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#ifndef AP_STATE_H_664A4180
#define AP_STATE_H_664A4180
#include <map>
#include <string>
#include "game_data.h"
class TrackerFrame;
enum DoorShuffleMode { kNO_DOORS = 0, kSIMPLE_DOORS = 1, kCOMPLEX_DOORS = 2 };
void AP_SetTrackerFrame(TrackerFrame* tracker_frame);
void AP_Connect(std::string server, std::string player, std::string password);
bool AP_HasCheckedGameLocation(int area_id, int section_id);
bool AP_HasColorItem(LingoColor color);
bool AP_HasItem(const std::string& item, int quantity = 1);
DoorShuffleMode AP_GetDoorShuffleMode();
bool AP_IsColorShuffle();
bool AP_IsPaintingShuffle();
const std::map<std::string, std::string> AP_GetPaintingMapping();
int AP_GetMasteryRequirement();
bool AP_IsReduceChecks();
#endif /* end of include guard: AP_STATE_H_664A4180 */
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