From 9c6e33c7869d28b8fa1b3349c9a59a40aa8c1526 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger <fefferburbia@gmail.com> Date: Fri, 22 Mar 2024 15:28:41 -0500 Subject: Lingo: Add trap weights option (#2837) --- __init__.py | 23 ++++++++++++++++++----- items.py | 24 +++--------------------- options.py | 14 +++++++++++++- player_logic.py | 19 +++++++++++++++++-- 4 files changed, 51 insertions(+), 29 deletions(-) diff --git a/__init__.py b/__init__.py index c92e530..b749418 100644 --- a/__init__.py +++ b/__init__.py @@ -6,7 +6,7 @@ from logging import warning from BaseClasses import Item, ItemClassification, Tutorial from worlds.AutoWorld import WebWorld, World from .datatypes import Room, RoomEntrance -from .items import ALL_ITEM_TABLE, ITEMS_BY_GROUP, LingoItem +from .items import ALL_ITEM_TABLE, ITEMS_BY_GROUP, TRAP_ITEMS, LingoItem from .locations import ALL_LOCATION_TABLE, LOCATIONS_BY_GROUP from .options import LingoOptions from .player_logic import LingoPlayerLogic @@ -91,10 +91,23 @@ class LingoWorld(World): pool.append(self.create_item("Puzzle Skip")) if traps: - traps_list = ["Slowness Trap", "Iceland Trap", "Atbash Trap"] - - for i in range(0, traps): - pool.append(self.create_item(traps_list[i % len(traps_list)])) + total_weight = sum(self.options.trap_weights.values()) + + if total_weight == 0: + raise Exception("Sum of trap weights must be at least one.") + + trap_counts = {name: int(weight * traps / total_weight) + for name, weight in self.options.trap_weights.items()} + + trap_difference = traps - sum(trap_counts.values()) + if trap_difference > 0: + allowed_traps = [name for name in TRAP_ITEMS if self.options.trap_weights[name] > 0] + for i in range(0, trap_difference): + trap_counts[allowed_traps[i % len(allowed_traps)]] += 1 + + for name, count in trap_counts.items(): + for i in range(0, count): + pool.append(self.create_item(name)) self.multiworld.itempool += pool diff --git a/items.py b/items.py index b9c4eb7..7c7928c 100644 --- a/items.py +++ b/items.py @@ -1,13 +1,9 @@ from typing import Dict, List, NamedTuple, Optional, TYPE_CHECKING from BaseClasses import Item, ItemClassification -from .options import ShuffleDoors from .static_logic import DOORS_BY_ROOM, PROGRESSION_BY_ROOM, PROGRESSIVE_ITEMS, get_door_group_item_id, \ get_door_item_id, get_progressive_item_id, get_special_item_id -if TYPE_CHECKING: - from . import LingoWorld - class ItemData(NamedTuple): """ @@ -19,20 +15,6 @@ class ItemData(NamedTuple): has_doors: bool painting_ids: List[str] - def should_include(self, world: "LingoWorld") -> bool: - if self.mode == "colors": - return world.options.shuffle_colors > 0 - elif self.mode == "doors": - return world.options.shuffle_doors != ShuffleDoors.option_none - elif self.mode == "complex door": - return world.options.shuffle_doors == ShuffleDoors.option_complex - elif self.mode == "door group": - return world.options.shuffle_doors == ShuffleDoors.option_simple - elif self.mode == "special": - return False - else: - return True - class LingoItem(Item): """ @@ -44,6 +26,8 @@ class LingoItem(Item): ALL_ITEM_TABLE: Dict[str, ItemData] = {} ITEMS_BY_GROUP: Dict[str, List[str]] = {} +TRAP_ITEMS: List[str] = ["Slowness Trap", "Iceland Trap", "Atbash Trap"] + def load_item_data(): global ALL_ITEM_TABLE, ITEMS_BY_GROUP @@ -87,9 +71,7 @@ def load_item_data(): "The Feeling of Being Lost": ItemClassification.filler, "Wanderlust": ItemClassification.filler, "Empty White Hallways": ItemClassification.filler, - "Slowness Trap": ItemClassification.trap, - "Iceland Trap": ItemClassification.trap, - "Atbash Trap": ItemClassification.trap, + **{trap_name: ItemClassification.trap for trap_name in TRAP_ITEMS}, "Puzzle Skip": ItemClassification.useful, } diff --git a/options.py b/options.py index ed14264..293992a 100644 --- a/options.py +++ b/options.py @@ -1,6 +1,9 @@ from dataclasses import dataclass -from Options import Toggle, Choice, DefaultOnToggle, Range, PerGameCommonOptions, StartInventoryPool +from schema import And, Schema + +from Options import Toggle, Choice, DefaultOnToggle, Range, PerGameCommonOptions, StartInventoryPool, OptionDict +from worlds.lingo.items import TRAP_ITEMS class ShuffleDoors(Choice): @@ -107,6 +110,14 @@ class TrapPercentage(Range): default = 20 +class TrapWeights(OptionDict): + """Specify the distribution of traps that should be placed into the pool. + If you don't want a specific type of trap, set the weight to zero.""" + display_name = "Trap Weights" + schema = Schema({trap_name: And(int, lambda n: n >= 0) for trap_name in TRAP_ITEMS}) + default = {trap_name: 1 for trap_name in TRAP_ITEMS} + + class PuzzleSkipPercentage(Range): """Replaces junk items with puzzle skips, at the specified rate.""" display_name = "Puzzle Skip Percentage" @@ -134,6 +145,7 @@ class LingoOptions(PerGameCommonOptions): level_2_requirement: Level2Requirement early_color_hallways: EarlyColorHallways trap_percentage: TrapPercentage + trap_weights: TrapWeights puzzle_skip_percentage: PuzzleSkipPercentage death_link: DeathLink start_inventory_from_pool: StartInventoryPool diff --git a/player_logic.py b/player_logic.py index b3cefa5..966f5a1 100644 --- a/player_logic.py +++ b/player_logic.py @@ -2,7 +2,7 @@ from enum import Enum from typing import Dict, List, NamedTuple, Optional, Set, Tuple, TYPE_CHECKING from .datatypes import Door, RoomAndDoor, RoomAndPanel -from .items import ALL_ITEM_TABLE +from .items import ALL_ITEM_TABLE, ItemData from .locations import ALL_LOCATION_TABLE, LocationClassification from .options import LocationChecks, ShuffleDoors, VictoryCondition from .static_logic import DOORS_BY_ROOM, PAINTINGS, PAINTING_ENTRANCES, PAINTING_EXITS, \ @@ -58,6 +58,21 @@ def should_split_progression(progression_name: str, world: "LingoWorld") -> Prog return ProgressiveItemBehavior.PROGRESSIVE +def should_include_item(item: ItemData, world: "LingoWorld") -> bool: + if item.mode == "colors": + return world.options.shuffle_colors > 0 + elif item.mode == "doors": + return world.options.shuffle_doors != ShuffleDoors.option_none + elif item.mode == "complex door": + return world.options.shuffle_doors == ShuffleDoors.option_complex + elif item.mode == "door group": + return world.options.shuffle_doors == ShuffleDoors.option_simple + elif item.mode == "special": + return False + else: + return True + + class LingoPlayerLogic: """ Defines logic after a player's options have been applied @@ -212,7 +227,7 @@ class LingoPlayerLogic: # Instantiate all real items. for name, item in ALL_ITEM_TABLE.items(): - if item.should_include(world): + if should_include_item(item, world): self.real_items.append(name) # Calculate the requirements for the fake pilgrimage. -- cgit 1.4.1