room (Target) + panel: PISTOL + - room: Rhyme Room (Target) + panel: QUARTZ + Rhyme Room (Target): + entrances: + Rhyme Room (Smiley): # one-way + room: Rhyme Room (Smiley) + door: Door to Target + Rhyme Room (Looped Square): + room: Rhyme Room (Looped Square) + door: Door to Target + panels: + WILD: + id: Double Room/Panel_child_rhyme + colors: purple + tag: syn rhyme + subtag: top + link: rhyme CHILD + KID: + id: Double Room/Panel_child_syn + tag: syn rhyme + subtag: bot + link: rhyme CHILD + PISTOL: + id: Double Room/Panel_crystal_rhyme + colors: purple + tag: syn rhyme + subtag: top + link: rhyme CRYSTAL + QUARTZ: + id: Double Room/Panel_crystal_syn + tag: syn rhyme + subtag: bot + link: rhyme CRYSTAL + INNOVATIVE (Top): + id: Double Room/Panel_creative_rhyme + colors: purple + tag: syn rhyme + subtag: top + link: rhyme CREATIVE + INNOVATIVE (Bottom): + id: Double Room/Panel_creative_syn + tag: syn rhyme + subtag: bot + link: rhyme CREATIVE + doors: + Door to Cross: + id: Double Room Area Doors/Door_room_4a + location_name: Rhyme Room (Target) - Puzzles Toward Cross + group: Rhyme Room Doors + panels: + - PISTOL + - QUARTZ + - INNOVATIVE (Top) + - INNOVATIVE (Bottom) + paintings: + - id: arrows_painting_4 + orientation: north + Room Room: + # This is a bit of a weird room. You can't really get to it from the roof. + # And even if you were to go through the shortcut on the fifth floor into + # the basement and up the stairs, you'd be blocked by the backsides of the + # ROOM panels, which isn't ideal. So we will, at least for now, say that + # this room is vanilla. + # + # For pretty much the same reason, I don't want to shuffle the paintings in + # here. + entrances: + Orange Tower Fourth Floor: True + panels: + DOOR (1): + id: Panel Room/Panel_room_door_1 + colors: gray + tag: forbid + DOOR (2): + id: Panel Room/Panel_room_door_2 + colors: gray + tag: forbid + WINDOW: + id: Panel Room/Panel_room_window_1 + colors: gray + tag: forbid + STAIRS: + id: Panel Room/Panel_room_stairs_1 + colors: gray + tag: forbid + PAINTING: + id: Panel Room/Panel_room_painting_1 + colors: gray + tag: forbid + FLOOR (1): + id: Panel Room/Panel_room_floor_1 + colors: gray + tag: forbid + FLOOR (2): + id: Panel Room/Panel_room_floor_2 + colors: gray + tag: forbid + FLOOR (3): + id: Panel Room/Panel_room_floor_3 + colors: gray + tag: forbid + FLOOR (4): + id: Panel Room/Panel_room_floor_4 + colors: gray + tag: forbid + FLOOR (5): + id: Panel Room/Panel_room_floor_5 + colors: gray + tag: forbid + FLOOR (7): + id: Panel Room/Panel_room_floor_7 + colors: gray + tag: forbid + FLOOR (8): + id: Panel Room/Panel_room_floor_8 + colors: gray + tag: forbid + FLOOR (9): + id: Panel Room/Panel_room_floor_9 + colors: gray + tag: forbid + FLOOR (10): + id: Panel Room/Panel_room_floor_10 + colors: gray + tag: forbid + CEILING (1): + id: Panel Room/Panel_room_ceiling_1 + colors: gray + tag: forbid + CEILING (2): + id: Panel Room/Panel_room_ceiling_2 + colors: gray + tag: forbid + CEILING (3): + id: Panel Room/Panel_room_ceiling_3 + colors: gray + tag: forbid + CEILING (4): + id: Panel Room/Panel_room_ceiling_4 + colors: gray + tag: forbid + CEILING (5): + id: Panel Room/Panel_room_ceiling_5 + colors: gray + tag: forbid + WALL (1): + id: Panel Room/Panel_room_wall_1 + colors: gray + tag: forbid + WALL (2): + id: Panel Room/Panel_room_wall_2 + colors: gray + tag: forbid + WALL (3): + id: Panel Room/Panel_room_wall_3 + colors: gray + tag: forbid + WALL (4): + id: Panel Room/Panel_room_wall_4 + colors: gray + tag: forbid + WALL (5): + id: Panel Room/Panel_room_wall_5 + colors: gray + tag: forbid + WALL (6): + id: Panel Room/Panel_room_wall_6 + colors: gray + tag: forbid + WALL (7): + id: Panel Room/Panel_room_wall_7 + colors: gray + tag: forbid + WALL (8): + id: Panel Room/Panel_room_wall_8 + colors: gray + tag: forbid + WALL (9): + id: Panel Room/Panel_room_wall_9 + colors: gray + tag: forbid + WALL (10): + id: Panel Room/Panel_room_wall_10 + colors: gray + tag: forbid + WALL (11): + id: Panel Room/Panel_room_wall_11 + colors: gray + tag: forbid + WALL (12): + id: Panel Room/Panel_room_wall_12 + colors: gray + tag: forbid + WALL (13): + id: Panel Room/Panel_room_wall_13 + colors: gray + tag: forbid + WALL (14): + id: Panel Room/Panel_room_wall_14 + colors: gray + tag: forbid + WALL (15): + id: Panel Room/Panel_room_wall_15 + colors: gray + tag: forbid + WALL (16): + id: Panel Room/Panel_room_wall_16 + colors: gray + tag: forbid + WALL (17): + id: Panel Room/Panel_room_wall_17 + colors: gray + tag: forbid + WALL (18): + id: Panel Room/Panel_room_wall_18 + colors: gray + tag: forbid + WALL (19): + id: Panel Room/Panel_room_wall_19 + colors: gray + tag: forbid + WALL (20): + id: Panel Room/Panel_room_wall_20 + colors: gray + tag: forbid + WALL (21): + id: Panel Room/Panel_room_wall_21 + colors: gray + tag: forbid + BROOMED: + id: Panel Room/Panel_broomed_bedroom + colors: yellow + tag: midyellow + required_door: + door: Excavation + LAYS: + id: Panel Room/Panel_lays_maze + colors: purple + tag: toppurp + required_panel: + panel: BROOMED + BASE: + id: Panel Room/Panel_base_basement + colors: blue + tag: midblue + required_panel: + panel: LAYS + MASTERY: + id: Master Room/Panel_mastery_mastery + tag: midwhite + colors: gray + required_door: + room: Orange Tower Seventh Floor + door: Mastery + doors: + Excavation: + event: True + panels: + - WALL (1) + Shortcut to Fifth Floor: + id: + - Tower Room Area Doors/Door_panel_basement + - Tower Room Area Doors/Door_panel_basement2 + panels: + - BASE + Cellar: + entrances: + Room Room: + room: Room Room + door: Excavation + Orange Tower Fifth Floor: + room: Room Room + door: Shortcut to Fifth Floor + Outside The Wise: + entrances: + Orange Tower Sixth Floor: + painting: True + Outside The Initiated: + painting: True + panels: + KITTEN: + id: Clock Room/Panel_kitten_cat + colors: brown + tag: botbrown + CAT: + id: Clock Room/Panel_cat_kitten + tag: bot brown black + colors: + - brown + - black + doors: + Wise Entrance: + id: Clock Room Area Doors/Door_time_start + item_name: The Wise - Entrance + panels: + - KITTEN + - CAT + paintings: + - id: arrows_painting_2 + orientation: east + - id: clock_painting_2 + orientation: east + exit_only: True + required: True + The Wise: + entrances: + Outside The Wise: + room: Outside The Wise + door: Wise Entrance + panels: + Achievement: + id: Countdown Panels/Panel_intelligent_wise + colors: + - brown + - black + tag: forbid + check: True + achievement: The Wise + PUPPY: + id: Clock Room/Panel_puppy_dog + colors: brown + tag: botbrown + ADULT: + id: Clock Room/Panel_adult_child + colors: + - brown + - black + tag: bot brown black + BREAD: + id: Clock Room/Panel_bread_mold + colors: brown + tag: botbrown + DINOSAUR: + id: Clock Room/Panel_dinosaur_fossil + colors: brown + tag: botbrown + OAK: + id: Clock Room/Panel_oak_acorn + colors: + - brown + - black + tag: bot brown black + CORPSE: + id: Clock Room/Panel_corpse_skeleton + colors: brown + tag: botbrown + BEFORE: + id: Clock Room/Panel_before_ere + colors: + - brown + - black + tag: mid brown black + YOUR: + id: Clock Room/Panel_your_thy + colors: + - brown + - black + tag: mid brown black + BETWIXT: + id: Clock Room/Panel_betwixt_between + colors: brown + tag: midbrown + NIGH: + id: Clock Room/Panel_nigh_near + colors: brown + tag: midbrown + CONNEXION: + id: Clock Room/Panel_connexion_connection + colors: brown + tag: midbrown + THOU: + id: Clock Room/Panel_thou_you + colors: brown + tag: midbrown + paintings: + - id: clock_painting_3 + orientation: east + The Red: + entrances: + Roof: True + panels: + Achievement: + id: Countdown Panels/Panel_grandfathered_red + colors: red + tag: forbid + check: True + achievement: The Red + PANDEMIC (1): + id: Hangry Room/Panel_red_top_1 + colors: red + tag: topred + TRINITY: + id: Hangry Room/Panel_red_top_2 + colors: red + tag: topred + CHEMISTRY: + id: Hangry Room/Panel_red_top_3 + colors: red + tag: topred + FLUMMOXED: + id: Hangry Room/Panel_red_top_4 + colors: red + tag: topred + PANDEMIC (2): + id: Hangry Room/Panel_red_mid_1 + colors: red + tag: midred + COUNTERCLOCKWISE: + id: Hangry Room/Panel_red_mid_2 + colors: red + tag: red top red mid black bot + FEARLESS: + id: Hangry Room/Panel_red_mid_3 + colors: red + tag: midred + DEFORESTATION: + id: Hangry Room/Panel_red_mid_4 + colors: red + tag: red mid bot + subtag: mid + link: rmb FORE + CRAFTSMANSHIP: + id: Hangry Room/Panel_red_mid_5 + colors: red + tag: red mid bot + subtag: mid + link: rmb AFT + CAMEL: + id: Hangry Room/Panel_red_bot_1 + colors: red + tag: botred + LION: + id: Hangry Room/Panel_red_bot_2 + colors: red + tag: botred + TIGER: + id: Hangry Room/Panel_red_bot_3 + colors: red + tag: botred + SHIP (1): + id: Hangry Room/Panel_red_bot_4 + colors: red + tag: red mid bot + subtag: bot + link: rmb FORE + SHIP (2): + id: Hangry Room/Panel_red_bot_5 + colors: red + tag: red mid bot + subtag: bot + link: rmb AFT + GIRAFFE: + id: Hangry Room/Panel_red_bot_6 + colors: red + tag: botred + The Ecstatic: + entrances: + Roof: True + panels: + Achievement: + id: Countdown Panels/Panel_ecstatic_ecstatic + colors: yellow + tag: forbid + check: True + achievement: The Ecstatic + FORM (1): + id: Smiley Room/Panel_soundgram_1 + colors: yellow + tag: yellow top bot + subtag: bottom + link: ytb FORM + WIND: + id: Smiley Room/Panel_soundgram_2 + colors: yellow + tag: botyellow + EGGS: + id: Smiley Room/Panel_scrambled_1 + colors: yellow + tag: botyellow + VEGETABLES: + id: Smiley Room/Panel_scrambled_2 + colors: yellow + tag: botyellow + WATER: + id: Smiley Room/Panel_anagram_6_1 + colors: yellow + tag: botyellow + FRUITS: + id: Smiley Room/Panel_anagram_6_2 + colors: yellow + tag: botyellow + LEAVES: + id: Smiley Room/Panel_anagram_7_1 + colors: yellow + tag: topyellow + VINES: + id: Smiley Room/Panel_anagram_7_2 + colors: yellow + tag: topyellow + ICE: + id: Smiley Room/Panel_anagram_7_3 + colors: yellow + tag: topyellow + STYLE: + id: Smiley Room/Panel_anagram_7_4 + colors: yellow + tag: topyellow + FIR: + id: Smiley Room/Panel_anagram_8_1 + colors: yellow + tag: topyellow + REEF: + id: Smiley Room/Panel_anagram_8_2 + colors: yellow + tag: topyellow + ROTS: + id: Smiley Room/Panel_anagram_8_3 + colors: yellow + tag: topyellow + FORM (2): + id: Smiley Room/Panel_anagram_9_1 + colors: yellow + tag: yellow top bot + subtag: top + link: ytb FORM + Outside The Scientific: + entrances: + Roof: True + The Scientific: + door: Scientific Entrance + panels: + OPEN: + id: Chemistry Room/Panel_open + tag: midwhite + CLOSE: + id: Chemistry Room/Panel_close + colors: black + tag: botblack + AHEAD: + id: Chemistry Room/Panel_ahead + colors: black + tag: botblack + doors: + Scientific Entrance: + id: Red Blue Purple Room Area Doors/Door_chemistry_lab + item_name: The Scientific - Entrance + panels: + - OPEN + The Scientific: + entrances: + Outside The Scientific: + room: Outside The Scientific + door: Scientific Entrance + panels: + Achievement: + id: Countdown Panels/Panel_scientific_scientific + colors: + - yellow + - red + - blue + - brown + - black + - purple + tag: forbid + check: True + achievement: The Scientific + HYDROGEN (1): + id: Chemistry Room/Panel_blue_bot_3 + colors: blue + tag: tri botblue + link: tbb WATER + OXYGEN: + id: Chemistry Room/Panel_blue_bot_2 + colors: blue + tag: tri botblue + link: tbb WATER + HYDROGEN (2): + id: Chemistry Room/Panel_blue_bot_4 + colors: blue + tag: tri botblue + link: tbb WATER + SUGAR (1): + id: Chemistry Room/Panel_sugar_1 + colors: red + tag: botred + SUGAR (2): + id: Chemistry Room/Panel_sugar_2 + colors: red + tag: botred + SUGAR (3): + id: Chemistry Room/Panel_sugar_3 + colors: red + tag: botred + CHLORINE: + id: Chemistry Room/Panel_blue_bot_5 + colors: blue + tag: double botblue + subtag: left + link: holo SALT + SODIUM: + id: Chemistry Room/Panel_blue_bot_6 + colors: blue + tag: double botblue + subtag: right + link: holo SALT + FOREST: + id: Chemistry Room/Panel_long_bot_1 + colors: + - red + - blue + tag: chain red bot blue top + POUND: + id: Chemistry Room/Panel_long_top_1 + colors: + - red + - blue + tag: chain blue mid red bot + ICE: + id: Chemistry Room/Panel_brown_bot_1 + colors: brown + tag: botbrown + FISSION: + id: Chemistry Room/Panel_black_bot_1 + colors: black + tag: botblack + FUSION: + id: Chemistry Room/Panel_black_bot_2 + colors: black + tag: botblack + MISS: + id: Chemistry Room/Panel_blue_top_1 + colors: blue + tag: double topblue + subtag: left + link: exp CHEMISTRY + TREE (1): + id: Chemistry Room/Panel_blue_top_2 + colors: blue + tag: double topblue + subtag: right + link: exp CHEMISTRY + BIOGRAPHY: + id: Chemistry Room/Panel_biology_9 + colors: purple + tag: midpurp + CACTUS: + id: Chemistry Room/Panel_biology_4 + colors: red + tag: double botred + subtag: right + link: mero SPINE + VERTEBRATE: + id: Chemistry Room/Panel_biology_8 + colors: red + tag: double botred + subtag: left + link: mero SPINE + ROSE: + id: Chemistry Room/Panel_biology_2 + colors: red + tag: botred + TREE (2): + id: Chemistry Room/Panel_biology_3 + colors: red + tag: botred + FRUIT: + id: Chemistry Room/Panel_biology_1 + colors: red + tag: botred + MAMMAL: + id: Chemistry Room/Panel_biology_5 + colors: red + tag: botred + BIRD: + id: Chemistry Room/Panel_biology_6 + colors: red + tag: botred + FISH: + id: Chemistry Room/Panel_biology_7 + colors: red + tag: botred + GRAVELY: + id: Chemistry Room/Panel_physics_9 + colors: purple + tag: double midpurp + subtag: left + link: change GRAVITY + BREVITY: + id: Chemistry Room/Panel_biology_10 + colors: purple + tag: double midpurp + subtag: right + link: change GRAVITY + PART: + id: Chemistry Room/Panel_physics_2 + colors: blue + tag: blue mid red bot + subtag: mid + link: xur PARTICLE + MATTER: + id: Chemistry Room/Panel_physics_1 + colors: red + tag: blue mid red bot + subtag: bot + link: xur PARTICLE + ELECTRIC: + id: Chemistry Room/Panel_physics_6 + colors: purple + tag: purple mid red bot + subtag: mid + link: xpr ELECTRON + ATOM (1): + id: Chemistry Room/Panel_physics_3 + colors: red + tag: purple mid red bot + subtag: bot + link: xpr ELECTRON + NEUTRAL: + id: Chemistry Room/Panel_physics_7 + colors: purple + tag: purple mid red bot + subtag: mid + link: xpr NEUTRON + ATOM (2): + id: Chemistry Room/Panel_physics_4 + colors: red + tag: purple mid red bot + subtag: bot + link: xpr NEUTRON + PROPEL: + id: Chemistry Room/Panel_physics_8 + colors: purple + tag: purple mid red bot + subtag: mid + link: xpr PROTON + ATOM (3): + id: Chemistry Room/Panel_physics_5 + colors: red + tag: purple mid red bot + subtag: bot + link: xpr PROTON + ORDER: + id: Chemistry Room/Panel_physics_11 + colors: brown + tag: botbrown + OPTICS: + id: Chemistry Room/Panel_physics_10 + colors: yellow + tag: midyellow + GRAPHITE: + id: Chemistry Room/Panel_yellow_bot_1 + colors: yellow + tag: botyellow + HOT RYE: + id: Chemistry Room/Panel_anagram_1 + colors: yellow + tag: midyellow + SIT SHY HOPE: + id: Chemistry Room/Panel_anagram_2 + colors: yellow + tag: midyellow + ME NEXT PIER: + id: Chemistry Room/Panel_anagram_3 + colors: yellow + tag: midyellow + RUT LESS: + id: Chemistry Room/Panel_anagram_4 + colors: yellow + tag: midyellow + SON COUNCIL: + id: Chemistry Room/Panel_anagram_5 + colors: yellow + tag: midyellow + doors: + Chemistry Puzzles: + skip_item: True + location_name: The Scientific - Chemistry Puzzles + panels: + - HYDROGEN (1) + - OXYGEN + - HYDROGEN (2) + - SUGAR (1) + - SUGAR (2) + - SUGAR (3) + - CHLORINE + - SODIUM + - FOREST + - POUND + - ICE + - FISSION + - FUSION + - MISS + - TREE (1) + Biology Puzzles: + skip_item: True + location_name: The Scientific - Biology Puzzles + panels: + - BIOGRAPHY + - CACTUS + - VERTEBRATE + - ROSE + - TREE (2) + - FRUIT + - MAMMAL + - BIRD + - FISH + Physics Puzzles: + skip_item: True + location_name: The Scientific - Physics Puzzles + panels: + - GRAVELY + - BREVITY + - PART + - MATTER + - ELECTRIC + - ATOM (1) + - NEUTRAL + - ATOM (2) + - PROPEL + - ATOM (3) + - ORDER + - OPTICS + paintings: + - id: hi_solved_painting4 + orientation: south + Challenge Room: + entrances: + Welcome Back Area: + door: Welcome Door + Number Hunt: + room: Outside The Undeterred + door: Challenge Entrance + panels: + WELCOME: + id: Challenge Room/Panel_welcome_welcome + tag: midwhite + CHALLENGE: + id: Challenge Room/Panel_challenge_challenge + tag: midwhite + Achievement: + id: Countdown Panels/Panel_challenged_unchallenged + check: True + colors: + - black + - gray + - red + - blue + - yellow + - purple + - brown + - orange + tag: forbid + achievement: The Unchallenged + OPEN: + id: Challenge Room/Panel_open_nepotism + colors: + - black + - blue + tag: chain mid black !!! blue + SINGED: + id: Challenge Room/Panel_singed_singsong + colors: + - red + - blue + tag: chain mid red blue + NEVER TRUSTED: + id: Challenge Room/Panel_nevertrusted_maladjusted + colors: purple + tag: midpurp + CORNER: + id: Challenge Room/Panel_corner_corn + colors: red + tag: midred + STRAWBERRIES: + id: Challenge Room/Panel_strawberries_mold + colors: brown + tag: double botbrown + subtag: left + link: time MOLD + GRUB: + id: Challenge Room/Panel_grub_burger + colors: + - black + - blue + tag: chain mid black blue + BREAD: + id: Challenge Room/Panel_bread_mold + colors: brown + tag: double botbrown + subtag: right + link: time MOLD + COLOR: + id: Challenge Room/Panel_color_gray + colors: gray + tag: forbid + WRITER: + id: Challenge Room/Panel_writer_songwriter + colors: blue + tag: midblue + "02759": + id: Challenge Room/Panel_tales_stale + colors: + - orange + - yellow + tag: chain mid orange yellow + REAL EYES: + id: Challenge Room/Panel_realeyes_realize + tag: topwhite + LOBS: + id: Challenge Room/Panel_lobs_lobster + colors: blue + tag: midblue + PEST ALLY: + id: Challenge Room/Panel_double_anagram_1 + colors: yellow + tag: midyellow + GENIAL HALO: + id: Challenge Room/Panel_double_anagram_2 + colors: yellow + tag: midyellow + DUCK LOGO: + id: Challenge Room/Panel_double_anagram_3 + colors: yellow + tag: midyellow + AVIAN GREEN: + id: Challenge Room/Panel_double_anagram_4 + colors: yellow + tag: midyellow + FEVER TEAR: + id: Challenge Room/Panel_double_anagram_5 + colors: yellow + tag: midyellow + FACTS: + id: Challenge Room/Panel_facts + colors: + - red + - blue + tag: forbid + FACTS (1): + id: Challenge Room/Panel_facts2 + colors: red + tag: forbid + FACTS (3): + id: Challenge Room/Panel_facts3 + tag: forbid + FACTS (4): + id: Challenge Room/Panel_facts4 + colors: blue + tag: forbid + FACTS (5): + id: Challenge Room/Panel_facts5 + colors: blue + tag: forbid + FACTS (6): + id: Challenge Room/Panel_facts6 + colors: blue + tag: forbid + LAPEL SHEEP: + id: Challenge Room/Panel_double_anagram_6 + colors: yellow + tag: midyellow + doors: + Welcome Door: + id: Entry Room Area Doors/Door_challenge_challenge + panels: + - WELCOME -- cgit 1.4.1