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path: root/src/game_data.cpp
blob: 2022097d2ac7e9784c797efb4f40a4f37bf4bd80 (plain) (blame)
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extends "res://scripts/load.gd"


func _load():
	global._print("Hooked Load Start")

	var apclient = global.get_node("Archipelago")

	# Override the YOU panel with the AP slot name.
	if self.get_node_or_null("Panels/Color Arrow Room/Panel_you") != null:
		self.get_node("Panels/Color Arrow Room/Panel_you").answer = apclient.ap_user
	for node in get_tree().get_nodes_in_group("text_you"):
		if "text" in node:
			node.text = apclient.ap_user
		elif "value" in node:
			node.value = apclient.ap_user
	for node in get_tree().get_nodes_in_group("answer_you"):
		if "answer" in node:
			node.answer = apclient.ap_user

	# This is the best time to create the location nodes, since the map is now
	# loaded but the panels haven't been solved from the save file yet.
	var panels_parent = self.get_node("Panels")
	var location_script = ResourceLoader.load("user://maps/Archipelago/location.gd")
	for location_id in apclient._panel_ids_by_location.keys():
		var location = location_script.new()
		location.ap_id = int(location_id)
		location.name = "AP_location_" + location.ap_id
		self.add_child(location)

		var panels = apclient._panel_ids_by_location[String(location.ap_id)]
		location.total = panels.size()

		for panel in panels:
			var that_panel
			if panel.begins_with("EndPanel"):
				that_panel = self.get_node("Decorations").get_node(panel)
			else:
				that_panel = panels_parent.get_node(panel)

			that_panel.get_node("Viewport/GUI/Panel/TextEdit").connect(
				"answer_correct", location, "handle_correct"
			)

	# Randomize the panels, if necessary.
	var rng = RandomNumberGenerator.new()
	rng.seed = apclient._slot_seed

	var gamedata = apclient.get_node("Gamedata")
	if apclient._panel_shuffle == apclient.kREARRANGE_PANELS:
		# Do the actual shuffling.
		var panel_pools = {}
		for panel in gamedata.panels:
			if not panel_pools.has(panel["tag"]):
				panel_pools[panel["tag"]] = {}
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#include "game_data.h"

#include <hkutil/string.h>
#include <yaml-cpp/yaml.h>

#include <iostream>
#include <sstream>

#include "logger.h"

namespace {

LingoColor GetColorForString(const std::string &str) {
  if (str == "black") {
    return LingoColor::kBlack;
  } else if (str == "red") {
    return LingoColor::kRed;
  } else if (str == "blue") {
    return LingoColor::kBlue;
  } else if (str == "yellow") {
    return LingoColor::kYellow;
  } else if (str == "orange") {
    return LingoColor::kOrange;
  } else if (str == "green") {
    return LingoColor::kGreen;
  } else if (str == "gray") {
    return LingoColor::kGray;
  } else if (str == "brown") {
    return LingoColor::kBrown;
  } else if (str == "purple") {
    return LingoColor::kPurple;
  } else {
    std::ostringstream errmsg;
    errmsg << "Invalid color: " << str;
    TrackerLog(errmsg.str());

    return LingoColor::kNone;
  }
}

struct GameData {
  std::vector<Room> rooms_;
  std::vector<Door> doors_;
  std::vector<Panel> panels_;
  std::vector<MapArea> map_areas_;

  std::map<std::string, int> room_by_id_;
  std::map<std::string, int> door_by_id_;
  std::map<std::string, int> panel_by_id_;
  std::map<std::string, int> area_by_id_;

  std::vector<int> door_definition_order_;

  std::map<std::string, int> room_by_painting_;

  std::vector<int> achievement_panels_;

  std::map<LingoColor, int> ap_id_by_color_;

  bool loaded_area_data_ = false;
  std::set<std::string> malconfigured_areas_;

  GameData() {
    YAML::Node lingo_config = YAML::LoadFile("assets/LL1.yaml");
    YAML::Node areas_config = YAML::LoadFile("assets/areas.yaml");
    YAML::Node pilgrimage_config = YAML::LoadFile("assets/pilgrimage.yaml");
    YAML::Node ids_config = YAML::LoadFile("assets/ids.yaml");

    auto init_color_id = [this, &ids_config](const std::string &color_name) {
      if (ids_config["special_items"] &&
          ids_config["special_items"][color_name]) {
        std::string input_name = color_name;
        input_name[0] = std::tolower(input_name[0]);
        ap_id_by_color_[GetColorForString(input_name)] =
            ids_config["special_items"][color_name].as<int>();
      } else {
        std::ostringstream errmsg;
        errmsg << "Missing AP item ID for color " << color_name;
        TrackerLog(errmsg.str());
      }
    };

    init_color_id("Black");
    init_color_id("Red");
    init_color_id("Blue");
    init_color_id("Yellow");
    init_color_id("Green");
    init_color_id("Orange");
    init_color_id("Purple");
    init_color_id("Brown");
    init_color_id("Gray");

    rooms_.reserve(lingo_config.size() * 2);

    for (const auto &room_it : lingo_config) {
      int room_id = AddOrGetRoom(room_it.first.as<std::string>());
      Room &room_obj = rooms_[room_id];

      for (const auto &entrance_it : room_it.second["entrances"]) {
        int from_room_id = AddOrGetRoom(entrance_it.first.as<std::string>());
        Room &from_room_obj = rooms_[from_room_id];

        switch (entrance_it.second.Type()) {
          case YAML::NodeType::Scalar: {
            // This is just "true".
            from_room_obj.exits.push_back({.destination_room = room_id});
            break;
          }
          case YAML::NodeType::Map: {
            Exit exit_obj;
            exit_obj.destination_room = room_id;

            if (entrance_it.second["door"]) {
              std::string door_room = room_obj.name;
              if (entrance_it.second["room"]) {
                door_room = entrance_it.second["room"].as<std::string>();
              }
              exit_obj.door = AddOrGetDoor(
                  door_room, entrance_it.second["door"].as<std::string>());
            }

            if (entrance_it.second["painting"]) {
              exit_obj.painting = entrance_it.second["painting"].as<bool>();
            }

            from_room_obj.exits.push_back(exit_obj);
            break;
          }
          case YAML::NodeType::Sequence: {
            for (const auto &option : entrance_it.second) {
              Exit exit_obj;
              exit_obj.destination_room = room_id;

              std::string door_room = room_obj.name;
              if (option["room"]) {
                door_room = option["room"].as<std::string>();
              }
              exit_obj.door =
                  AddOrGetDoor(door_room, option["door"].as<std::string>());

              if (option["painting"]) {
                exit_obj.painting = option["painting"].as<bool>();
              }

              from_room_obj.exits.push_back(exit_obj);
            }

            break;
          }
          default: {
            // This shouldn't happen.
            std::cout << "Error reading game data: " << entrance_it
                      << std::endl;
            break;
          }
        }
      }

      if (room_it.second["panels"]) {
        for (const auto &panel_it : room_it.second["panels"]) {
          int panel_id =
              AddOrGetPanel(room_obj.name, panel_it.first.as<std::string>());
          Panel &panel_obj = panels_[panel_id];
          room_obj.panels.push_back(panel_id);

          if (panel_it.second["colors"]) {
            if (panel_it.second["colors"].IsScalar()) {
              panel_obj.colors.push_back(GetColorForString(
                  panel_it.second["colors"].as<std::string>()));
            } else {
              for (const auto &color_node : panel_it.second["colors"]) {
                panel_obj.colors.push_back(
                    GetColorForString(color_node.as<std::string>()));
              }
            }
          }

          if (panel_it.second["required_room"]) {
            if (panel_it.second["required_room"].IsScalar()) {
              panel_obj.required_rooms.push_back(AddOrGetRoom(
                  panel_it.second["required_room"].as<std::string>()));
            } else {
              for (const auto &
obj.required_rooms.push_back( AddOrGetRoom(rr_node.as<std::string>())); } } } if (panel_it.second["required_door"]) { if (panel_it.second["required_door"].IsMap()) { std::string rd_room = room_obj.name; if (panel_it.second["required_door"]["room"]) { rd_room = panel_it.second["required_door"]["room"].as<std::string>(); } panel_obj.required_doors.push_back(AddOrGetDoor( rd_room, panel_it.second["required_door"]["door"].as<std::string>())); } else { for (const auto &rr_node : panel_it.second["required_door"]) { std::string rd_room = room_obj.name; if (rr_node["room"]) { rd_room = rr_node["room"].as<std::string>(); } panel_obj.required_doors.push_back( AddOrGetDoor(rd_room, rr_node["door"].as<std::string>())); } } } if (panel_it.second["required_panel"]) { if (panel_it.second["required_panel"].IsMap()) { std::string rp_room = room_obj.name; if (panel_it.second["required_panel"]["room"]) { rp_room = panel_it.second["required_panel"]["room"].as<std::string>(); } panel_obj.required_panels.push_back(AddOrGetPanel( rp_room, panel_it.second["required_panel"]["panel"] .as<std::string>())); } else { for (const auto &rp_node : panel_it.second["required_panel"]) { std::string rp_room = room_obj.name; if (rp_node["room"]) { rp_room = rp_node["room"].as<std::string>(); } panel_obj.required_panels.push_back( AddOrGetPanel(rp_room, rp_node["panel"].as<std::string>())); } } } if (panel_it.second["check"]) { panel_obj.check = panel_it.second["check"].as<bool>(); } if (panel_it.second["achievement"]) { panel_obj.achievement = true; panel_obj.achievement_name = panel_it.second["achievement"].as<std::string>(); achievement_panels_.push_back(panel_id); } if (panel_it.second["hunt"]) { panel_obj.hunt = panel_it.second["hunt"].as<bool>(); } if (panel_it.second["exclude_reduce"]) { panel_obj.exclude_reduce = panel_it.second["exclude_reduce"].as<bool>(); } if (panel_it.second["non_counting"]) { panel_obj.non_counting = panel_it.second["non_counting"].as<bool>(); } if (ids_config["panels"] && ids_config["panels"][room_obj.name] && ids_config["panels"][room_obj.name][panel_obj.name]) { panel_obj.ap_location_id = ids_config["panels"][room_obj.name][panel_obj.name].as<int>(); } else { std::ostringstream errmsg; errmsg << "Missing AP location ID for panel " << room_obj.name << " - " << panel_obj.name; TrackerLog(errmsg.str()); } } } if (room_it.second["doors"]) { for (const auto &door_it : room_it.second["doors"]) { int door_id = AddOrGetDoor(room_obj.name, door_it.first.as<std::string>()); door_definition_order_.push_back(door_id); Door &door_obj = doors_[door_id]; bool has_external_panels = false; std::vector<std::string> panel_names; for (const auto &panel_node : door_it.second["panels"]) { if (panel_node.IsScalar()) { panel_names.push_back(panel_node.as<std::string>()); door_obj.panels.push_back( AddOrGetPanel(room_obj.name, panel_node.as<std::string>())); } else { has_external_panels = true; panel_names.push_back(panel_node["panel"].as<std::string>()); door_obj.panels.push_back( AddOrGetPanel(panel_node["room"].as<std::string>(), panel_node["panel"].as<std::string>())); } } if (door_it.second["skip_location"]) { door_obj.skip_location = door_it.second["skip_location"].as<bool>(); } if (door_it.second["skip_item"]) { door_obj.skip_item = door_it.second["skip_item"].as<bool>(); } if (door_it.second["event"]) { door_obj.skip_location = door_it.second["event"].as<bool>(); door_obj.skip_item = door_it.second["event"].as<bool>(); door_obj.is_event = door_it.second["event"].as<bool>(); } if (door_it.second["item_name"]) { door_obj.item_name = door_it.second["item_name"].as<std::string>(); } else if (!door_it.second["skip_item"] && !door_it.second["event"]) { door_obj.item_name = room_obj.name + " - " + door_obj.name; } if (!door_it.second["skip_item"] && !door_it.second["event"]) { if (ids_config["doors"] && ids_config["doors"][room_obj.name] && ids_config["doors"][room_obj.name][door_obj.name] && ids_config["doors"][room_obj.name][door_obj.name]["item"]) { door_obj.ap_item_id = ids_config["doors"][room_obj.name][door_obj.name]["item"] .as<int>(); } else { std::ostringstream errmsg; errmsg << "Missing AP item ID for door " << room_obj.name << " - " << door_obj.name; TrackerLog(errmsg.str()); } } if (door_it.second["group"]) { door_obj.group_name = door_it.second["group"].as<std::string>(); if (ids_config["door_groups"] && ids_config["door_groups"][door_obj.group_name]) { door_obj.group_ap_item_id = ids_config["door_groups"][door_obj.group_name].as<int>(); } else { std::ostringstream errmsg; errmsg << "Missing AP item ID for door group " << door_obj.group_name; TrackerLog(errmsg.str()); } } if (door_it.second["location_name"]) { door_obj.location_name = door_it.second["location_name"].as<std::string>(); } else if (!door_it.second["skip_location"] && !door_it.second["event"]) { if (has_external_panels) { std::ostringstream errmsg; errmsg << room_obj.name << " - " << door_obj.name << " has panels from other rooms but does not have an " "explicit " "location name and is not marked skip_location or event"; TrackerLog(errmsg.str()); } door_obj.location_name = room_obj.name + " - " + hatkirby::implode(panel_names, ", "); } if (!door_it.second["skip_location"] && !door_it.second["event"]) { if (ids_config["doors"] && ids_config["doors"][room_obj.name] && ids_config["doors"][room_obj.name][door_obj.name] && ids_config["doors"][room_obj.name][door_obj.name]["location"]) { door_obj.ap_location_id = ids_config["doors"][room_obj.name][door_obj.name]["location"] .as<int>(); } else { std::ostringstream errmsg; errmsg << "Missing AP location ID for door " << room_obj.name << " - " << door_obj.name; TrackerLog(errmsg.str()); } } if (door_it.second["include_reduce"]) { door_obj.exclude_reduce = !door_it.second["include_reduce"].as<bool>(); } } } if (room_it.second["paintings"]) { for (const auto &painting : room_it.second["paintings"]) { std::string painting_id = painting["id"].as<std::string>(); room_by_painting_[painting_id] = room_id; if (!painting["exit_only"] || !painting["exit_only"].as<bool>()) { PaintingExit painting_exit; painting_exit.id = painting_id; if (painting["required_door"]) { std::string rd_room = room_obj.name; if (painting["required_door"]["room"]) { rd_room = painting["required_door"]["room"].as<std::string>(); } painting_exit.door = AddOrGetDoor( rd_room, painting["required_door"]["door"].as<std::string>()); } room_obj.paintings.push_back(painting_exit); } } } if (room_it.second["progression"]) { for (const auto &progression_it : room_it.second["progression"]) { std::string progressive_item_name = progression_it.first.as<std::string>(); int progressive_item_id = -1; if (ids_config["progression"] && ids_config["progression"][progressive_item_name]) { progressive_item_id = ids_config["progression"][progressive_item_name].as<int>(); } else { std::ostringstream errmsg; errmsg << "Missing AP item ID for progressive item " << progressive_item_name; TrackerLog(errmsg.str()); } int index = 1; for (const auto &stage : progression_it.second) { int door_id = -1; if (stage.IsScalar()) { door_id = AddOrGetDoor(room_obj.name, stage.as<std::string>()); } else { door_id = AddOrGetDoor(stage["room"].as<std::string>(), stage["door"].as<std::string>()); } doors_[door_id].progressives.push_back( {.item_name = progressive_item_name, .ap_item_id = progressive_item_id, .quantity = index}); index++; } } } } map_areas_.reserve(areas_config.size()); std::map<std::string, int> fold_areas; for (const auto &area_it : areas_config) { if (area_it.second["map"]) { int area_id = AddOrGetArea(area_it.first.as<std::string>()); MapArea &area_obj = map_areas_[area_id]; area_obj.map_x = area_it.second["map"][0].as<int>(); area_obj.map_y = area_it.second["map"][1].as<int>(); } else if (area_it.second["fold_into"]) { fold_areas[area_it.first.as<std::string>()] = AddOrGetArea(area_it.second["fold_into"].as<std::string>()); } } loaded_area_data_ = true; // Only locations for the panels are kept here. std::map<std::string, std::tuple<int, int>> locations_by_name; for (const Panel &panel : panels_) { int room_id = panel.room; std::string room_name = rooms_[room_id].name; std::string area_name = room_name; if (fold_areas.count(room_name)) { int fold_area_id = fold_areas[room_name]; area_name = map_areas_[fold_area_id].name; } int classification = kLOCATION_INSANITY; if (panel.check) { classification |= kLOCATION_NORMAL; if (!panel.exclude_reduce) { classification |= kLOCATION_REDUCED; } } int area_id = AddOrGetArea(area_name); MapArea &map_area = map_areas_[area_id]; // room field should be the original room ID map_area.locations.push_back( {.name = panel.name, .ap_location_name = room_name + " - " + panel.name, .ap_location_id = panel.ap_location_id, .room = panel.room, .panels = {panel.id}, .classification = classification, .hunt = panel.hunt}); locations_by_name[map_area.locations.back().ap_location_name] = { area_id, map_area.locations.size() - 1}; } for (int door_id : door_definition_order_) { const Door &door = doors_.at(door_id); if (!door.skip_location) { int classification = kLOCATION_NORMAL; if (!door.exclude_reduce) { classification |= kLOCATION_REDUCED; } if (locations_by_name.count(door.location_name)) { auto [area_id, section_id] = locations_by_name[door.location_name]; map_areas_[area_id].locations[section_id].classification |= classification; } else { int room_id = door.room; std::string area_name = rooms_[room_id].name; std::string section_name; size_t divider_pos = door.location_name.find(" - "); if (divider_pos == std::string::npos) { section_name = door.location_name; } else { area_name = door.location_name.substr(0, divider_pos); section_name = door.location_name.substr(divider_pos + 3); } if (fold_areas.count(area_name)) { int fold_area_id = fold_areas[area_name]; area_name = map_areas_[fold_area_id].name; } int area_id = AddOrGetArea(area_name); MapArea &map_area = map_areas_[area_id]; // room field should be the original room ID map_area.locations.push_back({.name = section_name, .ap_location_name = door.location_name, .ap_location_id = door.ap_location_id, .room = door.room, .panels = door.panels, .classification = classification}); } } } for (MapArea &map_area : map_areas_) { for (const Location &location : map_area.locations) { map_area.classification |= location.classification; } } // Set up fake pilgrimage. int fake_pilgrim_panel_id = AddOrGetPanel("Starting Room", "!! Fake Pilgrimage Panel"); Panel &fake_pilgrim_panel_obj = panels_[fake_pilgrim_panel_id]; fake_pilgrim_panel_obj.non_counting = true; for (const auto &config_node : pilgrimage_config) { fake_pilgrim_panel_obj.required_doors.push_back( AddOrGetDoor(config_node["room"].as<std::string>(), config_node["door"].as<std::string>())); } int fake_pilgrim_door_id = AddOrGetDoor("Starting Room", "!! Fake Pilgrimage Door"); Door &fake_pilgrim_door_obj = doors_[fake_pilgrim_door_id]; fake_pilgrim_door_obj.panels.push_back(fake_pilgrim_panel_id); fake_pilgrim_door_obj.skip_location = true; fake_pilgrim_door_obj.skip_item = true; fake_pilgrim_door_obj.is_event = true; int starting_room_id = AddOrGetRoom("Starting Room"); Room &starting_room_obj = rooms_[starting_room_id]; starting_room_obj.panels.push_back(fake_pilgrim_panel_id); starting_room_obj.exits.push_back( Exit{.destination_room = AddOrGetRoom("Pilgrim Antechamber"), .door = fake_pilgrim_door_id}); // Report errors. for (const std::string &area : malconfigured_areas_) { std::ostringstream errstr; errstr << "Area data not found for: " << area; TrackerLog(errstr.str()); } } int AddOrGetRoom(std::string room) { if (!room_by_id_.count(room)) { room_by_id_[room] = rooms_.size(); rooms_.push_back({.name = room}); } return room_by_id_[room]; } int AddOrGetDoor(std::string room, std::string door) { std::string full_name = room + " - " + door; if (!door_by_id_.count(full_name)) { door_by_id_[full_name] = doors_.size(); doors_.push_back({.room = AddOrGetRoom(room), .name = door}); } return door_by_id_[full_name]; } int AddOrGetPanel(std::string room, std::string panel) { std::string full_name = room + " - " + panel; if (!panel_by_id_.count(full_name)) { int panel_id = panels_.size(); panel_by_id_[full_name] = panel_id; panels_.push_back( {.id = panel_id, .room = AddOrGetRoom(room), .name = panel}); } return panel_by_id_[full_name]; } int AddOrGetArea(std::string area) { if (!area_by_id_.count(area)) { if (loaded_area_data_) { malconfigured_areas_.insert(area); } int area_id = map_areas_.size(); area_by_id_[area] = area_id; map_areas_.push_back({.id = area_id, .name = area}); } return area_by_id_[area]; } }; GameData &GetState() { static GameData *instance = new GameData(); return *instance; } } // namespace const std::vector<MapArea> &GD_GetMapAreas() { return GetState().map_areas_; } const MapArea &GD_GetMapArea(int id) { return GetState().map_areas_.at(id); } int GD_GetRoomByName(const std::string &name) { return GetState().room_by_id_.at(name); } const Room &GD_GetRoom(int room_id) { return GetState().rooms_.at(room_id); } const std::vector<Door> &GD_GetDoors() { return GetState().doors_; } const Door &GD_GetDoor(int door_id) { return GetState().doors_.at(door_id); } const Panel &GD_GetPanel(int panel_id) { return GetState().panels_.at(panel_id); } int GD_GetRoomForPainting(const std::string &painting_id) { return GetState().room_by_painting_.at(painting_id); } const std::vector<int> &GD_GetAchievementPanels() { return GetState().achievement_panels_; } int GD_GetItemIdForColor(LingoColor color) { return GetState().ap_id_by_color_.at(color); }