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path: root/eye_indicator.cpp
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#include "eye_indicator.h"

EyeIndicator::EyeIndicator(wxWindow* parent) : wxWindow(parent, wxID_ANY) {
  SetMinSize({32, 32});

  Redraw();

  Bind(wxEVT_PAINT, &EyeIndicator::OnPaint, this);
}

void EyeIndicator::SetChecked(bool checked) {
  if (intended_checked_ != checked) {
    intended_checked_ = checked;

    Redraw();
  }
}

const wxImage& EyeIndicator::GetUncheckedImage() {
  static wxImage* unchecked_image =
      new wxImage("assets/unchecked.png", wxBITMAP_TYPE_PNG);
  return *unchecked_image;
}

const wxImage& EyeIndicator::GetCheckedImage() {
  static wxImage* checked_image =
      new wxImage("assets/checked.png", wxBITMAP_TYPE_PNG);
  return *checked_image;
}

void EyeIndicator::OnPaint(wxPaintEvent& event) {
  if (GetSize() != rendered_.GetSize() ||
      intended_checked_ != rendered_checked_) {
    Redraw();
  }

  wxPaintDC dc(this);
  dc.DrawBitmap(rendered_, 0, 0);

  event.Skip();
}

void EyeIndicator::Redraw() {
  rendered_ =
      wxBitmap((intended_checked_ ? GetCheckedImage() : GetUncheckedImage())
                   .Scale(GetSize().GetWidth(), GetSize().GetHeight(),
                          wxIMAGE_QUALITY_NORMAL));
  rendered_checked_ = intended_checked_;
}
enum class DoorType { kNormal, kSunwarp, kSunPainting, }; struct Panel { int id; int room; std::string name; std::vector<LingoColor> colors; std::vector<int> required_rooms; std::vector<int> required_doors; std::vector<int> required_panels; bool check = false; bool exclude_reduce = false; bool achievement = false; std::string achievement_name; bool non_counting = false; int ap_location_id = -1; bool hunt = false; }; struct ProgressiveRequirement { std::string item_name; int ap_item_id = -1; int quantity = 0; }; struct Door { int id; int room; std::string name; std::string location_name; std::string item_name; std::string group_name; bool skip_location = false; bool skip_item = false; bool is_event = false; std::vector<int> panels; bool exclude_reduce = true; std::vector<ProgressiveRequirement> progressives; int ap_item_id = -1; int group_ap_item_id = -1; int ap_location_id = -1; DoorType type = DoorType::kNormal; }; struct Exit { int destination_room; std::optional<int> door; EntranceType type = EntranceType::kNormal; }; struct PaintingExit { std::string id; std::optional<int> door; }; struct Room { std::string name; std::vector<Exit> exits; std::vector<PaintingExit> paintings; std::vector<int> sunwarps; std::vector<int> panels; }; struct Location { std::string name; std::string ap_location_name; int ap_location_id = -1; int room; std::vector<int> panels; int classification = 0; bool hunt = false; }; struct MapArea { int id; std::string name; std::vector<Location> locations; int map_x; int map_y; int classification = 0; bool hunt = false; }; enum class SubwaySunwarpType { kEnter, kExit, kFinal }; struct SubwaySunwarp { int dots; SubwaySunwarpType type; bool operator<(const SubwaySunwarp& rhs) const; }; struct SubwayItem { int id; int x; int y; std::optional<int> door; std::vector<std::string> paintings; std::vector<std::string> tags; std::optional<SubwaySunwarp> sunwarp; std::optional<std::string> special; }; const std::vector<MapArea>& GD_GetMapAreas(); const MapArea& GD_GetMapArea(int id); int GD_GetRoomByName(const std::string& name); const Room& GD_GetRoom(int room_id); const std::vector<Door>& GD_GetDoors(); const Door& GD_GetDoor(int door_id); int GD_GetDoorByName(const std::string& name); const Panel& GD_GetPanel(int panel_id); int GD_GetRoomForPainting(const std::string& painting_id); const std::vector<int>& GD_GetAchievementPanels(); int GD_GetItemIdForColor(LingoColor color); const std::vector<int>& GD_GetSunwarpDoors(); int GD_GetRoomForSunwarp(int index); const std::vector<SubwayItem>& GD_GetSubwayItems(); const SubwayItem& GD_GetSubwayItem(int id); int GD_GetSubwayItemForPainting(const std::string& painting_id); int GD_GetSubwayItemForSunwarp(const SubwaySunwarp& sunwarp); #endif /* end of include guard: GAME_DATA_H_9C42AC51 */