about summary refs log tree commit diff stats
path: root/game_data.h
blob: 0cc7a7b200c317d57c22e7db58e778acc85875a6 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
#ifndef GAME_DATA_H_9C42AC51
#define GAME_DATA_H_9C42AC51

#include <map>
#include <optional>
#include <string>
#include <vector>

enum class LingoColor {
  kNone,
  kBlack,
  kRed,
  kBlue,
  kYellow,
  kGreen,
  kOrange,
  kPurple,
  kBrown,
  kGray
};

struct Panel {
  int id;
  int room;
  std::string name;
  std::vector<LingoColor> colors;
  std::vector<int> required_rooms;
  std::vector<int> required_doors;
  bool check = false;
  bool exclude_reduce = false;
  bool achievement = false;
};

struct ProgressiveRequirement {
  std::string item_name;
  int quantity = 0;
};

struct Door {
  int room;
  std::string name;
  std::string location_name;
  std::string item_name;
  std::string group_name;
  bool skip_location = false;
  bool skip_item = false;
  std::vector<int> panels;
  bool exclude_reduce = true;
  std::vector<ProgressiveRequirement> progressives;
};

struct Exit {
  int destination_room;
  std::optional<int> door;
  bool painting = false;
};

struct PaintingExit {
  std::string id;
  std::optional<int> door;
};

struct Room {
  std::string name;
  std::vector<Exit> exits;
  std::vector<PaintingExit> paintings;
};

struct Location {
  std::string name;
  std::string ap_location_name;
  int room;
  std::vector<int> panels;
};

struct MapArea {
  int id;
  std::string name;
  std::vector<Location> locations;
  int map_x;
  int map_y;
};

class GameData {
 public:
  GameData();

  const std::vector<MapArea>& GetMapAreas() const { return map_areas_; }

  const MapArea& GetMapArea(int id) const { return map_areas_.at(id); }

  int GetRoomByName(const std::string& name) const {
    return room_by_id_.at(name);
  }

  const Room& GetRoom(int room_id) const { return rooms_.at(room_id); }

  const std::vector<Door>& GetDoors() const { return doors_; }

  const Door& GetDoor(int door_id) const { return doors_.at(door_id); }

  const Panel& GetPanel(int panel_id) const { return panels_.at(panel_id); }

  int GetRoomForPainting(const std::string& painting_id) const {
    return room_by_painting_.at(painting_id);
  }

  const std::vector<int>& GetAchievementPanels() const {
    return achievement_panels_;
  }

 private:
  int AddOrGetRoom(std::string room);
  int AddOrGetDoor(std::string room, std::string door);
  int AddOrGetPanel(std::string room, std::string panel);
  int AddOrGetArea(std::string area);

  std::vector<Room> rooms_;
  std::vector<Door> doors_;
  std::vector<Panel> panels_;
  std::vector<MapArea> map_areas_;

  std::map<std::string, int> room_by_id_;
  std::map<std::string, int> door_by_id_;
  std::map<std::string, int> panel_by_id_;
  std::map<std::string, int> area_by_id_;

  std::map<std::string, int> room_by_painting_;

  std::vector<int> achievement_panels_;
};

const GameData& GetGameData();

#endif /* end of include guard: GAME_DATA_H_9C42AC51 */