From 5c54e52bfe88c5ee91828a3eea1d2cecfee8af45 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Mon, 22 Jul 2024 18:45:49 -0400 Subject: Lingo: Fix Early Color Hallways painting in pilgrimages (#3645) --- data/LL1.yaml | 1 - data/generated.dat | Bin 136017 -> 136017 bytes regions.py | 2 +- 3 files changed, 1 insertion(+), 2 deletions(-) diff --git a/data/LL1.yaml b/data/LL1.yaml index 4d6771a..970063d 100644 --- a/data/LL1.yaml +++ b/data/LL1.yaml @@ -3265,7 +3265,6 @@ door: Traveled Entrance Color Hallways: door: Color Hallways Entrance - warp: True panels: Achievement: id: Countdown Panels/Panel_traveled_traveled diff --git a/data/generated.dat b/data/generated.dat index 6c8c925..0653086 100644 Binary files a/data/generated.dat and b/data/generated.dat differ diff --git a/regions.py b/regions.py index 9834f04..9773f22 100644 --- a/regions.py +++ b/regions.py @@ -159,7 +159,7 @@ def create_regions(world: "LingoWorld") -> None: RoomAndDoor("Pilgrim Antechamber", "Sun Painting"), EntranceType.PAINTING, False, world) if early_color_hallways: - connect_entrance(regions, regions["Starting Room"], regions["Outside The Undeterred"], "Early Color Hallways", + connect_entrance(regions, regions["Starting Room"], regions["Color Hallways"], "Early Color Hallways", None, EntranceType.PAINTING, False, world) if painting_shuffle: -- cgit 1.4.1