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#include <wx/wxprec.h>

#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif

#include "tracker_config.h"
#include "tracker_frame.h"

class TrackerApp : public wxApp {
 public:
  virtual bool OnInit() {
    GetTrackerConfig().Load();

    TrackerFrame *frame = new TrackerFrame();
    frame->Show(true);
    return true;
  }
};

wxIMPLEMENT_APP(TrackerApp);
.name): ._answer_correct() func movePainting(): ._answer_correct() func _looked_at(var body, var painting): ._looked_at(body, painting) if body.is_in_group("player") && (painting.get_name() == self.get_name()): var apclient = global.get_node("Archipelago") if !apclient._pilgrimage_allows_paintings: global.sunwarp = 1 body.get_node("pivot/camera/sunwarp_background").visible = false