#include "area_popup.h"
#include "ap_state.h"
#include "game_data.h"
#include "tracker_state.h"
AreaPopup::AreaPopup(wxWindow* parent, int area_id)
: wxScrolledWindow(parent, wxID_ANY), area_id_(area_id) {
const MapArea& map_area = GD_GetMapArea(area_id);
wxFlexGridSizer* section_sizer = new wxFlexGridSizer(2, 10, 10);
for (const Location& location : map_area.locations) {
EyeIndicator* eye_indicator = new EyeIndicator(this);
section_sizer->Add(eye_indicator, wxSizerFlags().Expand());
eye_indicators_.push_back(eye_indicator);
wxStaticText* section_label = new wxStaticText(this, -1, location.name);
section_label->SetForegroundColour(*wxWHITE);
section_sizer->Add(
section_label,
wxSizerFlags().Align(wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL));
section_labels_.push_back(section_label);
}
wxBoxSizer* top_sizer = new wxBoxSizer(wxVERTICAL);
wxStaticText* top_label = new wxStaticText(this, -1, map_area.name);
top_label->SetForegroundColour(*wxWHITE);
top_label->SetFont(top_label->GetFont().Bold());
top_sizer->Add(top_label,
wxSizerFlags().Center().DoubleBorder(wxUP | wxLEFT | wxRIGHT));
top_sizer->Add(section_sizer, wxSizerFlags().DoubleBorder(wxALL).Expand());
SetSizerAndFit(top_sizer);
SetScrollRate(5, 5);
SetBackgroundColour(*wxBLACK);
Hide();
}
void AreaPopup::UpdateIndicators() {
const MapArea& map_area = GD_GetMapArea(area_id_);
for (int section_id = 0; section_id < map_area.locations.size();
section_id++) {
const Location& location = map_area.locations.at(section_id);
wxSizer* container_sizer =
section_labels_[section_id]->GetContainingSizer();
if (!AP_IsLocationVisible(location.classification)) {
container_sizer->Hide(section_labels_[section_id]);
container_sizer->Hide(eye_indicators_[section_id]);
continue;
} else {
container_sizer->Show(section_labels_[section_id]);
container_sizer->Show(eye_indicators_[section_id]);
}
bool checked = AP_HasCheckedGameLocation(location.ap_location_id);
bool reachable = IsLocationReachable(location.ap_location_id);
const wxColour* text_color = reachable ? wxWHITE : wxRED;
section_labels_[section_id]->SetForegroundColour(*text_color);
eye_indicators_[section_id]->SetChecked(checked);
}
section_labels_[0]->GetContainingSizer()->Layout();
GetSizer()->Fit(this);
}
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#include "achievements_pane.h"
#include "ap_state.h"
#include "game_data.h"
AchievementsPane::AchievementsPane(wxWindow* parent)
: wxListView(parent, wxID_ANY) {
AppendColumn("Achievement");
for (int panel_id : GD_GetAchievementPanels()) {
achievement_names_.push_back(GD_GetPanel(panel_id).achievement_name);
}
std::sort(std::begin(achievement_names_), std::end(achievement_names_));
for (int i = 0; i < achievement_names_.size(); i++) {
InsertItem(i, achievement_names_.at(i));
}
SetColumnWidth(0, wxLIST_AUTOSIZE);
UpdateIndicators();
}
void AchievementsPane::UpdateIndicators() {
for (int i = 0; i < achievement_names_.size(); i++) {
if (AP_HasAchievement(achievement_names_.at(i))) {
SetItemTextColour(i, *wxBLACK);
} else {
SetItemTextColour(i, *wxRED);
}
}
}
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