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#ifndef GAME_DATA_H_9C42AC51
#define GAME_DATA_H_9C42AC51

#include <map>
#include <optional>
#include <string>
#include <vector>

enum class LingoColor {
  kNone,
  kBlack,
  kRed,
  kBlue,
  kYellow,
  kGreen,
  kOrange,
  kPurple,
  kBrown,
  kGray
};

constexpr int kLOCATION_NORMAL = 1;
constexpr int kLOCATION_REDUCED = 2;
constexpr int kLOCATION_INSANITY = 4;

enum class EntranceType {
  kNormal,
  kPainting,
  kSunwarp,
  kWarp,
  kPilgrimage,
  kCrossroadsRoofAccess,
};

enum class DoorType {
  kNormal,
  kSunwarp,
  kSunPainting,
};

struct Panel {
  int id;
  int room;
  std::string name;
  std::vector<LingoColor> colors;
  std::vector<int> required_rooms;
  std::vector<int> required_doors;
  std::vector<int> required_panels;
  bool check = false;
  bool exclude_reduce = false;
  bool achievement = false;
  std::string achievement_name;
  std::string location_name;
  bool non_counting = false;
  int ap_location_id = -1;
  bool hunt = false;
  int panel_door = -1;
};

struct ProgressiveRequirement {
  std::string item_name;
  int ap_item_id = -1;
  int quantity = 0;
};

struct Door {
  int id;
  int room;
  std::string name;
  std::string location_name;
  std::string item_name;
  std::string group_name;
  bool skip_location = false;
  bool skip_item = false;
  bool is_event = false;
  std::vector<int> panels;
  bool exclude_reduce = true;
  std::vector<ProgressiveRequirement> progressives;
  int ap_item_id = -1;
  int group_ap_item_id = -1;
  int ap_location_id = -1;
  DoorType type = DoorType::kNormal;
};

struct PanelDoor {
  int ap_item_id = -1;
  int group_ap_item_id = -1;
  std::vector<ProgressiveRequirement> progressives;
};

struct Exit {
  int destination_room;
  std::optional<int> door;
  EntranceType type = EntranceType::kNormal;
};

struct PaintingExit {
  int id;
  int room;
  std::string internal_id;
  std::optional<int> door;
  bool entrance = false;
};

struct Room {
  std::string name;
  std::vector<Exit> exits;
  std::vector<int> paintings;
  std::vector<int> sunwarps;
  std::vector<int> panels;
};

struct Location {
  std::string name;
  std::string ap_location_name;
  int ap_location_id = -1;
  int room;
  std::vector<int> panels;
  int classification = 0;
  bool hunt = false;
};

struct MapArea {
  int id;
  std::string name;
  std::vector<Location> locations;
  std::vector<int> paintings;
  int map_x;
  int map_y;
  int classification = 0;
  bool hunt = false;
};

enum class SubwaySunwarpType {
  kEnter,
  kExit,
  kFinal
};

struct SubwaySunwarp {
  int dots;
  SubwaySunwarpType type;

  bool operator<(const SubwaySunwarp& rhs) const;
};

struct SubwayItem {
  int id;
  int x;
  int y;
  std::optional<int> door;
  std::vector<std::string> paintings;
  std::vector<std::string> tags;
  std::optional<SubwaySunwarp> sunwarp;
  std::optional<std::string> special;
};

const std::vector<MapArea>& GD_GetMapAreas();
const MapArea& GD_GetMapArea(int id);
int GD_GetRoomByName(const std::string& name);
const Room& GD_GetRoom(int room_id);
const std::vector<Door>& GD_GetDoors();
const Door& GD_GetDoor(int door_id);
int GD_GetDoorByName(const std::string& name);
const Panel& GD_GetPanel(int panel_id);
const PanelDoor& GD_GetPanelDoor(int panel_door_id);
const PaintingExit& GD_GetPaintingExit(int painting_id);
int GD_GetPaintingByName(const std::string& name);
const std::vector<int>& GD_GetAchievementPanels();
int GD_GetItemIdForColor(LingoColor color);
const std::vector<int>& GD_GetSunwarpDoors();
int GD_GetRoomForSunwarp(int index);
const std::vector<SubwayItem>& GD_GetSubwayItems();
const SubwayItem& GD_GetSubwayItem(int id);
int GD_GetSubwayItemForPainting(const std::string& painting_id);
int GD_GetSubwayItemForSunwarp(const SubwaySunwarp& sunwarp);

#endif /* end of include guard: GAME_DATA_H_9C42AC51 */