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#ifndef VERSION_H_C757E53C
#define VERSION_H_C757E53C

#include <regex>

#include <fmt/core.h>

struct Version {
  int major = 0;
  int minor = 0;
  int revision = 0;

  constexpr Version(int major_arg, int minor_arg, int rev_arg)
      : major(major_arg), minor(minor_arg), revision(rev_arg) {}

  Version(const std::string& ver_str) {
    const std::regex version_regex("v([0-9]*)\.([0-9]*)\.([0-9]*)");
    std::smatch version_match;

    if (std::regex_match(ver_str, version_match, version_regex)) {
      major = std::atoi(version_match[1].str().c_str());
      minor = std::atoi(version_match[2].str().c_str());
      revision = std::atoi(version_match[3].str().c_str());
    }
  }

  std::string ToString() const {
    return fmt::format("v{}.{}.{}", major, minor, revision);
  }

  bool operator<(const Version& rhs) const {
    return (major < rhs.major) ||
           (major == rhs.major &&
            (minor < rhs.minor ||
             (minor == rhs.minor && revision < rhs.revision)));
  }
};

constexpr const Version kTrackerVersion = Version(0, 10, 3);

#endif /* end of include guard: VERSION_H_C757E53C */
="n">colors; std::vector<int> required_rooms; std::vector<int> required_doors; std::vector<int> required_panels; bool check = false; bool exclude_reduce = false; bool achievement = false; std::string achievement_name; std::string location_name; bool non_counting = false; int ap_location_id = -1; bool hunt = false; }; struct ProgressiveRequirement { std::string item_name; int ap_item_id = -1; int quantity = 0; }; struct Door { int id; int room; std::string name; std::string location_name; std::string item_name; std::string group_name; bool skip_location = false; bool skip_item = false; bool is_event = false; std::vector<int> panels; bool exclude_reduce = true; std::vector<ProgressiveRequirement> progressives; int ap_item_id = -1; int group_ap_item_id = -1; int ap_location_id = -1; DoorType type = DoorType::kNormal; }; struct Exit { int source_room; int destination_room; std::optional<int> door; EntranceType type = EntranceType::kNormal; }; struct PaintingExit { int id; int room; std::string internal_id; std::optional<int> door; bool entrance = false; }; struct Room { std::string name; std::vector<Exit> exits; std::vector<int> paintings; std::vector<int> sunwarps; std::vector<int> panels; }; struct Location { std::string name; std::string ap_location_name; int ap_location_id = -1; int room; std::vector<int> panels; int classification = 0; bool hunt = false; }; struct MapArea { int id; std::string name; std::vector<Location> locations; std::vector<int> paintings; int map_x; int map_y; int classification = 0; bool hunt = false; }; enum class SubwaySunwarpType { kEnter, kExit, kFinal }; struct SubwaySunwarp { int dots; SubwaySunwarpType type; bool operator<(const SubwaySunwarp& rhs) const; }; struct SubwayItem { int id; int x; int y; std::optional<int> door; std::vector<std::string> paintings; std::vector<std::string> tags; std::optional<SubwaySunwarp> sunwarp; std::optional<std::string> special; }; const std::vector<MapArea>& GD_GetMapAreas(); const MapArea& GD_GetMapArea(int id); int GD_GetRoomByName(const std::string& name); const Room& GD_GetRoom(int room_id); const std::vector<Door>& GD_GetDoors(); const Door& GD_GetDoor(int door_id); int GD_GetDoorByName(const std::string& name); const Panel& GD_GetPanel(int panel_id); const PaintingExit& GD_GetPaintingExit(int painting_id); int GD_GetPaintingByName(const std::string& name); const std::vector<int>& GD_GetAchievementPanels(); int GD_GetItemIdForColor(LingoColor color); const std::vector<int>& GD_GetSunwarpDoors(); int GD_GetRoomForSunwarp(int index); const std::vector<SubwayItem>& GD_GetSubwayItems(); const SubwayItem& GD_GetSubwayItem(int id); std::optional<int> GD_GetSubwayItemForPainting(const std::string& painting_id); int GD_GetSubwayItemForSunwarp(const SubwaySunwarp& sunwarp); #endif /* end of include guard: GAME_DATA_H_9C42AC51 */