blob: 169d301468357d64fe57f49f7ef4b0e7194d2803 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
|
#include "tracker_state.h"
#include <list>
#include <set>
#include "ap_state.h"
#include "game_data.h"
bool IsDoorReachable_Helper(int door_id, const std::set<int>& reachable_rooms);
bool IsPanelReachable_Helper(int panel_id,
const std::set<int>& reachable_rooms) {
const Panel& panel_obj = GetGameData().GetPanel(panel_id);
if (!reachable_rooms.count(panel_obj.room)) {
return false;
}
for (int room_id : panel_obj.required_rooms) {
if (!reachable_rooms.count(room_id)) {
return false;
}
}
for (int door_id : panel_obj.required_doors) {
if (!IsDoorReachable_Helper(door_id, reachable_rooms)) {
return false;
}
}
if (GetAPState().IsColorShuffle()) {
for (LingoColor color : panel_obj.colors) {
if (!GetAPState().HasColorItem(color)) {
return false;
}
}
}
return true;
}
bool IsDoorReachable_Helper(int door_id, const std::set<int>& reachable_rooms) {
const Door& door_obj = GetGameData().GetDoor(door_id);
if (GetAPState().GetDoorShuffleMode() == kNO_DOORS || door_obj.skip_item) {
if (!reachable_rooms.count(door_obj.room)) {
return false;
}
for (int panel_id : door_obj.panels) {
if (!IsPanelReachable_Helper(panel_id, reachable_rooms)) {
return false;
}
}
return true;
} else if (GetAPState().GetDoorShuffleMode() == kSIMPLE_DOORS &&
!door_obj.group_name.empty()) {
return GetAPState().HasItem(door_obj.group_name);
} else {
return GetAPState().HasItem(door_obj.item_name);
}
}
void TrackerState::CalculateState() {
reachability_.clear();
std::set<int> reachable_rooms;
std::list<Exit> flood_boundary;
flood_boundary.push_back(
{.destination_room = GetGameData().GetRoomByName("Menu")});
bool reachable_changed = true;
while (reachable_changed) {
reachable_changed = false;
std::list<Exit> new_boundary;
for (const Exit& room_exit : flood_boundary) {
if (reachable_rooms.count(room_exit.destination_room)) {
continue;
}
bool valid_transition = false;
if (room_exit.door.has_value()) {
if (IsDoorReachable_Helper(*room_exit.door, reachable_rooms)) {
valid_transition = true;
} else if (GetAPState().GetDoorShuffleMode() == kNO_DOORS) {
new_boundary.push_back(room_exit);
}
} else {
valid_transition = true;
}
if (valid_transition) {
reachable_rooms.insert(room_exit.destination_room);
reachable_changed = true;
const Room& room_obj =
GetGameData().GetRoom(room_exit.destination_room);
for (const Exit& out_edge : room_obj.exits) {
if (!out_edge.painting || !GetAPState().IsPaintingShuffle()) {
new_boundary.push_back(out_edge);
}
}
if (GetAPState().IsPaintingShuffle()) {
for (const PaintingExit& out_edge : room_obj.paintings) {
if (GetAPState().GetPaintingMapping().count(out_edge.id)) {
Exit painting_exit;
painting_exit.destination_room = GetGameData().GetRoomForPainting(
GetAPState().GetPaintingMapping().at(out_edge.id));
painting_exit.door = out_edge.door;
new_boundary.push_back(painting_exit);
}
}
}
}
}
flood_boundary = new_boundary;
}
for (const MapArea& map_area : GetGameData().GetMapAreas()) {
for (int section_id = 0; section_id < map_area.locations.size();
section_id++) {
const Location& location_section = map_area.locations.at(section_id);
bool reachable = reachable_rooms.count(location_section.room);
if (reachable) {
for (int panel_id : location_section.panels) {
reachable &= IsPanelReachable_Helper(panel_id, reachable_rooms);
}
}
reachability_[{map_area.id, section_id}] = reachable;
}
}
}
bool TrackerState::IsLocationReachable(int area_id, int section_id) {
std::tuple<int, int> key = {area_id, section_id};
if (reachability_.count(key)) {
return reachability_.at(key);
} else {
return false;
}
}
TrackerState& GetTrackerState() {
static TrackerState* instance = new TrackerState();
return *instance;
}
|