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#include "area_popup.h"
#include <wx/dcbuffer.h>
#include <algorithm>
#include "ap_state.h"
#include "game_data.h"
#include "global.h"
#include "icons.h"
#include "tracker_config.h"
#include "tracker_panel.h"
#include "tracker_state.h"
AreaPopup::AreaPopup(wxWindow* parent, int area_id)
: wxScrolledCanvas(parent, wxID_ANY), area_id_(area_id) {
SetBackgroundStyle(wxBG_STYLE_PAINT);
LoadIcons();
// TODO: This is slow on high-DPI screens.
SetScrollRate(5, 5);
SetBackgroundColour(*wxBLACK);
Hide();
Bind(wxEVT_PAINT, &AreaPopup::OnPaint, this);
Bind(wxEVT_DPI_CHANGED, &AreaPopup::OnDPIChanged, this);
UpdateIndicators();
}
void AreaPopup::UpdateIndicators() {
const MapArea& map_area = GD_GetMapArea(area_id_);
wxFont the_font = GetFont().Scale(GetDPIScaleFactor());
// Start calculating extents.
wxMemoryDC mem_dc;
mem_dc.SetFont(the_font.Bold());
wxSize header_extent = mem_dc.GetTextExtent(map_area.name);
int acc_height = header_extent.GetHeight() + FromDIP(20);
int col_width = 0;
mem_dc.SetFont(the_font);
TrackerPanel* tracker_panel = dynamic_cast<TrackerPanel*>(GetParent());
std::vector<int> real_locations;
for (int section_id = 0; section_id < map_area.locations.size();
section_id++) {
const Location& location = map_area.locations.at(section_id);
if (IsLocationPostgame(location.ap_location_id)) {
continue;
}
if (tracker_panel->IsPanelsMode()) {
if (!location.single_panel) {
continue;
}
} else {
if (!AP_IsLocationVisible(location.classification) &&
!(location.hunt && GetTrackerConfig().show_hunt_panels)) {
continue;
}
}
real_locations.push_back(section_id);
wxSize item_extent = mem_dc.GetTextExtent(location.name);
int item_height =
std::max(FromDIP(32), item_extent.GetHeight()) + FromDIP(10);
acc_height += item_height;
if (item_extent.GetWidth() > col_width) {
col_width = item_extent.GetWidth();
}
}
if (AP_IsPaintingShuffle() && !tracker_panel->IsPanelsMode()) {
for (int painting_id : map_area.paintings) {
if (IsPaintingPostgame(painting_id)) {
continue;
}
const PaintingExit& painting = GD_GetPaintingExit(painting_id);
wxSize item_extent = mem_dc.GetTextExtent(painting.display_name);
int item_height =
std::max(FromDIP(32), item_extent.GetHeight()) + FromDIP(10);
acc_height += item_height;
if (item_extent.GetWidth() > col_width) {
col_width = item_extent.GetWidth();
}
}
}
int item_width = col_width + FromDIP(10 + 32);
int full_width = std::max(header_extent.GetWidth(), item_width) + FromDIP(20);
Fit();
SetVirtualSize(full_width, acc_height);
rendered_ = wxBitmap(full_width, acc_height);
mem_dc.SelectObject(rendered_);
mem_dc.SetPen(*wxTRANSPARENT_PEN);
mem_dc.SetBrush(*wxBLACK_BRUSH);
mem_dc.DrawRectangle({0, 0}, {full_width, acc_height});
mem_dc.SetFont(the_font.Bold());
mem_dc.SetTextForeground(*wxWHITE);
mem_dc.DrawText(map_area.name,
{(full_width - header_extent.GetWidth()) / 2, FromDIP(10)});
int cur_height = header_extent.GetHeight() + FromDIP(20);
mem_dc.SetFont(the_font);
for (int section_id : real_locations) {
const Location& location = map_area.locations.at(section_id);
bool checked = false;
if (IsLocationWinCondition(location)) {
checked = AP_HasReachedGoal();
} else if (tracker_panel->IsPanelsMode()) {
const Panel& panel = GD_GetPanel(*location.single_panel);
if (panel.non_counting) {
checked = AP_HasCheckedGameLocation(location.ap_location_id);
} else {
checked = tracker_panel->GetSolvedPanels().contains(panel.nodepath);
}
} else {
checked =
AP_HasCheckedGameLocation(location.ap_location_id) ||
(location.hunt && AP_HasCheckedHuntPanel(location.ap_location_id));
}
const wxBitmap* eye_ptr = checked ? checked_eye_ : unchecked_eye_;
mem_dc.DrawBitmap(*eye_ptr, {FromDIP(10), cur_height});
bool reachable = IsLocationReachable(location.ap_location_id);
const wxColour* text_color = reachable ? wxWHITE : wxRED;
mem_dc.SetTextForeground(*text_color);
wxSize item_extent = mem_dc.GetTextExtent(location.name);
mem_dc.DrawText(
location.name,
{FromDIP(10 + 32 + 10),
cur_height + (FromDIP(32) - mem_dc.GetFontMetrics().height) / 2});
cur_height += FromDIP(10 + 32);
}
if (AP_IsPaintingShuffle() && !tracker_panel->IsPanelsMode()) {
for (int painting_id : map_area.paintings) {
if (IsPaintingPostgame(painting_id)) {
continue;
}
const PaintingExit& painting = GD_GetPaintingExit(painting_id);
bool reachable = IsPaintingReachable(painting_id);
const wxColour* text_color = reachable ? wxWHITE : wxRED;
mem_dc.SetTextForeground(*text_color);
bool checked = reachable && AP_IsPaintingChecked(painting.internal_id);
const wxBitmap* eye_ptr = checked ? checked_owl_ : unchecked_owl_;
mem_dc.DrawBitmap(*eye_ptr, {FromDIP(10), cur_height});
wxSize item_extent = mem_dc.GetTextExtent(painting.display_name);
mem_dc.DrawText(painting.display_name,
{FromDIP(10 + 32 + 10),
cur_height + (FromDIP(32) - mem_dc.GetFontMetrics().height) / 2});
cur_height += FromDIP(10 + 32);
}
}
}
void AreaPopup::OnPaint(wxPaintEvent& event) {
wxBufferedPaintDC dc(this);
PrepareDC(dc);
dc.DrawBitmap(rendered_, 0, 0);
event.Skip();
}
void AreaPopup::OnDPIChanged(wxDPIChangedEvent& event) {
LoadIcons();
UpdateIndicators();
event.Skip();
}
void AreaPopup::LoadIcons() {
unchecked_eye_ = GetTheIconCache().GetIcon("assets/unchecked.png",
FromDIP(wxSize{32, 32}));
checked_eye_ =
GetTheIconCache().GetIcon("assets/checked.png", FromDIP(wxSize{32, 32}));
unchecked_owl_ =
GetTheIconCache().GetIcon("assets/owl.png", FromDIP(wxSize{32, 32}));
checked_owl_ = GetTheIconCache().GetIcon("assets/checked_owl.png",
FromDIP(wxSize{32, 32}));
}
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