From 9e57d690a3e8d337a6bbe45bec5a9449db64fd92 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Fri, 24 Nov 2023 12:11:34 -0500 Subject: Lingo: Move datafiles into a subdirectory (#2459) --- LL1.yaml | 7534 -------------------------------------------------------------- 1 file changed, 7534 deletions(-) delete mode 100644 LL1.yaml (limited to 'LL1.yaml') diff --git a/LL1.yaml b/LL1.yaml deleted file mode 100644 index f8b07b8..0000000 --- a/LL1.yaml +++ /dev/null @@ -1,7534 +0,0 @@ ---- - # This file is an associative array where the keys are region names. Rooms - # have four properties: entrances, panels, doors, and paintings. - # - # entrances is an array of regions from which this room can be accessed. The - # key of each entry is the room that can access this one. The value is a list - # of OR'd requirements for being able to access this room from the other one, - # although the list can be elided if there is only one requirement, and the - # value True can be used if there are no requirements (i.e. you always have - # access to this room if you have access to the other). Each requirement - # describes a door that must be opened in order to access this room from the - # other. The door is described by both the door's name and the name of the - # room that the door is in. The room name may be omitted if the door is - # located in the current room. - # - # panels is an array of panels in the room. The key of the array is an - # arbitrary name for the panel. Panels can have the following fields: - # - id: The internal ID of the panel in the LINGO map - # - required_room: In addition to having access to this room, the player must - # also have access to this other room in order to solve this - # panel. - # - required_door: In addition to having access to this room, the player must - # also have this door opened in order to solve this panel. - # - required_panel: In addition to having access to this room, the player must - # also be able to access this other panel in order to solve - # this panel. - # - colors: A list of colors that are required to be unlocked in order - # to solve this panel - # - check: A location check will be created for this individual panel. - # - exclude_reduce: Panel checks are assumed to be INCLUDED when reduce checks - # is on. This option excludes the check anyway. - # - tag: Label that describes how panel randomization should be - # done. In reorder mode, panels with the same tag can be - # shuffled amongst themselves. "forbid" is a special value - # meaning that no randomization should be done. This field is - # mandatory. - # - link: Panels with the same link label are randomized as a group. - # - subtag: Used to identify the separate parts of a linked group. - # - copy_to_sign: When randomizing this panel, the hint should be copied to - # the specified sign(s). - # - achievement: The name of the achievement that is received upon solving - # this panel. - # - non_counting: If True, this panel does not contribute to the total needed - # to unlock Level 2. - # - # doors is an array of doors associated with this room. When door - # randomization is enabled, each of these is an item. The key is a name that - # will be displayed as part of the item's name. Doors can have the following - # fields: - # - id: A string or list of internal door IDs from the LINGO map. - # In door shuffle mode, collecting the item generated for - # this door will open the doors listed here. - # - painting_id: An internal ID of a painting that should be moved upon - # receiving this door. - # - panels: These are the panels that canonically open this door. If - # there is only one panel for the door, then that panel is a - # check. If there is more than one panel, then that entire - # set of panels must be solved for a check. Panels can - # either be a string (representing a panel in this room) or - # a dict containing "room" and "panel". - # - item_name: Overrides the name of the item generated for this door. - # If not specified, the item name will be generated from - # the room name and the door name. - # - location_name: Overrides the name of the location generated for this - # door. If not specified, the location name will be - # generated using the names of the panels. - # - skip_location: If true, no location is generated for this door. - # - skip_item: If true, no item is generated for this door. - # - group: When simple doors is used, all doors with the same group - # will be covered by a single item. - # - include_reduce: Door checks are assumed to be EXCLUDED when reduce checks - # is on. This option includes the check anyway. - # - junk_item: If on, the item for this door will be considered a junk - # item instead of a progression item. Only use this for - # doors that could never gate progression regardless of - # options and state. - # - event: Denotes that the door is event only. This is similar to - # setting both skip_location and skip_item. - # - # paintings is an array of paintings in the room. This is used for painting - # shuffling. - # - id: The internal painting ID from the LINGO map. - # - enter_only: If true, painting shuffling will not place a warp exit on - # this painting. - # - exit_only: If true, painting shuffling will not place a warp entrance - # on this painting. - # - orientation: One of north/south/east/west. This is the direction that - # the player is facing when they are interacting with it, - # not the orientation of the painting itself. "North" is - # the direction the player faces at a new game, with the - # positive X axis to the right. - # - required_door: This door must be open for the painting to be usable as an - # entrance. If required_door is set, enter_only must be - # True. - # - required: Marks a painting as being the only entrance for a room, - # and thus it is required to be an exit when randomized. - # Use "required_when_no_doors" instead if it would be - # possible to enter the room without the painting in door - # shuffle mode. - # - req_blocked: Marks that a painting cannot be an entrance leading to a - # required painting. Paintings within a room that has a - # required painting are automatically req blocked. - # Use "req_blocked_when_no_doors" instead if it would be - # fine in door shuffle mode. - # - move: Denotes that the painting is able to move. - Starting Room: - entrances: - Menu: True - panels: - HI: - id: Entry Room/Panel_hi_hi - tag: midwhite - HIDDEN: - id: Entry Room/Panel_hidden_hidden - tag: midwhite - TYPE: - id: Entry Room/Panel_type_type - tag: midwhite - THIS: - id: Entry Room/Panel_this_this - tag: midwhite - WRITE: - id: Entry Room/Panel_write_write - tag: midwhite - SAME: - id: Entry Room/Panel_same_same - tag: midwhite - doors: - Main Door: - event: True - panels: - - HI - Back Right Door: - id: Entry Room Area Doors/Door_hidden_hidden - include_reduce: True - panels: - - HIDDEN - Rhyme Room Entrance: - id: - - Palindrome Room Area Doors/Door_level_level_2 - - Palindrome Room Area Doors/Door_racecar_racecar_2 - - Palindrome Room Area Doors/Door_solos_solos_2 - skip_location: True - group: Rhyme Room Doors - panels: - - room: The Tenacious - panel: LEVEL (Black) - - room: The Tenacious - panel: RACECAR (Black) - - room: The Tenacious - panel: SOLOS (Black) - paintings: - - id: arrows_painting - exit_only: True - orientation: south - - id: arrows_painting2 - disable: True - move: True - - id: arrows_painting3 - disable: True - move: True - - id: garden_painting_tower2 - enter_only: True - orientation: north - move: True - required_door: - room: Hedge Maze - door: Painting Shortcut - - id: flower_painting_8 - enter_only: True - orientation: north - move: True - required_door: - room: Courtyard - door: Painting Shortcut - - id: symmetry_painting_a_starter - enter_only: True - orientation: west - move: True - required_door: - room: The Wondrous (Doorknob) - door: Painting Shortcut - - id: pencil_painting6 - enter_only: True - orientation: east - move: True - required_door: - room: Outside The Bold - door: Painting Shortcut - - id: blueman_painting_3 - enter_only: True - orientation: east - move: True - required_door: - room: Outside The Undeterred - door: Painting Shortcut - - id: eyes_yellow_painting2 - enter_only: True - orientation: west - move: True - required_door: - room: Outside The Agreeable - door: Painting Shortcut - Hidden Room: - entrances: - Starting Room: - room: Starting Room - door: Back Right Door - The Seeker: - door: Seeker Entrance - Dead End Area: - door: Dead End Door - Knight Night (Outer Ring): - door: Knight Night Entrance - panels: - DEAD END: - id: Appendix Room/Panel_deadend_deadened - check: True - exclude_reduce: True - tag: topwhite - OPEN: - id: Heteronym Room/Panel_entrance_entrance - tag: midwhite - LIES: - id: Appendix Room/Panel_lies_lies - tag: midwhite - doors: - Dead End Door: - id: Appendix Room Area Doors/Door_rat_tar_2 - skip_location: true - group: Dead End Area Access - panels: - - room: Hub Room - panel: RAT - Knight Night Entrance: - id: Appendix Room Area Doors/Door_rat_tar_4 - skip_location: true - panels: - - room: Hub Room - panel: RAT - Seeker Entrance: - id: Entry Room Area Doors/Door_entrance_entrance - item_name: The Seeker - Entrance - panels: - - OPEN - Rhyme Room Entrance: - id: - - Appendix Room Area Doors/Door_rat_tar_3 - - Double Room Area Doors/Door_room_entry_stairs - skip_location: True - group: Rhyme Room Doors - panels: - - room: The Tenacious - panel: LEVEL (Black) - - room: The Tenacious - panel: RACECAR (Black) - - room: The Tenacious - panel: SOLOS (Black) - - room: Hub Room - panel: RAT - paintings: - - id: owl_painting - orientation: north - The Seeker: - entrances: - Hidden Room: - room: Hidden Room - door: Seeker Entrance - Pilgrim Room: - room: Pilgrim Room - door: Shortcut to The Seeker - panels: - Achievement: - id: Countdown Panels/Panel_seeker_seeker - required_room: Hidden Room - tag: forbid - check: True - achievement: The Seeker - BEAR: - id: Heteronym Room/Panel_bear_bear - tag: midwhite - MINE: - id: Heteronym Room/Panel_mine_mine - tag: double midwhite - subtag: left - link: exact MINE - MINE (2): - id: Heteronym Room/Panel_mine_mine_2 - tag: double midwhite - subtag: right - link: exact MINE - BOW: - id: Heteronym Room/Panel_bow_bow - tag: midwhite - DOES: - id: Heteronym Room/Panel_does_does - tag: midwhite - MOBILE: - id: Heteronym Room/Panel_mobile_mobile - tag: double midwhite - subtag: left - link: exact MOBILE - MOBILE (2): - id: Heteronym Room/Panel_mobile_mobile_2 - tag: double midwhite - subtag: right - link: exact MOBILE - DESERT: - id: Heteronym Room/Panel_desert_desert - tag: topmid white stack - subtag: mid - link: topmid DESERT - DESSERT: - id: Heteronym Room/Panel_desert_dessert - tag: topmid white stack - subtag: top - link: topmid DESERT - SOW: - id: Heteronym Room/Panel_sow_sow - tag: topmid white stack - subtag: mid - link: topmid SOW - SEW: - id: Heteronym Room/Panel_sow_so - tag: topmid white stack - subtag: top - link: topmid SOW - TO: - id: Heteronym Room/Panel_two_to - tag: double topwhite - subtag: left - link: hp TWO - TOO: - id: Heteronym Room/Panel_two_too - tag: double topwhite - subtag: right - link: hp TWO - WRITE: - id: Heteronym Room/Panel_write_right - tag: topwhite - EWE: - id: Heteronym Room/Panel_you_ewe - tag: topwhite - KNOT: - id: Heteronym Room/Panel_not_knot - tag: double topwhite - subtag: left - link: hp NOT - NAUGHT: - id: Heteronym Room/Panel_not_naught - tag: double topwhite - subtag: right - link: hp NOT - BEAR (2): - id: Heteronym Room/Panel_bear_bare - tag: topwhite - Second Room: - entrances: - Starting Room: - room: Starting Room - door: Main Door - Hub Room: - door: Exit Door - panels: - HI: - id: Entry Room/Panel_hi_high - tag: topwhite - LOW: - id: Entry Room/Panel_low_low - tag: forbid # This is a midwhite pretending to be a botwhite - ANOTHER TRY: - id: Entry Room/Panel_advance - tag: topwhite - LEVEL 2: - # We will set up special rules for this in code. - id: EndPanel/Panel_level_2 - tag: forbid - non_counting: True - check: True - required_panel: - - panel: ANOTHER TRY - doors: - Exit Door: - id: Entry Room Area Doors/Door_hi_high - location_name: Second Room - Good Luck - include_reduce: True - panels: - - HI - - LOW - Hub Room: - entrances: - Second Room: - room: Second Room - door: Exit Door - Dead End Area: - door: Near RAT Door - Crossroads: - door: Crossroads Entrance - The Tenacious: - door: Tenacious Entrance - Warts Straw Area: - door: Symmetry Door - Hedge Maze: - door: Shortcut to Hedge Maze - Orange Tower First Floor: - room: Orange Tower First Floor - door: Shortcut to Hub Room - Owl Hallway: - painting: True - Outside The Initiated: - room: Outside The Initiated - door: Shortcut to Hub Room - The Traveled: - door: Traveled Entrance - Roof: True # through the sunwarp - Outside The Undeterred: # (NOTE: used in hardcoded pilgrimage) - room: Outside The Undeterred - door: Green Painting - painting: True - panels: - ORDER: - id: Shuffle Room/Panel_order_chaos - colors: black - tag: botblack - SLAUGHTER: - id: Palindrome Room/Panel_slaughter_laughter - colors: red - tag: midred - NEAR: - id: Symmetry Room/Panel_near_far - colors: black - tag: botblack - FAR: - id: Symmetry Room/Panel_far_near - colors: black - tag: botblack - TRACE: - id: Maze Room/Panel_trace_trace - tag: midwhite - RAT: - id: Appendix Room/Panel_rat_tar - colors: black - check: True - exclude_reduce: True - tag: midblack - OPEN: - id: Synonym Room/Panel_open_open - tag: midwhite - FOUR: - id: Backside Room/Panel_four_four_3 - tag: midwhite - required_door: - room: Outside The Undeterred - door: Fours - LOST: - id: Shuffle Room/Panel_lost_found - colors: black - tag: botblack - FORWARD: - id: Entry Room/Panel_forward_forward - tag: midwhite - BETWEEN: - id: Entry Room/Panel_between_between - tag: midwhite - BACKWARD: - id: Entry Room/Panel_backward_backward - tag: midwhite - doors: - Crossroads Entrance: - id: Shuffle Room Area Doors/Door_chaos - panels: - - ORDER - Tenacious Entrance: - id: Palindrome Room Area Doors/Door_slaughter_laughter - group: Entrances to The Tenacious - panels: - - SLAUGHTER - Symmetry Door: - id: - - Symmetry Room Area Doors/Door_near_far - - Symmetry Room Area Doors/Door_far_near - group: Symmetry Doors - panels: - - NEAR - - FAR - Shortcut to Hedge Maze: - id: Maze Area Doors/Door_trace_trace - group: Hedge Maze Doors - panels: - - TRACE - Near RAT Door: - id: Appendix Room Area Doors/Door_deadend_deadened - skip_location: True - group: Dead End Area Access - panels: - - room: Hidden Room - panel: DEAD END - Traveled Entrance: - id: Appendix Room Area Doors/Door_open_open - item_name: The Traveled - Entrance - group: Entrance to The Traveled - panels: - - OPEN - Lost Door: - id: Shuffle Room Area Doors/Door_lost_found - junk_item: True - panels: - - LOST - paintings: - - id: maze_painting - orientation: west - Dead End Area: - entrances: - Hidden Room: - room: Hidden Room - door: Dead End Door - Hub Room: - room: Hub Room - door: Near RAT Door - panels: - FOUR: - id: Backside Room/Panel_four_four_2 - tag: midwhite - required_door: - room: Outside The Undeterred - door: Fours - EIGHT: - id: Backside Room/Panel_eight_eight_8 - tag: midwhite - required_door: - room: Number Hunt - door: Eights - paintings: - - id: smile_painting_6 - orientation: north - Pilgrim Antechamber: - # Let's not shuffle the paintings yet. - entrances: - # The pilgrimage is hardcoded in rules.py - Starting Room: - door: Sun Painting - panels: - HOT CRUST: - id: Lingo Room/Panel_shortcut - colors: yellow - tag: midyellow - PILGRIMAGE: - id: Lingo Room/Panel_pilgrim - colors: blue - tag: midblue - MASTERY: - id: Master Room/Panel_mastery_mastery14 - tag: midwhite - required_door: - room: Orange Tower Seventh Floor - door: Mastery - doors: - Sun Painting: - item_name: Pilgrim Room - Sun Painting - location_name: Pilgrim Room - HOT CRUST - painting_id: pilgrim_painting2 - panels: - - HOT CRUST - Exit: - event: True - panels: - - PILGRIMAGE - Pilgrim Room: - entrances: - The Seeker: - door: Shortcut to The Seeker - Pilgrim Antechamber: - room: Pilgrim Antechamber - door: Exit - panels: - THIS: - id: Lingo Room/Panel_lingo_9 - colors: gray - tag: forbid - TIME ROOM: - id: Lingo Room/Panel_lingo_1 - colors: purple - tag: toppurp - SCIENCE ROOM: - id: Lingo Room/Panel_lingo_2 - tag: botwhite - SHINY ROCK ROOM: - id: Lingo Room/Panel_lingo_3 - tag: botwhite - ANGRY POWER: - id: Lingo Room/Panel_lingo_4 - colors: - - purple - tag: forbid - MICRO LEGION: - id: Lingo Room/Panel_lingo_5 - colors: yellow - tag: midyellow - LOSERS RELAX: - id: Lingo Room/Panel_lingo_6 - colors: - - black - tag: forbid - "906234": - id: Lingo Room/Panel_lingo_7 - colors: - - orange - - blue - tag: forbid - MOOR EMORDNILAP: - id: Lingo Room/Panel_lingo_8 - colors: black - tag: midblack - HALL ROOMMATE: - id: Lingo Room/Panel_lingo_10 - colors: - - red - - blue - tag: forbid - ALL GREY: - id: Lingo Room/Panel_lingo_11 - colors: yellow - tag: midyellow - PLUNDER ISLAND: - id: Lingo Room/Panel_lingo_12 - colors: - - purple - - red - tag: forbid - FLOSS PATHS: - id: Lingo Room/Panel_lingo_13 - colors: - - purple - - brown - tag: forbid - doors: - Shortcut to The Seeker: - id: Master Room Doors/Door_pilgrim_shortcut - include_reduce: True - panels: - - THIS - Crossroads: - entrances: - Hub Room: True # The sunwarp means that we never need the ORDER door - Color Hallways: True - The Tenacious: - door: Tenacious Entrance - Orange Tower Fourth Floor: True # through IRK HORN - Amen Name Area: - room: Lost Area - door: Exit - Roof: True # through the sunwarp - panels: - DECAY: - id: Palindrome Room/Panel_decay_day - colors: red - tag: midred - NOPE: - id: Sun Room/Panel_nope_open - colors: yellow - tag: midyellow - EIGHT: - id: Backside Room/Panel_eight_eight_5 - tag: midwhite - required_door: - room: Number Hunt - door: Eights - WE ROT: - id: Shuffle Room/Panel_tower - colors: yellow - tag: midyellow - WORDS: - id: Shuffle Room/Panel_words_sword - colors: yellow - tag: midyellow - SWORD: - id: Shuffle Room/Panel_sword_words - colors: yellow - tag: midyellow - TURN: - id: Shuffle Room/Panel_turn_runt - colors: yellow - tag: midyellow - BEND HI: - id: Shuffle Room/Panel_behind - colors: yellow - tag: midyellow - THE EYES: - id: Shuffle Room/Panel_eyes_see_shuffle - colors: yellow - check: True - exclude_reduce: True - required_door: - door: Hollow Hallway - tag: midyellow - CORNER: - id: Shuffle Room/Panel_corner_corner - required_door: - door: Hollow Hallway - tag: midwhite - HOLLOW: - id: Shuffle Room/Panel_hollow_hollow - required_door: - door: Hollow Hallway - tag: midwhite - SWAP: - id: Shuffle Room/Panel_swap_wasp - colors: yellow - tag: midyellow - GEL: - id: Shuffle Room/Panel_gel - colors: yellow - tag: topyellow - required_door: - door: Tower Entrance - THOUGH: - id: Shuffle Room/Panel_though - colors: yellow - tag: topyellow - required_door: - door: Tower Entrance - CROSSROADS: - id: Shuffle Room/Panel_crossroads_crossroads - tag: midwhite - doors: - Tenacious Entrance: - id: Palindrome Room Area Doors/Door_decay_day - group: Entrances to The Tenacious - panels: - - DECAY - Discerning Entrance: - id: Shuffle Room Area Doors/Door_nope_open - item_name: The Discerning - Entrance - panels: - - NOPE - Tower Entrance: - id: - - Shuffle Room Area Doors/Door_tower - - Shuffle Room Area Doors/Door_tower2 - - Shuffle Room Area Doors/Door_tower3 - - Shuffle Room Area Doors/Door_tower4 - group: Crossroads - Tower Entrances - panels: - - WE ROT - Tower Back Entrance: - id: Shuffle Room Area Doors/Door_runt - location_name: Crossroads - TURN/RUNT - group: Crossroads - Tower Entrances - panels: - - TURN - - room: Orange Tower Fourth Floor - panel: RUNT - Words Sword Door: - id: - - Shuffle Room Area Doors/Door_words_shuffle_3 - - Shuffle Room Area Doors/Door_words_shuffle_4 - group: Crossroads Doors - panels: - - WORDS - - SWORD - Eye Wall: - id: Shuffle Room Area Doors/Door_behind - junk_item: True - group: Crossroads Doors - panels: - - BEND HI - Hollow Hallway: - id: Shuffle Room Area Doors/Door_crossroads6 - skip_location: True - group: Crossroads Doors - panels: - - BEND HI - Roof Access: - id: Tower Room Area Doors/Door_level_6_2 - skip_location: True - panels: - - room: Orange Tower First Floor - panel: DADS + ALE - - room: Outside The Undeterred - panel: ART + ART - - room: Orange Tower Third Floor - panel: DEER + WREN - - room: Orange Tower Fourth Floor - panel: LEARNS + UNSEW - - room: Orange Tower Fifth Floor - panel: DRAWL + RUNS - - room: Owl Hallway - panel: READS + RUST - paintings: - - id: eye_painting - disable: True - orientation: east - move: True - required_door: - door: Eye Wall - - id: smile_painting_4 - orientation: south - Lost Area: - entrances: - Outside The Agreeable: - door: Exit - Crossroads: - room: Crossroads - door: Words Sword Door - panels: - LOST (1): - id: Shuffle Room/Panel_lost_lots - colors: yellow - tag: midyellow - LOST (2): - id: Shuffle Room/Panel_lost_slot - colors: yellow - tag: midyellow - doors: - Exit: - id: - - Shuffle Room Area Doors/Door_lost_shuffle_1 - - Shuffle Room Area Doors/Door_lost_shuffle_2 - location_name: Crossroads - LOST Pair - panels: - - LOST (1) - - LOST (2) - Amen Name Area: - entrances: - Crossroads: - room: Lost Area - door: Exit - Suits Area: - door: Exit - panels: - AMEN: - id: Shuffle Room/Panel_amen_mean - colors: yellow - tag: double midyellow - subtag: left - link: ana MEAN - NAME: - id: Shuffle Room/Panel_name_mean - colors: yellow - tag: double midyellow - subtag: right - link: ana MEAN - NINE: - id: Backside Room/Panel_nine_nine_3 - tag: midwhite - required_door: - room: Number Hunt - door: Nines - doors: - Exit: - id: Shuffle Room Area Doors/Door_mean - panels: - - AMEN - - NAME - Suits Area: - entrances: - Amen Name Area: - room: Amen Name Area - door: Exit - Roof: True - panels: - SPADES: - id: Cross Room/Panel_spades_spades - tag: midwhite - CLUBS: - id: Cross Room/Panel_clubs_clubs - tag: midwhite - HEARTS: - id: Cross Room/Panel_hearts_hearts - tag: midwhite - paintings: - - id: west_afar - orientation: south - The Tenacious: - entrances: - Hub Room: - - room: Hub Room - door: Tenacious Entrance - - door: Shortcut to Hub Room - Crossroads: - room: Crossroads - door: Tenacious Entrance - Outside The Agreeable: - room: Outside The Agreeable - door: Tenacious Entrance - Dread Hallway: - room: Dread Hallway - door: Tenacious Entrance - panels: - LEVEL (Black): - id: Palindrome Room/Panel_level_level - colors: black - tag: midblack - RACECAR (Black): - id: Palindrome Room/Panel_racecar_racecar - colors: black - tag: palindrome - copy_to_sign: sign4 - SOLOS (Black): - id: Palindrome Room/Panel_solos_solos - colors: black - tag: palindrome - copy_to_sign: - - sign5 - - sign6 - LEVEL (White): - id: Palindrome Room/Panel_level_level_2 - tag: midwhite - RACECAR (White): - id: Palindrome Room/Panel_racecar_racecar_2 - tag: midwhite - copy_to_sign: sign3 - SOLOS (White): - id: Palindrome Room/Panel_solos_solos_2 - tag: midwhite - copy_to_sign: - - sign1 - - sign2 - Achievement: - id: Countdown Panels/Panel_tenacious_tenacious - check: True - tag: forbid - required_panel: - - panel: LEVEL (Black) - - panel: RACECAR (Black) - - panel: SOLOS (Black) - - panel: LEVEL (White) - - panel: RACECAR (White) - - panel: SOLOS (White) - - room: Hub Room - panel: SLAUGHTER - - room: Crossroads - panel: DECAY - - room: Outside The Agreeable - panel: MASSACRED - - room: Dread Hallway - panel: DREAD - achievement: The Tenacious - doors: - Shortcut to Hub Room: - id: - - Palindrome Room Area Doors/Door_level_level_1 - - Palindrome Room Area Doors/Door_racecar_racecar_1 - - Palindrome Room Area Doors/Door_solos_solos_1 - location_name: The Tenacious - Palindromes - group: Entrances to The Tenacious - panels: - - LEVEL (Black) - - RACECAR (Black) - - SOLOS (Black) - White Palindromes: - location_name: The Tenacious - White Palindromes - skip_item: True - panels: - - LEVEL (White) - - RACECAR (White) - - SOLOS (White) - Warts Straw Area: - entrances: - Hub Room: - room: Hub Room - door: Symmetry Door - Leaf Feel Area: - door: Door - panels: - WARTS: - id: Symmetry Room/Panel_warts_straw - colors: black - tag: midblack - STRAW: - id: Symmetry Room/Panel_straw_warts - colors: black - tag: midblack - doors: - Door: - id: - - Symmetry Room Area Doors/Door_warts_straw - - Symmetry Room Area Doors/Door_straw_warts - group: Symmetry Doors - panels: - - WARTS - - STRAW - Leaf Feel Area: - entrances: - Warts Straw Area: - room: Warts Straw Area - door: Door - Outside The Agreeable: - door: Door - panels: - LEAF: - id: Symmetry Room/Panel_leaf_feel - colors: black - tag: topblack - FEEL: - id: Symmetry Room/Panel_feel_leaf - colors: black - tag: topblack - doors: - Door: - id: - - Symmetry Room Area Doors/Door_leaf_feel - - Symmetry Room Area Doors/Door_feel_leaf - group: Symmetry Doors - panels: - - LEAF - - FEEL - Outside The Agreeable: - # Let's ignore the blue warp thing for now because the lookout is a dead - # end. Later on it could be filler checks. - entrances: - # We don't have to list Lost Area because of Crossroads. - Crossroads: True - The Tenacious: - door: Tenacious Entrance - The Agreeable: - door: Agreeable Entrance - Dread Hallway: - door: Black Door - Leaf Feel Area: - room: Leaf Feel Area - door: Door - Starting Room: - door: Painting Shortcut - painting: True - Hallway Room (2): True - Hallway Room (3): True - Hallway Room (4): True - Hedge Maze: True # through the door to the sectioned-off part of the hedge maze - panels: - MASSACRED: - id: Palindrome Room/Panel_massacred_sacred - colors: red - tag: midred - BLACK: - id: Symmetry Room/Panel_black_white - colors: black - tag: botblack - CLOSE: - id: Antonym Room/Panel_close_open - colors: black - tag: botblack - LEFT: - id: Symmetry Room/Panel_left_right - colors: black - tag: botblack - LEFT (2): - id: Symmetry Room/Panel_left_wrong - colors: black - tag: bot black black - RIGHT: - id: Symmetry Room/Panel_right_left - colors: black - tag: botblack - PURPLE: - id: Color Arrow Room/Panel_purple_afar - tag: midwhite - required_door: - door: Purple Barrier - FIVE (1): - id: Backside Room/Panel_five_five_5 - tag: midwhite - required_door: - room: Outside The Undeterred - door: Fives - FIVE (2): - id: Backside Room/Panel_five_five_4 - tag: midwhite - required_door: - room: Outside The Undeterred - door: Fives - OUT: - id: Hallway Room/Panel_out_out - check: True - exclude_reduce: True - tag: midwhite - HIDE: - id: Maze Room/Panel_hide_seek_4 - colors: black - tag: botblack - DAZE: - id: Maze Room/Panel_daze_maze - colors: purple - tag: midpurp - WALL: - id: Hallway Room/Panel_castle_1 - colors: blue - tag: quad bot blue - link: qbb CASTLE - KEEP: - id: Hallway Room/Panel_castle_2 - colors: blue - tag: quad bot blue - link: qbb CASTLE - BAILEY: - id: Hallway Room/Panel_castle_3 - colors: blue - tag: quad bot blue - link: qbb CASTLE - TOWER: - id: Hallway Room/Panel_castle_4 - colors: blue - tag: quad bot blue - link: qbb CASTLE - NORTH: - id: Cross Room/Panel_north_missing - colors: green - tag: forbid - required_room: Outside The Bold - DIAMONDS: - id: Cross Room/Panel_diamonds_missing - colors: green - tag: forbid - required_room: Suits Area - FIRE: - id: Cross Room/Panel_fire_missing - colors: green - tag: forbid - required_room: Elements Area - WINTER: - id: Cross Room/Panel_winter_missing - colors: green - tag: forbid - required_room: Orange Tower Fifth Floor - doors: - Tenacious Entrance: - id: Palindrome Room Area Doors/Door_massacred_sacred - group: Entrances to The Tenacious - panels: - - MASSACRED - Black Door: - id: Symmetry Room Area Doors/Door_black_white - group: Entrances to The Tenacious - panels: - - BLACK - Agreeable Entrance: - id: Symmetry Room Area Doors/Door_close_open - item_name: The Agreeable - Entrance - panels: - - CLOSE - Painting Shortcut: - item_name: Starting Room - Street Painting - painting_id: eyes_yellow_painting2 - panels: - - RIGHT - Purple Barrier: - id: Color Arrow Room Doors/Door_purple_3 - group: Color Hunt Barriers - skip_location: True - panels: - - room: Champion's Rest - panel: PURPLE - Hallway Door: - id: Red Blue Purple Room Area Doors/Door_room_2 - group: Hallway Room Doors - location_name: Hallway Room - First Room - panels: - - WALL - - KEEP - - BAILEY - - TOWER - paintings: - - id: panda_painting - orientation: south - - id: eyes_yellow_painting - orientation: east - progression: - Progressive Hallway Room: - - Hallway Door - - room: Hallway Room (2) - door: Exit - - room: Hallway Room (3) - door: Exit - - room: Hallway Room (4) - door: Exit - Dread Hallway: - entrances: - Outside The Agreeable: - room: Outside The Agreeable - door: Black Door - The Tenacious: - door: Tenacious Entrance - panels: - DREAD: - id: Palindrome Room/Panel_dread_dead - colors: red - tag: midred - doors: - Tenacious Entrance: - id: Palindrome Room Area Doors/Door_dread_dead - group: Entrances to The Tenacious - panels: - - DREAD - The Agreeable: - entrances: - Outside The Agreeable: - room: Outside The Agreeable - door: Agreeable Entrance - Hedge Maze: - door: Shortcut to Hedge Maze - panels: - Achievement: - id: Countdown Panels/Panel_disagreeable_agreeable - colors: black - tag: forbid - required_room: Outside The Agreeable - check: True - achievement: The Agreeable - BYE: - id: Antonym Room/Panel_bye_hi - colors: black - tag: botblack - RETOOL: - id: Antonym Room/Panel_retool_looter - colors: black - tag: midblack - DRAWER: - id: Antonym Room/Panel_drawer_reward - colors: black - tag: midblack - READ: - id: Antonym Room/Panel_read_write - colors: black - tag: botblack - DIFFERENT: - id: Antonym Room/Panel_different_same - colors: black - tag: botblack - LOW: - id: Antonym Room/Panel_low_high - colors: black - tag: botblack - ALIVE: - id: Antonym Room/Panel_alive_dead - colors: black - tag: botblack - THAT: - id: Antonym Room/Panel_that_this - colors: black - tag: botblack - STRESSED: - id: Antonym Room/Panel_stressed_desserts - colors: black - tag: midblack - STAR: - id: Antonym Room/Panel_star_rats - colors: black - tag: midblack - TAME: - id: Antonym Room/Panel_tame_mate - colors: black - tag: topblack - CAT: - id: Antonym Room/Panel_cat_tack - colors: black - tag: topblack - doors: - Shortcut to Hedge Maze: - id: Symmetry Room Area Doors/Door_bye_hi - group: Hedge Maze Doors - panels: - - BYE - Hedge Maze: - entrances: - Hub Room: - room: Hub Room - door: Shortcut to Hedge Maze - Color Hallways: True - The Agreeable: - room: The Agreeable - door: Shortcut to Hedge Maze - The Perceptive: True - The Observant: - door: Observant Entrance - Owl Hallway: - room: Owl Hallway - door: Shortcut to Hedge Maze - Roof: True - panels: - DOWN: - id: Maze Room/Panel_down_up - colors: black - tag: botblack - HIDE (1): - id: Maze Room/Panel_hide_seek - colors: black - tag: botblack - HIDE (2): - id: Maze Room/Panel_hide_seek_2 - colors: black - tag: botblack - HIDE (3): - id: Maze Room/Panel_hide_seek_3 - colors: black - tag: botblack - MASTERY (1): - id: Master Room/Panel_mastery_mastery5 - tag: midwhite - required_door: - room: Orange Tower Seventh Floor - door: Mastery - MASTERY (2): - id: Master Room/Panel_mastery_mastery9 - tag: midwhite - required_door: - room: Orange Tower Seventh Floor - door: Mastery - PATH (1): - id: Maze Room/Panel_path_lock - colors: green - tag: forbid - PATH (2): - id: Maze Room/Panel_path_knot - colors: green - tag: forbid - PATH (3): - id: Maze Room/Panel_path_lost - colors: green - tag: forbid - PATH (4): - id: Maze Room/Panel_path_open - colors: green - tag: forbid - PATH (5): - id: Maze Room/Panel_path_help - colors: green - tag: forbid - PATH (6): - id: Maze Room/Panel_path_hunt - colors: green - tag: forbid - PATH (7): - id: Maze Room/Panel_path_nest - colors: green - tag: forbid - PATH (8): - id: Maze Room/Panel_path_look - colors: green - tag: forbid - REFLOW: - id: Maze Room/Panel_reflow_flower - colors: yellow - tag: midyellow - LEAP: - id: Maze Room/Panel_leap_jump - tag: botwhite - doors: - Perceptive Entrance: - id: Maze Area Doors/Door_maze_maze - item_name: The Perceptive - Entrance - group: Hedge Maze Doors - panels: - - DOWN - Painting Shortcut: - painting_id: garden_painting_tower2 - item_name: Starting Room - Hedge Maze Painting - skip_location: True - panels: - - DOWN - Observant Entrance: - id: - - Maze Area Doors/Door_look_room_1 - - Maze Area Doors/Door_look_room_2 - - Maze Area Doors/Door_look_room_3 - skip_location: True - item_name: The Observant - Entrance - group: Observant Doors - panels: - - room: The Perceptive - panel: GAZE - Hide and Seek: - skip_item: True - location_name: Hedge Maze - Hide and Seek - include_reduce: True - panels: - - HIDE (1) - - HIDE (2) - - HIDE (3) - - room: Outside The Agreeable - panel: HIDE - The Perceptive: - entrances: - Starting Room: - room: Hedge Maze - door: Painting Shortcut - painting: True - Hedge Maze: - room: Hedge Maze - door: Perceptive Entrance - panels: - Achievement: - id: Countdown Panels/Panel_perceptive_perceptive - colors: green - tag: forbid - check: True - achievement: The Perceptive - GAZE: - id: Maze Room/Panel_look_look - check: True - exclude_reduce: True - tag: botwhite - paintings: - - id: garden_painting_tower - orientation: north - The Fearless (First Floor): - entrances: - The Perceptive: True - panels: - NAPS: - id: Naps Room/Panel_naps_span - colors: black - tag: midblack - TEAM: - id: Naps Room/Panel_team_meet - colors: black - tag: topblack - TEEM: - id: Naps Room/Panel_teem_meat - colors: black - tag: topblack - IMPATIENT: - id: Naps Room/Panel_impatient_doctor - colors: black - tag: bot black black - EAT: - id: Naps Room/Panel_eat_tea - colors: black - tag: topblack - doors: - Second Floor: - id: Naps Room Doors/Door_hider_5 - location_name: The Fearless - First Floor Puzzles - group: Fearless Doors - panels: - - NAPS - - TEAM - - TEEM - - IMPATIENT - - EAT - progression: - Progressive Fearless: - - Second Floor - - room: The Fearless (Second Floor) - door: Third Floor - The Fearless (Second Floor): - entrances: - The Fearless (First Floor): - room: The Fearless (First Floor) - door: Second Floor - panels: - NONE: - id: Naps Room/Panel_one_many - colors: black - tag: bot black top white - SUM: - id: Naps Room/Panel_one_none - colors: black - tag: top white bot black - FUNNY: - id: Naps Room/Panel_funny_enough - colors: black - tag: topblack - MIGHT: - id: Naps Room/Panel_might_time - colors: black - tag: topblack - SAFE: - id: Naps Room/Panel_safe_face - colors: black - tag: topblack - SAME: - id: Naps Room/Panel_same_mace - colors: black - tag: topblack - CAME: - id: Naps Room/Panel_came_make - colors: black - tag: topblack - doors: - Third Floor: - id: - - Naps Room Doors/Door_hider_1b2 - - Naps Room Doors/Door_hider_new1 - location_name: The Fearless - Second Floor Puzzles - group: Fearless Doors - panels: - - NONE - - SUM - - FUNNY - - MIGHT - - SAFE - - SAME - - CAME - The Fearless: - entrances: - The Fearless (First Floor): - room: The Fearless (Second Floor) - door: Third Floor - panels: - Achievement: - id: Countdown Panels/Panel_fearless_fearless - colors: black - tag: forbid - check: True - achievement: The Fearless - EASY: - id: Naps Room/Panel_easy_soft - colors: black - tag: bot black black - SOMETIMES: - id: Naps Room/Panel_sometimes_always - colors: black - tag: bot black black - DARK: - id: Naps Room/Panel_dark_extinguish - colors: black - tag: bot black black - EVEN: - id: Naps Room/Panel_even_ordinary - colors: black - tag: bot black black - The Observant: - entrances: - Hedge Maze: - room: Hedge Maze - door: Observant Entrance - The Incomparable: True - panels: - Achievement: - id: Countdown Panels/Panel_observant_observant - colors: green - check: True - tag: forbid - required_door: - door: Stairs - achievement: The Observant - BACK: - id: Look Room/Panel_four_back - colors: green - tag: forbid - SIDE: - id: Look Room/Panel_four_side - colors: green - tag: forbid - BACKSIDE: - id: Backside Room/Panel_backside_2 - tag: midwhite - required_door: - door: Backside Door - STAIRS: - id: Look Room/Panel_six_stairs - colors: green - tag: forbid - WAYS: - id: Look Room/Panel_four_ways - colors: green - tag: forbid - "ON": - id: Look Room/Panel_two_on - colors: green - tag: forbid - UP: - id: Look Room/Panel_two_up - colors: green - tag: forbid - SWIMS: - id: Look Room/Panel_five_swims - colors: green - tag: forbid - UPSTAIRS: - id: Look Room/Panel_eight_upstairs - colors: green - tag: forbid - required_door: - door: Stairs - TOIL: - id: Look Room/Panel_blue_toil - colors: green - tag: forbid - required_door: - door: Stairs - STOP: - id: Look Room/Panel_four_stop - colors: green - tag: forbid - required_door: - door: Stairs - TOP: - id: Look Room/Panel_aqua_top - colors: green - tag: forbid - required_door: - door: Stairs - HI: - id: Look Room/Panel_blue_hi - colors: green - tag: forbid - required_door: - door: Stairs - HI (2): - id: Look Room/Panel_blue_hi2 - colors: green - tag: forbid - required_door: - door: Stairs - "31": - id: Look Room/Panel_numbers_31 - colors: green - tag: forbid - required_door: - door: Stairs - "52": - id: Look Room/Panel_numbers_52 - colors: green - tag: forbid - required_door: - door: Stairs - OIL: - id: Look Room/Panel_aqua_oil - colors: green - tag: forbid - required_door: - door: Stairs - BACKSIDE (GREEN): - id: Look Room/Panel_eight_backside - colors: green - tag: forbid - required_door: - door: Stairs - SIDEWAYS: - id: Look Room/Panel_eight_sideways - colors: green - tag: forbid - required_door: - door: Stairs - doors: - Backside Door: - id: Maze Area Doors/Door_backside - group: Backside Doors - panels: - - BACK - - SIDE - Stairs: - id: Maze Area Doors/Door_stairs - group: Observant Doors - panels: - - STAIRS - The Incomparable: - entrances: - The Observant: True # Assuming that access to The Observant includes access to the right entrance - Eight Room: True - Eight Alcove: - door: Eight Door - Orange Tower Sixth Floor: - painting: True - panels: - Achievement: - id: Countdown Panels/Panel_incomparable_incomparable - colors: blue - check: True - tag: forbid - required_room: - - Elements Area - - Courtyard - - Eight Room - achievement: The Incomparable - A (One): - id: Strand Room/Panel_blank_a - colors: blue - tag: forbid - A (Two): - id: Strand Room/Panel_a_an - colors: blue - tag: forbid - A (Three): - id: Strand Room/Panel_a_and - colors: blue - tag: forbid - A (Four): - id: Strand Room/Panel_a_sand - colors: blue - tag: forbid - A (Five): - id: Strand Room/Panel_a_stand - colors: blue - tag: forbid - A (Six): - id: Strand Room/Panel_a_strand - colors: blue - tag: forbid - I (One): - id: Strand Room/Panel_blank_i - colors: blue - tag: forbid - I (Two): - id: Strand Room/Panel_i_in - colors: blue - tag: forbid - I (Three): - id: Strand Room/Panel_i_sin - colors: blue - tag: forbid - I (Four): - id: Strand Room/Panel_i_sing - colors: blue - tag: forbid - I (Five): - id: Strand Room/Panel_i_sting - colors: blue - tag: forbid - I (Six): - id: Strand Room/Panel_i_string - colors: blue - tag: forbid - I (Seven): - id: Strand Room/Panel_i_strings - colors: blue - tag: forbid - doors: - Eight Door: - id: Red Blue Purple Room Area Doors/Door_a_strands - location_name: Giant Sevens - group: Observant Doors - panels: - - I (Seven) - - room: Courtyard - panel: I - - room: Elements Area - panel: A - paintings: - - id: crown_painting - orientation: east - Eight Alcove: - entrances: - The Incomparable: - room: The Incomparable - door: Eight Door - Outside The Initiated: - room: Outside The Initiated - door: Eight Door - paintings: - - id: eight_painting2 - orientation: north - Eight Room: - entrances: - Eight Alcove: - painting: True - panels: - Eight Back: - id: Strand Room/Panel_i_starling - colors: blue - tag: forbid - Eight Front: - id: Strand Room/Panel_i_starting - colors: blue - tag: forbid - Nine: - id: Strand Room/Panel_i_startling - colors: blue - tag: forbid - paintings: - - id: eight_painting - orientation: south - exit_only: True - required: True - Orange Tower: - # This is a special, meta-ish room. - entrances: - Menu: True - doors: - Second Floor: - id: Tower Room Area Doors/Door_level_1 - skip_location: True - panels: - - room: Orange Tower First Floor - panel: DADS + ALE - Third Floor: - id: Tower Room Area Doors/Door_level_2 - skip_location: True - panels: - - room: Orange Tower First Floor - panel: DADS + ALE - - room: Outside The Undeterred - panel: ART + ART - Fourth Floor: - id: Tower Room Area Doors/Door_level_3 - skip_location: True - panels: - - room: Orange Tower First Floor - panel: DADS + ALE - - room: Outside The Undeterred - panel: ART + ART - - room: Orange Tower Third Floor - panel: DEER + WREN - Fifth Floor: - id: Tower Room Area Doors/Door_level_4 - skip_location: True - panels: - - room: Orange Tower First Floor - panel: DADS + ALE - - room: Outside The Undeterred - panel: ART + ART - - room: Orange Tower Third Floor - panel: DEER + WREN - - room: Orange Tower Fourth Floor - panel: LEARNS + UNSEW - Sixth Floor: - id: Tower Room Area Doors/Door_level_5 - skip_location: True - panels: - - room: Orange Tower First Floor - panel: DADS + ALE - - room: Outside The Undeterred - panel: ART + ART - - room: Orange Tower Third Floor - panel: DEER + WREN - - room: Orange Tower Fourth Floor - panel: LEARNS + UNSEW - - room: Orange Tower Fifth Floor - panel: DRAWL + RUNS - Seventh Floor: - id: Tower Room Area Doors/Door_level_6 - skip_location: True - panels: - - room: Orange Tower First Floor - panel: DADS + ALE - - room: Outside The Undeterred - panel: ART + ART - - room: Orange Tower Third Floor - panel: DEER + WREN - - room: Orange Tower Fourth Floor - panel: LEARNS + UNSEW - - room: Orange Tower Fifth Floor - panel: DRAWL + RUNS - - room: Owl Hallway - panel: READS + RUST - progression: - Progressive Orange Tower: - - Second Floor - - Third Floor - - Fourth Floor - - Fifth Floor - - Sixth Floor - - Seventh Floor - Orange Tower First Floor: - entrances: - Hub Room: - door: Shortcut to Hub Room - Outside The Wanderer: - room: Outside The Wanderer - door: Tower Entrance - Orange Tower Second Floor: - room: Orange Tower - door: Second Floor - Directional Gallery: - door: Salt Pepper Door - Roof: True # through the sunwarp - panels: - SECRET: - id: Shuffle Room/Panel_secret_secret - tag: midwhite - DADS + ALE: - id: Tower Room/Panel_dads_ale_dead_1 - colors: orange - check: True - tag: midorange - SALT: - id: Backside Room/Panel_salt_pepper - colors: black - tag: botblack - doors: - Shortcut to Hub Room: - id: Shuffle Room Area Doors/Door_secret_secret - group: Orange Tower First Floor - Shortcuts - panels: - - SECRET - Salt Pepper Door: - id: Count Up Room Area Doors/Door_salt_pepper - location_name: Orange Tower First Floor - Salt Pepper Door - group: Orange Tower First Floor - Shortcuts - panels: - - SALT - - room: Directional Gallery - panel: PEPPER - Orange Tower Second Floor: - entrances: - Orange Tower First Floor: - room: Orange Tower - door: Second Floor - Orange Tower Third Floor: - room: Orange Tower - door: Third Floor - Outside The Undeterred: True - Orange Tower Third Floor: - entrances: - Knight Night Exit: - room: Knight Night (Final) - door: Exit - Orange Tower Second Floor: - room: Orange Tower - door: Third Floor - Orange Tower Fourth Floor: - room: Orange Tower - door: Fourth Floor - Hot Crusts Area: True # sunwarp - Bearer Side Area: # This is complicated because of The Bearer's topology - room: Bearer Side Area - door: Shortcut to Tower - Rhyme Room (Smiley): - door: Rhyme Room Entrance - panels: - RED: - id: Color Arrow Room/Panel_red_afar - tag: midwhite - required_door: - door: Red Barrier - DEER + WREN: - id: Tower Room/Panel_deer_wren_rats_3 - colors: orange - check: True - tag: midorange - doors: - Red Barrier: - id: Color Arrow Room Doors/Door_red_6 - group: Color Hunt Barriers - skip_location: True - panels: - - room: Champion's Rest - panel: RED - Rhyme Room Entrance: - id: Double Room Area Doors/Door_room_entry_stairs2 - skip_location: True - group: Rhyme Room Doors - panels: - - room: The Tenacious - panel: LEVEL (Black) - - room: The Tenacious - panel: RACECAR (Black) - - room: The Tenacious - panel: SOLOS (Black) - Orange Barrier: # see note in Outside The Initiated - id: - - Color Arrow Room Doors/Door_orange_hider_1 - - Color Arrow Room Doors/Door_orange_hider_2 - - Color Arrow Room Doors/Door_orange_hider_3 - location_name: Color Hunt - RED and YELLOW - group: Champion's Rest - Color Barriers - item_name: Champion's Rest - Orange Barrier - panels: - - RED - - room: Directional Gallery - panel: YELLOW - paintings: - - id: arrows_painting_6 - orientation: east - - id: flower_painting_5 - orientation: south - Orange Tower Fourth Floor: - entrances: - Orange Tower Third Floor: - room: Orange Tower - door: Fourth Floor - Orange Tower Fifth Floor: - room: Orange Tower - door: Fifth Floor - Hot Crusts Area: - door: Hot Crusts Door - Crossroads: - - room: Crossroads - door: Tower Entrance - - room: Crossroads - door: Tower Back Entrance - Courtyard: True - Roof: True # through the sunwarp - panels: - RUNT: - id: Shuffle Room/Panel_turn_runt2 - colors: yellow - tag: midyellow - RUNT (2): - id: Shuffle Room/Panel_runt3 - colors: - - yellow - - blue - tag: mid yellow blue - LEARNS + UNSEW: - id: Tower Room/Panel_learns_unsew_unrest_4 - colors: orange - check: True - tag: midorange - HOT CRUSTS: - id: Shuffle Room/Panel_shortcuts - colors: yellow - tag: midyellow - IRK HORN: - id: Shuffle Room/Panel_corner - colors: yellow - check: True - exclude_reduce: True - tag: topyellow - doors: - Hot Crusts Door: - id: Shuffle Room Area Doors/Door_hotcrust_shortcuts - panels: - - HOT CRUSTS - Hot Crusts Area: - entrances: - Orange Tower Fourth Floor: - room: Orange Tower Fourth Floor - door: Hot Crusts Door - Roof: True # through the sunwarp - panels: - EIGHT: - id: Backside Room/Panel_eight_eight_3 - tag: midwhite - required_door: - room: Number Hunt - door: Eights - paintings: - - id: smile_painting_8 - orientation: north - Orange Tower Fifth Floor: - entrances: - Orange Tower Fourth Floor: - room: Orange Tower - door: Fifth Floor - Orange Tower Sixth Floor: - room: Orange Tower - door: Sixth Floor - Cellar: - room: Room Room - door: Shortcut to Fifth Floor - Welcome Back Area: - door: Welcome Back - Art Gallery: - room: Art Gallery - door: Exit - The Bearer: - room: Art Gallery - door: Exit - Outside The Initiated: - room: Art Gallery - door: Exit - panels: - SIZE (Small): - id: Entry Room/Panel_size_small - colors: gray - tag: forbid - SIZE (Big): - id: Entry Room/Panel_size_big - colors: gray - tag: forbid - DRAWL + RUNS: - id: Tower Room/Panel_drawl_runs_enter_5 - colors: orange - check: True - tag: midorange - NINE: - id: Backside Room/Panel_nine_nine_2 - tag: midwhite - required_door: - room: Number Hunt - door: Nines - SUMMER: - id: Entry Room/Panel_summer_summer - tag: midwhite - AUTUMN: - id: Entry Room/Panel_autumn_autumn - tag: midwhite - SPRING: - id: Entry Room/Panel_spring_spring - tag: midwhite - PAINTING (1): - id: Panel Room/Panel_painting_flower - colors: green - tag: forbid - required_room: Cellar - PAINTING (2): - id: Panel Room/Panel_painting_eye - colors: green - tag: forbid - required_room: Cellar - PAINTING (3): - id: Panel Room/Panel_painting_snowman - colors: green - tag: forbid - required_room: Cellar - PAINTING (4): - id: Panel Room/Panel_painting_owl - colors: green - tag: forbid - required_room: Cellar - PAINTING (5): - id: Panel Room/Panel_painting_panda - colors: green - tag: forbid - required_room: Cellar - ROOM: - id: Panel Room/Panel_room_stairs - colors: gray - tag: forbid - required_room: Cellar - doors: - Welcome Back: - id: Entry Room Area Doors/Door_sizes - group: Welcome Back Doors - panels: - - SIZE (Small) - - SIZE (Big) - paintings: - - id: hi_solved_painting3 - orientation: south - - id: hi_solved_painting2 - orientation: south - - id: east_afar - orientation: north - Orange Tower Sixth Floor: - entrances: - Orange Tower Fifth Floor: - room: Orange Tower - door: Sixth Floor - The Scientific: - painting: True - paintings: - - id: arrows_painting_10 - orientation: east - - id: owl_painting_3 - orientation: north - - id: clock_painting - orientation: west - - id: scenery_painting_5d_2 - orientation: south - - id: symmetry_painting_b_7 - orientation: north - - id: panda_painting_2 - orientation: south - - id: crown_painting2 - orientation: north - - id: colors_painting2 - orientation: south - - id: cherry_painting2 - orientation: east - - id: hi_solved_painting - orientation: west - Orange Tower Seventh Floor: - entrances: - Orange Tower Sixth Floor: - room: Orange Tower - door: Seventh Floor - panels: - THE END: - id: EndPanel/Panel_end_end - check: True - tag: forbid - non_counting: True - THE MASTER: - # We will set up special rules for this in code. - id: Countdown Panels/Panel_master_master - check: True - tag: forbid - MASTERY: - # This is the MASTERY on the other side of THE FEARLESS. It can only be - # accessed by jumping from the top of the tower. - id: Master Room/Panel_mastery_mastery8 - tag: midwhite - required_door: - door: Mastery - doors: - Mastery: - id: - - Master Room Doors/Door_tower_down - - Master Room Doors/Door_master_master - - Master Room Doors/Door_master_master_2 - - Master Room Doors/Door_master_master_3 - - Master Room Doors/Door_master_master_4 - - Master Room Doors/Door_master_master_5 - - Master Room Doors/Door_master_master_6 - - Master Room Doors/Door_master_master_10 - - Master Room Doors/Door_master_master_11 - - Master Room Doors/Door_master_master_12 - - Master Room Doors/Door_master_master_13 - - Master Room Doors/Door_master_master_14 - - Master Room Doors/Door_master_master_15 - - Master Room Doors/Door_master_down - - Master Room Doors/Door_master_down2 - skip_location: True - panels: - - THE MASTER - Mastery Panels: - skip_item: True - location_name: Mastery Panels - panels: - - room: Room Room - panel: MASTERY - - room: The Steady (Topaz) - panel: MASTERY - - room: Orange Tower Basement - panel: MASTERY - - room: Arrow Garden - panel: MASTERY - - room: Hedge Maze - panel: MASTERY (1) - - room: Roof - panel: MASTERY (1) - - room: Roof - panel: MASTERY (2) - - MASTERY - - room: Hedge Maze - panel: MASTERY (2) - - room: Roof - panel: MASTERY (3) - - room: Roof - panel: MASTERY (4) - - room: Roof - panel: MASTERY (5) - - room: Elements Area - panel: MASTERY - - room: Pilgrim Antechamber - panel: MASTERY - - room: Roof - panel: MASTERY (6) - paintings: - - id: map_painting2 - orientation: north - enter_only: True # otherwise you might just skip the whole game! - req_blocked_when_no_doors: True # owl hallway in vanilla doors - Roof: - entrances: - Orange Tower Seventh Floor: True - Crossroads: - room: Crossroads - door: Roof Access - panels: - MASTERY (1): - id: Master Room/Panel_mastery_mastery6 - tag: midwhite - required_door: - room: Orange Tower Seventh Floor - door: Mastery - MASTERY (2): - id: Master Room/Panel_mastery_mastery7 - tag: midwhite - required_door: - room: Orange Tower Seventh Floor - door: Mastery - MASTERY (3): - id: Master Room/Panel_mastery_mastery10 - tag: midwhite - required_door: - room: Orange Tower Seventh Floor - door: Mastery - MASTERY (4): - id: Master Room/Panel_mastery_mastery11 - tag: midwhite - required_door: - room: Orange Tower Seventh Floor - door: Mastery - MASTERY (5): - id: Master Room/Panel_mastery_mastery12 - tag: midwhite - required_door: - room: Orange Tower Seventh Floor - door: Mastery - MASTERY (6): - id: Master Room/Panel_mastery_mastery15 - tag: midwhite - required_door: - room: Orange Tower Seventh Floor - door: Mastery - STAIRCASE: - id: Open Areas/Panel_staircase - tag: midwhite - Orange Tower Basement: - entrances: - Orange Tower Sixth Floor: - room: Orange Tower Seventh Floor - door: Mastery - panels: - MASTERY: - id: Master Room/Panel_mastery_mastery3 - tag: midwhite - required_door: - room: Orange Tower Seventh Floor - door: Mastery - THE LIBRARY: - id: EndPanel/Panel_library - check: True - tag: forbid - non_counting: True - paintings: - - id: arrows_painting_11 - orientation: east - req_blocked_when_no_doors: True # owl hallway in vanilla doors - Courtyard: - entrances: - Roof: True - Orange Tower Fourth Floor: True - Arrow Garden: - painting: True - Starting Room: - door: Painting Shortcut - painting: True - Yellow Backside Area: - room: First Second Third Fourth - door: Backside Door - The Colorful (White): True - panels: - I: - id: Strand Room/Panel_i_staring - colors: blue - tag: forbid - GREEN: - id: Color Arrow Room/Panel_green_afar - tag: midwhite - required_door: - door: Green Barrier - PINECONE: - id: Shuffle Room/Panel_pinecone_pine - colors: brown - tag: botbrown - ACORN: - id: Shuffle Room/Panel_acorn_oak - colors: brown - tag: botbrown - doors: - Painting Shortcut: - painting_id: flower_painting_8 - item_name: Starting Room - Flower Painting - skip_location: True - panels: - - room: First Second Third Fourth - panel: FIRST - - room: First Second Third Fourth - panel: SECOND - - room: First Second Third Fourth - panel: THIRD - - room: First Second Third Fourth - panel: FOURTH - Green Barrier: - id: Color Arrow Room Doors/Door_green_5 - group: Color Hunt Barriers - skip_location: True - panels: - - room: Champion's Rest - panel: GREEN - paintings: - - id: flower_painting_7 - orientation: north - Yellow Backside Area: - entrances: - Courtyard: - room: First Second Third Fourth - door: Backside Door - Roof: True - panels: - BACKSIDE: - id: Backside Room/Panel_backside_3 - tag: midwhite - NINE: - id: Backside Room/Panel_nine_nine_8 - tag: midwhite - required_door: - room: Number Hunt - door: Nines - paintings: - - id: blueman_painting - orientation: east - First Second Third Fourth: - # We are separating this door + its panels into its own room because they - # are accessible from two distinct regions (Courtyard and Yellow Backside - # Area). We need to do this because painting shuffle makes it possible to - # have access to Yellow Backside Area without having access to Courtyard, - # and we want it to still be in logic to solve these panels. - entrances: - Courtyard: True - Yellow Backside Area: True - panels: - FIRST: - id: Backside Room/Panel_first_first - tag: midwhite - SECOND: - id: Backside Room/Panel_second_second - tag: midwhite - THIRD: - id: Backside Room/Panel_third_third - tag: midwhite - FOURTH: - id: Backside Room/Panel_fourth_fourth - tag: midwhite - doors: - Backside Door: - id: Count Up Room Area Doors/Door_yellow_backside - group: Backside Doors - location_name: Courtyard - FIRST, SECOND, THIRD, FOURTH - item_name: Courtyard - Backside Door - panels: - - FIRST - - SECOND - - THIRD - - FOURTH - The Colorful (White): - entrances: - Courtyard: True - The Colorful (Black): - door: Progress Door - panels: - BEGIN: - id: Doorways Room/Panel_begin_start - tag: botwhite - doors: - Progress Door: - id: Doorway Room Doors/Door_white - item_name: The Colorful - White Door - group: Colorful Doors - location_name: The Colorful - White - panels: - - BEGIN - The Colorful (Black): - entrances: - The Colorful (White): - room: The Colorful (White) - door: Progress Door - The Colorful (Red): - door: Progress Door - panels: - FOUND: - id: Doorways Room/Panel_found_lost - colors: black - tag: botblack - doors: - Progress Door: - id: Doorway Room Doors/Door_black - item_name: The Colorful - Black Door - location_name: The Colorful - Black - group: Colorful Doors - panels: - - FOUND - The Colorful (Red): - entrances: - The Colorful (Black): - room: The Colorful (Black) - door: Progress Door - The Colorful (Yellow): - door: Progress Door - panels: - LOAF: - id: Doorways Room/Panel_loaf_crust - colors: red - tag: botred - doors: - Progress Door: - id: Doorway Room Doors/Door_red - item_name: The Colorful - Red Door - location_name: The Colorful - Red - group: Colorful Doors - panels: - - LOAF - The Colorful (Yellow): - entrances: - The Colorful (Red): - room: The Colorful (Red) - door: Progress Door - The Colorful (Blue): - door: Progress Door - panels: - CREAM: - id: Doorways Room/Panel_eggs_breakfast - colors: yellow - tag: botyellow - doors: - Progress Door: - id: Doorway Room Doors/Door_yellow - item_name: The Colorful - Yellow Door - location_name: The Colorful - Yellow - group: Colorful Doors - panels: - - CREAM - The Colorful (Blue): - entrances: - The Colorful (Yellow): - room: The Colorful (Yellow) - door: Progress Door - The Colorful (Purple): - door: Progress Door - panels: - SUN: - id: Doorways Room/Panel_sun_sky - colors: blue - tag: botblue - doors: - Progress Door: - id: Doorway Room Doors/Door_blue - item_name: The Colorful - Blue Door - location_name: The Colorful - Blue - group: Colorful Doors - panels: - - SUN - The Colorful (Purple): - entrances: - The Colorful (Blue): - room: The Colorful (Blue) - door: Progress Door - The Colorful (Orange): - door: Progress Door - panels: - SPOON: - id: Doorways Room/Panel_teacher_substitute - colors: purple - tag: botpurple - doors: - Progress Door: - id: Doorway Room Doors/Door_purple - item_name: The Colorful - Purple Door - location_name: The Colorful - Purple - group: Colorful Doors - panels: - - SPOON - The Colorful (Orange): - entrances: - The Colorful (Purple): - room: The Colorful (Purple) - door: Progress Door - The Colorful (Green): - door: Progress Door - panels: - LETTERS: - id: Doorways Room/Panel_walnuts_orange - colors: orange - tag: botorange - doors: - Progress Door: - id: Doorway Room Doors/Door_orange - item_name: The Colorful - Orange Door - location_name: The Colorful - Orange - group: Colorful Doors - panels: - - LETTERS - The Colorful (Green): - entrances: - The Colorful (Orange): - room: The Colorful (Orange) - door: Progress Door - The Colorful (Brown): - door: Progress Door - panels: - WALLS: - id: Doorways Room/Panel_path_i - colors: green - tag: forbid - doors: - Progress Door: - id: Doorway Room Doors/Door_green - item_name: The Colorful - Green Door - location_name: The Colorful - Green - group: Colorful Doors - panels: - - WALLS - The Colorful (Brown): - entrances: - The Colorful (Green): - room: The Colorful (Green) - door: Progress Door - The Colorful (Gray): - door: Progress Door - panels: - IRON: - id: Doorways Room/Panel_iron_rust - colors: brown - tag: botbrown - doors: - Progress Door: - id: Doorway Room Doors/Door_brown - item_name: The Colorful - Brown Door - location_name: The Colorful - Brown - group: Colorful Doors - panels: - - IRON - The Colorful (Gray): - entrances: - The Colorful (Brown): - room: The Colorful (Brown) - door: Progress Door - The Colorful: - door: Progress Door - panels: - OBSTACLE: - id: Doorways Room/Panel_obstacle_door - colors: gray - tag: forbid - doors: - Progress Door: - id: - - Doorway Room Doors/Door_gray - - Doorway Room Doors/Door_gray2 # See comment below - item_name: The Colorful - Gray Door - location_name: The Colorful - Gray - group: Colorful Doors - panels: - - OBSTACLE - The Colorful: - # The set of required_doors in the achievement panel should prevent - # generation from asking you to solve The Colorful before opening all of the - # doors. Access from the roof is included so that the painting here could be - # an entrance. The client will have to be hardcoded to not open the door to - # the achievement until all of the doors are open, whether by solving the - # panels or through receiving items. - entrances: - The Colorful (Gray): - room: The Colorful (Gray) - door: Progress Door - Roof: True - panels: - Achievement: - id: Countdown Panels/Panel_colorful_colorful - check: True - tag: forbid - required_door: - - room: The Colorful (White) - door: Progress Door - - room: The Colorful (Black) - door: Progress Door - - room: The Colorful (Red) - door: Progress Door - - room: The Colorful (Yellow) - door: Progress Door - - room: The Colorful (Blue) - door: Progress Door - - room: The Colorful (Purple) - door: Progress Door - - room: The Colorful (Orange) - door: Progress Door - - room: The Colorful (Green) - door: Progress Door - - room: The Colorful (Brown) - door: Progress Door - - room: The Colorful (Gray) - door: Progress Door - achievement: The Colorful - paintings: - - id: arrows_painting_12 - orientation: north - Welcome Back Area: - entrances: - Starting Room: - door: Shortcut to Starting Room - Hub Room: True - Outside The Wondrous: True - Outside The Undeterred: True - Outside The Agreeable: True - Outside The Wanderer: True - Orange Tower Fifth Floor: - room: Orange Tower Fifth Floor - door: Welcome Back - Challenge Room: - room: Challenge Room - door: Welcome Door - panels: - WELCOME BACK: - id: Entry Room/Panel_return_return - tag: midwhite - SECRET: - id: Entry Room/Panel_secret_secret - tag: midwhite - CLOCKWISE: - id: Shuffle Room/Panel_clockwise_counterclockwise - colors: black - check: True - exclude_reduce: True - tag: botblack - doors: - Shortcut to Starting Room: - id: Entry Room Area Doors/Door_return_return - group: Welcome Back Doors - include_reduce: True - panels: - - WELCOME BACK - Owl Hallway: - entrances: - Hidden Room: - painting: True - Hedge Maze: - door: Shortcut to Hedge Maze - Orange Tower Sixth Floor: - painting: True - panels: - STRAYS: - id: Maze Room/Panel_strays_maze - colors: purple - tag: toppurp - READS + RUST: - id: Tower Room/Panel_reads_rust_lawns_6 - colors: orange - check: True - tag: midorange - doors: - Shortcut to Hedge Maze: - id: Maze Area Doors/Door_strays_maze - group: Hedge Maze Doors - panels: - - STRAYS - paintings: - - id: arrows_painting_8 - orientation: south - - id: maze_painting_2 - orientation: north - - id: owl_painting_2 - orientation: south - required_when_no_doors: True - - id: clock_painting_4 - orientation: north - Outside The Initiated: - entrances: - Hub Room: - door: Shortcut to Hub Room - Knight Night Exit: - room: Knight Night (Final) - door: Exit - Orange Tower Third Floor: True # sunwarp - Orange Tower Fifth Floor: - room: Art Gallery - door: Exit - Eight Alcove: - door: Eight Door - panels: - SEVEN (1): - id: Backside Room/Panel_seven_seven_5 - tag: midwhite - required_door: - room: Number Hunt - door: Sevens - SEVEN (2): - id: Backside Room/Panel_seven_seven_6 - tag: midwhite - required_door: - room: Number Hunt - door: Sevens - EIGHT: - id: Backside Room/Panel_eight_eight_7 - tag: midwhite - required_door: - room: Number Hunt - door: Eights - NINE: - id: Backside Room/Panel_nine_nine_4 - tag: midwhite - required_door: - room: Number Hunt - door: Nines - BLUE: - id: Color Arrow Room/Panel_blue_afar - tag: midwhite - required_door: - door: Blue Barrier - ORANGE: - id: Color Arrow Room/Panel_orange_afar - tag: midwhite - required_door: - door: Orange Barrier - UNCOVER: - id: Appendix Room/Panel_discover_recover - colors: purple - tag: midpurp - OXEN: - id: Rhyme Room/Panel_locked_knocked - colors: purple - tag: midpurp - BACKSIDE: - id: Backside Room/Panel_backside_1 - tag: midwhite - The Optimistic: - id: Countdown Panels/Panel_optimistic_optimistic - check: True - tag: forbid - required_door: - door: Backsides - achievement: The Optimistic - PAST: - id: Shuffle Room/Panel_past_present - colors: brown - tag: botbrown - FUTURE: - id: Shuffle Room/Panel_future_present - colors: - - brown - - black - tag: bot brown black - FUTURE (2): - id: Shuffle Room/Panel_future_past - colors: black - tag: botblack - PAST (2): - id: Shuffle Room/Panel_past_future - colors: black - tag: botblack - PRESENT: - id: Shuffle Room/Panel_past_past - colors: - - brown - - black - tag: bot brown black - SMILE: - id: Open Areas/Panel_smile_smile - tag: midwhite - ANGERED: - id: Open Areas/Panel_angered_enraged - colors: - - yellow - tag: syn anagram - copy_to_sign: sign18 - VOTE: - id: Open Areas/Panel_vote_veto - colors: - - yellow - - black - tag: ant anagram - copy_to_sign: sign17 - doors: - Shortcut to Hub Room: - id: Appendix Room Area Doors/Door_recover_discover - panels: - - UNCOVER - Blue Barrier: - id: Color Arrow Room Doors/Door_blue_3 - group: Color Hunt Barriers - skip_location: True - panels: - - room: Champion's Rest - panel: BLUE - Orange Barrier: - id: Color Arrow Room Doors/Door_orange_3 - group: Color Hunt Barriers - skip_location: True - panels: - - room: Champion's Rest - panel: ORANGE - Initiated Entrance: - id: Red Blue Purple Room Area Doors/Door_locked_knocked - item_name: The Initiated - Entrance - panels: - - OXEN - # These would be more appropriate in Champion's Rest, but as currently - # implemented, locations need to include at least one panel from the - # containing region. - Green Barrier: - id: Color Arrow Room Doors/Door_green_hider_1 - location_name: Color Hunt - BLUE and YELLOW - item_name: Champion's Rest - Green Barrier - group: Champion's Rest - Color Barriers - panels: - - BLUE - - room: Directional Gallery - panel: YELLOW - Purple Barrier: - id: - - Color Arrow Room Doors/Door_purple_hider_1 - - Color Arrow Room Doors/Door_purple_hider_2 - - Color Arrow Room Doors/Door_purple_hider_3 - location_name: Color Hunt - RED and BLUE - item_name: Champion's Rest - Purple Barrier - group: Champion's Rest - Color Barriers - panels: - - BLUE - - room: Orange Tower Third Floor - panel: RED - Entrance: - id: - - Color Arrow Room Doors/Door_all_hider_1 - - Color Arrow Room Doors/Door_all_hider_2 - - Color Arrow Room Doors/Door_all_hider_3 - location_name: Color Hunt - GREEN, ORANGE and PURPLE - item_name: Champion's Rest - Entrance - panels: - - ORANGE - - room: Courtyard - panel: GREEN - - room: Outside The Agreeable - panel: PURPLE - Backsides: - event: True - panels: - - room: The Observant - panel: BACKSIDE - - room: Yellow Backside Area - panel: BACKSIDE - - room: Directional Gallery - panel: BACKSIDE - - room: The Bearer - panel: BACKSIDE - Eight Door: - id: Red Blue Purple Room Area Doors/Door_a_strands2 - skip_location: True - panels: - - room: The Incomparable - panel: I (Seven) - - room: Courtyard - panel: I - - room: Elements Area - panel: A - paintings: - - id: clock_painting_5 - orientation: east - - id: smile_painting_1 - orientation: north - The Initiated: - entrances: - Outside The Initiated: - room: Outside The Initiated - door: Initiated Entrance - panels: - Achievement: - id: Countdown Panels/Panel_illuminated_initiated - colors: purple - tag: forbid - check: True - achievement: The Initiated - DAUGHTER: - id: Rhyme Room/Panel_daughter_laughter - colors: purple - tag: midpurp - START: - id: Rhyme Room/Panel_move_love - colors: purple - tag: double midpurp - subtag: left - link: change STARS - STARE: - id: Rhyme Room/Panel_stove_love - colors: purple - tag: double midpurp - subtag: right - link: change STARS - HYPE: - id: Rhyme Room/Panel_scope_type - colors: purple - tag: midpurp and rhyme - copy_to_sign: sign16 - ABYSS: - id: Rhyme Room/Panel_abyss_this - colors: purple - tag: toppurp - SWEAT: - id: Rhyme Room/Panel_sweat_great - colors: purple - tag: double midpurp - subtag: left - link: change GREAT - BEAT: - id: Rhyme Room/Panel_beat_great - colors: purple - tag: double midpurp - subtag: right - link: change GREAT - ALUMNI: - id: Rhyme Room/Panel_alumni_hi - colors: purple - tag: midpurp and rhyme - copy_to_sign: sign14 - PATS: - id: Rhyme Room/Panel_wrath_path - colors: purple - tag: midpurp and rhyme - copy_to_sign: sign15 - KNIGHT: - id: Rhyme Room/Panel_knight_write - colors: purple - tag: double toppurp - subtag: left - link: change WRITE - BYTE: - id: Rhyme Room/Panel_byte_write - colors: purple - tag: double toppurp - subtag: right - link: change WRITE - MAIM: - id: Rhyme Room/Panel_maim_same - colors: purple - tag: toppurp - MORGUE: - id: Rhyme Room/Panel_chair_bear - colors: purple - tag: purple rhyme change stack - subtag: top - link: prcs CYBORG - CHAIR: - id: Rhyme Room/Panel_bare_bear - colors: purple - tag: toppurp - HUMAN: - id: Rhyme Room/Panel_cost_most - colors: purple - tag: purple rhyme change stack - subtag: bot - link: prcs CYBORG - BED: - id: Rhyme Room/Panel_bed_dead - colors: purple - tag: toppurp - The Traveled: - entrances: - Hub Room: - room: Hub Room - door: Traveled Entrance - Color Hallways: - door: Color Hallways Entrance - panels: - Achievement: - id: Countdown Panels/Panel_traveled_traveled - required_room: Hub Room - tag: forbid - check: True - achievement: The Traveled - CLOSE: - id: Synonym Room/Panel_close_near - tag: botwhite - COMPOSE: - id: Synonym Room/Panel_compose_write - tag: double botwhite - subtag: left - link: syn WRITE - RECORD: - id: Synonym Room/Panel_record_write - tag: double botwhite - subtag: right - link: syn WRITE - CATEGORY: - id: Synonym Room/Panel_category_type - tag: botwhite - HELLO: - id: Synonym Room/Panel_hello_hi - tag: botwhite - DUPLICATE: - id: Synonym Room/Panel_duplicate_same - tag: double botwhite - subtag: left - link: syn SAME - IDENTICAL: - id: Synonym Room/Panel_identical_same - tag: double botwhite - subtag: right - link: syn SAME - DISTANT: - id: Synonym Room/Panel_distant_far - tag: botwhite - HAY: - id: Synonym Room/Panel_hay_straw - tag: botwhite - GIGGLE: - id: Synonym Room/Panel_giggle_laugh - tag: double botwhite - subtag: left - link: syn LAUGH - CHUCKLE: - id: Synonym Room/Panel_chuckle_laugh - tag: double botwhite - subtag: right - link: syn LAUGH - SNITCH: - id: Synonym Room/Panel_snitch_rat - tag: botwhite - CONCEALED: - id: Synonym Room/Panel_concealed_hidden - tag: botwhite - PLUNGE: - id: Synonym Room/Panel_plunge_fall - tag: double botwhite - subtag: left - link: syn FALL - AUTUMN: - id: Synonym Room/Panel_autumn_fall - tag: double botwhite - subtag: right - link: syn FALL - ROAD: - id: Synonym Room/Panel_growths_warts - tag: botwhite - FOUR: - id: Backside Room/Panel_four_four_4 - tag: midwhite - required_door: - room: Outside The Undeterred - door: Fours - doors: - Color Hallways Entrance: - id: Appendix Room Area Doors/Door_hello_hi - group: Entrance to The Traveled - panels: - - HELLO - Color Hallways: - entrances: - The Traveled: - room: The Traveled - door: Color Hallways Entrance - Outside The Bold: True - Outside The Undeterred: True - Crossroads: True - Hedge Maze: True - Outside The Initiated: True # backside - Directional Gallery: True # backside - Yellow Backside Area: True - The Bearer: - room: The Bearer - door: Backside Door - The Observant: - room: The Observant - door: Backside Door - Outside The Bold: - entrances: - Color Hallways: True - Champion's Rest: - room: Champion's Rest - door: Shortcut to The Steady - The Bearer: - room: The Bearer - door: Shortcut to The Bold - Directional Gallery: - # There is a painting warp here from the Directional Gallery, but it - # only appears when the sixes are revealed. It could be its own item if - # we wanted. - room: Number Hunt - door: Sixes - painting: True - Starting Room: - door: Painting Shortcut - painting: True - Room Room: True # trapdoor - panels: - UNOPEN: - id: Truncate Room/Panel_unopened_open - colors: red - tag: midred - BEGIN: - id: Rock Room/Panel_begin_begin - tag: midwhite - SIX: - id: Backside Room/Panel_six_six_4 - tag: midwhite - required_door: - room: Number Hunt - door: Sixes - NINE: - id: Backside Room/Panel_nine_nine_5 - tag: midwhite - required_door: - room: Number Hunt - door: Nines - LEFT: - id: Shuffle Room/Panel_left_left_2 - tag: midwhite - RIGHT: - id: Shuffle Room/Panel_right_right_2 - tag: midwhite - RISE (Horizon): - id: Open Areas/Panel_rise_horizon - colors: blue - tag: double topblue - subtag: left - link: expand HORIZON - RISE (Sunrise): - id: Open Areas/Panel_rise_sunrise - colors: blue - tag: double topblue - subtag: left - link: expand SUNRISE - ZEN: - id: Open Areas/Panel_son_horizon - colors: blue - tag: double topblue - subtag: right - link: expand HORIZON - SON: - id: Open Areas/Panel_son_sunrise - colors: blue - tag: double topblue - subtag: right - link: expand SUNRISE - STARGAZER: - id: Open Areas/Panel_stargazer_stargazer - tag: midwhite - required_door: - door: Stargazer Door - MOUTH: - id: Cross Room/Panel_mouth_south - colors: purple - tag: midpurp - YEAST: - id: Cross Room/Panel_yeast_east - colors: red - tag: midred - WET: - id: Cross Room/Panel_wet_west - colors: blue - tag: midblue - doors: - Bold Entrance: - id: Red Blue Purple Room Area Doors/Door_unopened_open - item_name: The Bold - Entrance - panels: - - UNOPEN - Painting Shortcut: - painting_id: pencil_painting6 - skip_location: True - item_name: Starting Room - Pencil Painting - panels: - - UNOPEN - Steady Entrance: - id: Rock Room Doors/Door_2 - item_name: The Steady - Entrance - panels: - - BEGIN - Lilac Entrance: - event: True - panels: - - room: The Steady (Rose) - panel: SOAR - Stargazer Door: - event: True - panels: - - RISE (Horizon) - - RISE (Sunrise) - - ZEN - - SON - paintings: - - id: pencil_painting2 - orientation: west - - id: north_missing2 - orientation: north - The Bold: - entrances: - Outside The Bold: - room: Outside The Bold - door: Bold Entrance - panels: - Achievement: - id: Countdown Panels/Panel_emboldened_bold - colors: red - tag: forbid - check: True - achievement: The Bold - FOOT: - id: Truncate Room/Panel_foot_toe - colors: red - tag: botred - NEEDLE: - id: Truncate Room/Panel_needle_eye - colors: red - tag: double botred - subtag: left - link: mero EYE - FACE: - id: Truncate Room/Panel_face_eye - colors: red - tag: double botred - subtag: right - link: mero EYE - SIGN: - id: Truncate Room/Panel_sign_sigh - colors: red - tag: topred - HEARTBREAK: - id: Truncate Room/Panel_heartbreak_brake - colors: red - tag: topred - UNDEAD: - id: Truncate Room/Panel_undead_dead - colors: red - tag: double midred - subtag: left - link: trunc DEAD - DEADLINE: - id: Truncate Room/Panel_deadline_dead - colors: red - tag: double midred - subtag: right - link: trunc DEAD - SUSHI: - id: Truncate Room/Panel_sushi_hi - colors: red - tag: midred - THISTLE: - id: Truncate Room/Panel_thistle_this - colors: red - tag: midred - LANDMASS: - id: Truncate Room/Panel_landmass_mass - colors: red - tag: double midred - subtag: left - link: trunc MASS - MASSACRED: - id: Truncate Room/Panel_massacred_mass - colors: red - tag: double midred - subtag: right - link: trunc MASS - AIRPLANE: - id: Truncate Room/Panel_airplane_plain - colors: red - tag: topred - NIGHTMARE: - id: Truncate Room/Panel_nightmare_knight - colors: red - tag: topred - MOUTH: - id: Truncate Room/Panel_mouth_teeth - colors: red - tag: double botred - subtag: left - link: mero TEETH - SAW: - id: Truncate Room/Panel_saw_teeth - colors: red - tag: double botred - subtag: right - link: mero TEETH - HAND: - id: Truncate Room/Panel_hand_finger - colors: red - tag: botred - Outside The Undeterred: - entrances: - Color Hallways: True - Orange Tower First Floor: True # sunwarp - Orange Tower Second Floor: True - The Artistic (Smiley): True - The Artistic (Panda): True - The Artistic (Apple): True - The Artistic (Lattice): True - Yellow Backside Area: - painting: True - Number Hunt: - door: Number Hunt - Directional Gallery: - room: Directional Gallery - door: Shortcut to The Undeterred - Starting Room: - door: Painting Shortcut - painting: True - panels: - HOLLOW: - id: Hallway Room/Panel_hollow_hollow - tag: midwhite - ART + ART: - id: Tower Room/Panel_art_art_eat_2 - colors: orange - check: True - tag: midorange - PEN: - id: Blue Room/Panel_pen_open - colors: blue - tag: midblue - HUSTLING: - id: Open Areas/Panel_hustling_sunlight - colors: yellow - tag: midyellow - SUNLIGHT: - id: Open Areas/Panel_sunlight_light - colors: red - tag: midred - required_panel: - panel: HUSTLING - LIGHT: - id: Open Areas/Panel_light_bright - colors: purple - tag: midpurp - required_panel: - panel: SUNLIGHT - BRIGHT: - id: Open Areas/Panel_bright_sunny - tag: botwhite - required_panel: - panel: LIGHT - SUNNY: - id: Open Areas/Panel_sunny_rainy - colors: black - tag: botblack - required_panel: - panel: BRIGHT - RAINY: - id: Open Areas/Panel_rainy_rainbow - colors: brown - tag: botbrown - required_panel: - panel: SUNNY - check: True - ZERO: - id: Backside Room/Panel_zero_zero - tag: midwhite - required_door: - room: Number Hunt - door: Zero Door - ONE: - id: Backside Room/Panel_one_one - tag: midwhite - TWO (1): - id: Backside Room/Panel_two_two - tag: midwhite - required_door: - door: Twos - TWO (2): - id: Backside Room/Panel_two_two_2 - tag: midwhite - required_door: - door: Twos - THREE (1): - id: Backside Room/Panel_three_three - tag: midwhite - required_door: - door: Threes - THREE (2): - id: Backside Room/Panel_three_three_2 - tag: midwhite - required_door: - door: Threes - THREE (3): - id: Backside Room/Panel_three_three_3 - tag: midwhite - required_door: - door: Threes - FOUR: - id: Backside Room/Panel_four_four - tag: midwhite - required_door: - door: Fours - doors: - Undeterred Entrance: - id: Red Blue Purple Room Area Doors/Door_pen_open - item_name: The Undeterred - Entrance - panels: - - PEN - Painting Shortcut: - painting_id: - - blueman_painting_3 - - arrows_painting3 - skip_location: True - item_name: Starting Room - Blue Painting - panels: - - PEN - Green Painting: - painting_id: maze_painting_3 - skip_location: True - panels: - - FOUR - Twos: - id: - - Count Up Room Area Doors/Door_two_hider - - Count Up Room Area Doors/Door_two_hider_2 - include_reduce: True - panels: - - ONE - Threes: - id: - - Count Up Room Area Doors/Door_three_hider - - Count Up Room Area Doors/Door_three_hider_2 - - Count Up Room Area Doors/Door_three_hider_3 - location_name: Twos - include_reduce: True - panels: - - TWO (1) - - TWO (2) - Number Hunt: - id: Count Up Room Area Doors/Door_three_unlocked - location_name: Threes - include_reduce: True - panels: - - THREE (1) - - THREE (2) - - THREE (3) - Fours: - id: - - Count Up Room Area Doors/Door_four_hider - - Count Up Room Area Doors/Door_four_hider_2 - - Count Up Room Area Doors/Door_four_hider_3 - - Count Up Room Area Doors/Door_four_hider_4 - skip_location: True - panels: - - THREE (1) - - THREE (2) - - THREE (3) - Fives: - id: - - Count Up Room Area Doors/Door_five_hider - - Count Up Room Area Doors/Door_five_hider_4 - - Count Up Room Area Doors/Door_five_hider_5 - location_name: Fours - item_name: Number Hunt - Fives - include_reduce: True - panels: - - FOUR - - room: Hub Room - panel: FOUR - - room: Dead End Area - panel: FOUR - - room: The Traveled - panel: FOUR - Challenge Entrance: - id: Count Up Room Area Doors/Door_zero_unlocked - item_name: Number Hunt - Challenge Entrance - panels: - - ZERO - paintings: - - id: maze_painting_3 - enter_only: True - orientation: north - move: True - required_door: - door: Green Painting - - id: blueman_painting_2 - orientation: east - The Undeterred: - entrances: - Outside The Undeterred: - room: Outside The Undeterred - door: Undeterred Entrance - panels: - Achievement: - id: Countdown Panels/Panel_deterred_undeterred - colors: blue - tag: forbid - check: True - achievement: The Undeterred - BONE: - id: Blue Room/Panel_bone_skeleton - colors: blue - tag: botblue - EYE: - id: Blue Room/Panel_mouth_face - colors: blue - tag: double botblue - subtag: left - link: holo FACE - MOUTH: - id: Blue Room/Panel_eye_face - colors: blue - tag: double botblue - subtag: right - link: holo FACE - IRIS: - id: Blue Room/Panel_toucan_bird - colors: blue - tag: botblue - EYE (2): - id: Blue Room/Panel_two_toucan - colors: blue - tag: topblue - ICE: - id: Blue Room/Panel_ice_eyesight - colors: blue - tag: double topblue - subtag: left - link: hex EYESIGHT - HEIGHT: - id: Blue Room/Panel_height_eyesight - colors: blue - tag: double topblue - subtag: right - link: hex EYESIGHT - EYE (3): - id: Blue Room/Panel_eye_hi - colors: blue - tag: topblue - NOT: - id: Blue Room/Panel_not_notice - colors: blue - tag: midblue - JUST: - id: Blue Room/Panel_just_readjust - colors: blue - tag: double midblue - subtag: left - link: exp READJUST - READ: - id: Blue Room/Panel_read_readjust - colors: blue - tag: double midblue - subtag: right - link: exp READJUST - FATHER: - id: Blue Room/Panel_ate_primate - colors: blue - tag: midblue - FEATHER: - id: Blue Room/Panel_primate_mammal - colors: blue - tag: botblue - CONTINENT: - id: Blue Room/Panel_continent_planet - colors: blue - tag: double botblue - subtag: left - link: holo PLANET - OCEAN: - id: Blue Room/Panel_ocean_planet - colors: blue - tag: double botblue - subtag: right - link: holo PLANET - WALL: - id: Blue Room/Panel_wall_room - colors: blue - tag: botblue - Number Hunt: - # This works a little differently than in the base game. The door to the - # initial number in each set opens at the same time as the rest of the doors - # in that set. - entrances: - Outside The Undeterred: - room: Outside The Undeterred - door: Number Hunt - Directional Gallery: - door: Door to Directional Gallery - Challenge Room: - room: Outside The Undeterred - door: Challenge Entrance - panels: - FIVE: - id: Backside Room/Panel_five_five - tag: midwhite - required_door: - room: Outside The Undeterred - door: Fives - SIX: - id: Backside Room/Panel_six_six - tag: midwhite - required_door: - door: Sixes - SEVEN: - id: Backside Room/Panel_seven_seven - tag: midwhite - required_door: - door: Sevens - EIGHT: - id: Backside Room/Panel_eight_eight - tag: midwhite - required_door: - door: Eights - NINE: - id: Backside Room/Panel_nine_nine - tag: midwhite - required_door: - door: Nines - doors: - Door to Directional Gallery: - id: Count Up Room Area Doors/Door_five_unlocked - group: Directional Gallery Doors - skip_location: True - panels: - - FIVE - Sixes: - id: - - Count Up Room Area Doors/Door_six_hider - - Count Up Room Area Doors/Door_six_hider_2 - - Count Up Room Area Doors/Door_six_hider_3 - - Count Up Room Area Doors/Door_six_hider_4 - - Count Up Room Area Doors/Door_six_hider_5 - - Count Up Room Area Doors/Door_six_hider_6 - painting_id: pencil_painting3 # See note in Outside The Bold - location_name: Fives - include_reduce: True - panels: - - FIVE - - room: Outside The Agreeable - panel: FIVE (1) - - room: Outside The Agreeable - panel: FIVE (2) - - room: Directional Gallery - panel: FIVE (1) - - room: Directional Gallery - panel: FIVE (2) - Sevens: - id: - - Count Up Room Area Doors/Door_seven_hider - - Count Up Room Area Doors/Door_seven_unlocked - - Count Up Room Area Doors/Door_seven_hider_2 - - Count Up Room Area Doors/Door_seven_hider_3 - - Count Up Room Area Doors/Door_seven_hider_4 - - Count Up Room Area Doors/Door_seven_hider_5 - - Count Up Room Area Doors/Door_seven_hider_6 - - Count Up Room Area Doors/Door_seven_hider_7 - location_name: Sixes - include_reduce: True - panels: - - SIX - - room: Outside The Bold - panel: SIX - - room: Directional Gallery - panel: SIX (1) - - room: Directional Gallery - panel: SIX (2) - - room: The Bearer (East) - panel: SIX - - room: The Bearer (South) - panel: SIX - Eights: - id: - - Count Up Room Area Doors/Door_eight_hider - - Count Up Room Area Doors/Door_eight_unlocked - - Count Up Room Area Doors/Door_eight_hider_2 - - Count Up Room Area Doors/Door_eight_hider_3 - - Count Up Room Area Doors/Door_eight_hider_4 - - Count Up Room Area Doors/Door_eight_hider_5 - - Count Up Room Area Doors/Door_eight_hider_6 - - Count Up Room Area Doors/Door_eight_hider_7 - - Count Up Room Area Doors/Door_eight_hider_8 - location_name: Sevens - include_reduce: True - panels: - - SEVEN - - room: Directional Gallery - panel: SEVEN - - room: Knight Night Exit - panel: SEVEN (1) - - room: Knight Night Exit - panel: SEVEN (2) - - room: Knight Night Exit - panel: SEVEN (3) - - room: Outside The Initiated - panel: SEVEN (1) - - room: Outside The Initiated - panel: SEVEN (2) - Nines: - id: - - Count Up Room Area Doors/Door_nine_hider - - Count Up Room Area Doors/Door_nine_hider_2 - - Count Up Room Area Doors/Door_nine_hider_3 - - Count Up Room Area Doors/Door_nine_hider_4 - - Count Up Room Area Doors/Door_nine_hider_5 - - Count Up Room Area Doors/Door_nine_hider_6 - - Count Up Room Area Doors/Door_nine_hider_7 - - Count Up Room Area Doors/Door_nine_hider_8 - - Count Up Room Area Doors/Door_nine_hider_9 - location_name: Eights - include_reduce: True - panels: - - EIGHT - - room: Directional Gallery - panel: EIGHT - - room: The Eyes They See - panel: EIGHT - - room: Dead End Area - panel: EIGHT - - room: Crossroads - panel: EIGHT - - room: Hot Crusts Area - panel: EIGHT - - room: Art Gallery - panel: EIGHT - - room: Outside The Initiated - panel: EIGHT - Zero Door: - # The black wall isn't a door, so we can't ever hide it. - id: Count Up Room Area Doors/Door_zero_hider_2 - location_name: Nines - item_name: Outside The Undeterred - Zero Door - include_reduce: True - panels: - - NINE - - room: Directional Gallery - panel: NINE - - room: Amen Name Area - panel: NINE - - room: Yellow Backside Area - panel: NINE - - room: Outside The Initiated - panel: NINE - - room: Outside The Bold - panel: NINE - - room: Rhyme Room (Cross) - panel: NINE - - room: Orange Tower Fifth Floor - panel: NINE - - room: Elements Area - panel: NINE - paintings: - - id: smile_painting_5 - enter_only: True - orientation: east - required_door: - door: Eights - Directional Gallery: - entrances: - Outside The Agreeable: True # sunwarp - Orange Tower First Floor: - room: Orange Tower First Floor - door: Salt Pepper Door - Outside The Undeterred: - door: Shortcut to The Undeterred - Number Hunt: - room: Number Hunt - door: Door to Directional Gallery - panels: - PEPPER: - id: Backside Room/Panel_pepper_salt - colors: black - tag: botblack - TURN: - id: Backside Room/Panel_turn_return - colors: blue - tag: midblue - LEARN: - id: Backside Room/Panel_learn_return - colors: purple - tag: midpurp - FIVE (1): - id: Backside Room/Panel_five_five_3 - tag: midwhite - required_panel: - panel: LIGHT - FIVE (2): - id: Backside Room/Panel_five_five_2 - tag: midwhite - required_panel: - panel: WARD - SIX (1): - id: Backside Room/Panel_six_six_3 - tag: midwhite - required_door: - room: Number Hunt - door: Sixes - SIX (2): - id: Backside Room/Panel_six_six_2 - tag: midwhite - required_door: - room: Number Hunt - door: Sixes - SEVEN: - id: Backside Room/Panel_seven_seven_2 - tag: midwhite - required_door: - room: Number Hunt - door: Sevens - EIGHT: - id: Backside Room/Panel_eight_eight_2 - tag: midwhite - required_door: - room: Number Hunt - door: Eights - NINE: - id: Backside Room/Panel_nine_nine_6 - tag: midwhite - required_door: - room: Number Hunt - door: Nines - BACKSIDE: - id: Backside Room/Panel_backside_4 - tag: midwhite - "834283054": - id: Tower Room/Panel_834283054_undaunted - colors: orange - check: True - exclude_reduce: True - tag: midorange - required_door: - room: Number Hunt - door: Sixes - PARANOID: - id: Backside Room/Panel_paranoid_paranoid - tag: midwhite - check: True - exclude_reduce: True - required_door: - room: Number Hunt - door: Sixes - YELLOW: - id: Color Arrow Room/Panel_yellow_afar - tag: midwhite - required_door: - door: Yellow Barrier - WADED + WEE: - id: Tower Room/Panel_waded_wee_warts_7 - colors: orange - check: True - exclude_reduce: True - tag: midorange - THE EYES: - id: Shuffle Room/Panel_theeyes_theeyes - tag: midwhite - LEFT: - id: Shuffle Room/Panel_left_left - tag: midwhite - RIGHT: - id: Shuffle Room/Panel_right_right - tag: midwhite - MIDDLE: - id: Shuffle Room/Panel_middle_middle - tag: midwhite - WARD: - id: Backside Room/Panel_ward_forward - colors: blue - tag: midblue - HIND: - id: Backside Room/Panel_hind_behind - colors: blue - tag: midblue - RIG: - id: Backside Room/Panel_rig_right - colors: blue - tag: midblue - WINDWARD: - id: Backside Room/Panel_windward_forward - colors: purple - tag: midpurp - LIGHT: - id: Backside Room/Panel_light_right - colors: purple - tag: midpurp - REWIND: - id: Backside Room/Panel_rewind_behind - colors: purple - tag: midpurp - doors: - Shortcut to The Undeterred: - id: Count Up Room Area Doors/Door_return_double - group: Directional Gallery Doors - panels: - - TURN - - LEARN - Yellow Barrier: - id: Color Arrow Room Doors/Door_yellow_4 - group: Color Hunt Barriers - skip_location: True - panels: - - room: Champion's Rest - panel: YELLOW - paintings: - - id: smile_painting_7 - orientation: south - - id: flower_painting_4 - orientation: south - - id: pencil_painting3 - enter_only: True - orientation: east - move: True - required_door: - room: Number Hunt - door: Sixes - - id: boxes_painting - orientation: south - - id: cherry_painting - orientation: east - Champion's Rest: - entrances: - Outside The Bold: - door: Shortcut to The Steady - Orange Tower Fourth Floor: True # sunwarp - Roof: True # through ceiling of sunwarp - panels: - EXIT: - id: Rock Room/Panel_red_red - tag: midwhite - HUES: - id: Color Arrow Room/Panel_hues_colors - tag: botwhite - RED: - id: Color Arrow Room/Panel_red_near - check: True - tag: midwhite - BLUE: - id: Color Arrow Room/Panel_blue_near - check: True - tag: midwhite - YELLOW: - id: Color Arrow Room/Panel_yellow_near - check: True - tag: midwhite - GREEN: - id: Color Arrow Room/Panel_green_near - check: True - tag: midwhite - required_door: - room: Outside The Initiated - door: Green Barrier - PURPLE: - id: Color Arrow Room/Panel_purple_near - check: True - tag: midwhite - required_door: - room: Outside The Initiated - door: Purple Barrier - ORANGE: - id: Color Arrow Room/Panel_orange_near - check: True - tag: midwhite - required_door: - room: Orange Tower Third Floor - door: Orange Barrier - YOU: - id: Color Arrow Room/Panel_you - required_door: - room: Outside The Initiated - door: Entrance - check: True - colors: gray - tag: forbid - ME: - id: Color Arrow Room/Panel_me - colors: gray - tag: forbid - required_door: - room: Outside The Initiated - door: Entrance - SECRET BLUE: - # Pretend this and the other two are white, because they are snipes. - # TODO: Extract them and randomize them? - id: Color Arrow Room/Panel_secret_blue - tag: forbid - required_door: - room: Outside The Initiated - door: Entrance - SECRET YELLOW: - id: Color Arrow Room/Panel_secret_yellow - tag: forbid - required_door: - room: Outside The Initiated - door: Entrance - SECRET RED: - id: Color Arrow Room/Panel_secret_red - tag: forbid - required_door: - room: Outside The Initiated - door: Entrance - doors: - Shortcut to The Steady: - id: Rock Room Doors/Door_hint - panels: - - EXIT - paintings: - - id: arrows_painting_7 - orientation: east - - id: fruitbowl_painting3 - orientation: west - enter_only: True - required_door: - room: Outside The Initiated - door: Entrance - - id: colors_painting - orientation: south - enter_only: True - required_door: - room: Outside The Initiated - door: Entrance - The Bearer: - entrances: - Outside The Bold: - door: Shortcut to The Bold - Orange Tower Fifth Floor: - room: Art Gallery - door: Exit - The Bearer (East): True - The Bearer (North): True - The Bearer (South): True - The Bearer (West): True - Roof: True - panels: - Achievement: - id: Countdown Panels/Panel_bearer_bearer - check: True - tag: forbid - required_panel: - - panel: PART - - panel: HEART - - room: Cross Tower (East) - panel: WINTER - - room: The Bearer (East) - panel: PEACE - - room: Cross Tower (North) - panel: NORTH - - room: The Bearer (North) - panel: SILENT (1) - - room: The Bearer (North) - panel: SILENT (2) - - room: The Bearer (North) - panel: SPACE - - room: The Bearer (North) - panel: WARTS - - room: Cross Tower (South) - panel: FIRE - - room: The Bearer (South) - panel: TENT - - room: The Bearer (South) - panel: BOWL - - room: Cross Tower (West) - panel: DIAMONDS - - room: The Bearer (West) - panel: SNOW - - room: The Bearer (West) - panel: SMILE - - room: Bearer Side Area - panel: SHORTCUT - - room: Bearer Side Area - panel: POTS - achievement: The Bearer - MIDDLE: - id: Shuffle Room/Panel_middle_middle_2 - tag: midwhite - FARTHER: - id: Backside Room/Panel_farther_far - colors: red - tag: midred - BACKSIDE: - id: Backside Room/Panel_backside_5 - tag: midwhite - required_door: - door: Backside Door - PART: - id: Cross Room/Panel_part_rap - colors: - - red - - yellow - tag: mid red yellow - required_panel: - room: The Bearer (East) - panel: PEACE - HEART: - id: Cross Room/Panel_heart_tar - colors: - - red - - yellow - tag: mid red yellow - doors: - Shortcut to The Bold: - id: Red Blue Purple Room Area Doors/Door_middle_middle - panels: - - MIDDLE - Backside Door: - id: Red Blue Purple Room Area Doors/Door_locked_knocked2 # yeah... - group: Backside Doors - panels: - - FARTHER - East Entrance: - event: True - panels: - - HEART - The Bearer (East): - entrances: - Cross Tower (East): True - Bearer Side Area: - door: Side Area Access - Roof: True - panels: - SIX: - id: Backside Room/Panel_six_six_5 - tag: midwhite - colors: - - red - - yellow - required_door: - room: Number Hunt - door: Sixes - PEACE: - id: Cross Room/Panel_peace_ape - colors: - - red - - yellow - tag: mid red yellow - doors: - North Entrance: - event: True - panels: - - room: The Bearer - panel: PART - Side Area Access: - event: True - panels: - - room: The Bearer (North) - panel: SPACE - The Bearer (North): - entrances: - Cross Tower (East): True - Roof: True - panels: - SILENT (1): - id: Cross Room/Panel_silent_list - colors: - - red - - yellow - tag: mid red yellow - required_panel: - room: The Bearer (West) - panel: SMILE - SILENT (2): - id: Cross Room/Panel_silent_list_2 - colors: - - red - - yellow - tag: mid yellow red - required_panel: - room: The Bearer (West) - panel: SMILE - SPACE: - id: Cross Room/Panel_space_cape - colors: - - red - - yellow - tag: mid red yellow - WARTS: - id: Cross Room/Panel_warts_star - colors: - - red - - yellow - tag: mid red yellow - required_panel: - room: The Bearer (West) - panel: SNOW - doors: - South Entrance: - event: True - panels: - - room: Bearer Side Area - panel: POTS - The Bearer (South): - entrances: - Cross Tower (North): True - Bearer Side Area: - door: Side Area Shortcut - Roof: True - panels: - SIX: - id: Backside Room/Panel_six_six_6 - tag: midwhite - colors: - - red - - yellow - required_door: - room: Number Hunt - door: Sixes - TENT: - id: Cross Room/Panel_tent_net - colors: - - red - - yellow - tag: mid red yellow - BOWL: - id: Cross Room/Panel_bowl_low - colors: - - red - - yellow - tag: mid red yellow - required_panel: - panel: TENT - doors: - Side Area Shortcut: - event: True - panels: - - room: The Bearer (North) - panel: SILENT (1) - The Bearer (West): - entrances: - Cross Tower (West): True - Bearer Side Area: - door: Side Area Shortcut - Roof: True - panels: - SNOW: - id: Cross Room/Panel_smile_lime - colors: - - red - - yellow - tag: mid yellow red - SMILE: - id: Cross Room/Panel_snow_won - colors: - - red - - yellow - tag: mid red yellow - required_panel: - room: The Bearer (North) - panel: WARTS - doors: - Side Area Shortcut: - event: True - panels: - - room: Cross Tower (East) - panel: WINTER - - room: Cross Tower (North) - panel: NORTH - - room: Cross Tower (South) - panel: FIRE - - room: Cross Tower (West) - panel: DIAMONDS - Bearer Side Area: - entrances: - The Bearer (East): - room: The Bearer (East) - door: Side Area Access - The Bearer (South): - room: The Bearer (South) - door: Side Area Shortcut - The Bearer (West): - room: The Bearer (West) - door: Side Area Shortcut - Orange Tower Third Floor: - door: Shortcut to Tower - Roof: True - panels: - SHORTCUT: - id: Cross Room/Panel_shortcut_shortcut - tag: midwhite - POTS: - id: Cross Room/Panel_pots_top - colors: - - red - - yellow - tag: mid yellow red - doors: - Shortcut to Tower: - id: Cross Room Doors/Door_shortcut - item_name: The Bearer - Shortcut to Tower - location_name: The Bearer - SHORTCUT - panels: - - SHORTCUT - West Entrance: - event: True - panels: - - room: The Bearer (South) - panel: BOWL - Cross Tower (East): - entrances: - The Bearer: - room: The Bearer - door: East Entrance - Roof: True - panels: - WINTER: - id: Cross Room/Panel_winter_winter - colors: blue - tag: forbid - required_panel: - room: The Bearer (North) - panel: SPACE - required_room: Orange Tower Fifth Floor - Cross Tower (North): - entrances: - The Bearer (East): - room: The Bearer (East) - door: North Entrance - Roof: True - panels: - NORTH: - id: Cross Room/Panel_north_north - colors: blue - tag: forbid - required_panel: - room: The Bearer (West) - panel: SMILE - required_room: Outside The Bold - Cross Tower (South): - entrances: # No roof access - The Bearer (North): - room: The Bearer (North) - door: South Entrance - panels: - FIRE: - id: Cross Room/Panel_fire_fire - colors: blue - tag: forbid - required_panel: - room: The Bearer (North) - panel: SILENT (1) - required_room: Elements Area - Cross Tower (West): - entrances: - Bearer Side Area: - room: Bearer Side Area - door: West Entrance - Roof: True - panels: - DIAMONDS: - id: Cross Room/Panel_diamonds_diamonds - colors: blue - tag: forbid - required_panel: - room: The Bearer (North) - panel: WARTS - required_room: Suits Area - The Steady (Rose): - entrances: - Outside The Bold: - room: Outside The Bold - door: Steady Entrance - The Steady (Lilac): - room: The Steady - door: Reveal - The Steady (Ruby): - door: Forward Exit - The Steady (Carnation): - door: Right Exit - panels: - SOAR: - id: Rock Room/Panel_soar_rose - colors: black - tag: topblack - doors: - Forward Exit: - event: True - panels: - - SOAR - Right Exit: - event: True - panels: - - room: The Steady (Lilac) - panel: LIE LACK - The Steady (Ruby): - entrances: - The Steady (Rose): - room: The Steady (Rose) - door: Forward Exit - The Steady (Amethyst): - room: The Steady - door: Reveal - The Steady (Cherry): - door: Forward Exit - The Steady (Amber): - door: Right Exit - panels: - BURY: - id: Rock Room/Panel_bury_ruby - colors: yellow - tag: midyellow - doors: - Forward Exit: - event: True - panels: - - room: The Steady (Lime) - panel: LIMELIGHT - Right Exit: - event: True - panels: - - room: The Steady (Carnation) - panel: INCARNATION - The Steady (Carnation): - entrances: - The Steady (Rose): - room: The Steady (Rose) - door: Right Exit - Outside The Bold: - room: The Steady - door: Reveal - The Steady (Amber): - room: The Steady - door: Reveal - The Steady (Sunflower): - door: Right Exit - panels: - INCARNATION: - id: Rock Room/Panel_incarnation_carnation - colors: red - tag: midred - doors: - Right Exit: - event: True - panels: - - room: The Steady (Amethyst) - panel: PACIFIST - The Steady (Sunflower): - entrances: - The Steady (Carnation): - room: The Steady (Carnation) - door: Right Exit - The Steady (Topaz): - room: The Steady (Topaz) - door: Back Exit - panels: - SUN: - id: Rock Room/Panel_sun_sunflower - colors: blue - tag: midblue - doors: - Back Exit: - event: True - panels: - - SUN - The Steady (Plum): - entrances: - The Steady (Amethyst): - room: The Steady - door: Reveal - The Steady (Blueberry): - room: The Steady - door: Reveal - The Steady (Cherry): - room: The Steady (Cherry) - door: Left Exit - panels: - LUMP: - id: Rock Room/Panel_lump_plum - colors: yellow - tag: midyellow - The Steady (Lime): - entrances: - The Steady (Sunflower): True - The Steady (Emerald): - room: The Steady - door: Reveal - The Steady (Blueberry): - door: Right Exit - panels: - LIMELIGHT: - id: Rock Room/Panel_limelight_lime - colors: red - tag: midred - doors: - Right Exit: - event: True - panels: - - room: The Steady (Amber) - panel: ANTECHAMBER - paintings: - - id: pencil_painting5 - orientation: south - The Steady (Lemon): - entrances: - The Steady (Emerald): True - The Steady (Orange): - room: The Steady - door: Reveal - The Steady (Topaz): - door: Back Exit - panels: - MELON: - id: Rock Room/Panel_melon_lemon - colors: yellow - tag: midyellow - doors: - Back Exit: - event: True - panels: - - MELON - paintings: - - id: pencil_painting4 - orientation: south - The Steady (Topaz): - entrances: - The Steady (Lemon): - room: The Steady (Lemon) - door: Back Exit - The Steady (Amber): - room: The Steady - door: Reveal - The Steady (Sunflower): - door: Back Exit - panels: - TOP: - id: Rock Room/Panel_top_topaz - colors: blue - tag: midblue - MASTERY: - id: Master Room/Panel_mastery_mastery2 - tag: midwhite - required_door: - room: Orange Tower Seventh Floor - door: Mastery - doors: - Back Exit: - event: True - panels: - - TOP - The Steady (Orange): - entrances: - The Steady (Cherry): - room: The Steady - door: Reveal - The Steady (Lemon): - room: The Steady - door: Reveal - The Steady (Amber): - room: The Steady (Amber) - door: Forward Exit - panels: - BLUE: - id: Rock Room/Panel_blue_orange - colors: black - tag: botblack - The Steady (Sapphire): - entrances: - The Steady (Emerald): - door: Left Exit - The Steady (Blueberry): - room: The Steady - door: Reveal - The Steady (Amethyst): - room: The Steady (Amethyst) - door: Left Exit - panels: - SAP: - id: Rock Room/Panel_sap_sapphire - colors: blue - tag: midblue - doors: - Left Exit: - event: True - panels: - - room: The Steady (Plum) - panel: LUMP - - room: The Steady (Orange) - panel: BLUE - The Steady (Blueberry): - entrances: - The Steady (Lime): - room: The Steady (Lime) - door: Right Exit - The Steady (Sapphire): - room: The Steady - door: Reveal - The Steady (Plum): - room: The Steady - door: Reveal - panels: - BLUE: - id: Rock Room/Panel_blue_blueberry - colors: blue - tag: midblue - The Steady (Amber): - entrances: - The Steady (Ruby): - room: The Steady (Ruby) - door: Right Exit - The Steady (Carnation): - room: The Steady - door: Reveal - The Steady (Orange): - door: Forward Exit - The Steady (Topaz): - room: The Steady - door: Reveal - panels: - ANTECHAMBER: - id: Rock Room/Panel_antechamber_amber - colors: red - tag: midred - doors: - Forward Exit: - event: True - panels: - - room: The Steady (Blueberry) - panel: BLUE - The Steady (Emerald): - entrances: - The Steady (Sapphire): - room: The Steady (Sapphire) - door: Left Exit - The Steady (Lime): - room: The Steady - door: Reveal - panels: - HERALD: - id: Rock Room/Panel_herald_emerald - colors: purple - tag: midpurp - The Steady (Amethyst): - entrances: - The Steady (Lilac): - room: The Steady (Lilac) - door: Forward Exit - The Steady (Sapphire): - door: Left Exit - The Steady (Plum): - room: The Steady - door: Reveal - The Steady (Ruby): - room: The Steady - door: Reveal - panels: - PACIFIST: - id: Rock Room/Panel_thistle_amethyst - colors: purple - tag: toppurp - doors: - Left Exit: - event: True - panels: - - room: The Steady (Sunflower) - panel: SUN - The Steady (Lilac): - entrances: - Outside The Bold: - room: Outside The Bold - door: Lilac Entrance - The Steady (Amethyst): - door: Forward Exit - The Steady (Rose): - room: The Steady - door: Reveal - panels: - LIE LACK: - id: Rock Room/Panel_lielack_lilac - tag: topwhite - doors: - Forward Exit: - event: True - panels: - - room: The Steady (Ruby) - panel: BURY - The Steady (Cherry): - entrances: - The Steady (Plum): - door: Left Exit - The Steady (Orange): - room: The Steady - door: Reveal - The Steady (Ruby): - room: The Steady (Ruby) - door: Forward Exit - panels: - HAIRY: - id: Rock Room/Panel_hairy_cherry - colors: blue - tag: topblue - doors: - Left Exit: - event: True - panels: - - room: The Steady (Sapphire) - panel: SAP - The Steady: - entrances: - The Steady (Sunflower): - room: The Steady (Sunflower) - door: Back Exit - panels: - Achievement: - id: Countdown Panels/Panel_steady_steady - required_panel: - - room: The Steady (Rose) - panel: SOAR - - room: The Steady (Carnation) - panel: INCARNATION - - room: The Steady (Sunflower) - panel: SUN - - room: The Steady (Ruby) - panel: BURY - - room: The Steady (Plum) - panel: LUMP - - room: The Steady (Lime) - panel: LIMELIGHT - - room: The Steady (Lemon) - panel: MELON - - room: The Steady (Topaz) - panel: TOP - - room: The Steady (Orange) - panel: BLUE - - room: The Steady (Sapphire) - panel: SAP - - room: The Steady (Blueberry) - panel: BLUE - - room: The Steady (Amber) - panel: ANTECHAMBER - - room: The Steady (Emerald) - panel: HERALD - - room: The Steady (Amethyst) - panel: PACIFIST - - room: The Steady (Lilac) - panel: LIE LACK - - room: The Steady (Cherry) - panel: HAIRY - tag: forbid - check: True - achievement: The Steady - doors: - Reveal: - event: True - panels: - - Achievement - Knight Night (Outer Ring): - entrances: - Hidden Room: - room: Hidden Room - door: Knight Night Entrance - Knight Night Exit: True - panels: - NIGHT: - id: Appendix Room/Panel_night_knight - colors: blue - tag: homophone midblue - copy_to_sign: sign7 - KNIGHT: - id: Appendix Room/Panel_knight_night - colors: red - tag: homophone midred - copy_to_sign: sign8 - BEE: - id: Appendix Room/Panel_bee_be - colors: red - tag: homophone midred - copy_to_sign: sign9 - NEW: - id: Appendix Room/Panel_new_knew - colors: blue - tag: homophone midblue - copy_to_sign: sign11 - FORE: - id: Appendix Room/Panel_fore_for - colors: red - tag: homophone midred - copy_to_sign: sign10 - TRUSTED (1): - id: Appendix Room/Panel_trusted_trust - colors: red - tag: midred - required_panel: - room: Knight Night (Right Lower Segment) - panel: BEFORE - TRUSTED (2): - id: Appendix Room/Panel_trusted_rusted - colors: red - tag: midred - required_panel: - room: Knight Night (Right Lower Segment) - panel: BEFORE - ENCRUSTED: - id: Appendix Room/Panel_encrusted_rust - colors: red - tag: midred - required_panel: - - panel: TRUSTED (1) - - panel: TRUSTED (2) - ADJUST (1): - id: Appendix Room/Panel_adjust_readjust - colors: blue - tag: midblue and phone - required_panel: - room: Knight Night (Right Lower Segment) - panel: BE - ADJUST (2): - id: Appendix Room/Panel_adjust_adjusted - colors: blue - tag: midblue and phone - required_panel: - room: Knight Night (Right Lower Segment) - panel: BE - RIGHT: - id: Appendix Room/Panel_right_right - tag: midwhite - required_panel: - room: Knight Night (Right Lower Segment) - panel: ADJUST - TRUST: - id: Appendix Room/Panel_trust_crust - colors: - - red - - blue - tag: mid red blue - required_panel: - - room: Knight Night (Right Lower Segment) - panel: ADJUST - - room: Knight Night (Right Lower Segment) - panel: LEFT - doors: - Fore Door: - event: True - panels: - - FORE - New Door: - event: True - panels: - - NEW - To End: - event: True - panels: - - RIGHT - - room: Knight Night (Right Lower Segment) - panel: LEFT - Knight Night (Right Upper Segment): - entrances: - Knight Night Exit: True - Knight Night (Outer Ring): - room: Knight Night (Outer Ring) - door: Fore Door - Knight Night (Right Lower Segment): - door: Segment Door - panels: - RUST (1): - id: Appendix Room/Panel_rust_trust - colors: blue - tag: midblue - required_panel: - room: Knight Night (Outer Ring) - panel: BEE - RUST (2): - id: Appendix Room/Panel_rust_crust - colors: blue - tag: midblue - required_panel: - room: Knight Night (Outer Ring) - panel: BEE - doors: - Segment Door: - event: True - panels: - - RUST (2) - - room: Knight Night (Right Lower Segment) - panel: BEFORE - Knight Night (Right Lower Segment): - entrances: - Knight Night Exit: True - Knight Night (Right Upper Segment): - room: Knight Night (Right Upper Segment) - door: Segment Door - Knight Night (Outer Ring): - room: Knight Night (Outer Ring) - door: New Door - panels: - ADJUST: - id: Appendix Room/Panel_adjust_readjusted - colors: blue - tag: midblue - required_panel: - - room: Knight Night (Outer Ring) - panel: ADJUST (1) - - room: Knight Night (Outer Ring) - panel: ADJUST (2) - BEFORE: - id: Appendix Room/Panel_before_fore - colors: red - tag: midred and phone - required_panel: - room: Knight Night (Right Upper Segment) - panel: RUST (1) - BE: - id: Appendix Room/Panel_be_before - colors: blue - tag: midblue and phone - required_panel: - room: Knight Night (Right Upper Segment) - panel: RUST (1) - LEFT: - id: Appendix Room/Panel_left_left - tag: midwhite - required_panel: - room: Knight Night (Outer Ring) - panel: ENCRUSTED - TRUST: - id: Appendix Room/Panel_trust_crust_2 - colors: purple - tag: midpurp - required_panel: - - room: Knight Night (Outer Ring) - panel: ENCRUSTED - - room: Knight Night (Outer Ring) - panel: RIGHT - Knight Night (Final): - entrances: - Knight Night Exit: True - Knight Night (Outer Ring): - room: Knight Night (Outer Ring) - door: To End - Knight Night (Right Upper Segment): - room: Knight Night (Outer Ring) - door: To End - panels: - TRUSTED: - id: Appendix Room/Panel_trusted_readjusted - colors: purple - tag: midpurp - doors: - Exit: - id: - - Appendix Room Area Doors/Door_trusted_readjusted - - Appendix Room Area Doors/Door_trusted_readjusted2 - - Appendix Room Area Doors/Door_trusted_readjusted3 - - Appendix Room Area Doors/Door_trusted_readjusted4 - - Appendix Room Area Doors/Door_trusted_readjusted5 - - Appendix Room Area Doors/Door_trusted_readjusted6 - - Appendix Room Area Doors/Door_trusted_readjusted7 - - Appendix Room Area Doors/Door_trusted_readjusted8 - - Appendix Room Area Doors/Door_trusted_readjusted9 - - Appendix Room Area Doors/Door_trusted_readjusted10 - - Appendix Room Area Doors/Door_trusted_readjusted11 - - Appendix Room Area Doors/Door_trusted_readjusted12 - - Appendix Room Area Doors/Door_trusted_readjusted13 - include_reduce: True - location_name: Knight Night Room - TRUSTED - item_name: Knight Night Room - Exit - panels: - - TRUSTED - Knight Night Exit: - entrances: - Knight Night (Outer Ring): - room: Knight Night (Final) - door: Exit - Orange Tower Third Floor: - room: Knight Night (Final) - door: Exit - Outside The Initiated: - room: Knight Night (Final) - door: Exit - panels: - SEVEN (1): - id: Backside Room/Panel_seven_seven_7 - tag: midwhite - required_door: - - room: Number Hunt - door: Sevens - SEVEN (2): - id: Backside Room/Panel_seven_seven_3 - tag: midwhite - required_door: - - room: Number Hunt - door: Sevens - SEVEN (3): - id: Backside Room/Panel_seven_seven_4 - tag: midwhite - required_door: - - room: Number Hunt - door: Sevens - DEAD END: - id: Appendix Room/Panel_deadend_deadend - tag: midwhite - WARNER: - id: Appendix Room/Panel_warner_corner - colors: purple - tag: toppurp - The Artistic (Smiley): - entrances: - Dead End Area: - painting: True - Crossroads: - painting: True - Hot Crusts Area: - painting: True - Outside The Initiated: - painting: True - Directional Gallery: - painting: True - Number Hunt: - room: Number Hunt - door: Eights - painting: True - Art Gallery: - painting: True - The Eyes They See: - painting: True - The Artistic (Panda): - door: Door to Panda - The Artistic (Apple): - room: The Artistic (Apple) - door: Door to Smiley - Elements Area: - room: Hallway Room (4) - door: Exit - panels: - Achievement: - id: Countdown Panels/Panel_artistic_artistic - colors: - - red - - black - - yellow - - blue - tag: forbid - required_room: - - The Artistic (Panda) - - The Artistic (Apple) - - The Artistic (Lattice) - check: True - achievement: The Artistic - FINE: - id: Ceiling Room/Panel_yellow_top_5 - colors: - - yellow - - blue - tag: yellow top blue bot - subtag: top - link: yxu KNIFE - BLADE: - id: Ceiling Room/Panel_blue_bot_5 - colors: - - blue - - yellow - tag: yellow top blue bot - subtag: bot - link: yxu KNIFE - RED: - id: Ceiling Room/Panel_blue_top_6 - colors: - - blue - - yellow - tag: blue top yellow mid - subtag: top - link: uyx BREAD - BEARD: - id: Ceiling Room/Panel_yellow_mid_6 - colors: - - yellow - - blue - tag: blue top yellow mid - subtag: mid - link: uyx BREAD - ICE: - id: Ceiling Room/Panel_blue_mid_7 - colors: - - blue - - yellow - tag: blue mid yellow bot - subtag: mid - link: xuy SPICE - ROOT: - id: Ceiling Room/Panel_yellow_bot_7 - colors: - - yellow - - blue - tag: blue mid yellow bot - subtag: bot - link: xuy SPICE - doors: - Door to Panda: - id: - - Ceiling Room Doors/Door_blue - - Ceiling Room Doors/Door_blue2 - location_name: The Artistic - Smiley and Panda - group: Artistic Doors - panels: - - FINE - - BLADE - - RED - - BEARD - - ICE - - ROOT - - room: The Artistic (Panda) - panel: EYE (Top) - - room: The Artistic (Panda) - panel: EYE (Bottom) - - room: The Artistic (Panda) - panel: LADYLIKE - - room: The Artistic (Panda) - panel: WATER - - room: The Artistic (Panda) - panel: OURS - - room: The Artistic (Panda) - panel: DAYS - - room: The Artistic (Panda) - panel: NIGHTTIME - - room: The Artistic (Panda) - panel: NIGHT - paintings: - - id: smile_painting_9 - orientation: north - exit_only: True - The Artistic (Panda): - entrances: - Orange Tower Sixth Floor: - painting: True - Outside The Agreeable: - painting: True - The Artistic (Smiley): - room: The Artistic (Smiley) - door: Door to Panda - The Artistic (Lattice): - door: Door to Lattice - panels: - EYE (Top): - id: Ceiling Room/Panel_blue_top_1 - colors: - - blue - - red - tag: blue top red bot - subtag: top - link: uxr IRIS - EYE (Bottom): - id: Ceiling Room/Panel_red_bot_1 - colors: - - red - - blue - tag: blue top red bot - subtag: bot - link: uxr IRIS - LADYLIKE: - id: Ceiling Room/Panel_red_mid_2 - colors: - - red - - blue - tag: red mid blue bot - subtag: mid - link: xru LAKE - WATER: - id: Ceiling Room/Panel_blue_bot_2 - colors: - - blue - - red - tag: red mid blue bot - subtag: bot - link: xru LAKE - OURS: - id: Ceiling Room/Panel_blue_mid_3 - colors: - - blue - - red - tag: blue mid red bot - subtag: mid - link: xur HOURS - DAYS: - id: Ceiling Room/Panel_red_bot_3 - colors: - - red - - blue - tag: blue mid red bot - subtag: bot - link: xur HOURS - NIGHTTIME: - id: Ceiling Room/Panel_red_top_4 - colors: - - red - - blue - tag: red top mid blue - subtag: top - link: rux KNIGHT - NIGHT: - id: Ceiling Room/Panel_blue_mid_4 - colors: - - blue - - red - tag: red top mid blue - subtag: mid - link: rux KNIGHT - doors: - Door to Lattice: - id: - - Ceiling Room Doors/Door_red - - Ceiling Room Doors/Door_red2 - location_name: The Artistic - Panda and Lattice - group: Artistic Doors - panels: - - EYE (Top) - - EYE (Bottom) - - LADYLIKE - - WATER - - OURS - - DAYS - - NIGHTTIME - - NIGHT - - room: The Artistic (Lattice) - panel: POSH - - room: The Artistic (Lattice) - panel: MALL - - room: The Artistic (Lattice) - panel: DEICIDE - - room: The Artistic (Lattice) - panel: WAVER - - room: The Artistic (Lattice) - panel: REPAID - - room: The Artistic (Lattice) - panel: BABY - - room: The Artistic (Lattice) - panel: LOBE - - room: The Artistic (Lattice) - panel: BOWELS - paintings: - - id: panda_painting_3 - exit_only: True - orientation: south - required_when_no_doors: True - The Artistic (Lattice): - entrances: - Directional Gallery: - painting: True - The Artistic (Panda): - room: The Artistic (Panda) - door: Door to Lattice - The Artistic (Apple): - door: Door to Apple - panels: - POSH: - id: Ceiling Room/Panel_black_top_12 - colors: - - black - - red - tag: black top red bot - subtag: top - link: bxr SHOP - MALL: - id: Ceiling Room/Panel_red_bot_12 - colors: - - red - - black - tag: black top red bot - subtag: bot - link: bxr SHOP - DEICIDE: - id: Ceiling Room/Panel_red_top_13 - colors: - - red - - black - tag: red top black bot - subtag: top - link: rxb DECIDE - WAVER: - id: Ceiling Room/Panel_black_bot_13 - colors: - - black - - red - tag: red top black bot - subtag: bot - link: rxb DECIDE - REPAID: - id: Ceiling Room/Panel_black_mid_14 - colors: - - black - - red - tag: black mid red bot - subtag: mid - link: xbr DIAPER - BABY: - id: Ceiling Room/Panel_red_bot_14 - colors: - - red - - black - tag: black mid red bot - subtag: bot - link: xbr DIAPER - LOBE: - id: Ceiling Room/Panel_black_top_15 - colors: - - black - - red - tag: black top red mid - subtag: top - link: brx BOWL - BOWELS: - id: Ceiling Room/Panel_red_mid_15 - colors: - - red - - black - tag: black top red mid - subtag: mid - link: brx BOWL - doors: - Door to Apple: - id: - - Ceiling Room Doors/Door_black - - Ceiling Room Doors/Door_black2 - location_name: The Artistic - Lattice and Apple - group: Artistic Doors - panels: - - POSH - - MALL - - DEICIDE - - WAVER - - REPAID - - BABY - - LOBE - - BOWELS - - room: The Artistic (Apple) - panel: SPRIG - - room: The Artistic (Apple) - panel: RELEASES - - room: The Artistic (Apple) - panel: MUCH - - room: The Artistic (Apple) - panel: FISH - - room: The Artistic (Apple) - panel: MASK - - room: The Artistic (Apple) - panel: HILL - - room: The Artistic (Apple) - panel: TINE - - room: The Artistic (Apple) - panel: THING - paintings: - - id: boxes_painting2 - orientation: south - exit_only: True - required_when_no_doors: True - The Artistic (Apple): - entrances: - Orange Tower Sixth Floor: - painting: True - Directional Gallery: - painting: True - The Artistic (Lattice): - room: The Artistic (Lattice) - door: Door to Apple - The Artistic (Smiley): - door: Door to Smiley - panels: - SPRIG: - id: Ceiling Room/Panel_yellow_mid_8 - colors: - - yellow - - black - tag: yellow mid black bot - subtag: mid - link: xyb GRIPS - RELEASES: - id: Ceiling Room/Panel_black_bot_8 - colors: - - black - - yellow - tag: yellow mid black bot - subtag: bot - link: xyb GRIPS - MUCH: - id: Ceiling Room/Panel_black_top_9 - colors: - - black - - yellow - tag: black top yellow bot - subtag: top - link: bxy CHUM - FISH: - id: Ceiling Room/Panel_yellow_bot_9 - colors: - - yellow - - black - tag: black top yellow bot - subtag: bot - link: bxy CHUM - MASK: - id: Ceiling Room/Panel_yellow_top_10 - colors: - - yellow - - black - tag: yellow top black bot - subtag: top - link: yxb CHASM - HILL: - id: Ceiling Room/Panel_black_bot_10 - colors: - - black - - yellow - tag: yellow top black bot - subtag: bot - link: yxb CHASM - TINE: - id: Ceiling Room/Panel_black_top_11 - colors: - - black - - yellow - tag: black top yellow mid - subtag: top - link: byx NIGHT - THING: - id: Ceiling Room/Panel_yellow_mid_11 - colors: - - yellow - - black - tag: black top yellow mid - subtag: mid - link: byx NIGHT - doors: - Door to Smiley: - id: - - Ceiling Room Doors/Door_yellow - - Ceiling Room Doors/Door_yellow2 - location_name: The Artistic - Apple and Smiley - group: Artistic Doors - panels: - - SPRIG - - RELEASES - - MUCH - - FISH - - MASK - - HILL - - TINE - - THING - - room: The Artistic (Smiley) - panel: FINE - - room: The Artistic (Smiley) - panel: BLADE - - room: The Artistic (Smiley) - panel: RED - - room: The Artistic (Smiley) - panel: BEARD - - room: The Artistic (Smiley) - panel: ICE - - room: The Artistic (Smiley) - panel: ROOT - paintings: - - id: cherry_painting3 - orientation: north - exit_only: True - required_when_no_doors: True - The Artistic (Hint Room): - entrances: - The Artistic (Lattice): - room: The Artistic (Lattice) - door: Door to Apple - panels: - THEME: - id: Ceiling Room/Panel_answer_1 - colors: red - tag: midred - PAINTS: - id: Ceiling Room/Panel_answer_2 - colors: yellow - tag: botyellow - I: - id: Ceiling Room/Panel_answer_3 - colors: blue - tag: midblue - KIT: - id: Ceiling Room/Panel_answer_4 - colors: black - tag: topblack - The Discerning: - entrances: - Crossroads: - room: Crossroads - door: Discerning Entrance - panels: - Achievement: - id: Countdown Panels/Panel_discerning_scramble - colors: yellow - tag: forbid - check: True - achievement: The Discerning - HITS: - id: Sun Room/Panel_hits_this - colors: yellow - tag: midyellow - WARRED: - id: Sun Room/Panel_warred_drawer - colors: yellow - tag: double midyellow - subtag: left - link: ana DRAWER - REDRAW: - id: Sun Room/Panel_redraw_drawer - colors: yellow - tag: double midyellow - subtag: right - link: ana DRAWER - ADDER: - id: Sun Room/Panel_adder_dread - colors: yellow - tag: midyellow - LAUGHTERS: - id: Sun Room/Panel_laughters_slaughter - colors: yellow - tag: midyellow - STONE: - id: Sun Room/Panel_stone_notes - colors: yellow - tag: double midyellow - subtag: left - link: ana NOTES - ONSET: - id: Sun Room/Panel_onset_notes - colors: yellow - tag: double midyellow - subtag: right - link: ana NOTES - RAT: - id: Sun Room/Panel_rat_art - colors: yellow - tag: midyellow - DUSTY: - id: Sun Room/Panel_dusty_study - colors: yellow - tag: midyellow - ARTS: - id: Sun Room/Panel_arts_star - colors: yellow - tag: double midyellow - subtag: left - link: ana STAR - TSAR: - id: Sun Room/Panel_tsar_star - colors: yellow - tag: double midyellow - subtag: right - link: ana STAR - STATE: - id: Sun Room/Panel_state_taste - colors: yellow - tag: midyellow - REACT: - id: Sun Room/Panel_react_trace - colors: yellow - tag: midyellow - DEAR: - id: Sun Room/Panel_dear_read - colors: yellow - tag: double midyellow - subtag: left - link: ana READ - DARE: - id: Sun Room/Panel_dare_read - colors: yellow - tag: double midyellow - subtag: right - link: ana READ - SEAM: - id: Sun Room/Panel_seam_same - colors: yellow - tag: midyellow - The Eyes They See: - entrances: - Crossroads: - room: Crossroads - door: Eye Wall - painting: True - Wondrous Lobby: - door: Exit - Directional Gallery: True - panels: - NEAR: - id: Shuffle Room/Panel_near_near - tag: midwhite - EIGHT: - id: Backside Room/Panel_eight_eight_4 - tag: midwhite - required_door: - room: Number Hunt - door: Eights - doors: - Exit: - id: Count Up Room Area Doors/Door_near_near - group: Crossroads Doors - panels: - - NEAR - paintings: - - id: eye_painting_2 - orientation: west - - id: smile_painting_2 - orientation: north - Far Window: - entrances: - Crossroads: - room: Crossroads - door: Eye Wall - The Eyes They See: True - panels: - FAR: - id: Shuffle Room/Panel_far_far - tag: midwhite - Wondrous Lobby: - entrances: - Directional Gallery: True - The Eyes They See: - room: The Eyes They See - door: Exit - paintings: - - id: arrows_painting_5 - orientation: east - Outside The Wondrous: - entrances: - Wondrous Lobby: True - The Wondrous (Doorknob): - door: Wondrous Entrance - The Wondrous (Window): True - panels: - SHRINK: - id: Wonderland Room/Panel_shrink_shrink - tag: midwhite - doors: - Wondrous Entrance: - id: Red Blue Purple Room Area Doors/Door_wonderland - item_name: The Wondrous - Entrance - panels: - - SHRINK - The Wondrous (Doorknob): - entrances: - Outside The Wondrous: - room: Outside The Wondrous - door: Wondrous Entrance - Starting Room: - door: Painting Shortcut - painting: True - The Wondrous (Chandelier): - painting: True - The Wondrous (Table): True # There is a way that doesn't use the painting - doors: - Painting Shortcut: - painting_id: - - symmetry_painting_a_starter - - arrows_painting2 - skip_location: True - item_name: Starting Room - Symmetry Painting - panels: - - room: Outside The Wondrous - panel: SHRINK - paintings: - - id: symmetry_painting_a_1 - orientation: east - exit_only: True - - id: symmetry_painting_b_1 - orientation: south - The Wondrous (Bookcase): - entrances: - The Wondrous (Doorknob): True - panels: - CASE: - id: Wonderland Room/Panel_case_bookcase - colors: blue - tag: midblue - paintings: - - id: symmetry_painting_a_3 - orientation: west - exit_only: True - - id: symmetry_painting_b_3 - disable: True - The Wondrous (Chandelier): - entrances: - The Wondrous (Bookcase): True - panels: - CANDLE HEIR: - id: Wonderland Room/Panel_candleheir_chandelier - colors: yellow - tag: midyellow - paintings: - - id: symmetry_painting_a_5 - orientation: east - - id: symmetry_painting_a_5 - disable: True - The Wondrous (Window): - entrances: - The Wondrous (Bookcase): True - panels: - GLASS: - id: Wonderland Room/Panel_glass_window - colors: brown - tag: botbrown - paintings: - - id: symmetry_painting_b_4 - orientation: north - exit_only: True - - id: symmetry_painting_a_4 - disable: True - The Wondrous (Table): - entrances: - The Wondrous (Doorknob): - painting: True - The Wondrous: - painting: True - panels: - WOOD: - id: Wonderland Room/Panel_wood_table - colors: brown - tag: botbrown - BROOK NOD: - # This panel, while physically being in the first room, is facing upward - # and is only really solvable while standing on the windowsill, which is - # a location you can only get to from Table. - id: Wonderland Room/Panel_brooknod_doorknob - colors: yellow - tag: midyellow - paintings: - - id: symmetry_painting_a_2 - orientation: west - - id: symmetry_painting_b_2 - orientation: south - exit_only: True - required: True - The Wondrous: - entrances: - The Wondrous (Table): True - Arrow Garden: - door: Exit - panels: - FIREPLACE: - id: Wonderland Room/Panel_fireplace_fire - colors: red - tag: midred - Achievement: - id: Countdown Panels/Panel_wondrous_wondrous - required_panel: - - panel: FIREPLACE - - room: The Wondrous (Table) - panel: BROOK NOD - - room: The Wondrous (Bookcase) - panel: CASE - - room: The Wondrous (Chandelier) - panel: CANDLE HEIR - - room: The Wondrous (Window) - panel: GLASS - - room: The Wondrous (Table) - panel: WOOD - tag: forbid - achievement: The Wondrous - doors: - Exit: - id: Red Blue Purple Room Area Doors/Door_wonderland_exit - painting_id: arrows_painting_9 - include_reduce: True - panels: - - Achievement - paintings: - - id: arrows_painting_9 - enter_only: True - orientation: south - move: True - required_door: - door: Exit - req_blocked_when_no_doors: True # the wondrous (table) in vanilla doors - - id: symmetry_painting_a_6 - orientation: west - exit_only: True - - id: symmetry_painting_b_6 - orientation: north - req_blocked_when_no_doors: True # the wondrous (table) in vanilla doors - Arrow Garden: - entrances: - The Wondrous: - room: The Wondrous - door: Exit - Roof: True - panels: - MASTERY: - id: Master Room/Panel_mastery_mastery4 - tag: midwhite - required_door: - room: Orange Tower Seventh Floor - door: Mastery - SHARP: - id: Open Areas/Panel_rainy_rainbow2 - tag: midwhite - paintings: - - id: flower_painting_6 - orientation: south - Hallway Room (2): - entrances: - Outside The Agreeable: - room: Outside The Agreeable - door: Hallway Door - Elements Area: True - panels: - WISE: - id: Hallway Room/Panel_counterclockwise_1 - colors: blue - tag: quad mid blue - link: qmb COUNTERCLOCKWISE - CLOCK: - id: Hallway Room/Panel_counterclockwise_2 - colors: blue - tag: quad mid blue - link: qmb COUNTERCLOCKWISE - ER: - id: Hallway Room/Panel_counterclockwise_3 - colors: blue - tag: quad mid blue - link: qmb COUNTERCLOCKWISE - COUNT: - id: Hallway Room/Panel_counterclockwise_4 - colors: blue - tag: quad mid blue - link: qmb COUNTERCLOCKWISE - doors: - Exit: - id: Red Blue Purple Room Area Doors/Door_room_3 - location_name: Hallway Room - Second Room - group: Hallway Room Doors - panels: - - WISE - - CLOCK - - ER - - COUNT - Hallway Room (3): - entrances: - Hallway Room (2): - room: Hallway Room (2) - door: Exit - # No entrance from Elements Area. The winding hallway does not connect. - panels: - TRANCE: - id: Hallway Room/Panel_transformation_1 - colors: blue - tag: quad top blue - link: qtb TRANSFORMATION - FORM: - id: Hallway Room/Panel_transformation_2 - colors: blue - tag: quad top blue - link: qtb TRANSFORMATION - A: - id: Hallway Room/Panel_transformation_3 - colors: blue - tag: quad top blue - link: qtb TRANSFORMATION - SHUN: - id: Hallway Room/Panel_transformation_4 - colors: blue - tag: quad top blue - link: qtb TRANSFORMATION - doors: - Exit: - id: Red Blue Purple Room Area Doors/Door_room_4 - location_name: Hallway Room - Third Room - group: Hallway Room Doors - panels: - - TRANCE - - FORM - - A - - SHUN - Hallway Room (4): - entrances: - Hallway Room (3): - room: Hallway Room (3) - door: Exit - Elements Area: True - panels: - WHEEL: - id: Hallway Room/Panel_room_5 - colors: blue - tag: full stack blue - doors: - Exit: - id: - - Red Blue Purple Room Area Doors/Door_room_5 - - Red Blue Purple Room Area Doors/Door_room_6 # this is the connection to The Artistic - group: Hallway Room Doors - location_name: Hallway Room - Fourth Room - panels: - - WHEEL - include_reduce: True - Elements Area: - entrances: - Roof: True - Hallway Room (4): - room: Hallway Room (4) - door: Exit - The Artistic (Smiley): - room: Hallway Room (4) - door: Exit - panels: - A: - id: Strand Room/Panel_a_strands - colors: blue - tag: forbid - NINE: - id: Backside Room/Panel_nine_nine_7 - tag: midwhite - required_door: - room: Number Hunt - door: Nines - UNDISTRACTED: - id: Open Areas/Panel_undistracted - check: True - exclude_reduce: True - tag: midwhite - MASTERY: - id: Master Room/Panel_mastery_mastery13 - tag: midwhite - required_door: - room: Orange Tower Seventh Floor - door: Mastery - EARTH: - id: Cross Room/Panel_earth_earth - tag: midwhite - WATER: - id: Cross Room/Panel_water_water - tag: midwhite - AIR: - id: Cross Room/Panel_air_air - tag: midwhite - paintings: - - id: south_afar - orientation: south - Outside The Wanderer: - entrances: - Orange Tower First Floor: - door: Tower Entrance - Rhyme Room (Cross): - room: Rhyme Room (Cross) - door: Exit - Roof: True - panels: - WANDERLUST: - id: Tower Room/Panel_wanderlust_1234567890 - colors: orange - tag: midorange - doors: - Wanderer Entrance: - id: Tower Room Area Doors/Door_wanderer_entrance - item_name: The Wanderer - Entrance - panels: - - WANDERLUST - Tower Entrance: - id: Tower Room Area Doors/Door_wanderlust_start - skip_location: True - panels: - - room: The Wanderer - panel: Achievement - The Wanderer: - entrances: - Outside The Wanderer: - room: Outside The Wanderer - door: Wanderer Entrance - panels: - Achievement: - id: Countdown Panels/Panel_1234567890_wanderlust - colors: orange - check: True - tag: forbid - achievement: The Wanderer - "7890": - id: Orange Room/Panel_lust - colors: orange - tag: midorange - "6524": - id: Orange Room/Panel_read - colors: orange - tag: midorange - "951": - id: Orange Room/Panel_sew - colors: orange - tag: midorange - "4524": - id: Orange Room/Panel_dead - colors: orange - tag: midorange - LEARN: - id: Orange Room/Panel_learn - colors: orange - tag: midorange - DUST: - id: Orange Room/Panel_dust - colors: orange - tag: midorange - STAR: - id: Orange Room/Panel_star - colors: orange - tag: midorange - WANDER: - id: Orange Room/Panel_wander - colors: orange - tag: midorange - Art Gallery: - entrances: - Orange Tower Third Floor: True - Art Gallery (Second Floor): True - Art Gallery (Third Floor): True - Art Gallery (Fourth Floor): True - Orange Tower Fifth Floor: - door: Exit - panels: - EIGHT: - id: Backside Room/Panel_eight_eight_6 - tag: midwhite - required_door: - room: Number Hunt - door: Eights - EON: - id: Painting Room/Panel_eon_one - colors: yellow - tag: midyellow - TRUSTWORTHY: - id: Painting Room/Panel_to_two - colors: red - tag: midred - FREE: - id: Painting Room/Panel_free_three - colors: purple - tag: midpurp - OUR: - id: Painting Room/Panel_our_four - colors: blue - tag: midblue - ONE ROAD MANY TURNS: - id: Painting Room/Panel_order_onepathmanyturns - tag: forbid - colors: - - yellow - - blue - - gray - - brown - - orange - required_door: - door: Fifth Floor - doors: - Second Floor: - painting_id: - - scenery_painting_2b - - scenery_painting_2c - skip_location: True - panels: - - EON - First Floor Puzzles: - skip_item: True - location_name: Art Gallery - First Floor Puzzles - panels: - - EON - - TRUSTWORTHY - - FREE - - OUR - Third Floor: - painting_id: - - scenery_painting_3b - - scenery_painting_3c - skip_location: True - panels: - - room: Art Gallery (Second Floor) - panel: PATH - Fourth Floor: - painting_id: - - scenery_painting_4b - - scenery_painting_4c - skip_location: True - panels: - - room: Art Gallery (Third Floor) - panel: ANY - Fifth Floor: - id: Tower Room Area Doors/Door_painting_backroom - painting_id: - - scenery_painting_5b - - scenery_painting_5c - skip_location: True - panels: - - room: Art Gallery (Fourth Floor) - panel: SEND - USE - Exit: - id: Tower Room Area Doors/Door_painting_exit - include_reduce: True - panels: - - ONE ROAD MANY TURNS - paintings: - - id: smile_painting_3 - orientation: west - - id: flower_painting_2 - orientation: east - - id: scenery_painting_0a - orientation: north - - id: map_painting - orientation: east - - id: fruitbowl_painting4 - orientation: south - progression: - Progressive Art Gallery: - - Second Floor - - Third Floor - - Fourth Floor - - Fifth Floor - - Exit - Art Gallery (Second Floor): - entrances: - Art Gallery: - room: Art Gallery - door: Second Floor - panels: - HOUSE: - id: Painting Room/Panel_house_neighborhood - colors: blue - tag: botblue - PATH: - id: Painting Room/Panel_path_road - colors: brown - tag: botbrown - PARK: - id: Painting Room/Panel_park_drive - colors: black - tag: botblack - CARRIAGE: - id: Painting Room/Panel_carriage_horse - colors: red - tag: botred - doors: - Puzzles: - skip_item: True - location_name: Art Gallery - Second Floor Puzzles - panels: - - HOUSE - - PATH - - PARK - - CARRIAGE - Art Gallery (Third Floor): - entrances: - Art Gallery: - room: Art Gallery - door: Third Floor - panels: - AN: - id: Painting Room/Panel_an_many - colors: blue - tag: midblue - MAY: - id: Painting Room/Panel_may_many - colors: blue - tag: midblue - ANY: - id: Painting Room/Panel_any_many - colors: blue - tag: midblue - MAN: - id: Painting Room/Panel_man_many - colors: blue - tag: midblue - doors: - Puzzles: - skip_item: True - location_name: Art Gallery - Third Floor Puzzles - panels: - - AN - - MAY - - ANY - - MAN - Art Gallery (Fourth Floor): - entrances: - Art Gallery: - room: Art Gallery - door: Fourth Floor - panels: - URNS: - id: Painting Room/Panel_urns_turns - colors: blue - tag: midblue - LEARNS: - id: Painting Room/Panel_learns_turns - colors: purple - tag: midpurp - RUNTS: - id: Painting Room/Panel_runts_turns - colors: yellow - tag: midyellow - SEND - USE: - id: Painting Room/Panel_send_use_turns - colors: orange - tag: midorange - TRUST: - id: Painting Room/Panel_trust_06890 - colors: orange - tag: midorange - "062459": - id: Painting Room/Panel_06890_trust - colors: orange - tag: midorange - doors: - Puzzles: - skip_item: True - location_name: Art Gallery - Fourth Floor Puzzles - panels: - - URNS - - LEARNS - - RUNTS - - SEND - USE - - TRUST - - "062459" - Rhyme Room (Smiley): - entrances: - Orange Tower Third Floor: - room: Orange Tower Third Floor - door: Rhyme Room Entrance - Rhyme Room (Circle): - room: Rhyme Room (Circle) - door: Door to Smiley - Rhyme Room (Cross): True # one-way - panels: - LOANS: - id: Double Room/Panel_bones_rhyme - colors: purple - tag: syn rhyme - subtag: top - link: rhyme BONES - SKELETON: - id: Double Room/Panel_bones_syn - tag: syn rhyme - subtag: bot - link: rhyme BONES - REPENTANCE: - id: Double Room/Panel_sentence_rhyme - colors: purple - tag: whole rhyme - subtag: top - link: rhyme SENTENCE - WORD: - id: Double Room/Panel_sentence_whole - colors: blue - tag: whole rhyme - subtag: bot - link: rhyme SENTENCE - SCHEME: - id: Double Room/Panel_dream_rhyme - colors: purple - tag: syn rhyme - subtag: top - link: rhyme DREAM - FANTASY: - id: Double Room/Panel_dream_syn - tag: syn rhyme - subtag: bot - link: rhyme DREAM - HISTORY: - id: Double Room/Panel_mystery_rhyme - colors: purple - tag: syn rhyme - subtag: top - link: rhyme MYSTERY - SECRET: - id: Double Room/Panel_mystery_syn - tag: syn rhyme - subtag: bot - link: rhyme MYSTERY - doors: - # This is complicated. I want the location in here to just be the four - # panels against the wall toward Target. But in vanilla, you also need to - # solve the panels in Circle that are against the Smiley wall. Logic needs - # to know this so that it can handle no door shuffle properly. So we split - # the item and location up. - Door to Target: - id: - - Double Room Area Doors/Door_room_3a - - Double Room Area Doors/Door_room_3bc - skip_location: True - group: Rhyme Room Doors - panels: - - SCHEME - - FANTASY - - HISTORY - - SECRET - - room: Rhyme Room (Circle) - panel: BIRD - - room: Rhyme Room (Circle) - panel: LETTER - - room: Rhyme Room (Circle) - panel: VIOLENT - - room: Rhyme Room (Circle) - panel: MUTE - Door to Target (Location): - location_name: Rhyme Room (Smiley) - Puzzles Toward Target - skip_item: True - panels: - - SCHEME - - FANTASY - - HISTORY - - SECRET - Rhyme Room (Cross): - entrances: - Rhyme Room (Target): # one-way - room: Rhyme Room (Target) - door: Door to Cross - Rhyme Room (Looped Square): - room: Rhyme Room (Looped Square) - door: Door to Cross - panels: - NINE: - id: Backside Room/Panel_nine_nine_9 - tag: midwhite - required_door: - room: Number Hunt - door: Nines - FERN: - id: Double Room/Panel_return_rhyme - colors: purple - tag: ant rhyme - subtag: top - link: rhyme RETURN - STAY: - id: Double Room/Panel_return_ant - colors: black - tag: ant rhyme - subtag: bot - link: rhyme RETURN - FRIEND: - id: Double Room/Panel_descend_rhyme - colors: purple - tag: ant rhyme - subtag: top - link: rhyme DESCEND - RISE: - id: Double Room/Panel_descend_ant - colors: black - tag: ant rhyme - subtag: bot - link: rhyme DESCEND - PLUMP: - id: Double Room/Panel_jump_rhyme - colors: purple - tag: syn rhyme - subtag: top - link: rhyme JUMP - BOUNCE: - id: Double Room/Panel_jump_syn - tag: syn rhyme - subtag: bot - link: rhyme JUMP - SCRAWL: - id: Double Room/Panel_fall_rhyme - colors: purple - tag: syn rhyme - subtag: top - link: rhyme FALL - PLUNGE: - id: Double Room/Panel_fall_syn - tag: syn rhyme - subtag: bot - link: rhyme FALL - LEAP: - id: Double Room/Panel_leap_leap - tag: midwhite - doors: - Exit: - id: Double Room Area Doors/Door_room_exit - location_name: Rhyme Room (Cross) - Exit Puzzles - group: Rhyme Room Doors - panels: - - PLUMP - - BOUNCE - - SCRAWL - - PLUNGE - Rhyme Room (Circle): - entrances: - Rhyme Room (Looped Square): - room: Rhyme Room (Looped Square) - door: Door to Circle - Hidden Room: - room: Hidden Room - door: Rhyme Room Entrance - Rhyme Room (Smiley): - door: Door to Smiley - panels: - BIRD: - id: Double Room/Panel_word_rhyme - colors: purple - tag: whole rhyme - subtag: top - link: rhyme WORD - LETTER: - id: Double Room/Panel_word_whole - colors: blue - tag: whole rhyme - subtag: bot - link: rhyme WORD - FORBIDDEN: - id: Double Room/Panel_hidden_rhyme - colors: purple - tag: syn rhyme - subtag: top - link: rhyme HIDDEN - CONCEALED: - id: Double Room/Panel_hidden_syn - tag: syn rhyme - subtag: bot - link: rhyme HIDDEN - VIOLENT: - id: Double Room/Panel_silent_rhyme - colors: purple - tag: syn rhyme - subtag: top - link: rhyme SILENT - MUTE: - id: Double Room/Panel_silent_syn - tag: syn rhyme - subtag: bot - link: rhyme SILENT - doors: - Door to Smiley: - id: - - Double Room Area Doors/Door_room_2b - - Double Room Area Doors/Door_room_3b - location_name: Rhyme Room - Circle/Smiley Wall - group: Rhyme Room Doors - panels: - - BIRD - - LETTER - - VIOLENT - - MUTE - - room: Rhyme Room (Smiley) - panel: LOANS - - room: Rhyme Room (Smiley) - panel: SKELETON - - room: Rhyme Room (Smiley) - panel: REPENTANCE - - room: Rhyme Room (Smiley) - panel: WORD - paintings: - - id: arrows_painting_3 - orientation: north - Rhyme Room (Looped Square): - entrances: - Starting Room: - room: Starting Room - door: Rhyme Room Entrance - Rhyme Room (Circle): - door: Door to Circle - Rhyme Room (Cross): - door: Door to Cross - Rhyme Room (Target): - door: Door to Target - panels: - WALKED: - id: Double Room/Panel_blocked_rhyme - colors: purple - tag: syn rhyme - subtag: top - link: rhyme BLOCKED - OBSTRUCTED: - id: Double Room/Panel_blocked_syn - tag: syn rhyme - subtag: bot - link: rhyme BLOCKED - SKIES: - id: Double Room/Panel_rise_rhyme - colors: purple - tag: syn rhyme - subtag: top - link: rhyme RISE - SWELL: - id: Double Room/Panel_rise_syn - tag: syn rhyme - subtag: bot - link: rhyme RISE - PENNED: - id: Double Room/Panel_ascend_rhyme - colors: purple - tag: syn rhyme - subtag: top - link: rhyme ASCEND - CLIMB: - id: Double Room/Panel_ascend_syn - tag: syn rhyme - subtag: bot - link: rhyme ASCEND - TROUBLE: - id: Double Room/Panel_double_rhyme - colors: purple - tag: syn rhyme - subtag: top - link: rhyme DOUBLE - DUPLICATE: - id: Double Room/Panel_double_syn - tag: syn rhyme - subtag: bot - link: rhyme DOUBLE - doors: - Door to Circle: - id: - - Double Room Area Doors/Door_room_2a - - Double Room Area Doors/Door_room_1c - location_name: Rhyme Room - Circle/Looped Square Wall - group: Rhyme Room Doors - panels: - - WALKED - - OBSTRUCTED - - SKIES - - SWELL - - room: Rhyme Room (Circle) - panel: BIRD - - room: Rhyme Room (Circle) - panel: LETTER - - room: Rhyme Room (Circle) - panel: FORBIDDEN - - room: Rhyme Room (Circle) - panel: CONCEALED - Door to Cross: - id: - - Double Room Area Doors/Door_room_1a - - Double Room Area Doors/Door_room_5a - location_name: Rhyme Room - Cross/Looped Square Wall - group: Rhyme Room Doors - panels: - - SKIES - - SWELL - - PENNED - - CLIMB - - room: Rhyme Room (Cross) - panel: FERN - - room: Rhyme Room (Cross) - panel: STAY - - room: Rhyme Room (Cross) - panel: FRIEND - - room: Rhyme Room (Cross) - panel: RISE - Door to Target: - id: - - Double Room Area Doors/Door_room_1b - - Double Room Area Doors/Door_room_4b - location_name: Rhyme Room - Target/Looped Square Wall - group: Rhyme Room Doors - panels: - - PENNED - - CLIMB - - TROUBLE - - DUPLICATE - - room: Rhyme Room (Target) - panel: WILD - - room: Rhyme Room (Target) - panel: KID - - room: Rhyme Room (Target) - panel: PISTOL - - room: Rhyme Room (Target) - panel: QUARTZ - Rhyme Room (Target): - entrances: - Rhyme Room (Smiley): # one-way - room: Rhyme Room (Smiley) - door: Door to Target - Rhyme Room (Looped Square): - room: Rhyme Room (Looped Square) - door: Door to Target - panels: - WILD: - id: Double Room/Panel_child_rhyme - colors: purple - tag: syn rhyme - subtag: top - link: rhyme CHILD - KID: - id: Double Room/Panel_child_syn - tag: syn rhyme - subtag: bot - link: rhyme CHILD - PISTOL: - id: Double Room/Panel_crystal_rhyme - colors: purple - tag: syn rhyme - subtag: top - link: rhyme CRYSTAL - QUARTZ: - id: Double Room/Panel_crystal_syn - tag: syn rhyme - subtag: bot - link: rhyme CRYSTAL - INNOVATIVE (Top): - id: Double Room/Panel_creative_rhyme - colors: purple - tag: syn rhyme - subtag: top - link: rhyme CREATIVE - INNOVATIVE (Bottom): - id: Double Room/Panel_creative_syn - tag: syn rhyme - subtag: bot - link: rhyme CREATIVE - doors: - Door to Cross: - id: Double Room Area Doors/Door_room_4a - location_name: Rhyme Room (Target) - Puzzles Toward Cross - group: Rhyme Room Doors - panels: - - PISTOL - - QUARTZ - - INNOVATIVE (Top) - - INNOVATIVE (Bottom) - paintings: - - id: arrows_painting_4 - orientation: north - Room Room: - # This is a bit of a weird room. You can't really get to it from the roof. - # And even if you were to go through the shortcut on the fifth floor into - # the basement and up the stairs, you'd be blocked by the backsides of the - # ROOM panels, which isn't ideal. So we will, at least for now, say that - # this room is vanilla. - # - # For pretty much the same reason, I don't want to shuffle the paintings in - # here. - entrances: - Orange Tower Fourth Floor: True - panels: - DOOR (1): - id: Panel Room/Panel_room_door_1 - colors: gray - tag: forbid - DOOR (2): - id: Panel Room/Panel_room_door_2 - colors: gray - tag: forbid - WINDOW: - id: Panel Room/Panel_room_window_1 - colors: gray - tag: forbid - STAIRS: - id: Panel Room/Panel_room_stairs_1 - colors: gray - tag: forbid - PAINTING: - id: Panel Room/Panel_room_painting_1 - colors: gray - tag: forbid - FLOOR (1): - id: Panel Room/Panel_room_floor_1 - colors: gray - tag: forbid - FLOOR (2): - id: Panel Room/Panel_room_floor_2 - colors: gray - tag: forbid - FLOOR (3): - id: Panel Room/Panel_room_floor_3 - colors: gray - tag: forbid - FLOOR (4): - id: Panel Room/Panel_room_floor_4 - colors: gray - tag: forbid - FLOOR (5): - id: Panel Room/Panel_room_floor_5 - colors: gray - tag: forbid - FLOOR (7): - id: Panel Room/Panel_room_floor_7 - colors: gray - tag: forbid - FLOOR (8): - id: Panel Room/Panel_room_floor_8 - colors: gray - tag: forbid - FLOOR (9): - id: Panel Room/Panel_room_floor_9 - colors: gray - tag: forbid - FLOOR (10): - id: Panel Room/Panel_room_floor_10 - colors: gray - tag: forbid - CEILING (1): - id: Panel Room/Panel_room_ceiling_1 - colors: gray - tag: forbid - CEILING (2): - id: Panel Room/Panel_room_ceiling_2 - colors: gray - tag: forbid - CEILING (3): - id: Panel Room/Panel_room_ceiling_3 - colors: gray - tag: forbid - CEILING (4): - id: Panel Room/Panel_room_ceiling_4 - colors: gray - tag: forbid - CEILING (5): - id: Panel Room/Panel_room_ceiling_5 - colors: gray - tag: forbid - WALL (1): - id: Panel Room/Panel_room_wall_1 - colors: gray - tag: forbid - WALL (2): - id: Panel Room/Panel_room_wall_2 - colors: gray - tag: forbid - WALL (3): - id: Panel Room/Panel_room_wall_3 - colors: gray - tag: forbid - WALL (4): - id: Panel Room/Panel_room_wall_4 - colors: gray - tag: forbid - WALL (5): - id: Panel Room/Panel_room_wall_5 - colors: gray - tag: forbid - WALL (6): - id: Panel Room/Panel_room_wall_6 - colors: gray - tag: forbid - WALL (7): - id: Panel Room/Panel_room_wall_7 - colors: gray - tag: forbid - WALL (8): - id: Panel Room/Panel_room_wall_8 - colors: gray - tag: forbid - WALL (9): - id: Panel Room/Panel_room_wall_9 - colors: gray - tag: forbid - WALL (10): - id: Panel Room/Panel_room_wall_10 - colors: gray - tag: forbid - WALL (11): - id: Panel Room/Panel_room_wall_11 - colors: gray - tag: forbid - WALL (12): - id: Panel Room/Panel_room_wall_12 - colors: gray - tag: forbid - WALL (13): - id: Panel Room/Panel_room_wall_13 - colors: gray - tag: forbid - WALL (14): - id: Panel Room/Panel_room_wall_14 - colors: gray - tag: forbid - WALL (15): - id: Panel Room/Panel_room_wall_15 - colors: gray - tag: forbid - WALL (16): - id: Panel Room/Panel_room_wall_16 - colors: gray - tag: forbid - WALL (17): - id: Panel Room/Panel_room_wall_17 - colors: gray - tag: forbid - WALL (18): - id: Panel Room/Panel_room_wall_18 - colors: gray - tag: forbid - WALL (19): - id: Panel Room/Panel_room_wall_19 - colors: gray - tag: forbid - WALL (20): - id: Panel Room/Panel_room_wall_20 - colors: gray - tag: forbid - WALL (21): - id: Panel Room/Panel_room_wall_21 - colors: gray - tag: forbid - BROOMED: - id: Panel Room/Panel_broomed_bedroom - colors: yellow - tag: midyellow - required_door: - door: Excavation - LAYS: - id: Panel Room/Panel_lays_maze - colors: purple - tag: toppurp - required_panel: - panel: BROOMED - BASE: - id: Panel Room/Panel_base_basement - colors: blue - tag: midblue - required_panel: - panel: LAYS - MASTERY: - id: Master Room/Panel_mastery_mastery - tag: midwhite - colors: gray - required_door: - room: Orange Tower Seventh Floor - door: Mastery - doors: - Excavation: - event: True - panels: - - WALL (1) - Shortcut to Fifth Floor: - id: - - Tower Room Area Doors/Door_panel_basement - - Tower Room Area Doors/Door_panel_basement2 - panels: - - BASE - Cellar: - entrances: - Room Room: - room: Room Room - door: Excavation - Orange Tower Fifth Floor: - room: Room Room - door: Shortcut to Fifth Floor - Outside The Wise: - entrances: - Orange Tower Sixth Floor: - painting: True - Outside The Initiated: - painting: True - panels: - KITTEN: - id: Clock Room/Panel_kitten_cat - colors: brown - tag: botbrown - CAT: - id: Clock Room/Panel_cat_kitten - tag: bot brown black - colors: - - brown - - black - doors: - Wise Entrance: - id: Clock Room Area Doors/Door_time_start - item_name: The Wise - Entrance - panels: - - KITTEN - - CAT - paintings: - - id: arrows_painting_2 - orientation: east - - id: clock_painting_2 - orientation: east - exit_only: True - required: True - The Wise: - entrances: - Outside The Wise: - room: Outside The Wise - door: Wise Entrance - panels: - Achievement: - id: Countdown Panels/Panel_intelligent_wise - colors: - - brown - - black - tag: forbid - check: True - achievement: The Wise - PUPPY: - id: Clock Room/Panel_puppy_dog - colors: brown - tag: botbrown - ADULT: - id: Clock Room/Panel_adult_child - colors: - - brown - - black - tag: bot brown black - BREAD: - id: Clock Room/Panel_bread_mold - colors: brown - tag: botbrown - DINOSAUR: - id: Clock Room/Panel_dinosaur_fossil - colors: brown - tag: botbrown - OAK: - id: Clock Room/Panel_oak_acorn - colors: - - brown - - black - tag: bot brown black - CORPSE: - id: Clock Room/Panel_corpse_skeleton - colors: brown - tag: botbrown - BEFORE: - id: Clock Room/Panel_before_ere - colors: - - brown - - black - tag: mid brown black - YOUR: - id: Clock Room/Panel_your_thy - colors: - - brown - - black - tag: mid brown black - BETWIXT: - id: Clock Room/Panel_betwixt_between - colors: brown - tag: midbrown - NIGH: - id: Clock Room/Panel_nigh_near - colors: brown - tag: midbrown - CONNEXION: - id: Clock Room/Panel_connexion_connection - colors: brown - tag: midbrown - THOU: - id: Clock Room/Panel_thou_you - colors: brown - tag: midbrown - paintings: - - id: clock_painting_3 - orientation: east - req_blocked: True # outside the wise (with or without door shuffle) - The Red: - entrances: - Roof: True - panels: - Achievement: - id: Countdown Panels/Panel_grandfathered_red - colors: red - tag: forbid - check: True - achievement: The Red - PANDEMIC (1): - id: Hangry Room/Panel_red_top_1 - colors: red - tag: topred - TRINITY: - id: Hangry Room/Panel_red_top_2 - colors: red - tag: topred - CHEMISTRY: - id: Hangry Room/Panel_red_top_3 - colors: red - tag: topred - FLUMMOXED: - id: Hangry Room/Panel_red_top_4 - colors: red - tag: topred - PANDEMIC (2): - id: Hangry Room/Panel_red_mid_1 - colors: red - tag: midred - COUNTERCLOCKWISE: - id: Hangry Room/Panel_red_mid_2 - colors: red - tag: red top red mid black bot - FEARLESS: - id: Hangry Room/Panel_red_mid_3 - colors: red - tag: midred - DEFORESTATION: - id: Hangry Room/Panel_red_mid_4 - colors: red - tag: red mid bot - subtag: mid - link: rmb FORE - CRAFTSMANSHIP: - id: Hangry Room/Panel_red_mid_5 - colors: red - tag: red mid bot - subtag: mid - link: rmb AFT - CAMEL: - id: Hangry Room/Panel_red_bot_1 - colors: red - tag: botred - LION: - id: Hangry Room/Panel_red_bot_2 - colors: red - tag: botred - TIGER: - id: Hangry Room/Panel_red_bot_3 - colors: red - tag: botred - SHIP (1): - id: Hangry Room/Panel_red_bot_4 - colors: red - tag: red mid bot - subtag: bot - link: rmb FORE - SHIP (2): - id: Hangry Room/Panel_red_bot_5 - colors: red - tag: red mid bot - subtag: bot - link: rmb AFT - GIRAFFE: - id: Hangry Room/Panel_red_bot_6 - colors: red - tag: botred - The Ecstatic: - entrances: - Roof: True - panels: - Achievement: - id: Countdown Panels/Panel_ecstatic_ecstatic - colors: yellow - tag: forbid - check: True - achievement: The Ecstatic - FORM (1): - id: Smiley Room/Panel_soundgram_1 - colors: yellow - tag: yellow top bot - subtag: bottom - link: ytb FORM - WIND: - id: Smiley Room/Panel_soundgram_2 - colors: yellow - tag: botyellow - EGGS: - id: Smiley Room/Panel_scrambled_1 - colors: yellow - tag: botyellow - VEGETABLES: - id: Smiley Room/Panel_scrambled_2 - colors: yellow - tag: botyellow - WATER: - id: Smiley Room/Panel_anagram_6_1 - colors: yellow - tag: botyellow - FRUITS: - id: Smiley Room/Panel_anagram_6_2 - colors: yellow - tag: botyellow - LEAVES: - id: Smiley Room/Panel_anagram_7_1 - colors: yellow - tag: topyellow - VINES: - id: Smiley Room/Panel_anagram_7_2 - colors: yellow - tag: topyellow - ICE: - id: Smiley Room/Panel_anagram_7_3 - colors: yellow - tag: topyellow - STYLE: - id: Smiley Room/Panel_anagram_7_4 - colors: yellow - tag: topyellow - FIR: - id: Smiley Room/Panel_anagram_8_1 - colors: yellow - tag: topyellow - REEF: - id: Smiley Room/Panel_anagram_8_2 - colors: yellow - tag: topyellow - ROTS: - id: Smiley Room/Panel_anagram_8_3 - colors: yellow - tag: topyellow - FORM (2): - id: Smiley Room/Panel_anagram_9_1 - colors: yellow - tag: yellow top bot - subtag: top - link: ytb FORM - Outside The Scientific: - entrances: - Roof: True - The Scientific: - door: Scientific Entrance - panels: - OPEN: - id: Chemistry Room/Panel_open - tag: midwhite - CLOSE: - id: Chemistry Room/Panel_close - colors: black - tag: botblack - AHEAD: - id: Chemistry Room/Panel_ahead - colors: black - tag: botblack - doors: - Scientific Entrance: - id: Red Blue Purple Room Area Doors/Door_chemistry_lab - item_name: The Scientific - Entrance - panels: - - OPEN - The Scientific: - entrances: - Outside The Scientific: - room: Outside The Scientific - door: Scientific Entrance - panels: - Achievement: - id: Countdown Panels/Panel_scientific_scientific - colors: - - yellow - - red - - blue - - brown - - black - - purple - tag: forbid - check: True - achievement: The Scientific - HYDROGEN (1): - id: Chemistry Room/Panel_blue_bot_3 - colors: blue - tag: tri botblue - link: tbb WATER - OXYGEN: - id: Chemistry Room/Panel_blue_bot_2 - colors: blue - tag: tri botblue - link: tbb WATER - HYDROGEN (2): - id: Chemistry Room/Panel_blue_bot_4 - colors: blue - tag: tri botblue - link: tbb WATER - SUGAR (1): - id: Chemistry Room/Panel_sugar_1 - colors: red - tag: botred - SUGAR (2): - id: Chemistry Room/Panel_sugar_2 - colors: red - tag: botred - SUGAR (3): - id: Chemistry Room/Panel_sugar_3 - colors: red - tag: botred - CHLORINE: - id: Chemistry Room/Panel_blue_bot_5 - colors: blue - tag: double botblue - subtag: left - link: holo SALT - SODIUM: - id: Chemistry Room/Panel_blue_bot_6 - colors: blue - tag: double botblue - subtag: right - link: holo SALT - FOREST: - id: Chemistry Room/Panel_long_bot_1 - colors: - - red - - blue - tag: chain red bot blue top - POUND: - id: Chemistry Room/Panel_long_top_1 - colors: - - red - - blue - tag: chain blue mid red bot - ICE: - id: Chemistry Room/Panel_brown_bot_1 - colors: brown - tag: botbrown - FISSION: - id: Chemistry Room/Panel_black_bot_1 - colors: black - tag: botblack - FUSION: - id: Chemistry Room/Panel_black_bot_2 - colors: black - tag: botblack - MISS: - id: Chemistry Room/Panel_blue_top_1 - colors: blue - tag: double topblue - subtag: left - link: exp CHEMISTRY - TREE (1): - id: Chemistry Room/Panel_blue_top_2 - colors: blue - tag: double topblue - subtag: right - link: exp CHEMISTRY - BIOGRAPHY: - id: Chemistry Room/Panel_biology_9 - colors: purple - tag: midpurp - CACTUS: - id: Chemistry Room/Panel_biology_4 - colors: red - tag: double botred - subtag: right - link: mero SPINE - VERTEBRATE: - id: Chemistry Room/Panel_biology_8 - colors: red - tag: double botred - subtag: left - link: mero SPINE - ROSE: - id: Chemistry Room/Panel_biology_2 - colors: red - tag: botred - TREE (2): - id: Chemistry Room/Panel_biology_3 - colors: red - tag: botred - FRUIT: - id: Chemistry Room/Panel_biology_1 - colors: red - tag: botred - MAMMAL: - id: Chemistry Room/Panel_biology_5 - colors: red - tag: botred - BIRD: - id: Chemistry Room/Panel_biology_6 - colors: red - tag: botred - FISH: - id: Chemistry Room/Panel_biology_7 - colors: red - tag: botred - GRAVELY: - id: Chemistry Room/Panel_physics_9 - colors: purple - tag: double midpurp - subtag: left - link: change GRAVITY - BREVITY: - id: Chemistry Room/Panel_biology_10 - colors: purple - tag: double midpurp - subtag: right - link: change GRAVITY - PART: - id: Chemistry Room/Panel_physics_2 - colors: blue - tag: blue mid red bot - subtag: mid - link: xur PARTICLE - MATTER: - id: Chemistry Room/Panel_physics_1 - colors: red - tag: blue mid red bot - subtag: bot - link: xur PARTICLE - ELECTRIC: - id: Chemistry Room/Panel_physics_6 - colors: purple - tag: purple mid red bot - subtag: mid - link: xpr ELECTRON - ATOM (1): - id: Chemistry Room/Panel_physics_3 - colors: red - tag: purple mid red bot - subtag: bot - link: xpr ELECTRON - NEUTRAL: - id: Chemistry Room/Panel_physics_7 - colors: purple - tag: purple mid red bot - subtag: mid - link: xpr NEUTRON - ATOM (2): - id: Chemistry Room/Panel_physics_4 - colors: red - tag: purple mid red bot - subtag: bot - link: xpr NEUTRON - PROPEL: - id: Chemistry Room/Panel_physics_8 - colors: purple - tag: purple mid red bot - subtag: mid - link: xpr PROTON - ATOM (3): - id: Chemistry Room/Panel_physics_5 - colors: red - tag: purple mid red bot - subtag: bot - link: xpr PROTON - ORDER: - id: Chemistry Room/Panel_physics_11 - colors: brown - tag: botbrown - OPTICS: - id: Chemistry Room/Panel_physics_10 - colors: yellow - tag: midyellow - GRAPHITE: - id: Chemistry Room/Panel_yellow_bot_1 - colors: yellow - tag: botyellow - HOT RYE: - id: Chemistry Room/Panel_anagram_1 - colors: yellow - tag: midyellow - SIT SHY HOPE: - id: Chemistry Room/Panel_anagram_2 - colors: yellow - tag: midyellow - ME NEXT PIER: - id: Chemistry Room/Panel_anagram_3 - colors: yellow - tag: midyellow - RUT LESS: - id: Chemistry Room/Panel_anagram_4 - colors: yellow - tag: midyellow - SON COUNCIL: - id: Chemistry Room/Panel_anagram_5 - colors: yellow - tag: midyellow - doors: - Chemistry Puzzles: - skip_item: True - location_name: The Scientific - Chemistry Puzzles - panels: - - HYDROGEN (1) - - OXYGEN - - HYDROGEN (2) - - SUGAR (1) - - SUGAR (2) - - SUGAR (3) - - CHLORINE - - SODIUM - - FOREST - - POUND - - ICE - - FISSION - - FUSION - - MISS - - TREE (1) - Biology Puzzles: - skip_item: True - location_name: The Scientific - Biology Puzzles - panels: - - BIOGRAPHY - - CACTUS - - VERTEBRATE - - ROSE - - TREE (2) - - FRUIT - - MAMMAL - - BIRD - - FISH - Physics Puzzles: - skip_item: True - location_name: The Scientific - Physics Puzzles - panels: - - GRAVELY - - BREVITY - - PART - - MATTER - - ELECTRIC - - ATOM (1) - - NEUTRAL - - ATOM (2) - - PROPEL - - ATOM (3) - - ORDER - - OPTICS - paintings: - - id: hi_solved_painting4 - orientation: south - req_blocked_when_no_doors: True # owl hallway in vanilla doors - Challenge Room: - entrances: - Welcome Back Area: - door: Welcome Door - Number Hunt: - room: Outside The Undeterred - door: Challenge Entrance - panels: - WELCOME: - id: Challenge Room/Panel_welcome_welcome - tag: midwhite - CHALLENGE: - id: Challenge Room/Panel_challenge_challenge - tag: midwhite - Achievement: - id: Countdown Panels/Panel_challenged_unchallenged - check: True - colors: - - black - - gray - - red - - blue - - yellow - - purple - - brown - - orange - tag: forbid - achievement: The Unchallenged - OPEN: - id: Challenge Room/Panel_open_nepotism - colors: - - black - - blue - tag: chain mid black !!! blue - SINGED: - id: Challenge Room/Panel_singed_singsong - colors: - - red - - blue - tag: chain mid red blue - NEVER TRUSTED: - id: Challenge Room/Panel_nevertrusted_maladjusted - colors: purple - tag: midpurp - CORNER: - id: Challenge Room/Panel_corner_corn - colors: red - tag: midred - STRAWBERRIES: - id: Challenge Room/Panel_strawberries_mold - colors: brown - tag: double botbrown - subtag: left - link: time MOLD - GRUB: - id: Challenge Room/Panel_grub_burger - colors: - - black - - blue - tag: chain mid black blue - BREAD: - id: Challenge Room/Panel_bread_mold - colors: brown - tag: double botbrown - subtag: right - link: time MOLD - COLOR: - id: Challenge Room/Panel_color_gray - colors: gray - tag: forbid - WRITER: - id: Challenge Room/Panel_writer_songwriter - colors: blue - tag: midblue - "02759": - id: Challenge Room/Panel_tales_stale - colors: - - orange - - yellow - tag: chain mid orange yellow - REAL EYES: - id: Challenge Room/Panel_realeyes_realize - tag: topwhite - LOBS: - id: Challenge Room/Panel_lobs_lobster - colors: blue - tag: midblue - PEST ALLY: - id: Challenge Room/Panel_double_anagram_1 - colors: yellow - tag: midyellow - GENIAL HALO: - id: Challenge Room/Panel_double_anagram_2 - colors: yellow - tag: midyellow - DUCK LOGO: - id: Challenge Room/Panel_double_anagram_3 - colors: yellow - tag: midyellow - AVIAN GREEN: - id: Challenge Room/Panel_double_anagram_4 - colors: yellow - tag: midyellow - FEVER TEAR: - id: Challenge Room/Panel_double_anagram_5 - colors: yellow - tag: midyellow - FACTS: - id: Challenge Room/Panel_facts - colors: - - red - - blue - tag: forbid - FACTS (1): - id: Challenge Room/Panel_facts2 - colors: red - tag: forbid - FACTS (3): - id: Challenge Room/Panel_facts3 - tag: forbid - FACTS (4): - id: Challenge Room/Panel_facts4 - colors: blue - tag: forbid - FACTS (5): - id: Challenge Room/Panel_facts5 - colors: blue - tag: forbid - FACTS (6): - id: Challenge Room/Panel_facts6 - colors: blue - tag: forbid - LAPEL SHEEP: - id: Challenge Room/Panel_double_anagram_6 - colors: yellow - tag: midyellow - doors: - Welcome Door: - id: Entry Room Area Doors/Door_challenge_challenge - panels: - - WELCOME -- cgit 1.4.1